]> git.cworth.org Git - apitrace-tests/blob - apps/gl/default.ref.json
Update for texture environment state changes.
[apitrace-tests] / apps / gl / default.ref.json
1 {
2   "parameters": {
3     "GL_CURRENT_COLOR": [1, 1, 1, 1],
4     "GL_CURRENT_INDEX": 1,
5     "GL_CURRENT_NORMAL": [0, 0, 1],
6     "GL_CURRENT_TEXTURE_COORDS": [0, 0, 0, 1],
7     "GL_CURRENT_RASTER_COLOR": [1, 1, 1, 1],
8     "GL_CURRENT_RASTER_INDEX": 1,
9     "GL_CURRENT_RASTER_TEXTURE_COORDS": [0, 0, 0, 1],
10     "GL_CURRENT_RASTER_POSITION": [0, 0, 0, 1],
11     "GL_CURRENT_RASTER_POSITION_VALID": 1,
12     "GL_CURRENT_RASTER_DISTANCE": 0,
13     "GL_POINT_SMOOTH": false,
14     "GL_POINT_SIZE": 1,
15     "GL_LINE_SMOOTH": false,
16     "GL_LINE_WIDTH": 1,
17     "GL_LINE_STIPPLE": false,
18     "GL_LINE_STIPPLE_PATTERN": 65535,
19     "GL_LINE_STIPPLE_REPEAT": 1,
20     "GL_LIST_MODE": "GL_ZERO",
21     "GL_LIST_BASE": 0,
22     "GL_LIST_INDEX": 0,
23     "GL_POLYGON_MODE": ["GL_FILL", "GL_FILL"],
24     "GL_POLYGON_SMOOTH": false,
25     "GL_POLYGON_STIPPLE": false,
26     "GL_EDGE_FLAG": true,
27     "GL_CULL_FACE": false,
28     "GL_CULL_FACE_MODE": "GL_BACK",
29     "GL_FRONT_FACE": "GL_CCW",
30     "GL_LIGHTING": false,
31     "GL_LIGHT_MODEL_LOCAL_VIEWER": false,
32     "GL_LIGHT_MODEL_TWO_SIDE": false,
33     "GL_LIGHT_MODEL_AMBIENT": [0.200000003, 0.200000003, 0.200000003, 1],
34     "GL_SHADE_MODEL": "GL_SMOOTH",
35     "GL_COLOR_MATERIAL_FACE": "GL_FRONT_AND_BACK",
36     "GL_COLOR_MATERIAL_PARAMETER": "GL_AMBIENT_AND_DIFFUSE",
37     "GL_COLOR_MATERIAL": false,
38     "GL_FOG": false,
39     "GL_FOG_INDEX": 0,
40     "GL_FOG_DENSITY": 1,
41     "GL_FOG_START": 0,
42     "GL_FOG_END": 1,
43     "GL_FOG_MODE": "GL_EXP",
44     "GL_FOG_COLOR": [0, 0, 0, 0],
45     "GL_DEPTH_RANGE": [0, 1],
46     "GL_DEPTH_TEST": false,
47     "GL_DEPTH_WRITEMASK": true,
48     "GL_DEPTH_CLEAR_VALUE": 1,
49     "GL_DEPTH_FUNC": "GL_LESS",
50     "GL_ACCUM_CLEAR_VALUE": [0, 0, 0, 0],
51     "GL_STENCIL_TEST": false,
52     "GL_STENCIL_CLEAR_VALUE": 0,
53     "GL_STENCIL_FUNC": "GL_ALWAYS",
54     "GL_STENCIL_VALUE_MASK": -1,
55     "GL_STENCIL_FAIL": "GL_KEEP",
56     "GL_STENCIL_PASS_DEPTH_FAIL": "GL_KEEP",
57     "GL_STENCIL_PASS_DEPTH_PASS": "GL_KEEP",
58     "GL_STENCIL_REF": 0,
59     "GL_STENCIL_WRITEMASK": -1,
60     "GL_MATRIX_MODE": "GL_MODELVIEW",
61     "GL_NORMALIZE": false,
62     // GL_VIEWPORT depends on the drawable
63     "GL_MODELVIEW_STACK_DEPTH": 1,
64     "GL_PROJECTION_STACK_DEPTH": 1,
65     "GL_TEXTURE_STACK_DEPTH": 1,
66     "GL_MODELVIEW_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
67     "GL_PROJECTION_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
68     "GL_TEXTURE_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
69     "GL_ATTRIB_STACK_DEPTH": 0,
70     "GL_CLIENT_ATTRIB_STACK_DEPTH": 0,
71     "GL_ALPHA_TEST": false,
72     "GL_ALPHA_TEST_FUNC": "GL_ALWAYS",
73     "GL_ALPHA_TEST_REF": 0,
74     "GL_DITHER": true,
75     "GL_BLEND_DST": "GL_ZERO",
76     "GL_BLEND_SRC": "GL_ONE",
77     "GL_BLEND": false,
78     "GL_LOGIC_OP_MODE": "GL_COPY",
79     "GL_INDEX_LOGIC_OP": false,
80     "GL_COLOR_LOGIC_OP": false,
81     // Some implementations return more GL_AUX_BUFFERS than requested
82     "GL_DRAW_BUFFER": "GL_BACK",
83     "GL_READ_BUFFER": "GL_BACK",
84     // GL_SCISSOR_BOX depends on the drawable
85     "GL_SCISSOR_TEST": false,
86     "GL_INDEX_CLEAR_VALUE": 0,
87     "GL_INDEX_WRITEMASK": -1,
88     "GL_COLOR_CLEAR_VALUE": [0, 0, 0, 0],
89     "GL_COLOR_WRITEMASK": [true, true, true, true],
90     "GL_INDEX_MODE": false,
91     "GL_RGBA_MODE": true,
92     "GL_DOUBLEBUFFER": true,
93     "GL_STEREO": false,
94     "GL_RENDER_MODE": "GL_RENDER",
95     "GL_PERSPECTIVE_CORRECTION_HINT": "GL_DONT_CARE",
96     "GL_POINT_SMOOTH_HINT": "GL_DONT_CARE",
97     "GL_LINE_SMOOTH_HINT": "GL_DONT_CARE",
98     "GL_POLYGON_SMOOTH_HINT": "GL_DONT_CARE",
99     "GL_FOG_HINT": "GL_DONT_CARE",
100     "GL_TEXTURE_GEN_S": false,
101     "GL_TEXTURE_GEN_T": false,
102     "GL_TEXTURE_GEN_R": false,
103     "GL_TEXTURE_GEN_Q": false,
104     "GL_PIXEL_MAP_I_TO_I_SIZE": 1,
105     "GL_PIXEL_MAP_S_TO_S_SIZE": 1,
106     "GL_PIXEL_MAP_I_TO_R_SIZE": 1,
107     "GL_PIXEL_MAP_I_TO_G_SIZE": 1,
108     "GL_PIXEL_MAP_I_TO_B_SIZE": 1,
109     "GL_PIXEL_MAP_I_TO_A_SIZE": 1,
