DXGI_SWAP_CHAIN_DESC SwapChainDesc;
ZeroMemory(&SwapChainDesc, sizeof SwapChainDesc);
SwapChainDesc.BufferDesc.Width = WindowWidth;
DXGI_SWAP_CHAIN_DESC SwapChainDesc;
ZeroMemory(&SwapChainDesc, sizeof SwapChainDesc);
SwapChainDesc.BufferDesc.Width = WindowWidth;
hr = D3D10CreateDeviceAndSwapChain1(NULL,
D3D10_DRIVER_TYPE_HARDWARE,
NULL,
hr = D3D10CreateDeviceAndSwapChain1(NULL,
D3D10_DRIVER_TYPE_HARDWARE,
NULL,
RasterizerDesc.CullMode = D3D10_CULL_NONE;
RasterizerDesc.FillMode = D3D10_FILL_SOLID;
RasterizerDesc.FrontCounterClockwise = true;
RasterizerDesc.CullMode = D3D10_CULL_NONE;
RasterizerDesc.FillMode = D3D10_FILL_SOLID;
RasterizerDesc.FrontCounterClockwise = true;
g_pDevice->RSSetState(pRasterizerState);
g_pDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
g_pDevice->RSSetState(pRasterizerState);
g_pDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);