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1 ##########################################################################
2 #
3 # Copyright 2008-2010 VMware, Inc.
4 # All Rights Reserved.
5 #
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
12 #
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
15 #
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 # THE SOFTWARE.
23 #
24 ##########################################################################/
25
26
27 from stdapi import *
28
29
30 GLenum = Enum("GLenum", [
31     #"GL_NO_ERROR",                       # 0x0
32     #"GL_NONE",                           # 0x0
33     "GL_ZERO",                           # 0x0
34     "GL_ONE",                            # 0x1
35
36     "GL_ACCUM",                          # 0x0100
37     "GL_LOAD",                           # 0x0101
38     "GL_RETURN",                         # 0x0102
39     "GL_MULT",                           # 0x0103
40     "GL_ADD",                            # 0x0104
41     "GL_NEVER",                          # 0x0200
42     "GL_LESS",                           # 0x0201
43     "GL_EQUAL",                          # 0x0202
44     "GL_LEQUAL",                         # 0x0203
45     "GL_GREATER",                        # 0x0204
46     "GL_NOTEQUAL",                       # 0x0205
47     "GL_GEQUAL",                         # 0x0206
48     "GL_ALWAYS",                         # 0x0207
49     "GL_SRC_COLOR",                      # 0x0300
50     "GL_ONE_MINUS_SRC_COLOR",            # 0x0301
51     "GL_SRC_ALPHA",                      # 0x0302
52     "GL_ONE_MINUS_SRC_ALPHA",            # 0x0303
53     "GL_DST_ALPHA",                      # 0x0304
54     "GL_ONE_MINUS_DST_ALPHA",            # 0x0305
55     "GL_DST_COLOR",                      # 0x0306
56     "GL_ONE_MINUS_DST_COLOR",            # 0x0307
57     "GL_SRC_ALPHA_SATURATE",             # 0x0308
58     "GL_FRONT_LEFT",                     # 0x0400
59     "GL_FRONT_RIGHT",                    # 0x0401
60     "GL_BACK_LEFT",                      # 0x0402
61     "GL_BACK_RIGHT",                     # 0x0403
62     "GL_FRONT",                          # 0x0404
63     "GL_BACK",                           # 0x0405
64     "GL_LEFT",                           # 0x0406
65     "GL_RIGHT",                          # 0x0407
66     "GL_FRONT_AND_BACK",                 # 0x0408
67     "GL_AUX0",                           # 0x0409
68     "GL_AUX1",                           # 0x040A
69     "GL_AUX2",                           # 0x040B
70     "GL_AUX3",                           # 0x040C
71     "GL_INVALID_ENUM",                   # 0x0500
72     "GL_INVALID_VALUE",                  # 0x0501
73     "GL_INVALID_OPERATION",              # 0x0502
74     "GL_STACK_OVERFLOW",                 # 0x0503
75     "GL_STACK_UNDERFLOW",                # 0x0504
76     "GL_OUT_OF_MEMORY",                  # 0x0505
77     "GL_INVALID_FRAMEBUFFER_OPERATION",  # 0x0506
78     "GL_2D",                             # 0x0600
79     "GL_3D",                             # 0x0601
80     "GL_3D_COLOR",                       # 0x0602
81     "GL_3D_COLOR_TEXTURE",               # 0x0603
82     "GL_4D_COLOR_TEXTURE",               # 0x0604
83     "GL_PASS_THROUGH_TOKEN",             # 0x0700
84     "GL_POINT_TOKEN",                    # 0x0701
85     "GL_LINE_TOKEN",                     # 0x0702
86     "GL_POLYGON_TOKEN",                  # 0x0703
87     "GL_BITMAP_TOKEN",                   # 0x0704
88     "GL_DRAW_PIXEL_TOKEN",               # 0x0705
89     "GL_COPY_PIXEL_TOKEN",               # 0x0706
90     "GL_LINE_RESET_TOKEN",               # 0x0707
91     "GL_EXP",                            # 0x0800
92     "GL_EXP2",                           # 0x0801
93     "GL_CW",                             # 0x0900
94     "GL_CCW",                            # 0x0901
95     "GL_COEFF",                          # 0x0A00
96     "GL_ORDER",                          # 0x0A01
97     "GL_DOMAIN",                         # 0x0A02
98     "GL_CURRENT_COLOR",                  # 0x0B00
99     "GL_CURRENT_INDEX",                  # 0x0B01
100     "GL_CURRENT_NORMAL",                 # 0x0B02
101     "GL_CURRENT_TEXTURE_COORDS",         # 0x0B03
102     "GL_CURRENT_RASTER_COLOR",           # 0x0B04
103     "GL_CURRENT_RASTER_INDEX",           # 0x0B05
104     "GL_CURRENT_RASTER_TEXTURE_COORDS",  # 0x0B06
105     "GL_CURRENT_RASTER_POSITION",        # 0x0B07
106     "GL_CURRENT_RASTER_POSITION_VALID",  # 0x0B08
107     "GL_CURRENT_RASTER_DISTANCE",        # 0x0B09
108     "GL_POINT_SMOOTH",                   # 0x0B10
109     "GL_POINT_SIZE",                     # 0x0B11
110     "GL_POINT_SIZE_RANGE",               # 0x0B12
111     "GL_POINT_SIZE_GRANULARITY",         # 0x0B13
112     "GL_LINE_SMOOTH",                    # 0x0B20
113     "GL_LINE_WIDTH",                     # 0x0B21
114     "GL_LINE_WIDTH_RANGE",               # 0x0B22
115     "GL_LINE_WIDTH_GRANULARITY",         # 0x0B23
116     "GL_LINE_STIPPLE",                   # 0x0B24
117     "GL_LINE_STIPPLE_PATTERN",           # 0x0B25
118     "GL_LINE_STIPPLE_REPEAT",            # 0x0B26
119     "GL_LIST_MODE",                      # 0x0B30
120     "GL_MAX_LIST_NESTING",               # 0x0B31
121     "GL_LIST_BASE",                      # 0x0B32
122     "GL_LIST_INDEX",                     # 0x0B33
123     "GL_POLYGON_MODE",                   # 0x0B40
124     "GL_POLYGON_SMOOTH",                 # 0x0B41
125     "GL_POLYGON_STIPPLE",                # 0x0B42
126     "GL_EDGE_FLAG",                      # 0x0B43
127     "GL_CULL_FACE",                      # 0x0B44
128     "GL_CULL_FACE_MODE",                 # 0x0B45
129     "GL_FRONT_FACE",                     # 0x0B46
130     "GL_LIGHTING",                       # 0x0B50
131     "GL_LIGHT_MODEL_LOCAL_VIEWER",       # 0x0B51
132     "GL_LIGHT_MODEL_TWO_SIDE",           # 0x0B52
133     "GL_LIGHT_MODEL_AMBIENT",            # 0x0B53
134     "GL_SHADE_MODEL",                    # 0x0B54
135     "GL_COLOR_MATERIAL_FACE",            # 0x0B55
136     "GL_COLOR_MATERIAL_PARAMETER",       # 0x0B56
137     "GL_COLOR_MATERIAL",                 # 0x0B57
138     "GL_FOG",                            # 0x0B60
139     "GL_FOG_INDEX",                      # 0x0B61
140     "GL_FOG_DENSITY",                    # 0x0B62
141     "GL_FOG_START",                      # 0x0B63
142     "GL_FOG_END",                        # 0x0B64
143     "GL_FOG_MODE",                       # 0x0B65
144     "GL_FOG_COLOR",                      # 0x0B66
145     "GL_DEPTH_RANGE",                    # 0x0B70
146     "GL_DEPTH_TEST",                     # 0x0B71
147     "GL_DEPTH_WRITEMASK",                # 0x0B72
148     "GL_DEPTH_CLEAR_VALUE",              # 0x0B73
149     "GL_DEPTH_FUNC",                     # 0x0B74
150     "GL_ACCUM_CLEAR_VALUE",              # 0x0B80
151     "GL_STENCIL_TEST",                   # 0x0B90
152     "GL_STENCIL_CLEAR_VALUE",            # 0x0B91
153     "GL_STENCIL_FUNC",                   # 0x0B92
154     "GL_STENCIL_VALUE_MASK",             # 0x0B93
155     "GL_STENCIL_FAIL",                   # 0x0B94
156     "GL_STENCIL_PASS_DEPTH_FAIL",        # 0x0B95
157     "GL_STENCIL_PASS_DEPTH_PASS",        # 0x0B96
158     "GL_STENCIL_REF",                    # 0x0B97
159     "GL_STENCIL_WRITEMASK",              # 0x0B98
160     "GL_MATRIX_MODE",                    # 0x0BA0
161     "GL_NORMALIZE",                      # 0x0BA1
162     "GL_VIEWPORT",                       # 0x0BA2
163     "GL_MODELVIEW_STACK_DEPTH",          # 0x0BA3
164     "GL_PROJECTION_STACK_DEPTH",         # 0x0BA4
165     "GL_TEXTURE_STACK_DEPTH",            # 0x0BA5
166     "GL_MODELVIEW_MATRIX",               # 0x0BA6
167     "GL_PROJECTION_MATRIX",              # 0x0BA7
168     "GL_TEXTURE_MATRIX",                 # 0x0BA8
169     "GL_ATTRIB_STACK_DEPTH",             # 0x0BB0
170     "GL_CLIENT_ATTRIB_STACK_DEPTH",      # 0x0BB1
171     "GL_ALPHA_TEST",                     # 0x0BC0
172     "GL_ALPHA_TEST_FUNC",                # 0x0BC1
173     "GL_ALPHA_TEST_REF",                 # 0x0BC2
174     "GL_DITHER",                         # 0x0BD0
175     "GL_BLEND_DST",                      # 0x0BE0
176     "GL_BLEND_SRC",                      # 0x0BE1
177     "GL_BLEND",                          # 0x0BE2
178     "GL_LOGIC_OP_MODE",                  # 0x0BF0
179     "GL_INDEX_LOGIC_OP",                 # 0x0BF1
180     "GL_COLOR_LOGIC_OP",                 # 0x0BF2
181     "GL_AUX_BUFFERS",                    # 0x0C00
182     "GL_DRAW_BUFFER",                    # 0x0C01
183     "GL_READ_BUFFER",                    # 0x0C02
184     "GL_SCISSOR_BOX",                    # 0x0C10
185     "GL_SCISSOR_TEST",                   # 0x0C11
186     "GL_INDEX_CLEAR_VALUE",              # 0x0C20
187     "GL_INDEX_WRITEMASK",                # 0x0C21
188     "GL_COLOR_CLEAR_VALUE",              # 0x0C22
189     "GL_COLOR_WRITEMASK",                # 0x0C23
190     "GL_INDEX_MODE",                     # 0x0C30
191     "GL_RGBA_MODE",                      # 0x0C31
192     "GL_DOUBLEBUFFER",                   # 0x0C32
193     "GL_STEREO",                         # 0x0C33
194     "GL_RENDER_MODE",                    # 0x0C40
195     "GL_PERSPECTIVE_CORRECTION_HINT",    # 0x0C50
196     "GL_POINT_SMOOTH_HINT",              # 0x0C51
197     "GL_LINE_SMOOTH_HINT",               # 0x0C52
198     "GL_POLYGON_SMOOTH_HINT",            # 0x0C53
199     "GL_FOG_HINT",                       # 0x0C54