110     "GL_PIXEL_MAP_R_TO_R_SIZE": 1,
111     "GL_PIXEL_MAP_G_TO_G_SIZE": 1,
112     "GL_PIXEL_MAP_B_TO_B_SIZE": 1,
113     "GL_PIXEL_MAP_A_TO_A_SIZE": 1,
114     "GL_UNPACK_SWAP_BYTES": false,
115     "GL_UNPACK_LSB_FIRST": false,
116     "GL_UNPACK_ROW_LENGTH": 0,
117     "GL_UNPACK_SKIP_ROWS": 0,
118     "GL_UNPACK_SKIP_PIXELS": 0,
119     "GL_UNPACK_ALIGNMENT": 4,
120     "GL_PACK_SWAP_BYTES": false,
121     "GL_PACK_LSB_FIRST": false,
122     "GL_PACK_ROW_LENGTH": 0,
123     "GL_PACK_SKIP_ROWS": 0,
124     "GL_PACK_SKIP_PIXELS": 0,
125     "GL_PACK_ALIGNMENT": 4,
126     "GL_MAP_COLOR": false,
127     "GL_MAP_STENCIL": false,
128     "GL_INDEX_SHIFT": 0,
129     "GL_INDEX_OFFSET": 0,
130     "GL_RED_SCALE": 1,
131     "GL_RED_BIAS": 0,
132     "GL_ZOOM_X": 1,
133     "GL_ZOOM_Y": 1,
134     "GL_GREEN_SCALE": 1,
135     "GL_GREEN_BIAS": 0,
136     "GL_BLUE_SCALE": 1,
137     "GL_BLUE_BIAS": 0,
138     "GL_ALPHA_SCALE": 1,
139     "GL_ALPHA_BIAS": 0,
140     "GL_DEPTH_SCALE": 1,
141     "GL_DEPTH_BIAS": 0,
142     "GL_INDEX_BITS": 0,
143     // GL_xxx_BITS state can often vary
144     "GL_NAME_STACK_DEPTH": 0,
145     "GL_AUTO_NORMAL": false,
146     "GL_MAP1_COLOR_4": false,
147     "GL_MAP1_INDEX": false,
148     "GL_MAP1_NORMAL": false,
149     "GL_MAP1_TEXTURE_COORD_1": false,
150     "GL_MAP1_TEXTURE_COORD_2": false,
151     "GL_MAP1_TEXTURE_COORD_3": false,
152     "GL_MAP1_TEXTURE_COORD_4": false,
153     "GL_MAP1_VERTEX_3": false,
154     "GL_MAP1_VERTEX_4": false,
155     "GL_MAP2_COLOR_4": false,
156     "GL_MAP2_INDEX": false,
157     "GL_MAP2_NORMAL": false,
158     "GL_MAP2_TEXTURE_COORD_1": false,
159     "GL_MAP2_TEXTURE_COORD_2": false,
160     "GL_MAP2_TEXTURE_COORD_3": false,
161     "GL_MAP2_TEXTURE_COORD_4": false,
162     "GL_MAP2_VERTEX_3": false,
163     "GL_MAP2_VERTEX_4": false,
164     "GL_MAP1_GRID_DOMAIN": [0, 1],
165     "GL_MAP1_GRID_SEGMENTS": 1,
166     "GL_MAP2_GRID_DOMAIN": [0, 1, 0, 1],
167     "GL_MAP2_GRID_SEGMENTS": [1, 1],
168     "GL_FEEDBACK_BUFFER_POINTER": 0,
169     "GL_FEEDBACK_BUFFER_SIZE": 0,
170     "GL_FEEDBACK_BUFFER_TYPE": "GL_2D",
171     "GL_SELECTION_BUFFER_POINTER": 0,
172     "GL_SELECTION_BUFFER_SIZE": 0,
173     "GL_POLYGON_OFFSET_UNITS": 0,
174     "GL_POLYGON_OFFSET_POINT": false,
175     "GL_POLYGON_OFFSET_LINE": false,
176     "GL_CLIP_DISTANCE0": false,
177     "GL_CLIP_DISTANCE1": false,
178     "GL_CLIP_DISTANCE2": false,
179     "GL_CLIP_DISTANCE3": false,
180     "GL_CLIP_DISTANCE4": false,
181     "GL_CLIP_DISTANCE5": false,
182     "GL_BLEND_COLOR": [0, 0, 0, 0],
183     "GL_BLEND_EQUATION": "GL_FUNC_ADD",
184     "GL_POLYGON_OFFSET_FILL": false,
185     "GL_POLYGON_OFFSET_FACTOR": 0,
186     "GL_RESCALE_NORMAL": false,
187     "GL_PACK_SKIP_IMAGES": 0,
188     "GL_PACK_IMAGE_HEIGHT": 0,
189     "GL_UNPACK_SKIP_IMAGES": 0,
190     "GL_UNPACK_IMAGE_HEIGHT": 0,
191     "GL_TEXTURE_3D": false,
192     "GL_VERTEX_ARRAY": false,
193     "GL_NORMAL_ARRAY": false,
194     "GL_COLOR_ARRAY": false,
195     "GL_INDEX_ARRAY": false,
196     "GL_TEXTURE_COORD_ARRAY": false,
197     "GL_EDGE_FLAG_ARRAY": false,
198     "GL_VERTEX_ARRAY_SIZE": 4,
199     "GL_VERTEX_ARRAY_TYPE": "GL_FLOAT",
200     "GL_VERTEX_ARRAY_STRIDE": 0,
201     "GL_NORMAL_ARRAY_TYPE": "GL_FLOAT",
202     "GL_NORMAL_ARRAY_STRIDE": 0,
203     "GL_COLOR_ARRAY_SIZE": 4,
204     "GL_COLOR_ARRAY_TYPE": "GL_FLOAT",
205     "GL_COLOR_ARRAY_STRIDE": 0,
206     "GL_INDEX_ARRAY_TYPE": "GL_FLOAT",
207     "GL_INDEX_ARRAY_STRIDE": 0,
208     "GL_TEXTURE_COORD_ARRAY_SIZE": 4,
209     "GL_TEXTURE_COORD_ARRAY_TYPE": "GL_FLOAT",
210     "GL_TEXTURE_COORD_ARRAY_STRIDE": 0,
211     "GL_EDGE_FLAG_ARRAY_STRIDE": 0,
212     "GL_VERTEX_ARRAY_POINTER": 0,
213     "GL_NORMAL_ARRAY_POINTER": 0,
214     "GL_COLOR_ARRAY_POINTER": 0,
215     "GL_INDEX_ARRAY_POINTER": 0,
216     "GL_TEXTURE_COORD_ARRAY_POINTER": 0,
217     "GL_EDGE_FLAG_ARRAY_POINTER": 0,
218     "GL_MULTISAMPLE": 1,
219     "GL_SAMPLE_ALPHA_TO_COVERAGE": 0,
220     "GL_SAMPLE_ALPHA_TO_ONE": 0,
221     "GL_SAMPLE_COVERAGE": 0,
222     "GL_SAMPLE_BUFFERS": 0,
223     "GL_SAMPLES": 0,
224     "GL_SAMPLE_COVERAGE_VALUE": 1,
225     "GL_SAMPLE_COVERAGE_INVERT": 0,
226     "GL_BLEND_DST_RGB": "GL_ZERO",
227     "GL_BLEND_SRC_RGB": "GL_ONE",
228     "GL_BLEND_DST_ALPHA": "GL_ZERO",
229     "GL_BLEND_SRC_ALPHA": "GL_ONE",
