--- /dev/null
+#if 0
+//
+// Generated by Microsoft (R) D3D Shader Disassembler
+//
+//
+// fxc /nologo /Qstrip_reflect /T ps_4_0_level_9_1 /E PS /Fh
+// Z:/projects/apitrace/tests/apps/d3dcommon/tri_ps_4_0_level_9_1.h
+// Z:/projects/apitrace/tests/apps/d3dcommon/tri.fx
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_0
+ dcl t0
+ mov oC0, t0
+
+// approximately 1 instruction slot used
+ps_4_0
+dcl_input_ps linear v1.xyzw
+dcl_output o0.xyzw
+mov o0.xyzw, v1.xyzw
+ret
+// Approximately 0 instruction slots used
+#endif
+
+const BYTE g_PS[] =
+{
+ 68, 88, 66, 67, 8, 63,
+ 40, 44, 59, 203, 211, 142,
+ 142, 105, 222, 159, 151, 231,
+ 222, 81, 1, 0, 0, 0,
+ 68, 1, 0, 0, 4, 0,
+ 0, 0, 48, 0, 0, 0,
+ 124, 0, 0, 0, 188, 0,
+ 0, 0, 16, 1, 0, 0,
+ 65, 111, 110, 57, 68, 0,
+ 0, 0, 68, 0, 0, 0,
+ 0, 2, 255, 255, 32, 0,
+ 0, 0, 36, 0, 0, 0,
+ 0, 0, 36, 0, 0, 0,
+ 36, 0, 0, 0, 36, 0,
+ 0, 0, 36, 0, 0, 0,
+ 36, 0, 0, 2, 255, 255,
+ 31, 0, 0, 2, 0, 0,
+ 0, 128, 0, 0, 15, 176,
+ 1, 0, 0, 2, 0, 8,
+ 15, 128, 0, 0, 228, 176,
+ 255, 255, 0, 0, 83, 72,
+ 68, 82, 56, 0, 0, 0,
+ 64, 0, 0, 0, 14, 0,
+ 0, 0, 98, 16, 0, 3,
+ 242, 16, 16, 0, 1, 0,
+ 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 70, 30, 16, 0,
+ 1, 0, 0, 0, 62, 0,
+ 0, 1, 73, 83, 71, 78,
+ 76, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 15, 15, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 67, 79, 76, 79, 82, 0,
+ 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 97, 114,
+ 103, 101, 116, 0, 171, 171
+};