200     "GL_TEXTURE_GEN_S",                  # 0x0C60
201     "GL_TEXTURE_GEN_T",                  # 0x0C61
202     "GL_TEXTURE_GEN_R",                  # 0x0C62
203     "GL_TEXTURE_GEN_Q",                  # 0x0C63
204     "GL_PIXEL_MAP_I_TO_I",               # 0x0C70
205     "GL_PIXEL_MAP_S_TO_S",               # 0x0C71
206     "GL_PIXEL_MAP_I_TO_R",               # 0x0C72
207     "GL_PIXEL_MAP_I_TO_G",               # 0x0C73
208     "GL_PIXEL_MAP_I_TO_B",               # 0x0C74
209     "GL_PIXEL_MAP_I_TO_A",               # 0x0C75
210     "GL_PIXEL_MAP_R_TO_R",               # 0x0C76
211     "GL_PIXEL_MAP_G_TO_G",               # 0x0C77
212     "GL_PIXEL_MAP_B_TO_B",               # 0x0C78
213     "GL_PIXEL_MAP_A_TO_A",               # 0x0C79
214     "GL_PIXEL_MAP_I_TO_I_SIZE",          # 0x0CB0
215     "GL_PIXEL_MAP_S_TO_S_SIZE",          # 0x0CB1
216     "GL_PIXEL_MAP_I_TO_R_SIZE",          # 0x0CB2
217     "GL_PIXEL_MAP_I_TO_G_SIZE",          # 0x0CB3
218     "GL_PIXEL_MAP_I_TO_B_SIZE",          # 0x0CB4
219     "GL_PIXEL_MAP_I_TO_A_SIZE",          # 0x0CB5
220     "GL_PIXEL_MAP_R_TO_R_SIZE",          # 0x0CB6
221     "GL_PIXEL_MAP_G_TO_G_SIZE",          # 0x0CB7
222     "GL_PIXEL_MAP_B_TO_B_SIZE",          # 0x0CB8
223     "GL_PIXEL_MAP_A_TO_A_SIZE",          # 0x0CB9
224     "GL_UNPACK_SWAP_BYTES",              # 0x0CF0
225     "GL_UNPACK_LSB_FIRST",               # 0x0CF1
226     "GL_UNPACK_ROW_LENGTH",              # 0x0CF2
227     "GL_UNPACK_SKIP_ROWS",               # 0x0CF3
228     "GL_UNPACK_SKIP_PIXELS",             # 0x0CF4
229     "GL_UNPACK_ALIGNMENT",               # 0x0CF5
230     "GL_PACK_SWAP_BYTES",                # 0x0D00
231     "GL_PACK_LSB_FIRST",                 # 0x0D01
232     "GL_PACK_ROW_LENGTH",                # 0x0D02
233     "GL_PACK_SKIP_ROWS",                 # 0x0D03
234     "GL_PACK_SKIP_PIXELS",               # 0x0D04
235     "GL_PACK_ALIGNMENT",                 # 0x0D05
236     "GL_MAP_COLOR",                      # 0x0D10
237     "GL_MAP_STENCIL",                    # 0x0D11
238     "GL_INDEX_SHIFT",                    # 0x0D12
239     "GL_INDEX_OFFSET",                   # 0x0D13
240     "GL_RED_SCALE",                      # 0x0D14
241     "GL_RED_BIAS",                       # 0x0D15
242     "GL_ZOOM_X",                         # 0x0D16
243     "GL_ZOOM_Y",                         # 0x0D17
244     "GL_GREEN_SCALE",                    # 0x0D18
245     "GL_GREEN_BIAS",                     # 0x0D19
246     "GL_BLUE_SCALE",                     # 0x0D1A
247     "GL_BLUE_BIAS",                      # 0x0D1B
248     "GL_ALPHA_SCALE",                    # 0x0D1C
249     "GL_ALPHA_BIAS",                     # 0x0D1D
250     "GL_DEPTH_SCALE",                    # 0x0D1E
251     "GL_DEPTH_BIAS",                     # 0x0D1F
252     "GL_MAX_EVAL_ORDER",                 # 0x0D30
253     "GL_MAX_LIGHTS",                     # 0x0D31
254     "GL_MAX_CLIP_PLANES",                # 0x0D32
255     "GL_MAX_TEXTURE_SIZE",               # 0x0D33
256     "GL_MAX_PIXEL_MAP_TABLE",            # 0x0D34
257     "GL_MAX_ATTRIB_STACK_DEPTH",         # 0x0D35
258     "GL_MAX_MODELVIEW_STACK_DEPTH",      # 0x0D36
259     "GL_MAX_NAME_STACK_DEPTH",           # 0x0D37
260     "GL_MAX_PROJECTION_STACK_DEPTH",     # 0x0D38
261     "GL_MAX_TEXTURE_STACK_DEPTH",        # 0x0D39
262     "GL_MAX_VIEWPORT_DIMS",              # 0x0D3A
263     "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH",  # 0x0D3B
264     "GL_SUBPIXEL_BITS",                  # 0x0D50
265     "GL_INDEX_BITS",                     # 0x0D51
266     "GL_RED_BITS",                       # 0x0D52
267     "GL_GREEN_BITS",                     # 0x0D53
268     "GL_BLUE_BITS",                      # 0x0D54
269     "GL_ALPHA_BITS",                     # 0x0D55
270     "GL_DEPTH_BITS",                     # 0x0D56
271     "GL_STENCIL_BITS",                   # 0x0D57
272     "GL_ACCUM_RED_BITS",                 # 0x0D58
273     "GL_ACCUM_GREEN_BITS",               # 0x0D59
274     "GL_ACCUM_BLUE_BITS",                # 0x0D5A
275     "GL_ACCUM_ALPHA_BITS",               # 0x0D5B
276     "GL_NAME_STACK_DEPTH",               # 0x0D70
277     "GL_AUTO_NORMAL",                    # 0x0D80
278     "GL_MAP1_COLOR_4",                   # 0x0D90
279     "GL_MAP1_INDEX",                     # 0x0D91
280     "GL_MAP1_NORMAL",                    # 0x0D92
281     "GL_MAP1_TEXTURE_COORD_1",           # 0x0D93
282     "GL_MAP1_TEXTURE_COORD_2",           # 0x0D94
283     "GL_MAP1_TEXTURE_COORD_3",           # 0x0D95
284     "GL_MAP1_TEXTURE_COORD_4",           # 0x0D96
285     "GL_MAP1_VERTEX_3",                  # 0x0D97
286     "GL_MAP1_VERTEX_4",                  # 0x0D98
287     "GL_MAP2_COLOR_4",                   # 0x0DB0
288     "GL_MAP2_INDEX",                     # 0x0DB1
289     "GL_MAP2_NORMAL",                    # 0x0DB2
290     "GL_MAP2_TEXTURE_COORD_1",           # 0x0DB3
291     "GL_MAP2_TEXTURE_COORD_2",           # 0x0DB4
292     "GL_MAP2_TEXTURE_COORD_3",           # 0x0DB5
293     "GL_MAP2_TEXTURE_COORD_4",           # 0x0DB6
294     "GL_MAP2_VERTEX_3",                  # 0x0DB7
295     "GL_MAP2_VERTEX_4",                  # 0x0DB8
296     "GL_MAP1_GRID_DOMAIN",               # 0x0DD0
297     "GL_MAP1_GRID_SEGMENTS",             # 0x0DD1
298     "GL_MAP2_GRID_DOMAIN",               # 0x0DD2
299     "GL_MAP2_GRID_SEGMENTS",             # 0x0DD3
300     "GL_TEXTURE_1D",                     # 0x0DE0
301     "GL_TEXTURE_2D",                     # 0x0DE1
302     "GL_FEEDBACK_BUFFER_POINTER",        # 0x0DF0
303     "GL_FEEDBACK_BUFFER_SIZE",           # 0x0DF1
304     "GL_FEEDBACK_BUFFER_TYPE",           # 0x0DF2
305     "GL_SELECTION_BUFFER_POINTER",       # 0x0DF3
306     "GL_SELECTION_BUFFER_SIZE",          # 0x0DF4
307     "GL_TEXTURE_WIDTH",                  # 0x1000
308     "GL_TEXTURE_HEIGHT",                 # 0x1001
309     "GL_TEXTURE_COMPONENTS",             # 0x1003
310     #"GL_TEXTURE_INTERNAL_FORMAT",       # 0x1003
311     "GL_TEXTURE_BORDER_COLOR",           # 0x1004
312     "GL_TEXTURE_BORDER",                 # 0x1005
313     "GL_DONT_CARE",                      # 0x1100
314     "GL_FASTEST",                        # 0x1101
315     "GL_NICEST",                         # 0x1102
316     "GL_AMBIENT",                        # 0x1200
317     "GL_DIFFUSE",                        # 0x1201
318     "GL_SPECULAR",                       # 0x1202
319     "GL_POSITION",                       # 0x1203
320     "GL_SPOT_DIRECTION",                 # 0x1204
321     "GL_SPOT_EXPONENT",                  # 0x1205
322     "GL_SPOT_CUTOFF",                    # 0x1206
323     "GL_CONSTANT_ATTENUATION",           # 0x1207
324     "GL_LINEAR_ATTENUATION",             # 0x1208
325     "GL_QUADRATIC_ATTENUATION",          # 0x1209
326     "GL_COMPILE",                        # 0x1300
327     "GL_COMPILE_AND_EXECUTE",            # 0x1301
328     "GL_BYTE",                           # 0x1400
329     "GL_UNSIGNED_BYTE",                  # 0x1401
330     "GL_SHORT",                          # 0x1402
331     "GL_UNSIGNED_SHORT",                 # 0x1403
332     "GL_INT",                            # 0x1404
333     "GL_UNSIGNED_INT",                   # 0x1405
334     "GL_FLOAT",                          # 0x1406
335     "GL_2_BYTES",                        # 0x1407
336     "GL_3_BYTES",                        # 0x1408
337     "GL_4_BYTES",                        # 0x1409
338     "GL_DOUBLE",                         # 0x140A
339     "GL_HALF_FLOAT",                     # 0x140B
340     "GL_CLEAR",                          # 0x1500
341     "GL_AND",                            # 0x1501
342     "GL_AND_REVERSE",                    # 0x1502
343     "GL_COPY",                           # 0x1503
344     "GL_AND_INVERTED",                   # 0x1504
345     "GL_NOOP",                           # 0x1505
346     "GL_XOR",                            # 0x1506
347     "GL_OR",                             # 0x1507
348     "GL_NOR",                            # 0x1508
349     "GL_EQUIV",                          # 0x1509
350     "GL_INVERT",                         # 0x150A
351     "GL_OR_REVERSE",                     # 0x150B
352     "GL_COPY_INVERTED",                  # 0x150C
353     "GL_OR_INVERTED",                    # 0x150D
354     "GL_NAND",                           # 0x150E
355     "GL_SET",                            # 0x150F
356     "GL_EMISSION",                       # 0x1600
357     "GL_SHININESS",                      # 0x1601
358     "GL_AMBIENT_AND_DIFFUSE",            # 0x1602
359     "GL_COLOR_INDEXES",                  # 0x1603
360     "GL_MODELVIEW",                      # 0x1700
361     "GL_PROJECTION",                     # 0x1701
362     "GL_TEXTURE",                        # 0x1702
363     "GL_COLOR",                          # 0x1800
364     "GL_DEPTH",                          # 0x1801
365     "GL_STENCIL",                        # 0x1802
366     "GL_COLOR_INDEX",                    # 0x1900
367     "GL_STENCIL_INDEX",                  # 0x1901
368     "GL_DEPTH_COMPONENT",                # 0x1902
369     "GL_RED",                            # 0x1903
370     "GL_GREEN",                          # 0x1904
371     "GL_BLUE",                           # 0x1905
372     "GL_ALPHA",                          # 0x1906
373     "GL_RGB",                            # 0x1907
374     "GL_RGBA",                           # 0x1908
