--- /dev/null
+#if 0
+//
+// Generated by Microsoft (R) D3D Shader Disassembler
+//
+//
+// fxc /nologo /Qstrip_reflect /T ps_4_0 /E PS /Fh
+// Z:/projects/apitrace/tests/apps/d3dcommon/tri_ps_4_0.h
+// Z:/projects/apitrace/tests/apps/d3dcommon/tri.fx
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_input_ps linear v1.xyzw
+dcl_output o0.xyzw
+mov o0.xyzw, v1.xyzw
+ret
+// Approximately 0 instruction slots used
+#endif
+
+const BYTE g_PS[] =
+{
+ 68, 88, 66, 67, 89, 62,
+ 128, 137, 52, 137, 121, 63,
+ 223, 129, 145, 249, 18, 101,
+ 85, 245, 1, 0, 0, 0,
+ 244, 0, 0, 0, 3, 0,
+ 0, 0, 44, 0, 0, 0,
+ 128, 0, 0, 0, 180, 0,
+ 0, 0, 73, 83, 71, 78,
+ 76, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 15, 15, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 67, 79, 76, 79, 82, 0,
+ 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 97, 114,
+ 103, 101, 116, 0, 171, 171,
+ 83, 72, 68, 82, 56, 0,
+ 0, 0, 64, 0, 0, 0,
+ 14, 0, 0, 0, 98, 16,
+ 0, 3, 242, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 30,
+ 16, 0, 1, 0, 0, 0,
+ 62, 0, 0, 1
+};