230     "GL_POINT_FADE_THRESHOLD_SIZE": 1,
231     "GL_POINT_DISTANCE_ATTENUATION": [1, 0, 0],
232     "GL_GENERATE_MIPMAP_HINT": "GL_DONT_CARE",
233     "GL_LIGHT_MODEL_COLOR_CONTROL": "GL_SINGLE_COLOR",
234     "GL_FOG_COORD_SRC": "GL_FRAGMENT_DEPTH",
235     "GL_CURRENT_FOG_COORD": 0,
236     "GL_FOG_COORD_ARRAY_TYPE": "GL_FLOAT",
237     "GL_FOG_COORD_ARRAY_STRIDE": 0,
238     "GL_FOG_COORD_ARRAY": false,
239     "GL_COLOR_SUM": false,
240     "GL_CURRENT_SECONDARY_COLOR": [0, 0, 0],
241     "GL_SECONDARY_COLOR_ARRAY_SIZE": 3,
242     "GL_SECONDARY_COLOR_ARRAY_TYPE": "GL_FLOAT",
243     "GL_SECONDARY_COLOR_ARRAY_STRIDE": 0,
244     "GL_SECONDARY_COLOR_ARRAY": false,
245     "GL_ACTIVE_TEXTURE": "GL_TEXTURE0",
246     "GL_CLIENT_ACTIVE_TEXTURE": "GL_TEXTURE0",
247     "GL_TRANSPOSE_MODELVIEW_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
248     "GL_TRANSPOSE_PROJECTION_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
249     "GL_TRANSPOSE_TEXTURE_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
250     "GL_TEXTURE_COMPRESSION_HINT": "GL_DONT_CARE",
251     "GL_VERTEX_ARRAY_BINDING": 0,
252     "GL_PROGRAM_POINT_SIZE": false,
253     "GL_VERTEX_PROGRAM_TWO_SIDE": false,
254     "GL_STENCIL_BACK_FUNC": "GL_ALWAYS",
255     "GL_STENCIL_BACK_FAIL": "GL_KEEP",
256     "GL_STENCIL_BACK_PASS_DEPTH_FAIL": "GL_KEEP",
257     "GL_STENCIL_BACK_PASS_DEPTH_PASS": "GL_KEEP",
258     "GL_DRAW_BUFFER0": "GL_BACK",
259     "GL_DRAW_BUFFER1": "GL_ZERO",
260     "GL_DRAW_BUFFER2": "GL_ZERO",
261     "GL_DRAW_BUFFER3": "GL_ZERO",
262     "GL_DRAW_BUFFER4": "GL_ZERO",
263     "GL_DRAW_BUFFER5": "GL_ZERO",
264     "GL_DRAW_BUFFER6": "GL_ZERO",
265     "GL_DRAW_BUFFER7": "GL_ZERO",
266     "GL_BLEND_EQUATION_ALPHA": "GL_FUNC_ADD",
267     "GL_ARRAY_BUFFER_BINDING": 0,
268     "GL_ELEMENT_ARRAY_BUFFER_BINDING": 0,
269     "GL_VERTEX_ARRAY_BUFFER_BINDING": 0,
270     "GL_NORMAL_ARRAY_BUFFER_BINDING": 0,
271     "GL_COLOR_ARRAY_BUFFER_BINDING": 0,
272     "GL_INDEX_ARRAY_BUFFER_BINDING": 0,
273     "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING": 0,
274     "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING": 0,
275     "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING": 0,
276     "GL_FOG_COORD_ARRAY_BUFFER_BINDING": 0,
277     "GL_PIXEL_PACK_BUFFER_BINDING": 0,
278     "GL_PIXEL_UNPACK_BUFFER_BINDING": 0,
279     "GL_CURRENT_PROGRAM": 0,
280     "GL_POINT_SPRITE_COORD_ORIGIN": "GL_UPPER_LEFT",
281     "GL_DRAW_FRAMEBUFFER_BINDING": 0,
282     "GL_RENDERBUFFER_BINDING": 0,
283     "GL_READ_FRAMEBUFFER_BINDING": 0,
284     "GL_FRONT": {
285       "GL_AMBIENT": [0.200000003, 0.200000003, 0.200000003, 1],
286       "GL_DIFFUSE": [0.800000012, 0.800000012, 0.800000012, 1],
287       "GL_SPECULAR": [0, 0, 0, 1],
288       "GL_EMISSION": [0, 0, 0, 1],
289       "GL_SHININESS": 0,
290       "GL_COLOR_INDEXES": [0, 1, 1]
291     },
292     "GL_BACK": {
293       "GL_AMBIENT": [0.200000003, 0.200000003, 0.200000003, 1],
294       "GL_DIFFUSE": [0.800000012, 0.800000012, 0.800000012, 1],
295       "GL_SPECULAR": [0, 0, 0, 1],
296       "GL_EMISSION": [0, 0, 0, 1],
297       "GL_SHININESS": 0,
298       "GL_COLOR_INDEXES": [0, 1, 1]
299     },
300     "GL_VERTEX_ATTRIB_ARRAY0": {
301       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
302       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
303       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
304       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
305       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
306       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
307       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
308     },
309     "GL_VERTEX_ATTRIB_ARRAY1": {
310       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
311       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
312       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
313       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
314       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
315       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
316       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
317     },
318     "GL_VERTEX_ATTRIB_ARRAY2": {
319       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
320       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