375     "GL_LUMINANCE",                      # 0x1909
376     "GL_LUMINANCE_ALPHA",                # 0x190A
377     "GL_BITMAP",                         # 0x1A00
378     "GL_POINT",                          # 0x1B00
379     "GL_LINE",                           # 0x1B01
380     "GL_FILL",                           # 0x1B02
381     "GL_RENDER",                         # 0x1C00
382     "GL_FEEDBACK",                       # 0x1C01
383     "GL_SELECT",                         # 0x1C02
384     "GL_FLAT",                           # 0x1D00
385     "GL_SMOOTH",                         # 0x1D01
386     "GL_KEEP",                           # 0x1E00
387     "GL_REPLACE",                        # 0x1E01
388     "GL_INCR",                           # 0x1E02
389     "GL_DECR",                           # 0x1E03
390     "GL_VENDOR",                         # 0x1F00
391     "GL_RENDERER",                       # 0x1F01
392     "GL_VERSION",                        # 0x1F02
393     "GL_EXTENSIONS",                     # 0x1F03
394     "GL_S",                              # 0x2000
395     "GL_T",                              # 0x2001
396     "GL_R",                              # 0x2002
397     "GL_Q",                              # 0x2003
398     "GL_MODULATE",                       # 0x2100
399     "GL_DECAL",                          # 0x2101
400     "GL_TEXTURE_ENV_MODE",               # 0x2200
401     "GL_TEXTURE_ENV_COLOR",              # 0x2201
402     "GL_TEXTURE_ENV",                    # 0x2300
403     "GL_EYE_LINEAR",                     # 0x2400
404     "GL_OBJECT_LINEAR",                  # 0x2401
405     "GL_SPHERE_MAP",                     # 0x2402
406     "GL_TEXTURE_GEN_MODE",               # 0x2500
407     "GL_OBJECT_PLANE",                   # 0x2501
408     "GL_EYE_PLANE",                      # 0x2502
409     "GL_NEAREST",                        # 0x2600
410     "GL_LINEAR",                         # 0x2601
411     "GL_NEAREST_MIPMAP_NEAREST",         # 0x2700
412     "GL_LINEAR_MIPMAP_NEAREST",          # 0x2701
413     "GL_NEAREST_MIPMAP_LINEAR",          # 0x2702
414     "GL_LINEAR_MIPMAP_LINEAR",           # 0x2703
415     "GL_TEXTURE_MAG_FILTER",             # 0x2800
416     "GL_TEXTURE_MIN_FILTER",             # 0x2801
417     "GL_TEXTURE_WRAP_S",                 # 0x2802
418     "GL_TEXTURE_WRAP_T",                 # 0x2803
419     "GL_CLAMP",                          # 0x2900
420     "GL_REPEAT",                         # 0x2901
421     "GL_POLYGON_OFFSET_UNITS",           # 0x2A00
422     "GL_POLYGON_OFFSET_POINT",           # 0x2A01
423     "GL_POLYGON_OFFSET_LINE",            # 0x2A02
424     "GL_R3_G3_B2",                       # 0x2A10
425     "GL_V2F",                            # 0x2A20
426     "GL_V3F",                            # 0x2A21
427     "GL_C4UB_V2F",                       # 0x2A22
428     "GL_C4UB_V3F",                       # 0x2A23
429     "GL_C3F_V3F",                        # 0x2A24
430     "GL_N3F_V3F",                        # 0x2A25
431     "GL_C4F_N3F_V3F",                    # 0x2A26
432     "GL_T2F_V3F",                        # 0x2A27
433     "GL_T4F_V4F",                        # 0x2A28
434     "GL_T2F_C4UB_V3F",                   # 0x2A29
435     "GL_T2F_C3F_V3F",                    # 0x2A2A
436     "GL_T2F_N3F_V3F",                    # 0x2A2B
437     "GL_T2F_C4F_N3F_V3F",                # 0x2A2C
438     "GL_T4F_C4F_N3F_V4F",                # 0x2A2D
439     "GL_CLIP_PLANE0",                    # 0x3000
440     "GL_CLIP_PLANE1",                    # 0x3001
441     "GL_CLIP_PLANE2",                    # 0x3002
442     "GL_CLIP_PLANE3",                    # 0x3003
443     "GL_CLIP_PLANE4",                    # 0x3004
444     "GL_CLIP_PLANE5",                    # 0x3005
445     "GL_LIGHT0",                         # 0x4000
446     "GL_LIGHT1",                         # 0x4001
447     "GL_LIGHT2",                         # 0x4002
448     "GL_LIGHT3",                         # 0x4003
449     "GL_LIGHT4",                         # 0x4004
450     "GL_LIGHT5",                         # 0x4005
451     "GL_LIGHT6",                         # 0x4006
452     "GL_LIGHT7",                         # 0x4007
453     "GL_ABGR_EXT",                       # 0x8000
454     "GL_CONSTANT_COLOR",                 # 0x8001
455     "GL_ONE_MINUS_CONSTANT_COLOR",       # 0x8002
456     "GL_CONSTANT_ALPHA",                 # 0x8003
457     "GL_ONE_MINUS_CONSTANT_ALPHA",       # 0x8004
458     "GL_BLEND_COLOR",                    # 0x8005
459     "GL_FUNC_ADD",                       # 0x8006
460     "GL_MIN",                            # 0x8007
461     "GL_MAX",                            # 0x8008
462     "GL_BLEND_EQUATION",                 # 0x8009
463     "GL_FUNC_SUBTRACT",                  # 0x800A
464     "GL_FUNC_REVERSE_SUBTRACT",          # 0x800B
465     "GL_CMYK_EXT",                       # 0x800C
466     "GL_CMYKA_EXT",                      # 0x800D
467     "GL_PACK_CMYK_HINT_EXT",             # 0x800E
468     "GL_UNPACK_CMYK_HINT_EXT",           # 0x800F
469     "GL_CONVOLUTION_1D",                 # 0x8010
470     "GL_CONVOLUTION_2D",                 # 0x8011
471     "GL_SEPARABLE_2D",                   # 0x8012
472     "GL_CONVOLUTION_BORDER_MODE",        # 0x8013
473     "GL_CONVOLUTION_FILTER_SCALE",       # 0x8014
474     "GL_CONVOLUTION_FILTER_BIAS",        # 0x8015
475     "GL_REDUCE",                         # 0x8016
476     "GL_CONVOLUTION_FORMAT",             # 0x8017
477     "GL_CONVOLUTION_WIDTH",              # 0x8018
478     "GL_CONVOLUTION_HEIGHT",             # 0x8019
479     "GL_MAX_CONVOLUTION_WIDTH",          # 0x801A
480     "GL_MAX_CONVOLUTION_HEIGHT",         # 0x801B
481     "GL_POST_CONVOLUTION_RED_SCALE",     # 0x801C
482     "GL_POST_CONVOLUTION_GREEN_SCALE",   # 0x801D
483     "GL_POST_CONVOLUTION_BLUE_SCALE",    # 0x801E
484     "GL_POST_CONVOLUTION_ALPHA_SCALE",   # 0x801F
485     "GL_POST_CONVOLUTION_RED_BIAS",      # 0x8020
486     "GL_POST_CONVOLUTION_GREEN_BIAS",    # 0x8021
487     "GL_POST_CONVOLUTION_BLUE_BIAS",     # 0x8022
488     "GL_POST_CONVOLUTION_ALPHA_BIAS",    # 0x8023
489     "GL_HISTOGRAM",                      # 0x8024
490     "GL_PROXY_HISTOGRAM",                # 0x8025
491     "GL_HISTOGRAM_WIDTH",                # 0x8026
492     "GL_HISTOGRAM_FORMAT",               # 0x8027
493     "GL_HISTOGRAM_RED_SIZE",             # 0x8028
494     "GL_HISTOGRAM_GREEN_SIZE",           # 0x8029
495     "GL_HISTOGRAM_BLUE_SIZE",            # 0x802A
496     "GL_HISTOGRAM_ALPHA_SIZE",           # 0x802B
497     "GL_HISTOGRAM_LUMINANCE_SIZE",       # 0x802C
498     "GL_HISTOGRAM_SINK",                 # 0x802D
499     "GL_MINMAX",                         # 0x802E
500     "GL_MINMAX_FORMAT",                  # 0x802F
501     "GL_MINMAX_SINK",                    # 0x8030
502     "GL_TABLE_TOO_LARGE",                # 0x8031
503     "GL_UNSIGNED_BYTE_3_3_2",            # 0x8032
504     "GL_UNSIGNED_SHORT_4_4_4_4",         # 0x8033
505     "GL_UNSIGNED_SHORT_5_5_5_1",         # 0x8034
506     "GL_UNSIGNED_INT_8_8_8_8",           # 0x8035
507     "GL_UNSIGNED_INT_10_10_10_2",        # 0x8036
508     "GL_POLYGON_OFFSET_FILL",            # 0x8037
509     "GL_POLYGON_OFFSET_FACTOR",          # 0x8038
510     "GL_POLYGON_OFFSET_BIAS_EXT",        # 0x8039
511     "GL_RESCALE_NORMAL",                 # 0x803A
512     "GL_ALPHA4",                         # 0x803B
513     "GL_ALPHA8",                         # 0x803C
514     "GL_ALPHA12",                        # 0x803D
515     "GL_ALPHA16",                        # 0x803E
516     "GL_LUMINANCE4",                     # 0x803F
517     "GL_LUMINANCE8",                     # 0x8040
518     "GL_LUMINANCE12",                    # 0x8041
519     "GL_LUMINANCE16",                    # 0x8042
520     "GL_LUMINANCE4_ALPHA4",              # 0x8043
521     "GL_LUMINANCE6_ALPHA2",              # 0x8044
522     "GL_LUMINANCE8_ALPHA8",              # 0x8045
523     "GL_LUMINANCE12_ALPHA4",             # 0x8046
524     "GL_LUMINANCE12_ALPHA12",            # 0x8047
525     "GL_LUMINANCE16_ALPHA16",            # 0x8048
526     "GL_INTENSITY",                      # 0x8049
527     "GL_INTENSITY4",                     # 0x804A
528     "GL_INTENSITY8",                     # 0x804B
529     "GL_INTENSITY12",                    # 0x804C
530     "GL_INTENSITY16",                    # 0x804D
531     "GL_RGB2_EXT",                       # 0x804E
532     "GL_RGB4",                           # 0x804F
533     "GL_RGB5",                           # 0x8050
534     "GL_RGB8",                           # 0x8051
535     "GL_RGB10",                          # 0x8052
536     "GL_RGB12",                          # 0x8053
537     "GL_RGB16",                          # 0x8054
538     "GL_RGBA2",                          # 0x8055
539     "GL_RGBA4",                          # 0x8056
540     "GL_RGB5_A1",                        # 0x8057
541     "GL_RGBA8",                          # 0x8058
542     "GL_RGB10_A2",                       # 0x8059
543     "GL_RGBA12",                         # 0x805A
544     "GL_RGBA16",                         # 0x805B
545     "GL_TEXTURE_RED_SIZE",               # 0x805C
546     "GL_TEXTURE_GREEN_SIZE",             # 0x805D
547     "GL_TEXTURE_BLUE_SIZE",              # 0x805E
548     "GL_TEXTURE_ALPHA_SIZE",             # 0x805F
549     "GL_TEXTURE_LUMINANCE_SIZE",         # 0x8060
550     "GL_TEXTURE_INTENSITY_SIZE",         # 0x8061
551     "GL_REPLACE_EXT",                    # 0x8062
