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Ensure feature level 10.0 at minimum.
[apitrace-tests] / apps / d3d11_1 / tri.cpp
1 /**************************************************************************
2  *
3  * Copyright 2012 Jose Fonseca
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to deal
8  * in the Software without restriction, including without limitation the rights
9  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10  * copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22  * THE SOFTWARE.
23  *
24  **************************************************************************/
25
26
27 #include <stdio.h>
28 #include <stddef.h>
29
30 #include <initguid.h>
31 #include <windows.h>
32
33 #include "compat.h"
34
35 #include <d3d11_1.h>
36
37 #include "tri_vs.h"
38 #include "tri_ps.h"
39
40
41 static IDXGISwapChain* g_pSwapChain = NULL;
42 static ID3D11Device * g_pDevice = NULL;
43 static ID3D11DeviceContext * g_pDeviceContext = NULL;
44 static ID3D11Device1 * g_pDevice1 = NULL;
45 static ID3D11DeviceContext1 * g_pDeviceContext1 = NULL;
46
47
48 int main(int argc, char *argv[]){
49     HRESULT hr;
50
51     HINSTANCE hInstance = GetModuleHandle(NULL);
52
53     WNDCLASSEX wc = {
54         sizeof(WNDCLASSEX),
55         CS_CLASSDC,
56         DefWindowProc,
57         0,
58         0,
59         hInstance,
60         NULL,
61         NULL,
62         NULL,
63         NULL,
64         "SimpleDX10",
65         NULL
66     };
67     RegisterClassEx(&wc);
68
69     const int WindowWidth = 250;
70     const int WindowHeight = 250;
71     BOOL Windowed = TRUE;
72
73     DWORD dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW;
74
75     RECT rect = {0, 0, WindowWidth, WindowHeight};
76     AdjustWindowRect(&rect, dwStyle, FALSE);
77
78     HWND hWnd = CreateWindow(wc.lpszClassName,
79                              "Simple example using DirectX10",
80                              dwStyle,
81                              CW_USEDEFAULT, CW_USEDEFAULT,
82                              rect.right - rect.left,
83                              rect.bottom - rect.top,
84                              NULL,
85                              NULL,
86                              hInstance,
87                              NULL);
88     if (!hWnd) {
89         return 1;
90     }
91
92     ShowWindow(hWnd, SW_SHOW);
93
94     DXGI_SWAP_CHAIN_DESC SwapChainDesc;
95     ZeroMemory(&SwapChainDesc, sizeof SwapChainDesc);
96     SwapChainDesc.BufferDesc.Width = WindowWidth;
97     SwapChainDesc.BufferDesc.Height = WindowHeight;
98     SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;;
99     SwapChainDesc.BufferDesc.RefreshRate.Numerator = 60;
100     SwapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
101     SwapChainDesc.SampleDesc.Quality = 0;
102     SwapChainDesc.SampleDesc.Count = 1;
103     SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
104     SwapChainDesc.BufferCount = 2;
105     SwapChainDesc.OutputWindow = hWnd;
106     SwapChainDesc.Windowed = true;
107
108     static const D3D_FEATURE_LEVEL FeatureLevels[] = {
109         D3D_FEATURE_LEVEL_11_1,
110         D3D_FEATURE_LEVEL_11_0,
111         D3D_FEATURE_LEVEL_10_1,
112         D3D_FEATURE_LEVEL_10_0
113     };
114
115     hr = D3D11CreateDeviceAndSwapChain(NULL, /* pAdapter */
116                                        D3D_DRIVER_TYPE_HARDWARE,
117                                        NULL, /* Software */
118                                        D3D11_CREATE_DEVICE_DEBUG,
119                                        FeatureLevels,
120                                        sizeof FeatureLevels / sizeof FeatureLevels[0],
121                                        D3D11_SDK_VERSION,
122                                        &SwapChainDesc,
123                                        &g_pSwapChain,
124                                        &g_pDevice,
125                                        NULL, /* pFeatureLevel */
126                                        &g_pDeviceContext); /* ppImmediateContext */
127     if (FAILED(hr)) {
128         return 1;
129     }
130
131     hr = g_pDevice->QueryInterface(IID_ID3D11Device1, (void **)&g_pDevice1);
132     if (FAILED(hr)) {
133         return 1;
134     }
135
136     hr = g_pDeviceContext->QueryInterface(IID_ID3D11DeviceContext1, (void **)&g_pDeviceContext1);
137     if (FAILED(hr)) {
138         return 1;
139     }
140
141     ID3D11RenderTargetView *pRenderTargetView = NULL;
142     ID3D11Texture2D* pBackBuffer;
143     hr = g_pSwapChain->GetBuffer(0, IID_ID3D11Texture2D, (void **)&pBackBuffer);
144     if (FAILED(hr)) {
145         return 1;
146     }
147     hr = g_pDevice1->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView);
148     if (FAILED(hr)) {
149         return 1;
150     }