321       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
322       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
323       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
324       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
325       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
326     },
327     "GL_VERTEX_ATTRIB_ARRAY3": {
328       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
329       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
330       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
331       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
332       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
333       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
334       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
335     },
336     "GL_VERTEX_ATTRIB_ARRAY4": {
337       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
338       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
339       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
340       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
341       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
342       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
343       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
344     },
345     "GL_VERTEX_ATTRIB_ARRAY5": {
346       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
347       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
348       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
349       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
350       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
351       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
352       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
353     },
354     "GL_VERTEX_ATTRIB_ARRAY6": {
355       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
356       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
357       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
358       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
359       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
360       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
361       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
362     },
363     "GL_VERTEX_ATTRIB_ARRAY7": {
364       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
365       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
366       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
367       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
368       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
369       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
370       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
371     },
372     "GL_VERTEX_ATTRIB_ARRAY8": {
373       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
374       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
375       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
376       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
377       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
378       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
379       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
380     },
381     "GL_VERTEX_ATTRIB_ARRAY9": {
382       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
383       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
384       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
385       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
386       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
387       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
388       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
389     },
390     "GL_VERTEX_ATTRIB_ARRAY10": {
391       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
392       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
393       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
394       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
395       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
396       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
397       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
398     },
399     "GL_VERTEX_ATTRIB_ARRAY11": {