552     "GL_PROXY_TEXTURE_1D",               # 0x8063
553     "GL_PROXY_TEXTURE_2D",               # 0x8064
554     "GL_TEXTURE_TOO_LARGE_EXT",          # 0x8065
555     "GL_TEXTURE_PRIORITY",               # 0x8066
556     "GL_TEXTURE_RESIDENT",               # 0x8067
557     "GL_TEXTURE_BINDING_1D",             # 0x8068
558     "GL_TEXTURE_BINDING_2D",             # 0x8069
559     "GL_TEXTURE_BINDING_3D",             # 0x806A
560     "GL_PACK_SKIP_IMAGES",               # 0x806B
561     "GL_PACK_IMAGE_HEIGHT",              # 0x806C
562     "GL_UNPACK_SKIP_IMAGES",             # 0x806D
563     "GL_UNPACK_IMAGE_HEIGHT",            # 0x806E
564     "GL_TEXTURE_3D",                     # 0x806F
565     "GL_PROXY_TEXTURE_3D",               # 0x8070
566     "GL_TEXTURE_DEPTH",                  # 0x8071
567     "GL_TEXTURE_WRAP_R",                 # 0x8072
568     "GL_MAX_3D_TEXTURE_SIZE",            # 0x8073
569     "GL_VERTEX_ARRAY",                   # 0x8074
570     "GL_NORMAL_ARRAY",                   # 0x8075
571     "GL_COLOR_ARRAY",                    # 0x8076
572     "GL_INDEX_ARRAY",                    # 0x8077
573     "GL_TEXTURE_COORD_ARRAY",            # 0x8078
574     "GL_EDGE_FLAG_ARRAY",                # 0x8079
575     "GL_VERTEX_ARRAY_SIZE",              # 0x807A
576     "GL_VERTEX_ARRAY_TYPE",              # 0x807B
577     "GL_VERTEX_ARRAY_STRIDE",            # 0x807C
578     "GL_VERTEX_ARRAY_COUNT_EXT",         # 0x807D
579     "GL_NORMAL_ARRAY_TYPE",              # 0x807E
580     "GL_NORMAL_ARRAY_STRIDE",            # 0x807F
581     "GL_NORMAL_ARRAY_COUNT_EXT",         # 0x8080
582     "GL_COLOR_ARRAY_SIZE",               # 0x8081
583     "GL_COLOR_ARRAY_TYPE",               # 0x8082
584     "GL_COLOR_ARRAY_STRIDE",             # 0x8083
585     "GL_COLOR_ARRAY_COUNT_EXT",          # 0x8084
586     "GL_INDEX_ARRAY_TYPE",               # 0x8085
587     "GL_INDEX_ARRAY_STRIDE",             # 0x8086
588     "GL_INDEX_ARRAY_COUNT_EXT",          # 0x8087
589     "GL_TEXTURE_COORD_ARRAY_SIZE",       # 0x8088
590     "GL_TEXTURE_COORD_ARRAY_TYPE",       # 0x8089
591     "GL_TEXTURE_COORD_ARRAY_STRIDE",     # 0x808A
592     "GL_TEXTURE_COORD_ARRAY_COUNT_EXT",  # 0x808B
593     "GL_EDGE_FLAG_ARRAY_STRIDE",         # 0x808C
594     "GL_EDGE_FLAG_ARRAY_COUNT_EXT",      # 0x808D
595     "GL_VERTEX_ARRAY_POINTER",           # 0x808E
596     "GL_NORMAL_ARRAY_POINTER",           # 0x808F
597     "GL_COLOR_ARRAY_POINTER",            # 0x8090
598     "GL_INDEX_ARRAY_POINTER",            # 0x8091
599     "GL_TEXTURE_COORD_ARRAY_POINTER",    # 0x8092
600     "GL_EDGE_FLAG_ARRAY_POINTER",        # 0x8093
601     "GL_INTERLACE_SGIX",                 # 0x8094
602     "GL_DETAIL_TEXTURE_2D_SGIS",         # 0x8095
603     "GL_DETAIL_TEXTURE_2D_BINDING_SGIS", # 0x8096
604     "GL_LINEAR_DETAIL_SGIS",             # 0x8097
605     "GL_LINEAR_DETAIL_ALPHA_SGIS",       # 0x8098
606     "GL_LINEAR_DETAIL_COLOR_SGIS",       # 0x8099
607     "GL_DETAIL_TEXTURE_LEVEL_SGIS",      # 0x809A
608     "GL_DETAIL_TEXTURE_MODE_SGIS",       # 0x809B
609     "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS",# 0x809C
610     "GL_MULTISAMPLE",                    # 0x809D
611     "GL_SAMPLE_ALPHA_TO_COVERAGE",       # 0x809E
612     "GL_SAMPLE_ALPHA_TO_ONE",            # 0x809F
613     "GL_SAMPLE_COVERAGE",                # 0x80A0
614     "GL_1PASS_EXT",                      # 0x80A1
615     "GL_2PASS_0_EXT",                    # 0x80A2
616     "GL_2PASS_1_EXT",                    # 0x80A3
617     "GL_4PASS_0_EXT",                    # 0x80A4
618     "GL_4PASS_1_EXT",                    # 0x80A5
619     "GL_4PASS_2_EXT",                    # 0x80A6
620     "GL_4PASS_3_EXT",                    # 0x80A7
621     "GL_SAMPLE_BUFFERS",                 # 0x80A8
622     "GL_SAMPLES",                        # 0x80A9
623     "GL_SAMPLE_COVERAGE_VALUE",          # 0x80AA
624     "GL_SAMPLE_COVERAGE_INVERT",         # 0x80AB
625     "GL_SAMPLE_PATTERN_EXT",             # 0x80AC
626     "GL_LINEAR_SHARPEN_SGIS",            # 0x80AD
627     "GL_LINEAR_SHARPEN_ALPHA_SGIS",      # 0x80AE
628     "GL_LINEAR_SHARPEN_COLOR_SGIS",      # 0x80AF
629     "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS", # 0x80B0
630     "GL_COLOR_MATRIX",                   # 0x80B1
631     "GL_COLOR_MATRIX_STACK_DEPTH",       # 0x80B2
632     "GL_MAX_COLOR_MATRIX_STACK_DEPTH",   # 0x80B3
633     "GL_POST_COLOR_MATRIX_RED_SCALE",    # 0x80B4
634     "GL_POST_COLOR_MATRIX_GREEN_SCALE",  # 0x80B5
635     "GL_POST_COLOR_MATRIX_BLUE_SCALE",   # 0x80B6
636     "GL_POST_COLOR_MATRIX_ALPHA_SCALE",  # 0x80B7
637     "GL_POST_COLOR_MATRIX_RED_BIAS",     # 0x80B8
638     "GL_POST_COLOR_MATRIX_GREEN_BIAS",   # 0x80B9
639     "GL_POST_COLOR_MATRIX_BLUE_BIAS",    # 0x80BA
640     "GL_POST_COLOR_MATRIX_ALPHA_BIAS",   # 0x80BB
641     "GL_TEXTURE_COLOR_TABLE_SGI",        # 0x80BC
642     "GL_PROXY_TEXTURE_COLOR_TABLE_SGI",  # 0x80BD
643     "GL_TEXTURE_ENV_BIAS_SGIX",          # 0x80BE
644     "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", # 0x80BF
645     "GL_BLEND_DST_RGB",                  # 0x80C8
646     "GL_BLEND_SRC_RGB",                  # 0x80C9
647     "GL_BLEND_DST_ALPHA",                # 0x80CA
648     "GL_BLEND_SRC_ALPHA",                # 0x80CB
649     "GL_422_EXT",                        # 0x80CC
650     "GL_422_REV_EXT",                    # 0x80CD
651     "GL_422_AVERAGE_EXT",                # 0x80CE
652     "GL_422_REV_AVERAGE_EXT",            # 0x80CF
653     "GL_COLOR_TABLE",                    # 0x80D0
654     "GL_POST_CONVOLUTION_COLOR_TABLE",   # 0x80D1
655     "GL_POST_COLOR_MATRIX_COLOR_TABLE",  # 0x80D2
656     "GL_PROXY_COLOR_TABLE",              # 0x80D3
657     "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", # 0x80D4
658     "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D5
659     "GL_COLOR_TABLE_SCALE",              # 0x80D6
660     "GL_COLOR_TABLE_BIAS",               # 0x80D7
661     "GL_COLOR_TABLE_FORMAT",             # 0x80D8
662     "GL_COLOR_TABLE_WIDTH",              # 0x80D9
663     "GL_COLOR_TABLE_RED_SIZE",           # 0x80DA
664     "GL_COLOR_TABLE_GREEN_SIZE",         # 0x80DB
665     "GL_COLOR_TABLE_BLUE_SIZE",          # 0x80DC
666     "GL_COLOR_TABLE_ALPHA_SIZE",         # 0x80DD
667     "GL_COLOR_TABLE_LUMINANCE_SIZE",     # 0x80DE
668     "GL_COLOR_TABLE_INTENSITY_SIZE",     # 0x80DF
669     "GL_BGR",                            # 0x80E0
670     "GL_BGRA",                           # 0x80E1
671     "GL_COLOR_INDEX1_EXT",               # 0x80E2
672     "GL_COLOR_INDEX2_EXT",               # 0x80E3
673     "GL_COLOR_INDEX4_EXT",               # 0x80E4
674     "GL_COLOR_INDEX8_EXT",               # 0x80E5
675     "GL_COLOR_INDEX12_EXT",              # 0x80E6
676     "GL_COLOR_INDEX16_EXT",              # 0x80E7
677     "GL_MAX_ELEMENTS_VERTICES",          # 0x80E8
678     "GL_MAX_ELEMENTS_INDICES",           # 0x80E9
679     "GL_PHONG_WIN",                      # 0x80EA
680     "GL_PHONG_HINT_WIN",                 # 0x80EB
681     "GL_FOG_SPECULAR_TEXTURE_WIN",       # 0x80EC
682     #"GL_TEXTURE_INDEX_SIZE_EXT",         # 0x80ED
683     "GL_CLIP_VOLUME_CLIPPING_HINT_EXT",  # 0x80F0
684     "GL_DUAL_ALPHA4_SGIS",               # 0x8110
685     "GL_DUAL_ALPHA8_SGIS",               # 0x8111
686     "GL_DUAL_ALPHA12_SGIS",              # 0x8112
687     "GL_DUAL_ALPHA16_SGIS",              # 0x8113
688     "GL_DUAL_LUMINANCE4_SGIS",           # 0x8114
689     "GL_DUAL_LUMINANCE8_SGIS",           # 0x8115
690     "GL_DUAL_LUMINANCE12_SGIS",          # 0x8116
691     "GL_DUAL_LUMINANCE16_SGIS",          # 0x8117
692     "GL_DUAL_INTENSITY4_SGIS",           # 0x8118
693     "GL_DUAL_INTENSITY8_SGIS",           # 0x8119
694     "GL_DUAL_INTENSITY12_SGIS",          # 0x811A
695     "GL_DUAL_INTENSITY16_SGIS",          # 0x811B
696     "GL_DUAL_LUMINANCE_ALPHA4_SGIS",     # 0x811C
697     "GL_DUAL_LUMINANCE_ALPHA8_SGIS",     # 0x811D
698     "GL_QUAD_ALPHA4_SGIS",               # 0x811E
699     "GL_QUAD_ALPHA8_SGIS",               # 0x811F
700     "GL_QUAD_LUMINANCE4_SGIS",           # 0x8120
701     "GL_QUAD_LUMINANCE8_SGIS",           # 0x8121
702     "GL_QUAD_INTENSITY4_SGIS",           # 0x8122
703     "GL_QUAD_INTENSITY8_SGIS",           # 0x8123
704     "GL_DUAL_TEXTURE_SELECT_SGIS",       # 0x8124
705     "GL_QUAD_TEXTURE_SELECT_SGIS",       # 0x8125
706     "GL_POINT_SIZE_MIN",                 # 0x8126
707     "GL_POINT_SIZE_MAX",                 # 0x8127
708     "GL_POINT_FADE_THRESHOLD_SIZE",      # 0x8128
709     "GL_POINT_DISTANCE_ATTENUATION",     # 0x8129
710     "GL_FOG_FUNC_SGIS",                  # 0x812A
711     "GL_FOG_FUNC_POINTS_SGIS",           # 0x812B
712     "GL_MAX_FOG_FUNC_POINTS_SGIS",       # 0x812C
713     "GL_CLAMP_TO_BORDER",                # 0x812D
714     "GL_CLAMP_TO_EDGE",                  # 0x812F
715     "GL_PACK_SKIP_VOLUMES_SGIS",         # 0x8130
716     "GL_PACK_IMAGE_DEPTH_SGIS",          # 0x8131
717     "GL_UNPACK_SKIP_VOLUMES_SGIS",       # 0x8132
718     "GL_UNPACK_IMAGE_DEPTH_SGIS",        # 0x8133
719     "GL_TEXTURE_4D_SGIS",                # 0x8134
720     "GL_PROXY_TEXTURE_4D_SGIS",          # 0x8135
721     "GL_TEXTURE_4DSIZE_SGIS",            # 0x8136
722     "GL_TEXTURE_WRAP_Q_SGIS",            # 0x8137
723     "GL_MAX_4D_TEXTURE_SIZE_SGIS",       # 0x8138
724     "GL_PIXEL_TEX_GEN_SGIX",             # 0x8139
725     "GL_TEXTURE_MIN_LOD",                # 0x813A
