]> git.cworth.org Git - apitrace-tests/blobdiff - apps/d3d10/tri.fx
Put HLSL shaders into their own directory.
[apitrace-tests] / apps / d3d10 / tri.fx
diff --git a/apps/d3d10/tri.fx b/apps/d3d10/tri.fx
deleted file mode 100644 (file)
index c221f9d..0000000
+++ /dev/null
@@ -1,15 +0,0 @@
-struct VS_OUTPUT {
-    float4 Pos : SV_POSITION;
-    float4 Color : COLOR0;
-};
-
-VS_OUTPUT VS(float4 Pos : POSITION, float4 Color : COLOR) {
-    VS_OUTPUT Out;
-    Out.Pos = Pos;
-    Out.Color = Color;
-    return Out;
-}
-
-float4 PS(VS_OUTPUT In) : SV_Target {
-    return In.Color;
-}