151     pBackBuffer->Release();
152
153     g_pDeviceContext1->OMSetRenderTargets(1, &pRenderTargetView, NULL);
154
155     const float clearColor[4] = { 0.3f, 0.1f, 0.3f, 1.0f };
156     g_pDeviceContext1->ClearRenderTargetView(pRenderTargetView, clearColor);
157
158     ID3D11VertexShader * pVertexShader;
159     hr = g_pDevice1->CreateVertexShader(g_VS, sizeof g_VS, NULL, &pVertexShader);
160     if (FAILED(hr)) {
161         return 1;
162     }
163
164     struct Vertex {
165         float position[4];
166         float color[4];
167     };
168
169     static const D3D11_INPUT_ELEMENT_DESC InputElementDescs[] = {
170         { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(Vertex, position), D3D11_INPUT_PER_VERTEX_DATA, 0 },
171         { "COLOR",    0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(Vertex, color),    D3D11_INPUT_PER_VERTEX_DATA, 0 }
172     };
173
174     ID3D11InputLayout *pVertexLayout = NULL;
175     hr = g_pDevice1->CreateInputLayout(InputElementDescs,
176                                       2,
177                                       g_VS,
178                                       sizeof g_VS,
179                                       &pVertexLayout);
180     if (FAILED(hr)) {
181         return 1;
182     }
183
184     g_pDeviceContext1->IASetInputLayout(pVertexLayout);
185
186     ID3D11PixelShader * pPixelShader;
187     hr = g_pDevice1->CreatePixelShader(g_PS, sizeof g_PS, NULL, &pPixelShader);
188     if (FAILED(hr)) {
189         return 1;
190     }
191
192     g_pDeviceContext1->VSSetShader(pVertexShader, NULL, 0);
193     g_pDeviceContext1->PSSetShader(pPixelShader, NULL, 0);
194
195     static const Vertex vertices[] = {
196         { { -0.9f, -0.9f, 0.5f, 1.0f}, { 0.8f, 0.0f, 0.0f, 0.1f } },
197         { {  0.9f, -0.9f, 0.5f, 1.0f}, { 0.0f, 0.9f, 0.0f, 0.1f } },
198         { {  0.0f,  0.9f, 0.5f, 1.0f}, { 0.0f, 0.0f, 0.7f, 0.1f } },
199     };
200
201     D3D11_BUFFER_DESC BufferDesc;
202     ZeroMemory(&BufferDesc, sizeof BufferDesc);
203     BufferDesc.Usage = D3D11_USAGE_DYNAMIC;
204     BufferDesc.ByteWidth = sizeof vertices;
205     BufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
206     BufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
207     BufferDesc.MiscFlags = 0;
208
209     D3D11_SUBRESOURCE_DATA BufferData;
210     BufferData.pSysMem = vertices;
211     BufferData.SysMemPitch = 0;
212     BufferData.SysMemSlicePitch = 0;
213
214     ID3D11Buffer *pVertexBuffer;
215     hr = g_pDevice1->CreateBuffer(&BufferDesc, &BufferData, &pVertexBuffer);
216     if (FAILED(hr)) {
217         return 1;
218     }
219
220     UINT Stride = sizeof(Vertex);
221     UINT Offset = 0;
222     g_pDeviceContext1->IASetVertexBuffers(0, 1, &pVertexBuffer, &Stride, &Offset);
223     
224     D3D11_VIEWPORT ViewPort;
225     ViewPort.TopLeftX = 0;
226     ViewPort.TopLeftY = 0;
227     ViewPort.Width = WindowWidth;
228     ViewPort.Height = WindowHeight;
229     ViewPort.MinDepth = 0.0f;
230     ViewPort.MaxDepth = 1.0f;
231     g_pDeviceContext1->RSSetViewports(1, &ViewPort);
232     
233     D3D11_RASTERIZER_DESC RasterizerDesc;
234     ZeroMemory(&RasterizerDesc, sizeof RasterizerDesc);
235     RasterizerDesc.CullMode = D3D11_CULL_NONE;
236     RasterizerDesc.FillMode = D3D11_FILL_SOLID;
237     RasterizerDesc.FrontCounterClockwise = true;
238     ID3D11RasterizerState* pRasterizerState = NULL;
239     g_pDevice1->CreateRasterizerState(&RasterizerDesc, &pRasterizerState);
240     g_pDeviceContext1->RSSetState(pRasterizerState);
241
242     g_pDeviceContext1->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
243     g_pDeviceContext1->Draw(3, 0);
244
245     g_pSwapChain->Present(0, 0);
246
247
248     ID3D11Buffer *pNullBuffer = NULL;
249     UINT NullStride = 0;
250     UINT NullOffset = 0;
251     g_pDeviceContext1->IASetVertexBuffers(0, 1, &pNullBuffer, &NullStride, &NullOffset);
252     pVertexBuffer->Release();
253
254     g_pDeviceContext1->OMSetRenderTargets(0, NULL, NULL);
255     pRenderTargetView->Release();
256
257     g_pDeviceContext1->IASetInputLayout(NULL);
258     pVertexLayout->Release();
259
260     g_pDeviceContext1->VSSetShader(NULL, NULL, 0);
261     pVertexShader->Release();
262
263     g_pDeviceContext1->PSSetShader(NULL, NULL, 0);
264     pPixelShader->Release();
265
266     g_pDeviceContext1->RSSetState(NULL);
267     pRasterizerState->Release();
268
269     g_pSwapChain->Release();
270     g_pSwapChain = NULL;
271
272     g_pDeviceContext1->Release();
273     g_pDeviceContext1 = NULL;
274
275     g_pDevice1->Release();
276     g_pDevice1 = NULL;
277
278     g_pDeviceContext->Release();
279     g_pDeviceContext = NULL;
280
281     g_pDevice->Release();
282     g_pDevice = NULL;
283
284     DestroyWindow(hWnd);
285
286     return 0;
287 }
288