726     "GL_TEXTURE_MAX_LOD",                # 0x813B
727     "GL_TEXTURE_BASE_LEVEL",             # 0x813C
728     "GL_TEXTURE_MAX_LEVEL",              # 0x813D
729     "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX", # 0x813E
730     "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX",# 0x813F
731     "GL_PIXEL_TILE_WIDTH_SGIX",          # 0x8140
732     "GL_PIXEL_TILE_HEIGHT_SGIX",         # 0x8141
733     "GL_PIXEL_TILE_GRID_WIDTH_SGIX",     # 0x8142
734     "GL_PIXEL_TILE_GRID_HEIGHT_SGIX",    # 0x8143
735     "GL_PIXEL_TILE_GRID_DEPTH_SGIX",     # 0x8144
736     "GL_PIXEL_TILE_CACHE_SIZE_SGIX",     # 0x8145
737     "GL_FILTER4_SGIS",                   # 0x8146
738     "GL_TEXTURE_FILTER4_SIZE_SGIS",      # 0x8147
739     "GL_SPRITE_SGIX",                    # 0x8148
740     "GL_SPRITE_MODE_SGIX",               # 0x8149
741     "GL_SPRITE_AXIS_SGIX",               # 0x814A
742     "GL_SPRITE_TRANSLATION_SGIX",        # 0x814B
743     "GL_SPRITE_AXIAL_SGIX",              # 0x814C
744     "GL_SPRITE_OBJECT_ALIGNED_SGIX",     # 0x814D
745     "GL_SPRITE_EYE_ALIGNED_SGIX",        # 0x814E
746     "GL_TEXTURE_4D_BINDING_SGIS",        # 0x814F
747     "GL_IGNORE_BORDER_HP",               # 0x8150
748     "GL_CONSTANT_BORDER",                # 0x8151
749     "GL_REPLICATE_BORDER",               # 0x8153
750     "GL_CONVOLUTION_BORDER_COLOR",       # 0x8154
751     "GL_IMAGE_SCALE_X_HP",               # 0x8155
752     "GL_IMAGE_SCALE_Y_HP",               # 0x8156
753     "GL_IMAGE_TRANSLATE_X_HP",           # 0x8157
754     "GL_IMAGE_TRANSLATE_Y_HP",           # 0x8158
755     "GL_IMAGE_ROTATE_ANGLE_HP",          # 0x8159
756     "GL_IMAGE_ROTATE_ORIGIN_X_HP",       # 0x815A
757     "GL_IMAGE_ROTATE_ORIGIN_Y_HP",       # 0x815B
758     "GL_IMAGE_MAG_FILTER_HP",            # 0x815C
759     "GL_IMAGE_MIN_FILTER_HP",            # 0x815D
760     "GL_IMAGE_CUBIC_WEIGHT_HP",          # 0x815E
761     "GL_CUBIC_HP",                       # 0x815F
762     "GL_AVERAGE_HP",                     # 0x8160
763     "GL_IMAGE_TRANSFORM_2D_HP",          # 0x8161
764     "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8162
765     "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8163
766     "GL_OCCLUSION_TEST_HP",              # 0x8165
767     "GL_OCCLUSION_TEST_RESULT_HP",       # 0x8166
768     "GL_TEXTURE_LIGHTING_MODE_HP",       # 0x8167
769     "GL_TEXTURE_POST_SPECULAR_HP",       # 0x8168
770     "GL_TEXTURE_PRE_SPECULAR_HP",        # 0x8169
771     "GL_LINEAR_CLIPMAP_LINEAR_SGIX",     # 0x8170
772     "GL_TEXTURE_CLIPMAP_CENTER_SGIX",    # 0x8171
773     "GL_TEXTURE_CLIPMAP_FRAME_SGIX",     # 0x8172
774     "GL_TEXTURE_CLIPMAP_OFFSET_SGIX",    # 0x8173
775     "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8174
776     "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX",# 0x8175
777     "GL_TEXTURE_CLIPMAP_DEPTH_SGIX",     # 0x8176
778     "GL_MAX_CLIPMAP_DEPTH_SGIX",         # 0x8177
779     "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8178
780     "GL_POST_TEXTURE_FILTER_BIAS_SGIX",  # 0x8179
781     "GL_POST_TEXTURE_FILTER_SCALE_SGIX", # 0x817A
782     "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", # 0x817B
783     "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", # 0x817C
784     "GL_REFERENCE_PLANE_SGIX",           # 0x817D
785     "GL_REFERENCE_PLANE_EQUATION_SGIX",  # 0x817E
786     "GL_IR_INSTRUMENT1_SGIX",            # 0x817F
787     "GL_INSTRUMENT_BUFFER_POINTER_SGIX", # 0x8180
788     "GL_INSTRUMENT_MEASUREMENTS_SGIX",   # 0x8181
789     "GL_LIST_PRIORITY_SGIX",             # 0x8182
790     "GL_CALLIGRAPHIC_FRAGMENT_SGIX",     # 0x8183
791     "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX",   # 0x8184
792     "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX",     # 0x8185
793     "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX",     # 0x8186
794     "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX", # 0x8187
795     "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX", # 0x8188
796     "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX",    # 0x8189
797     "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX",    # 0x818A
798     "GL_FRAMEZOOM_SGIX",                 # 0x818B
799     "GL_FRAMEZOOM_FACTOR_SGIX",          # 0x818C
800     "GL_MAX_FRAMEZOOM_FACTOR_SGIX",      # 0x818D
801     "GL_TEXTURE_LOD_BIAS_S_SGIX",        # 0x818E
802     "GL_TEXTURE_LOD_BIAS_T_SGIX",        # 0x818F
803     "GL_TEXTURE_LOD_BIAS_R_SGIX",        # 0x8190
804     "GL_GENERATE_MIPMAP",                # 0x8191
805     "GL_GENERATE_MIPMAP_HINT",           # 0x8192
806     "GL_GEOMETRY_DEFORMATION_SGIX",      # 0x8194
807     "GL_TEXTURE_DEFORMATION_SGIX",       # 0x8195
808     "GL_DEFORMATIONS_MASK_SGIX",         # 0x8196
809     "GL_MAX_DEFORMATION_ORDER_SGIX",     # 0x8197
810     "GL_FOG_OFFSET_SGIX",                # 0x8198
811     "GL_FOG_OFFSET_VALUE_SGIX",          # 0x8199
812     "GL_TEXTURE_COMPARE_SGIX",           # 0x819A
813     "GL_TEXTURE_COMPARE_OPERATOR_SGIX",  # 0x819B
814     "GL_TEXTURE_LEQUAL_R_SGIX",          # 0x819C
815     "GL_TEXTURE_GEQUAL_R_SGIX",          # 0x819D
816     "GL_DEPTH_COMPONENT16",              # 0x81A5
817     "GL_DEPTH_COMPONENT24",              # 0x81A6
818     "GL_DEPTH_COMPONENT32",              # 0x81A7
819     "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT",   # 0x81A8
820     "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT",   # 0x81A9
821     "GL_CULL_VERTEX_EXT",                # 0x81AA
822     "GL_CULL_VERTEX_EYE_POSITION_EXT",   # 0x81AB
823     "GL_CULL_VERTEX_OBJECT_POSITION_EXT",# 0x81AC
824     "GL_IUI_V2F_EXT",                    # 0x81AD
825     "GL_IUI_V3F_EXT",                    # 0x81AE
826     "GL_IUI_N3F_V2F_EXT",                # 0x81AF
827     "GL_IUI_N3F_V3F_EXT",                # 0x81B0
828     "GL_T2F_IUI_V2F_EXT",                # 0x81B1
829     "GL_T2F_IUI_V3F_EXT",                # 0x81B2
830     "GL_T2F_IUI_N3F_V2F_EXT",            # 0x81B3
831     "GL_T2F_IUI_N3F_V3F_EXT",            # 0x81B4
832     "GL_INDEX_TEST_EXT",                 # 0x81B5
833     "GL_INDEX_TEST_FUNC_EXT",            # 0x81B6
834     "GL_INDEX_TEST_REF_EXT",             # 0x81B7
835     "GL_INDEX_MATERIAL_EXT",             # 0x81B8
836     "GL_INDEX_MATERIAL_PARAMETER_EXT",   # 0x81B9
837     "GL_INDEX_MATERIAL_FACE_EXT",        # 0x81BA
838     "GL_YCRCB_422_SGIX",                 # 0x81BB
839     "GL_YCRCB_444_SGIX",                 # 0x81BC
840     "GL_WRAP_BORDER_SUN",                # 0x81D4
841     "GL_UNPACK_CONSTANT_DATA_SUNX",      # 0x81D5
842     "GL_TEXTURE_CONSTANT_DATA_SUNX",     # 0x81D6
843     "GL_TRIANGLE_LIST_SUN",              # 0x81D7
844     "GL_REPLACEMENT_CODE_SUN",           # 0x81D8
845     "GL_GLOBAL_ALPHA_SUN",               # 0x81D9
846     "GL_GLOBAL_ALPHA_FACTOR_SUN",        # 0x81DA
847     "GL_TEXTURE_COLOR_WRITEMASK_SGIS",   # 0x81EF
848     "GL_EYE_DISTANCE_TO_POINT_SGIS",     # 0x81F0
849     "GL_OBJECT_DISTANCE_TO_POINT_SGIS",  # 0x81F1
850     "GL_EYE_DISTANCE_TO_LINE_SGIS",      # 0x81F2
851     "GL_OBJECT_DISTANCE_TO_LINE_SGIS",   # 0x81F3
852     "GL_EYE_POINT_SGIS",                 # 0x81F4
853     "GL_OBJECT_POINT_SGIS",              # 0x81F5
854     "GL_EYE_LINE_SGIS",                  # 0x81F6
855     "GL_OBJECT_LINE_SGIS",               # 0x81F7
856     "GL_LIGHT_MODEL_COLOR_CONTROL",      # 0x81F8
857     "GL_SINGLE_COLOR",                   # 0x81F9
858     "GL_SEPARATE_SPECULAR_COLOR",        # 0x81FA
859     "GL_SHARED_TEXTURE_PALETTE_EXT",     # 0x81FB
860     "GL_FOG_SCALE_SGIX",                 # 0x81FC
861     "GL_FOG_SCALE_VALUE_SGIX",           # 0x81FD
862     "GL_TEXT_FRAGMENT_SHADER_ATI",       # 0x8200
863     "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", # 0x8210
864     "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", # 0x8211
865     "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE",# 0x8212
866     "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", # 0x8213
867     "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", # 0x8214
868     "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", # 0x8215
869     "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", # 0x8216
870     "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", # 0x8217
871     "GL_FRAMEBUFFER_DEFAULT",            # 0x8218
872     "GL_FRAMEBUFFER_UNDEFINED",          # 0x8219
873     "GL_DEPTH_STENCIL_ATTACHMENT",       # 0x821A
874     "GL_MAJOR_VERSION",                  # 0x821B
875     "GL_MINOR_VERSION",                  # 0x821C
876     "GL_NUM_EXTENSIONS",                 # 0x821D
877     "GL_CONTEXT_FLAGS",                  # 0x821E
878     "GL_INDEX",                          # 0x8222
879     "GL_DEPTH_BUFFER",                   # 0x8223
880     "GL_STENCIL_BUFFER",                 # 0x8224
881     "GL_COMPRESSED_RED",                 # 0x8225
882     "GL_COMPRESSED_RG",                  # 0x8226
883     "GL_RG",                             # 0x8227
884     "GL_RG_INTEGER",                     # 0x8228
885     "GL_R8",                             # 0x8229
886     "GL_R16",                            # 0x822A
887     "GL_RG8",                            # 0x822B
888     "GL_RG16",                           # 0x822C
889     "GL_R16F",                           # 0x822D
890     "GL_R32F",                           # 0x822E
891     "GL_RG16F",                          # 0x822F
892     "GL_RG32F",                          # 0x8230