400       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
401       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
402       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
403       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
404       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
405       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
406       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
407     },
408     "GL_VERTEX_ATTRIB_ARRAY12": {
409       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
410       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
411       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
412       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
413       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
414       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
415       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
416     },
417     "GL_VERTEX_ATTRIB_ARRAY13": {
418       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
419       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
420       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
421       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
422       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
423       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
424       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
425     },
426     "GL_VERTEX_ATTRIB_ARRAY14": {
427       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
428       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
429       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
430       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
431       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
432       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
433       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
434     },
435     "GL_VERTEX_ATTRIB_ARRAY15": {
436       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
437       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
438       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
439       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
440       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
441       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
442       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
443     },
444     "GL_TEXTURE0": {
445       "GL_TEXTURE_1D": false,
446       "GL_TEXTURE_BINDING_1D": 0,
447       "GL_TEXTURE_2D": false,
448       "GL_TEXTURE_BINDING_2D": 0,
449       "GL_TEXTURE_3D": false,
450       "GL_TEXTURE_BINDING_3D": 0,
451       "GL_TEXTURE_RECTANGLE": false,
452       "GL_TEXTURE_BINDING_RECTANGLE": 0,
453       "GL_TEXTURE_CUBE_MAP": false,
454       "GL_TEXTURE_BINDING_CUBE_MAP": 0,
455       "GL_TEXTURE_ENV": {
456         "GL_ALPHA_SCALE": 1,
457         "GL_TEXTURE_ENV_MODE": "GL_MODULATE",
458         "GL_TEXTURE_ENV_COLOR": [0, 0, 0, 0],
459         "GL_COMBINE_RGB": "GL_MODULATE",
460         "GL_COMBINE_ALPHA": "GL_MODULATE",
461         "GL_RGB_SCALE": 1,
462         "GL_SRC0_RGB": "GL_TEXTURE",
463         "GL_SRC1_RGB": "GL_PREVIOUS",
464         "GL_SRC2_RGB": "GL_CONSTANT",
465         "GL_SRC0_ALPHA": "GL_TEXTURE",
466         "GL_SRC1_ALPHA": "GL_PREVIOUS",
467         "GL_SRC2_ALPHA": "GL_CONSTANT",
468         "GL_OPERAND0_RGB": "GL_SRC_COLOR",
469         "GL_OPERAND1_RGB": "GL_SRC_COLOR",
470         "GL_OPERAND2_RGB": "GL_SRC_ALPHA",
471         "GL_OPERAND0_ALPHA": "GL_SRC_ALPHA",
472         "GL_OPERAND1_ALPHA": "GL_SRC_ALPHA",
473         "GL_OPERAND2_ALPHA": "GL_SRC_ALPHA"
474       },
475       "GL_TEXTURE_FILTER_CONTROL": {
476         "GL_TEXTURE_LOD_BIAS": 0
477       },
478       "GL_POINT_SPRITE": {
479         "GL_COORD_REPLACE": false
480       }
481     },
482     "GL_TEXTURE1": {
483       "GL_TEXTURE_1D": false,
484       "GL_TEXTURE_BINDING_1D": 0,
485       "GL_TEXTURE_2D": false,
486       "GL_TEXTURE_BINDING_2D": 0,
487       "GL_TEXTURE_3D": false,
488       "GL_TEXTURE_BINDING_3D": 0,
489       "GL_TEXTURE_RECTANGLE": false,
490       "GL_TEXTURE_BINDING_RECTANGLE": 0,
491       "GL_TEXTURE_CUBE_MAP": false,
492       "GL_TEXTURE_BINDING_CUBE_MAP": 0,
493       "GL_TEXTURE_ENV": {
494         "GL_ALPHA_SCALE": 1,
