]> git.cworth.org Git - apitrace-tests/blobdiff - apps/d3d10/tri.ref.txt
apps/d3d11: Comprehensive test.
[apitrace-tests] / apps / d3d10 / tri.ref.txt
index 1f046274a5a3273933d7b17f3e87fd71cf9c4323..e5d73561981692efe884add78928187d974714ff 100644 (file)
@@ -1,9 +1,9 @@
 D3D10CreateDeviceAndSwapChain(pAdapter = NULL, DriverType = D3D10_DRIVER_TYPE_HARDWARE, Software = NULL, Flags = <>, SDKVersion = 29, pSwapChainDesc = &{BufferDesc = {Width = 250, Height = 250, RefreshRate = {Numerator = 60, Denominator = 1}, Format = DXGI_FORMAT_R8G8B8A8_UNORM, ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, Scaling = DXGI_MODE_SCALING_UNSPECIFIED}, SampleDesc = {Count = 1, Quality = 0}, BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT, BufferCount = 2, OutputWindow = <hWnd>, Windowed = TRUE, SwapEffect = DXGI_SWAP_EFFECT_DISCARD, Flags = 0x0}, ppSwapChain = &<pSwapChain>, ppDevice = &<pDevice>) = S_OK
 IDXGISwapChain::GetBuffer(this = <pSwapChain>, Buffer = 0, riid = {Data1 = 2608745476, Data2 = 13356, Data3 = 16646, Data4 = {161, 159, 79, 39, 4, 246, 137, 240}}, ppSurface = &<pSurface>) = S_OK
-ID3D10Device::CreateRenderTargetView(this = <pDevice>, pResource = <pSurface>, pDesc = &{Format = DXGI_FORMAT_R8G8B8A8_UNORM, ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D, Texture2D = {MipSlice = 0}}, ppRTView = &<pRenderTargetViews>) = S_OK
+ID3D10Device::CreateRenderTargetView(this = <pDevice>, pResource = <pSurface>, pDesc = &{Format = DXGI_FORMAT_R8G8B8A8_UNORM, ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D, Texture2D = {MipSlice = 0}}, ppRTView = &<pRenderTargetView>) = S_OK
 ID3D10Texture2D::Release(this = <pSurface>) = 0
-ID3D10Device::OMSetRenderTargets(this = <pDevice>, NumViews = 1, ppRenderTargetViews = &<pRenderTargetViews>, pDepthStencilView = NULL)
-ID3D10Device::ClearRenderTargetView(this = <pDevice>, pRenderTargetView = <pRenderTargetViews>, ColorRGBA = {0.3, 0.1, 0.3, 1})
+ID3D10Device::OMSetRenderTargets(this = <pDevice>, NumViews = 1, ppRenderTargetViews = &<pRenderTargetView>, pDepthStencilView = NULL)
+ID3D10Device::ClearRenderTargetView(this = <pDevice>, pRenderTargetView = <pRenderTargetView>, ColorRGBA = {0.3, 0.1, 0.3, 1})
 ID3D10Device::CreateVertexShader(this = <pDevice>, pShaderBytecode = "//
 // Generated by Microsoft (R) D3D Shader Disassembler
 //
@@ -104,7 +104,7 @@ IDXGISwapChain::Present(this = <pSwapChain>, SyncInterval = 0, Flags = 0x0) = S_
 ID3D10Device::IASetVertexBuffers(this = <pDevice>, StartSlot = 0, NumBuffers = 1, ppVertexBuffers = &NULL, pStrides = &0, pOffsets = &0)
 ID3D10Buffer::Release(this = <pVertexBuffer>) = 0
 ID3D10Device::OMSetRenderTargets(this = <pDevice>, NumViews = 0, ppRenderTargetViews = NULL, pDepthStencilView = NULL)
-ID3D10RenderTargetView::Release(this = <pRenderTargetViews>) = 0
+ID3D10RenderTargetView::Release(this = <pRenderTargetView>) = 0
 ID3D10Device::IASetInputLayout(this = <pDevice>, pInputLayout = NULL)
 ID3D10InputLayout::Release(this = <pInputLayout>) = 0
 ID3D10Device::VSSetShader(this = <pDevice>, pVertexShader = NULL)