893     "GL_R8I",                            # 0x8231
894     "GL_R8UI",                           # 0x8232
895     "GL_R16I",                           # 0x8233
896     "GL_R16UI",                          # 0x8234
897     "GL_R32I",                           # 0x8235
898     "GL_R32UI",                          # 0x8236
899     "GL_RG8I",                           # 0x8237
900     "GL_RG8UI",                          # 0x8238
901     "GL_RG16I",                          # 0x8239
902     "GL_RG16UI",                         # 0x823A
903     "GL_RG32I",                          # 0x823B
904     "GL_RG32UI",                         # 0x823C
905     "GL_DEPTH_PASS_INSTRUMENT_SGIX",     # 0x8310
906     "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX", # 0x8311
907     "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX", # 0x8312
908     "GL_CONVOLUTION_HINT_SGIX",          # 0x8316
909     "GL_YCRCB_SGIX",                     # 0x8318
910     "GL_YCRCBA_SGIX",                    # 0x8319
911     "GL_ALPHA_MIN_SGIX",                 # 0x8320
912     "GL_ALPHA_MAX_SGIX",                 # 0x8321
913     "GL_SCALEBIAS_HINT_SGIX",            # 0x8322
914     "GL_ASYNC_MARKER_SGIX",              # 0x8329
915     "GL_PIXEL_TEX_GEN_MODE_SGIX",        # 0x832B
916     "GL_ASYNC_HISTOGRAM_SGIX",           # 0x832C
917     "GL_MAX_ASYNC_HISTOGRAM_SGIX",       # 0x832D
918     "GL_PIXEL_TRANSFORM_2D_EXT",         # 0x8330
919     "GL_PIXEL_MAG_FILTER_EXT",           # 0x8331
920     "GL_PIXEL_MIN_FILTER_EXT",           # 0x8332
921     "GL_PIXEL_CUBIC_WEIGHT_EXT",         # 0x8333
922     "GL_CUBIC_EXT",                      # 0x8334
923     "GL_AVERAGE_EXT",                    # 0x8335
924     "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8336
925     "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8337
926     "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT",  # 0x8338
927     "GL_FRAGMENT_MATERIAL_EXT",          # 0x8349
928     "GL_FRAGMENT_NORMAL_EXT",            # 0x834A
929     "GL_FRAGMENT_COLOR_EXT",             # 0x834C
930     "GL_ATTENUATION_EXT",                # 0x834D
931     "GL_SHADOW_ATTENUATION_EXT",         # 0x834E
932     "GL_TEXTURE_APPLICATION_MODE_EXT",   # 0x834F
933     "GL_TEXTURE_LIGHT_EXT",              # 0x8350
934     "GL_TEXTURE_MATERIAL_FACE_EXT",      # 0x8351
935     "GL_TEXTURE_MATERIAL_PARAMETER_EXT", # 0x8352
936     "GL_PIXEL_TEXTURE_SGIS",             # 0x8353
937     "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS", # 0x8354
938     "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS", # 0x8355
939     "GL_PIXEL_GROUP_COLOR_SGIS",         # 0x8356
940     "GL_ASYNC_TEX_IMAGE_SGIX",           # 0x835C
941     "GL_ASYNC_DRAW_PIXELS_SGIX",         # 0x835D
942     "GL_ASYNC_READ_PIXELS_SGIX",         # 0x835E
943     "GL_MAX_ASYNC_TEX_IMAGE_SGIX",       # 0x835F
944     "GL_MAX_ASYNC_DRAW_PIXELS_SGIX",     # 0x8360
945     "GL_MAX_ASYNC_READ_PIXELS_SGIX",     # 0x8361
946     "GL_UNSIGNED_BYTE_2_3_3_REV",        # 0x8362
947     "GL_UNSIGNED_SHORT_5_6_5",           # 0x8363
948     "GL_UNSIGNED_SHORT_5_6_5_REV",       # 0x8364
949     "GL_UNSIGNED_SHORT_4_4_4_4_REV",     # 0x8365
950     "GL_UNSIGNED_SHORT_1_5_5_5_REV",     # 0x8366
951     "GL_UNSIGNED_INT_8_8_8_8_REV",       # 0x8367
952     "GL_UNSIGNED_INT_2_10_10_10_REV",    # 0x8368
953     "GL_TEXTURE_MAX_CLAMP_S_SGIX",       # 0x8369
954     "GL_TEXTURE_MAX_CLAMP_T_SGIX",       # 0x836A
955     "GL_TEXTURE_MAX_CLAMP_R_SGIX",       # 0x836B
956     "GL_MIRRORED_REPEAT",                # 0x8370
957     "GL_RGB_S3TC",                       # 0x83A0
958     "GL_RGB4_S3TC",                      # 0x83A1
959     "GL_RGBA_S3TC",                      # 0x83A2
960     "GL_RGBA4_S3TC",                     # 0x83A3
961     "GL_VERTEX_PRECLIP_SGIX",            # 0x83EE
962     "GL_VERTEX_PRECLIP_HINT_SGIX",       # 0x83EF
963     "GL_COMPRESSED_RGB_S3TC_DXT1_EXT",   # 0x83F0
964     "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT",  # 0x83F1
965     "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT",  # 0x83F2
966     "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT",  # 0x83F3
967     "GL_PARALLEL_ARRAYS_INTEL",          # 0x83F4
968     "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F5
969     "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F6
970     "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F7
971     "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F8
972     "GL_FRAGMENT_LIGHTING_SGIX",         # 0x8400
973     "GL_FRAGMENT_COLOR_MATERIAL_SGIX",   # 0x8401
974     "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX", # 0x8402
975     "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX", # 0x8403
976     "GL_MAX_FRAGMENT_LIGHTS_SGIX",       # 0x8404
977     "GL_MAX_ACTIVE_LIGHTS_SGIX",         # 0x8405
978     "GL_CURRENT_RASTER_NORMAL_SGIX",     # 0x8406
979     "GL_LIGHT_ENV_MODE_SGIX",            # 0x8407
980     "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX", # 0x8408
981     "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX", # 0x8409
982     "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX", # 0x840A
983     "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX", # 0x840B
984     "GL_FRAGMENT_LIGHT0_SGIX",           # 0x840C
985     "GL_FRAGMENT_LIGHT1_SGIX",           # 0x840D
986     "GL_FRAGMENT_LIGHT2_SGIX",           # 0x840E
987     "GL_FRAGMENT_LIGHT3_SGIX",           # 0x840F
988     "GL_FRAGMENT_LIGHT4_SGIX",           # 0x8410
989     "GL_FRAGMENT_LIGHT5_SGIX",           # 0x8411
990     "GL_FRAGMENT_LIGHT6_SGIX",           # 0x8412
991     "GL_FRAGMENT_LIGHT7_SGIX",           # 0x8413
992     "GL_PACK_RESAMPLE_SGIX",             # 0x842C
993     "GL_UNPACK_RESAMPLE_SGIX",           # 0x842D
994     "GL_RESAMPLE_REPLICATE_SGIX",        # 0x842E
995     "GL_RESAMPLE_ZERO_FILL_SGIX",        # 0x842F
996     "GL_RESAMPLE_DECIMATE_SGIX",         # 0x8430
997     "GL_TANGENT_ARRAY_EXT",              # 0x8439
998     "GL_BINORMAL_ARRAY_EXT",             # 0x843A
999     "GL_CURRENT_TANGENT_EXT",            # 0x843B
1000     "GL_CURRENT_BINORMAL_EXT",           # 0x843C
1001     "GL_TANGENT_ARRAY_TYPE_EXT",         # 0x843E
1002     "GL_TANGENT_ARRAY_STRIDE_EXT",       # 0x843F
1003     "GL_BINORMAL_ARRAY_TYPE_EXT",        # 0x8440
1004     "GL_BINORMAL_ARRAY_STRIDE_EXT",      # 0x8441
1005     "GL_TANGENT_ARRAY_POINTER_EXT",      # 0x8442
1006     "GL_BINORMAL_ARRAY_POINTER_EXT",     # 0x8443
1007     "GL_MAP1_TANGENT_EXT",               # 0x8444
1008     "GL_MAP2_TANGENT_EXT",               # 0x8445
1009     "GL_MAP1_BINORMAL_EXT",              # 0x8446
1010     "GL_MAP2_BINORMAL_EXT",              # 0x8447
1011     "GL_NEAREST_CLIPMAP_NEAREST_SGIX",   # 0x844D
1012     "GL_NEAREST_CLIPMAP_LINEAR_SGIX",    # 0x844E
1013     "GL_LINEAR_CLIPMAP_NEAREST_SGIX",    # 0x844F
1014     "GL_FOG_COORD_SRC",                  # 0x8450
1015     "GL_FOG_COORD",                      # 0x8451
1016     "GL_FRAGMENT_DEPTH",                 # 0x8452
1017     "GL_CURRENT_FOG_COORD",              # 0x8453
1018     "GL_FOG_COORD_ARRAY_TYPE",           # 0x8454
1019     "GL_FOG_COORD_ARRAY_STRIDE",         # 0x8455
1020     "GL_FOG_COORD_ARRAY_POINTER",        # 0x8456
1021     "GL_FOG_COORD_ARRAY",                # 0x8457
1022     "GL_COLOR_SUM",                      # 0x8458
1023     "GL_CURRENT_SECONDARY_COLOR",        # 0x8459
1024     "GL_SECONDARY_COLOR_ARRAY_SIZE",     # 0x845A
1025     "GL_SECONDARY_COLOR_ARRAY_TYPE",     # 0x845B
1026     "GL_SECONDARY_COLOR_ARRAY_STRIDE",   # 0x845C
1027     "GL_SECONDARY_COLOR_ARRAY_POINTER",  # 0x845D
1028     "GL_SECONDARY_COLOR_ARRAY",          # 0x845E
1029     "GL_CURRENT_RASTER_SECONDARY_COLOR", # 0x845F
1030     "GL_ALIASED_POINT_SIZE_RANGE",       # 0x846D
1031     "GL_ALIASED_LINE_WIDTH_RANGE",       # 0x846E
1032     "GL_SCREEN_COORDINATES_REND",        # 0x8490
1033     "GL_INVERTED_SCREEN_W_REND",         # 0x8491
1034     "GL_TEXTURE0",                       # 0x84C0
1035     "GL_TEXTURE1",                       # 0x84C1
1036     "GL_TEXTURE2",                       # 0x84C2
1037     "GL_TEXTURE3",                       # 0x84C3
1038     "GL_TEXTURE4",                       # 0x84C4
1039     "GL_TEXTURE5",                       # 0x84C5
1040     "GL_TEXTURE6",                       # 0x84C6
1041     "GL_TEXTURE7",                       # 0x84C7
1042     "GL_TEXTURE8",                       # 0x84C8
1043     "GL_TEXTURE9",                       # 0x84C9
1044     "GL_TEXTURE10",                      # 0x84CA
1045     "GL_TEXTURE11",                      # 0x84CB
1046     "GL_TEXTURE12",                      # 0x84CC
1047     "GL_TEXTURE13",                      # 0x84CD
1048     "GL_TEXTURE14",                      # 0x84CE
1049     "GL_TEXTURE15",                      # 0x84CF
1050     "GL_TEXTURE16",                      # 0x84D0
1051     "GL_TEXTURE17",                      # 0x84D1
1052     "GL_TEXTURE18",                      # 0x84D2
1053     "GL_TEXTURE19",                      # 0x84D3
1054     "GL_TEXTURE20",                      # 0x84D4
1055     "GL_TEXTURE21",                      # 0x84D5
1056     "GL_TEXTURE22",                      # 0x84D6
1057     "GL_TEXTURE23",                      # 0x84D7
1058     "GL_TEXTURE24",                      # 0x84D8
1059     "GL_TEXTURE25",                      # 0x84D9
1060     "GL_TEXTURE26",                      # 0x84DA