495         "GL_TEXTURE_ENV_MODE": "GL_MODULATE",
496         "GL_TEXTURE_ENV_COLOR": [0, 0, 0, 0],
497         "GL_COMBINE_RGB": "GL_MODULATE",
498         "GL_COMBINE_ALPHA": "GL_MODULATE",
499         "GL_RGB_SCALE": 1,
500         "GL_SRC0_RGB": "GL_TEXTURE",
501         "GL_SRC1_RGB": "GL_PREVIOUS",
502         "GL_SRC2_RGB": "GL_CONSTANT",
503         "GL_SRC0_ALPHA": "GL_TEXTURE",
504         "GL_SRC1_ALPHA": "GL_PREVIOUS",
505         "GL_SRC2_ALPHA": "GL_CONSTANT",
506         "GL_OPERAND0_RGB": "GL_SRC_COLOR",
507         "GL_OPERAND1_RGB": "GL_SRC_COLOR",
508         "GL_OPERAND2_RGB": "GL_SRC_ALPHA",
509         "GL_OPERAND0_ALPHA": "GL_SRC_ALPHA",
510         "GL_OPERAND1_ALPHA": "GL_SRC_ALPHA",
511         "GL_OPERAND2_ALPHA": "GL_SRC_ALPHA"
512       },
513       "GL_TEXTURE_FILTER_CONTROL": {
514         "GL_TEXTURE_LOD_BIAS": 0
515       },
516       "GL_POINT_SPRITE": {
517         "GL_COORD_REPLACE": false
518       }
519     },
520     "GL_TEXTURE2": {
521       "GL_TEXTURE_1D": false,
522       "GL_TEXTURE_BINDING_1D": 0,
523       "GL_TEXTURE_2D": false,
524       "GL_TEXTURE_BINDING_2D": 0,
525       "GL_TEXTURE_3D": false,
526       "GL_TEXTURE_BINDING_3D": 0,
527       "GL_TEXTURE_RECTANGLE": false,
528       "GL_TEXTURE_BINDING_RECTANGLE": 0,
529       "GL_TEXTURE_CUBE_MAP": false,
530       "GL_TEXTURE_BINDING_CUBE_MAP": 0,
531       "GL_TEXTURE_ENV": {
532         "GL_ALPHA_SCALE": 1,
533         "GL_TEXTURE_ENV_MODE": "GL_MODULATE",
534         "GL_TEXTURE_ENV_COLOR": [0, 0, 0, 0],
535         "GL_COMBINE_RGB": "GL_MODULATE",
536         "GL_COMBINE_ALPHA": "GL_MODULATE",
537         "GL_RGB_SCALE": 1,
538         "GL_SRC0_RGB": "GL_TEXTURE",
539         "GL_SRC1_RGB": "GL_PREVIOUS",
540         "GL_SRC2_RGB": "GL_CONSTANT",
541         "GL_SRC0_ALPHA": "GL_TEXTURE",
542         "GL_SRC1_ALPHA": "GL_PREVIOUS",
543         "GL_SRC2_ALPHA": "GL_CONSTANT",
544         "GL_OPERAND0_RGB": "GL_SRC_COLOR",
545         "GL_OPERAND1_RGB": "GL_SRC_COLOR",
546         "GL_OPERAND2_RGB": "GL_SRC_ALPHA",
547         "GL_OPERAND0_ALPHA": "GL_SRC_ALPHA",
548         "GL_OPERAND1_ALPHA": "GL_SRC_ALPHA",
549         "GL_OPERAND2_ALPHA": "GL_SRC_ALPHA"
550       },
551       "GL_TEXTURE_FILTER_CONTROL": {
552         "GL_TEXTURE_LOD_BIAS": 0
553       },
554       "GL_POINT_SPRITE": {
555         "GL_COORD_REPLACE": false
556       }
557     },
558     "GL_TEXTURE3": {
559       "GL_TEXTURE_1D": false,
560       "GL_TEXTURE_BINDING_1D": 0,
561       "GL_TEXTURE_2D": false,
562       "GL_TEXTURE_BINDING_2D": 0,
563       "GL_TEXTURE_3D": false,
564       "GL_TEXTURE_BINDING_3D": 0,
565       "GL_TEXTURE_RECTANGLE": false,
566       "GL_TEXTURE_BINDING_RECTANGLE": 0,
567       "GL_TEXTURE_CUBE_MAP": false,
568       "GL_TEXTURE_BINDING_CUBE_MAP": 0,
569       "GL_TEXTURE_ENV": {
570         "GL_ALPHA_SCALE": 1,
571         "GL_TEXTURE_ENV_MODE": "GL_MODULATE",
572         "GL_TEXTURE_ENV_COLOR": [0, 0, 0, 0],
573         "GL_COMBINE_RGB": "GL_MODULATE",
574         "GL_COMBINE_ALPHA": "GL_MODULATE",
575         "GL_RGB_SCALE": 1,
576         "GL_SRC0_RGB": "GL_TEXTURE",
577         "GL_SRC1_RGB": "GL_PREVIOUS",
578         "GL_SRC2_RGB": "GL_CONSTANT",
579         "GL_SRC0_ALPHA": "GL_TEXTURE",
580         "GL_SRC1_ALPHA": "GL_PREVIOUS",
581         "GL_SRC2_ALPHA": "GL_CONSTANT",
582         "GL_OPERAND0_RGB": "GL_SRC_COLOR",
583         "GL_OPERAND1_RGB": "GL_SRC_COLOR",
584         "GL_OPERAND2_RGB": "GL_SRC_ALPHA",
585         "GL_OPERAND0_ALPHA": "GL_SRC_ALPHA",
586         "GL_OPERAND1_ALPHA": "GL_SRC_ALPHA",
587         "GL_OPERAND2_ALPHA": "GL_SRC_ALPHA"
588       },
589       "GL_TEXTURE_FILTER_CONTROL": {
590         "GL_TEXTURE_LOD_BIAS": 0
591       },
592       "GL_POINT_SPRITE": {
593         "GL_COORD_REPLACE": false
594       }
595     },
596     "GL_TEXTURE4": {
597       "GL_TEXTURE_1D": false,
598       "GL_TEXTURE_BINDING_1D": 0,
599       "GL_TEXTURE_2D": false,
600       "GL_TEXTURE_BINDING_2D": 0,
601       "GL_TEXTURE_3D": false,
602       "GL_TEXTURE_BINDING_3D": 0,
603       "GL_TEXTURE_RECTANGLE": false,
604       "GL_TEXTURE_BINDING_RECTANGLE": 0,
605       "GL_TEXTURE_CUBE_MAP": false,
606       "GL_TEXTURE_BINDING_CUBE_MAP": 0,
607       "GL_TEXTURE_ENV": {
608         "GL_ALPHA_SCALE": 1,
609         "GL_TEXTURE_ENV_MODE": "GL_MODULATE",
