--- /dev/null
+#if 0
+//
+// Generated by Microsoft (R) D3D Shader Disassembler
+//
+//
+// fxc /nologo /Qstrip_reflect /T vs_4_0_level_9_1 /E VS /Fh
+// Z:/projects/apitrace/tests/apps/d3dcommon/tri_vs_4_0_level_9_1.h
+// Z:/projects/apitrace/tests/apps/d3dcommon/tri.fx
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// POSITION 0 xyzw 0 NONE float xyzw
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+//
+// Runtime generated constant mappings:
+//
+// Target Reg Constant Description
+// ---------- --------------------------------------------------
+// c0 Vertex Shader position offset
+//
+//
+// Level9 shader bytecode:
+//
+ vs_2_0
+ dcl_texcoord v0
+ dcl_texcoord1 v1
+ mad oPos.xy, v0.w, c0, v0
+ mov oPos.zw, v0
+ mov oT0, v1
+
+// approximately 3 instruction slots used
+vs_4_0
+dcl_input v0.xyzw
+dcl_input v1.xyzw
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xyzw
+mov o0.xyzw, v0.xyzw
+mov o1.xyzw, v1.xyzw
+ret
+// Approximately 0 instruction slots used
+#endif
+
+const BYTE g_VS[] =
+{
+ 68, 88, 66, 67, 200, 135,
+ 140, 149, 126, 224, 232, 55,
+ 199, 118, 64, 71, 204, 172,
+ 65, 111, 1, 0, 0, 0,
+ 192, 1, 0, 0, 4, 0,
+ 0, 0, 48, 0, 0, 0,
+ 172, 0, 0, 0, 28, 1,
+ 0, 0, 108, 1, 0, 0,
+ 65, 111, 110, 57, 116, 0,
+ 0, 0, 116, 0, 0, 0,
+ 0, 2, 254, 255, 76, 0,
+ 0, 0, 40, 0, 0, 0,
+ 0, 0, 36, 0, 0, 0,
+ 36, 0, 0, 0, 36, 0,
+ 0, 0, 36, 0, 1, 0,
+ 36, 0, 0, 0, 0, 0,
+ 0, 2, 254, 255, 31, 0,
+ 0, 2, 5, 0, 0, 128,
+ 0, 0, 15, 144, 31, 0,
+ 0, 2, 5, 0, 1, 128,
+ 1, 0, 15, 144, 4, 0,
+ 0, 4, 0, 0, 3, 192,
+ 0, 0, 255, 144, 0, 0,
+ 228, 160, 0, 0, 228, 144,
+ 1, 0, 0, 2, 0, 0,
+ 12, 192, 0, 0, 228, 144,
+ 1, 0, 0, 2, 0, 0,
+ 15, 224, 1, 0, 228, 144,
+ 255, 255, 0, 0, 83, 72,
+ 68, 82, 104, 0, 0, 0,
+ 64, 0, 1, 0, 26, 0,
+ 0, 0, 95, 0, 0, 3,
+ 242, 16, 16, 0, 0, 0,
+ 0, 0, 95, 0, 0, 3,
+ 242, 16, 16, 0, 1, 0,
+ 0, 0, 103, 0, 0, 4,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 30, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 242, 32, 16, 0, 1, 0,
+ 0, 0, 70, 30, 16, 0,
+ 1, 0, 0, 0, 62, 0,
+ 0, 1, 73, 83, 71, 78,
+ 72, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 15, 0, 0,
+ 65, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 15, 15, 0, 0,
+ 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 67, 79, 76,
+ 79, 82, 0, 171, 79, 83,
+ 71, 78, 76, 0, 0, 0,
+ 2, 0, 0, 0, 8, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 68, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 67, 79, 76, 79,
+ 82, 0, 171, 171
+};