1061     "GL_TEXTURE27",                      # 0x84DB
1062     "GL_TEXTURE28",                      # 0x84DC
1063     "GL_TEXTURE29",                      # 0x84DD
1064     "GL_TEXTURE30",                      # 0x84DE
1065     "GL_TEXTURE31",                      # 0x84DF
1066     "GL_ACTIVE_TEXTURE",                 # 0x84E0
1067     "GL_CLIENT_ACTIVE_TEXTURE",          # 0x84E1
1068     "GL_MAX_TEXTURE_UNITS",              # 0x84E2
1069     "GL_TRANSPOSE_MODELVIEW_MATRIX",     # 0x84E3
1070     "GL_TRANSPOSE_PROJECTION_MATRIX",    # 0x84E4
1071     "GL_TRANSPOSE_TEXTURE_MATRIX",       # 0x84E5
1072     "GL_TRANSPOSE_COLOR_MATRIX",         # 0x84E6
1073     "GL_SUBTRACT",                       # 0x84E7
1074     "GL_MAX_RENDERBUFFER_SIZE",          # 0x84E8
1075     "GL_COMPRESSED_ALPHA",               # 0x84E9
1076     "GL_COMPRESSED_LUMINANCE",           # 0x84EA
1077     "GL_COMPRESSED_LUMINANCE_ALPHA",     # 0x84EB
1078     "GL_COMPRESSED_INTENSITY",           # 0x84EC
1079     "GL_COMPRESSED_RGB",                 # 0x84ED
1080     "GL_COMPRESSED_RGBA",                # 0x84EE
1081     "GL_TEXTURE_COMPRESSION_HINT",       # 0x84EF
1082     "GL_ALL_COMPLETED_NV",               # 0x84F2
1083     "GL_FENCE_STATUS_NV",                # 0x84F3
1084     "GL_FENCE_CONDITION_NV",             # 0x84F4
1085     "GL_TEXTURE_RECTANGLE",              # 0x84F5
1086     "GL_TEXTURE_BINDING_RECTANGLE",      # 0x84F6
1087     "GL_PROXY_TEXTURE_RECTANGLE",        # 0x84F7
1088     "GL_MAX_RECTANGLE_TEXTURE_SIZE",     # 0x84F8
1089     "GL_DEPTH_STENCIL",                  # 0x84F9
1090     "GL_UNSIGNED_INT_24_8",              # 0x84FA
1091     "GL_MAX_TEXTURE_LOD_BIAS",           # 0x84FD
1092     "GL_TEXTURE_MAX_ANISOTROPY_EXT",     # 0x84FE
1093     "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FF
1094     "GL_TEXTURE_FILTER_CONTROL",         # 0x8500
1095     "GL_TEXTURE_LOD_BIAS",               # 0x8501
1096     "GL_MODELVIEW1_STACK_DEPTH_EXT",     # 0x8502
1097     "GL_COMBINE4_NV",                    # 0x8503
1098     "GL_MAX_SHININESS_NV",               # 0x8504
1099     "GL_MAX_SPOT_EXPONENT_NV",           # 0x8505
1100     "GL_MODELVIEW1_MATRIX_EXT",          # 0x8506
1101     "GL_INCR_WRAP",                      # 0x8507
1102     "GL_DECR_WRAP",                      # 0x8508
1103     "GL_VERTEX_WEIGHTING_EXT",           # 0x8509
1104     "GL_MODELVIEW1_ARB",                 # 0x850A
1105     "GL_CURRENT_VERTEX_WEIGHT_EXT",      # 0x850B
1106     "GL_VERTEX_WEIGHT_ARRAY_EXT",        # 0x850C
1107     "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT",   # 0x850D
1108     "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT",   # 0x850E
1109     "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT", # 0x850F
1110     "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT",# 0x8510
1111     "GL_NORMAL_MAP",                     # 0x8511
1112     "GL_REFLECTION_MAP",                 # 0x8512
1113     "GL_TEXTURE_CUBE_MAP",               # 0x8513
1114     "GL_TEXTURE_BINDING_CUBE_MAP",       # 0x8514
1115     "GL_TEXTURE_CUBE_MAP_POSITIVE_X",    # 0x8515
1116     "GL_TEXTURE_CUBE_MAP_NEGATIVE_X",    # 0x8516
1117     "GL_TEXTURE_CUBE_MAP_POSITIVE_Y",    # 0x8517
1118     "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y",    # 0x8518
1119     "GL_TEXTURE_CUBE_MAP_POSITIVE_Z",    # 0x8519
1120     "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z",    # 0x851A
1121     "GL_PROXY_TEXTURE_CUBE_MAP",         # 0x851B
1122     "GL_MAX_CUBE_MAP_TEXTURE_SIZE",      # 0x851C
1123     "GL_VERTEX_ARRAY_RANGE_NV",          # 0x851D
1124     "GL_VERTEX_ARRAY_RANGE_LENGTH_NV",   # 0x851E
1125     "GL_VERTEX_ARRAY_RANGE_VALID_NV",    # 0x851F
1126     "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV", # 0x8520
1127     "GL_VERTEX_ARRAY_RANGE_POINTER_NV",  # 0x8521
1128     "GL_REGISTER_COMBINERS_NV",          # 0x8522
1129     "GL_VARIABLE_A_NV",                  # 0x8523
1130     "GL_VARIABLE_B_NV",                  # 0x8524
1131     "GL_VARIABLE_C_NV",                  # 0x8525
1132     "GL_VARIABLE_D_NV",                  # 0x8526
1133     "GL_VARIABLE_E_NV",                  # 0x8527
1134     "GL_VARIABLE_F_NV",                  # 0x8528
1135     "GL_VARIABLE_G_NV",                  # 0x8529
1136     "GL_CONSTANT_COLOR0_NV",             # 0x852A
1137     "GL_CONSTANT_COLOR1_NV",             # 0x852B
1138     "GL_PRIMARY_COLOR_NV",               # 0x852C
1139     "GL_SECONDARY_COLOR_NV",             # 0x852D
1140     "GL_SPARE0_NV",                      # 0x852E
1141     "GL_SPARE1_NV",                      # 0x852F
1142     "GL_DISCARD_NV",                     # 0x8530
1143     "GL_E_TIMES_F_NV",                   # 0x8531
1144     "GL_SPARE0_PLUS_SECONDARY_COLOR_NV", # 0x8532
1145     "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV", # 0x8533
1146     "GL_MULTISAMPLE_FILTER_HINT_NV",     # 0x8534
1147     "GL_PER_STAGE_CONSTANTS_NV",         # 0x8535
1148     "GL_UNSIGNED_IDENTITY_NV",           # 0x8536
1149     "GL_UNSIGNED_INVERT_NV",             # 0x8537
1150     "GL_EXPAND_NORMAL_NV",               # 0x8538
1151     "GL_EXPAND_NEGATE_NV",               # 0x8539
1152     "GL_HALF_BIAS_NORMAL_NV",            # 0x853A
1153     "GL_HALF_BIAS_NEGATE_NV",            # 0x853B
1154     "GL_SIGNED_IDENTITY_NV",             # 0x853C
1155     "GL_SIGNED_NEGATE_NV",               # 0x853D
1156     "GL_SCALE_BY_TWO_NV",                # 0x853E
1157     "GL_SCALE_BY_FOUR_NV",               # 0x853F
1158     "GL_SCALE_BY_ONE_HALF_NV",           # 0x8540
1159     "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV",   # 0x8541
1160     "GL_COMBINER_INPUT_NV",              # 0x8542
1161     "GL_COMBINER_MAPPING_NV",            # 0x8543
1162     "GL_COMBINER_COMPONENT_USAGE_NV",    # 0x8544
1163     "GL_COMBINER_AB_DOT_PRODUCT_NV",     # 0x8545
1164     "GL_COMBINER_CD_DOT_PRODUCT_NV",     # 0x8546
1165     "GL_COMBINER_MUX_SUM_NV",            # 0x8547
1166     "GL_COMBINER_SCALE_NV",              # 0x8548
1167     "GL_COMBINER_BIAS_NV",               # 0x8549
1168     "GL_COMBINER_AB_OUTPUT_NV",          # 0x854A
1169     "GL_COMBINER_CD_OUTPUT_NV",          # 0x854B
1170     "GL_COMBINER_SUM_OUTPUT_NV",         # 0x854C
1171     "GL_MAX_GENERAL_COMBINERS_NV",       # 0x854D
1172     "GL_NUM_GENERAL_COMBINERS_NV",       # 0x854E
1173     "GL_COLOR_SUM_CLAMP_NV",             # 0x854F
1174     "GL_COMBINER0_NV",                   # 0x8550
1175     "GL_COMBINER1_NV",                   # 0x8551
1176     "GL_COMBINER2_NV",                   # 0x8552
1177     "GL_COMBINER3_NV",                   # 0x8553
1178     "GL_COMBINER4_NV",                   # 0x8554
1179     "GL_COMBINER5_NV",                   # 0x8555
1180     "GL_COMBINER6_NV",                   # 0x8556
1181     "GL_COMBINER7_NV",                   # 0x8557
1182     "GL_PRIMITIVE_RESTART_NV",           # 0x8558
1183     "GL_PRIMITIVE_RESTART_INDEX_NV",     # 0x8559
1184     "GL_FOG_DISTANCE_MODE_NV",           # 0x855A
1185     "GL_EYE_RADIAL_NV",                  # 0x855B
1186     "GL_EYE_PLANE_ABSOLUTE_NV",          # 0x855C
1187     "GL_EMBOSS_LIGHT_NV",                # 0x855D
1188     "GL_EMBOSS_CONSTANT_NV",             # 0x855E
1189     "GL_EMBOSS_MAP_NV",                  # 0x855F
1190     "GL_RED_MIN_CLAMP_INGR",             # 0x8560
1191     "GL_GREEN_MIN_CLAMP_INGR",           # 0x8561
1192     "GL_BLUE_MIN_CLAMP_INGR",            # 0x8562
1193     "GL_ALPHA_MIN_CLAMP_INGR",           # 0x8563
1194     "GL_RED_MAX_CLAMP_INGR",             # 0x8564
1195     "GL_GREEN_MAX_CLAMP_INGR",           # 0x8565
1196     "GL_BLUE_MAX_CLAMP_INGR",            # 0x8566
1197     "GL_ALPHA_MAX_CLAMP_INGR",           # 0x8567
1198     "GL_INTERLACE_READ_INGR",            # 0x8568
1199     "GL_COMBINE",                        # 0x8570
1200     "GL_COMBINE_RGB",                    # 0x8571
1201     "GL_COMBINE_ALPHA",                  # 0x8572
1202     "GL_RGB_SCALE",                      # 0x8573
1203     "GL_ADD_SIGNED",                     # 0x8574
1204     "GL_INTERPOLATE",                    # 0x8575
1205     "GL_CONSTANT",                       # 0x8576
1206     "GL_PRIMARY_COLOR",                  # 0x8577
1207     "GL_PREVIOUS",                       # 0x8578
1208     "GL_SOURCE0_RGB",                    # 0x8580
1209     "GL_SOURCE1_RGB",                    # 0x8581
1210     "GL_SOURCE2_RGB",                    # 0x8582
1211     "GL_SOURCE3_RGB_NV",                 # 0x8583
1212     "GL_SOURCE0_ALPHA",                  # 0x8588
1213     "GL_SOURCE1_ALPHA",                  # 0x8589
1214     "GL_SOURCE2_ALPHA",                  # 0x858A
1215     "GL_OPERAND0_RGB",                   # 0x8590
1216     "GL_OPERAND1_RGB",                   # 0x8591
1217     "GL_OPERAND2_RGB",                   # 0x8592
1218     "GL_OPERAND3_RGB_NV",                # 0x8593
1219     "GL_OPERAND0_ALPHA",                 # 0x8598
1220     "GL_OPERAND1_ALPHA",                 # 0x8599
1221     "GL_OPERAND2_ALPHA",                 # 0x859A
1222     "GL_OPERAND3_ALPHA_NV",              # 0x859B
1223     "GL_PACK_SUBSAMPLE_RATE_SGIX",       # 0x85A0
1224     "GL_UNPACK_SUBSAMPLE_RATE_SGIX",     # 0x85A1
1225     "GL_PIXEL_SUBSAMPLE_4444_SGIX",      # 0x85A2
1226     "GL_PIXEL_SUBSAMPLE_2424_SGIX",      # 0x85A3
1227     "GL_PIXEL_SUBSAMPLE_4242_SGIX",      # 0x85A4
1228     "GL_PERTURB_EXT",                    # 0x85AE
1229     "GL_TEXTURE_NORMAL_EXT",             # 0x85AF