610         "GL_TEXTURE_ENV_COLOR": [0, 0, 0, 0],
611         "GL_COMBINE_RGB": "GL_MODULATE",
612         "GL_COMBINE_ALPHA": "GL_MODULATE",
613         "GL_RGB_SCALE": 1,
614         "GL_SRC0_RGB": "GL_TEXTURE",
615         "GL_SRC1_RGB": "GL_PREVIOUS",
616         "GL_SRC2_RGB": "GL_CONSTANT",
617         "GL_SRC0_ALPHA": "GL_TEXTURE",
618         "GL_SRC1_ALPHA": "GL_PREVIOUS",
619         "GL_SRC2_ALPHA": "GL_CONSTANT",
620         "GL_OPERAND0_RGB": "GL_SRC_COLOR",
621         "GL_OPERAND1_RGB": "GL_SRC_COLOR",
622         "GL_OPERAND2_RGB": "GL_SRC_ALPHA",
623         "GL_OPERAND0_ALPHA": "GL_SRC_ALPHA",
624         "GL_OPERAND1_ALPHA": "GL_SRC_ALPHA",
625         "GL_OPERAND2_ALPHA": "GL_SRC_ALPHA"
626       },
627       "GL_TEXTURE_FILTER_CONTROL": {
628         "GL_TEXTURE_LOD_BIAS": 0
629       },
630       "GL_POINT_SPRITE": {
631         "GL_COORD_REPLACE": false
632       }
633     },
634     "GL_TEXTURE5": {
635       "GL_TEXTURE_1D": false,
636       "GL_TEXTURE_BINDING_1D": 0,
637       "GL_TEXTURE_2D": false,
638       "GL_TEXTURE_BINDING_2D": 0,
639       "GL_TEXTURE_3D": false,
640       "GL_TEXTURE_BINDING_3D": 0,
641       "GL_TEXTURE_RECTANGLE": false,
642       "GL_TEXTURE_BINDING_RECTANGLE": 0,
643       "GL_TEXTURE_CUBE_MAP": false,
644       "GL_TEXTURE_BINDING_CUBE_MAP": 0,
645       "GL_TEXTURE_ENV": {
646         "GL_ALPHA_SCALE": 1,
647         "GL_TEXTURE_ENV_MODE": "GL_MODULATE",
648         "GL_TEXTURE_ENV_COLOR": [0, 0, 0, 0],
649         "GL_COMBINE_RGB": "GL_MODULATE",
650         "GL_COMBINE_ALPHA": "GL_MODULATE",
651         "GL_RGB_SCALE": 1,
652         "GL_SRC0_RGB": "GL_TEXTURE",
653         "GL_SRC1_RGB": "GL_PREVIOUS",
654         "GL_SRC2_RGB": "GL_CONSTANT",
655         "GL_SRC0_ALPHA": "GL_TEXTURE",
656         "GL_SRC1_ALPHA": "GL_PREVIOUS",
657         "GL_SRC2_ALPHA": "GL_CONSTANT",
658         "GL_OPERAND0_RGB": "GL_SRC_COLOR",
659         "GL_OPERAND1_RGB": "GL_SRC_COLOR",
660         "GL_OPERAND2_RGB": "GL_SRC_ALPHA",
661         "GL_OPERAND0_ALPHA": "GL_SRC_ALPHA",
662         "GL_OPERAND1_ALPHA": "GL_SRC_ALPHA",
663         "GL_OPERAND2_ALPHA": "GL_SRC_ALPHA"
664       },
665       "GL_TEXTURE_FILTER_CONTROL": {
666         "GL_TEXTURE_LOD_BIAS": 0
667       },
668       "GL_POINT_SPRITE": {
669         "GL_COORD_REPLACE": false
670       }
671     },
672     "GL_TEXTURE6": {
673       "GL_TEXTURE_1D": false,
674       "GL_TEXTURE_BINDING_1D": 0,
675       "GL_TEXTURE_2D": false,
676       "GL_TEXTURE_BINDING_2D": 0,
677       "GL_TEXTURE_3D": false,
678       "GL_TEXTURE_BINDING_3D": 0,
679       "GL_TEXTURE_RECTANGLE": false,
680       "GL_TEXTURE_BINDING_RECTANGLE": 0,
681       "GL_TEXTURE_CUBE_MAP": false,
682       "GL_TEXTURE_BINDING_CUBE_MAP": 0,
683       "GL_TEXTURE_ENV": {
684         "GL_ALPHA_SCALE": 1,
685         "GL_TEXTURE_ENV_MODE": "GL_MODULATE",
686         "GL_TEXTURE_ENV_COLOR": [0, 0, 0, 0],
687         "GL_COMBINE_RGB": "GL_MODULATE",
688         "GL_COMBINE_ALPHA": "GL_MODULATE",
689         "GL_RGB_SCALE": 1,
690         "GL_SRC0_RGB": "GL_TEXTURE",
691         "GL_SRC1_RGB": "GL_PREVIOUS",
692         "GL_SRC2_RGB": "GL_CONSTANT",
693         "GL_SRC0_ALPHA": "GL_TEXTURE",
694         "GL_SRC1_ALPHA": "GL_PREVIOUS",
695         "GL_SRC2_ALPHA": "GL_CONSTANT",
696         "GL_OPERAND0_RGB": "GL_SRC_COLOR",
697         "GL_OPERAND1_RGB": "GL_SRC_COLOR",
698         "GL_OPERAND2_RGB": "GL_SRC_ALPHA",
699         "GL_OPERAND0_ALPHA": "GL_SRC_ALPHA",
700         "GL_OPERAND1_ALPHA": "GL_SRC_ALPHA",
701         "GL_OPERAND2_ALPHA": "GL_SRC_ALPHA"
702       },
703       "GL_TEXTURE_FILTER_CONTROL": {
704         "GL_TEXTURE_LOD_BIAS": 0
705       },
706       "GL_POINT_SPRITE": {
707         "GL_COORD_REPLACE": false
708       }
709     },
710     "GL_TEXTURE7": {
711       "GL_TEXTURE_1D": false,
712       "GL_TEXTURE_BINDING_1D": 0,
713       "GL_TEXTURE_2D": false,
714       "GL_TEXTURE_BINDING_2D": 0,
715       "GL_TEXTURE_3D": false,
716       "GL_TEXTURE_BINDING_3D": 0,
717       "GL_TEXTURE_RECTANGLE": false,
718       "GL_TEXTURE_BINDING_RECTANGLE": 0,
719       "GL_TEXTURE_CUBE_MAP": false,
720       "GL_TEXTURE_BINDING_CUBE_MAP": 0,
721       "GL_TEXTURE_ENV": {
722         "GL_ALPHA_SCALE": 1,
723         "GL_TEXTURE_ENV_MODE": "GL_MODULATE",
724         "GL_TEXTURE_ENV_COLOR": [0, 0, 0, 0],
