model->polygons = g_new (Polygon, 1);
model->num_polygons = 1;
- polygon_init_rectangle (&model->polygons[0], -4000, y, 4000, 2000);
+ polygon_init_enclosing_rectangle (&model->polygons[0], 0, 0, 1024 - 50, y);
model->anchors[0].x = x;
model->anchors[0].y = y;
model->anchors[0].object = &model->objects[0];
- object_init (&model->objects[0], x, y, 1);
+ object_init (&model->objects[0], x, y, 20);
object = &model->objects[1];
spring = model->springs;