725         "GL_COMBINE_RGB": "GL_MODULATE",
726         "GL_COMBINE_ALPHA": "GL_MODULATE",
727         "GL_RGB_SCALE": 1,
728         "GL_SRC0_RGB": "GL_TEXTURE",
729         "GL_SRC1_RGB": "GL_PREVIOUS",
730         "GL_SRC2_RGB": "GL_CONSTANT",
731         "GL_SRC0_ALPHA": "GL_TEXTURE",
732         "GL_SRC1_ALPHA": "GL_PREVIOUS",
733         "GL_SRC2_ALPHA": "GL_CONSTANT",
734         "GL_OPERAND0_RGB": "GL_SRC_COLOR",
735         "GL_OPERAND1_RGB": "GL_SRC_COLOR",
736         "GL_OPERAND2_RGB": "GL_SRC_ALPHA",
737         "GL_OPERAND0_ALPHA": "GL_SRC_ALPHA",
738         "GL_OPERAND1_ALPHA": "GL_SRC_ALPHA",
739         "GL_OPERAND2_ALPHA": "GL_SRC_ALPHA"
740       },
741       "GL_TEXTURE_FILTER_CONTROL": {
742         "GL_TEXTURE_LOD_BIAS": 0
743       },
744       "GL_POINT_SPRITE": {
745         "GL_COORD_REPLACE": false
746       }
747     },
748     "GL_TEXTURE8": {
749       "GL_TEXTURE_1D": false,
750       "GL_TEXTURE_BINDING_1D": 0,
751       "GL_TEXTURE_2D": false,
752       "GL_TEXTURE_BINDING_2D": 0,
753       "GL_TEXTURE_3D": false,
754       "GL_TEXTURE_BINDING_3D": 0,
755       "GL_TEXTURE_RECTANGLE": false,
756       "GL_TEXTURE_BINDING_RECTANGLE": 0,
757       "GL_TEXTURE_CUBE_MAP": false,
758       "GL_TEXTURE_BINDING_CUBE_MAP": 0
759     },
760     "GL_TEXTURE9": {
761       "GL_TEXTURE_1D": false,
762       "GL_TEXTURE_BINDING_1D": 0,
763       "GL_TEXTURE_2D": false,
764       "GL_TEXTURE_BINDING_2D": 0,
765       "GL_TEXTURE_3D": false,
766       "GL_TEXTURE_BINDING_3D": 0,
767       "GL_TEXTURE_RECTANGLE": false,
768       "GL_TEXTURE_BINDING_RECTANGLE": 0,
769       "GL_TEXTURE_CUBE_MAP": false,
770       "GL_TEXTURE_BINDING_CUBE_MAP": 0
771     },
772     "GL_TEXTURE10": {
773       "GL_TEXTURE_1D": false,
774       "GL_TEXTURE_BINDING_1D": 0,
775       "GL_TEXTURE_2D": false,
776       "GL_TEXTURE_BINDING_2D": 0,
777       "GL_TEXTURE_3D": false,
778       "GL_TEXTURE_BINDING_3D": 0,
779       "GL_TEXTURE_RECTANGLE": false,
780       "GL_TEXTURE_BINDING_RECTANGLE": 0,
781       "GL_TEXTURE_CUBE_MAP": false,
782       "GL_TEXTURE_BINDING_CUBE_MAP": 0
783     },
784     "GL_TEXTURE11": {
785       "GL_TEXTURE_1D": false,
786       "GL_TEXTURE_BINDING_1D": 0,
787       "GL_TEXTURE_2D": false,
788       "GL_TEXTURE_BINDING_2D": 0,
789       "GL_TEXTURE_3D": false,
790       "GL_TEXTURE_BINDING_3D": 0,
791       "GL_TEXTURE_RECTANGLE": false,
792       "GL_TEXTURE_BINDING_RECTANGLE": 0,
793       "GL_TEXTURE_CUBE_MAP": false,
794       "GL_TEXTURE_BINDING_CUBE_MAP": 0
795     },
796     "GL_TEXTURE12": {
797       "GL_TEXTURE_1D": false,
798       "GL_TEXTURE_BINDING_1D": 0,
799       "GL_TEXTURE_2D": false,
800       "GL_TEXTURE_BINDING_2D": 0,
801       "GL_TEXTURE_3D": false,
802       "GL_TEXTURE_BINDING_3D": 0,
803       "GL_TEXTURE_RECTANGLE": false,
804       "GL_TEXTURE_BINDING_RECTANGLE": 0,
805       "GL_TEXTURE_CUBE_MAP": false,
806       "GL_TEXTURE_BINDING_CUBE_MAP": 0
807     },
808     "GL_TEXTURE13": {
809       "GL_TEXTURE_1D": false,
810       "GL_TEXTURE_BINDING_1D": 0,
811       "GL_TEXTURE_2D": false,
812       "GL_TEXTURE_BINDING_2D": 0,
813       "GL_TEXTURE_3D": false,
814       "GL_TEXTURE_BINDING_3D": 0,
815       "GL_TEXTURE_RECTANGLE": false,
816       "GL_TEXTURE_BINDING_RECTANGLE": 0,
817       "GL_TEXTURE_CUBE_MAP": false,
818       "GL_TEXTURE_BINDING_CUBE_MAP": 0
819     },
820     "GL_TEXTURE14": {
821       "GL_TEXTURE_1D": false,
822       "GL_TEXTURE_BINDING_1D": 0,
823       "GL_TEXTURE_2D": false,
824       "GL_TEXTURE_BINDING_2D": 0,
825       "GL_TEXTURE_3D": false,
826       "GL_TEXTURE_BINDING_3D": 0,
827       "GL_TEXTURE_RECTANGLE": false,
828       "GL_TEXTURE_BINDING_RECTANGLE": 0,
829       "GL_TEXTURE_CUBE_MAP": false,
830       "GL_TEXTURE_BINDING_CUBE_MAP": 0
831     },
832     "GL_TEXTURE15": {
833       "GL_TEXTURE_1D": false,
834       "GL_TEXTURE_BINDING_1D": 0,
835       "GL_TEXTURE_2D": false,
836       "GL_TEXTURE_BINDING_2D": 0,
837       "GL_TEXTURE_3D": false,
838       "GL_TEXTURE_BINDING_3D": 0,
839       "GL_TEXTURE_RECTANGLE": false,
840       "GL_TEXTURE_BINDING_RECTANGLE": 0,
841       "GL_TEXTURE_CUBE_MAP": false,
842       "GL_TEXTURE_BINDING_CUBE_MAP": 0
843     }
844   },
845   "shaders": {},
846   "uniforms": {},
847   "textures": {},
848   "framebuffer": {}
849 }