1230     "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE", # 0x85B0
1231     "GL_TRANSFORM_HINT_APPLE",           # 0x85B1
1232     "GL_UNPACK_CLIENT_STORAGE_APPLE",    # 0x85B2
1233     "GL_VERTEX_ARRAY_BINDING",           # 0x85B5
1234     "GL_YCBCR_422_APPLE",                # 0x85B9
1235     "GL_UNSIGNED_SHORT_8_8_MESA",        # 0x85BA
1236     "GL_UNSIGNED_SHORT_8_8_REV_MESA",    # 0x85BB
1237     "GL_STORAGE_CACHED_APPLE",           # 0x85BE
1238     "GL_STORAGE_SHARED_APPLE",           # 0x85BF
1239     "GL_REPLACEMENT_CODE_ARRAY_SUN",     # 0x85C0
1240     "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN",# 0x85C1
1241     "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN", # 0x85C2
1242     "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN", # 0x85C3
1243     "GL_R1UI_V3F_SUN",                   # 0x85C4
1244     "GL_R1UI_C4UB_V3F_SUN",              # 0x85C5
1245     "GL_R1UI_C3F_V3F_SUN",               # 0x85C6
1246     "GL_R1UI_N3F_V3F_SUN",               # 0x85C7
1247     "GL_R1UI_C4F_N3F_V3F_SUN",           # 0x85C8
1248     "GL_R1UI_T2F_V3F_SUN",               # 0x85C9
1249     "GL_R1UI_T2F_N3F_V3F_SUN",           # 0x85CA
1250     "GL_R1UI_T2F_C4F_N3F_V3F_SUN",       # 0x85CB
1251     "GL_SLICE_ACCUM_SUN",                # 0x85CC
1252     "GL_QUAD_MESH_SUN",                  # 0x8614
1253     "GL_TRIANGLE_MESH_SUN",              # 0x8615
1254     "GL_VERTEX_PROGRAM_NV",              # 0x8620
1255     "GL_VERTEX_STATE_PROGRAM_NV",        # 0x8621
1256     "GL_VERTEX_ATTRIB_ARRAY_ENABLED",    # 0x8622
1257     "GL_VERTEX_ATTRIB_ARRAY_SIZE",       # 0x8623
1258     "GL_VERTEX_ATTRIB_ARRAY_STRIDE",     # 0x8624
1259     "GL_VERTEX_ATTRIB_ARRAY_TYPE",       # 0x8625
1260     "GL_CURRENT_VERTEX_ATTRIB",          # 0x8626
1261     "GL_PROGRAM_LENGTH_ARB",             # 0x8627
1262     "GL_PROGRAM_STRING_ARB",             # 0x8628
1263     "GL_MODELVIEW_PROJECTION_NV",        # 0x8629
1264     "GL_IDENTITY_NV",                    # 0x862A
1265     "GL_INVERSE_NV",                     # 0x862B
1266     "GL_TRANSPOSE_NV",                   # 0x862C
1267     "GL_INVERSE_TRANSPOSE_NV",           # 0x862D
1268     "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", # 0x862E
1269     "GL_MAX_PROGRAM_MATRICES_ARB",       # 0x862F
1270     "GL_MATRIX0_NV",                     # 0x8630
1271     "GL_MATRIX1_NV",                     # 0x8631
1272     "GL_MATRIX2_NV",                     # 0x8632
1273     "GL_MATRIX3_NV",                     # 0x8633
1274     "GL_MATRIX4_NV",                     # 0x8634
1275     "GL_MATRIX5_NV",                     # 0x8635
1276     "GL_MATRIX6_NV",                     # 0x8636
1277     "GL_MATRIX7_NV",                     # 0x8637
1278     "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", # 0x8640
1279     "GL_CURRENT_MATRIX_ARB",             # 0x8641
1280     "GL_VERTEX_PROGRAM_POINT_SIZE",      # 0x8642
1281     "GL_VERTEX_PROGRAM_TWO_SIDE",        # 0x8643
1282     "GL_PROGRAM_PARAMETER_NV",           # 0x8644
1283     "GL_VERTEX_ATTRIB_ARRAY_POINTER",    # 0x8645
1284     "GL_PROGRAM_TARGET_NV",              # 0x8646
1285     "GL_PROGRAM_RESIDENT_NV",            # 0x8647
1286     "GL_TRACK_MATRIX_NV",                # 0x8648
1287     "GL_TRACK_MATRIX_TRANSFORM_NV",      # 0x8649
1288     "GL_VERTEX_PROGRAM_BINDING_NV",      # 0x864A
1289     "GL_PROGRAM_ERROR_POSITION_ARB",     # 0x864B
1290     "GL_OFFSET_TEXTURE_RECTANGLE_NV",    # 0x864C
1291     "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV", # 0x864D
1292     "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV", # 0x864E
1293     "GL_DEPTH_CLAMP_NV",                 # 0x864F
1294     "GL_VERTEX_ATTRIB_ARRAY0_NV",        # 0x8650
1295     "GL_VERTEX_ATTRIB_ARRAY1_NV",        # 0x8651
1296     "GL_VERTEX_ATTRIB_ARRAY2_NV",        # 0x8652
1297     "GL_VERTEX_ATTRIB_ARRAY3_NV",        # 0x8653
1298     "GL_VERTEX_ATTRIB_ARRAY4_NV",        # 0x8654
1299     "GL_VERTEX_ATTRIB_ARRAY5_NV",        # 0x8655
1300     "GL_VERTEX_ATTRIB_ARRAY6_NV",        # 0x8656
1301     "GL_VERTEX_ATTRIB_ARRAY7_NV",        # 0x8657
1302     "GL_VERTEX_ATTRIB_ARRAY8_NV",        # 0x8658
1303     "GL_VERTEX_ATTRIB_ARRAY9_NV",        # 0x8659
1304     "GL_VERTEX_ATTRIB_ARRAY10_NV",       # 0x865A
1305     "GL_VERTEX_ATTRIB_ARRAY11_NV",       # 0x865B
1306     "GL_VERTEX_ATTRIB_ARRAY12_NV",       # 0x865C
1307     "GL_VERTEX_ATTRIB_ARRAY13_NV",       # 0x865D
1308     "GL_VERTEX_ATTRIB_ARRAY14_NV",       # 0x865E
1309     "GL_VERTEX_ATTRIB_ARRAY15_NV",       # 0x865F
1310     "GL_MAP1_VERTEX_ATTRIB0_4_NV",       # 0x8660
1311     "GL_MAP1_VERTEX_ATTRIB1_4_NV",       # 0x8661
1312     "GL_MAP1_VERTEX_ATTRIB2_4_NV",       # 0x8662
1313     "GL_MAP1_VERTEX_ATTRIB3_4_NV",       # 0x8663
1314     "GL_MAP1_VERTEX_ATTRIB4_4_NV",       # 0x8664
1315     "GL_MAP1_VERTEX_ATTRIB5_4_NV",       # 0x8665
1316     "GL_MAP1_VERTEX_ATTRIB6_4_NV",       # 0x8666
1317     "GL_MAP1_VERTEX_ATTRIB7_4_NV",       # 0x8667
1318     "GL_MAP1_VERTEX_ATTRIB8_4_NV",       # 0x8668
1319     "GL_MAP1_VERTEX_ATTRIB9_4_NV",       # 0x8669
1320     "GL_MAP1_VERTEX_ATTRIB10_4_NV",      # 0x866A
1321     "GL_MAP1_VERTEX_ATTRIB11_4_NV",      # 0x866B
1322     "GL_MAP1_VERTEX_ATTRIB12_4_NV",      # 0x866C
1323     "GL_MAP1_VERTEX_ATTRIB13_4_NV",      # 0x866D
1324     "GL_MAP1_VERTEX_ATTRIB14_4_NV",      # 0x866E
1325     "GL_MAP1_VERTEX_ATTRIB15_4_NV",      # 0x866F
1326     "GL_MAP2_VERTEX_ATTRIB0_4_NV",       # 0x8670
1327     "GL_MAP2_VERTEX_ATTRIB1_4_NV",       # 0x8671
1328     "GL_MAP2_VERTEX_ATTRIB2_4_NV",       # 0x8672
1329     "GL_MAP2_VERTEX_ATTRIB3_4_NV",       # 0x8673
1330     "GL_MAP2_VERTEX_ATTRIB4_4_NV",       # 0x8674
1331     "GL_MAP2_VERTEX_ATTRIB5_4_NV",       # 0x8675
1332     "GL_MAP2_VERTEX_ATTRIB6_4_NV",       # 0x8676
1333     "GL_MAP2_VERTEX_ATTRIB7_4_NV",       # 0x8677
1334     "GL_MAP2_VERTEX_ATTRIB8_4_NV",       # 0x8678
1335     "GL_MAP2_VERTEX_ATTRIB9_4_NV",       # 0x8679
1336     "GL_MAP2_VERTEX_ATTRIB10_4_NV",      # 0x867A
1337     "GL_MAP2_VERTEX_ATTRIB11_4_NV",      # 0x867B
1338     "GL_MAP2_VERTEX_ATTRIB12_4_NV",      # 0x867C
1339     "GL_MAP2_VERTEX_ATTRIB13_4_NV",      # 0x867D
1340     "GL_MAP2_VERTEX_ATTRIB14_4_NV",      # 0x867E
1341     "GL_MAP2_VERTEX_ATTRIB15_4_NV",      # 0x867F
1342     "GL_TEXTURE_COMPRESSED_IMAGE_SIZE",  # 0x86A0
1343     "GL_TEXTURE_COMPRESSED",             # 0x86A1
1344     "GL_NUM_COMPRESSED_TEXTURE_FORMATS", # 0x86A2
1345     "GL_COMPRESSED_TEXTURE_FORMATS",     # 0x86A3
1346     "GL_MAX_VERTEX_UNITS_ARB",           # 0x86A4
1347     "GL_ACTIVE_VERTEX_UNITS_ARB",        # 0x86A5
1348     "GL_WEIGHT_SUM_UNITY_ARB",           # 0x86A6
1349     "GL_VERTEX_BLEND_ARB",               # 0x86A7
1350     "GL_CURRENT_WEIGHT_ARB",             # 0x86A8
1351     "GL_WEIGHT_ARRAY_TYPE_ARB",          # 0x86A9
1352     "GL_WEIGHT_ARRAY_STRIDE_ARB",        # 0x86AA
1353     "GL_WEIGHT_ARRAY_SIZE_ARB",          # 0x86AB
1354     "GL_WEIGHT_ARRAY_POINTER_ARB",       # 0x86AC
1355     "GL_WEIGHT_ARRAY_ARB",               # 0x86AD
1356     "GL_DOT3_RGB",                       # 0x86AE
1357     "GL_DOT3_RGBA",                      # 0x86AF
1358     "GL_COMPRESSED_RGB_FXT1_3DFX",       # 0x86B0
1359     "GL_COMPRESSED_RGBA_FXT1_3DFX",      # 0x86B1
1360     "GL_MULTISAMPLE_3DFX",               # 0x86B2
1361     "GL_SAMPLE_BUFFERS_3DFX",            # 0x86B3
1362     "GL_SAMPLES_3DFX",                   # 0x86B4
1363     "GL_EVAL_2D_NV",                     # 0x86C0
1364     "GL_EVAL_TRIANGULAR_2D_NV",          # 0x86C1
1365     "GL_MAP_TESSELLATION_NV",            # 0x86C2
1366     "GL_MAP_ATTRIB_U_ORDER_NV",          # 0x86C3
1367     "GL_MAP_ATTRIB_V_ORDER_NV",          # 0x86C4
1368     "GL_EVAL_FRACTIONAL_TESSELLATION_NV",# 0x86C5
1369     "GL_EVAL_VERTEX_ATTRIB0_NV",         # 0x86C6
1370     "GL_EVAL_VERTEX_ATTRIB1_NV",         # 0x86C7
1371     "GL_EVAL_VERTEX_ATTRIB2_NV",         # 0x86C8
1372     "GL_EVAL_VERTEX_ATTRIB3_NV",         # 0x86C9
1373     "GL_EVAL_VERTEX_ATTRIB4_NV",         # 0x86CA
1374     "GL_EVAL_VERTEX_ATTRIB5_NV",         # 0x86CB
1375     "GL_EVAL_VERTEX_ATTRIB6_NV",         # 0x86CC
1376     "GL_EVAL_VERTEX_ATTRIB7_NV",         # 0x86CD
1377     "GL_EVAL_VERTEX_ATTRIB8_NV",         # 0x86CE
1378     "GL_EVAL_VERTEX_ATTRIB9_NV",         # 0x86CF
1379     "GL_EVAL_VERTEX_ATTRIB10_NV",        # 0x86D0
1380     "GL_EVAL_VERTEX_ATTRIB11_NV",        # 0x86D1
1381     "GL_EVAL_VERTEX_ATTRIB12_NV",        # 0x86D2
1382     "GL_EVAL_VERTEX_ATTRIB13_NV",        # 0x86D3
1383     "GL_EVAL_VERTEX_ATTRIB14_NV",        # 0x86D4
1384     "GL_EVAL_VERTEX_ATTRIB15_NV",        # 0x86D5
1385     "GL_MAX_MAP_TESSELLATION_NV",        # 0x86D6
1386     "GL_MAX_RATIONAL_EVAL_ORDER_NV",     # 0x86D7
1387     "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV", # 0x86D9
1388     "GL_UNSIGNED_INT_S8_S8_8_8_NV",      # 0x86DA
1389     "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV",  # 0x86DB
1390     "GL_DSDT_MAG_INTENSITY_NV",          # 0x86DC
1391     "GL_SHADER_CONSISTENT_NV",           # 0x86DD
1392     "GL_TEXTURE_SHADER_NV",              # 0x86DE
1393     "GL_SHADER_OPERATION_NV",            # 0x86DF
1394     "GL_CULL_MODES_NV",                  # 0x86E0
1395     "GL_OFFSET_TEXTURE_MATRIX_NV",       # 0x86E1
1396     "GL_OFFSET_TEXTURE_SCALE_NV",        # 0x86E2
1397     "GL_OFFSET_TEXTURE_BIAS_NV",         # 0x86E3
1398     "GL_PREVIOUS_TEXTURE_INPUT_NV",      # 0x86E4
1399     "GL_CONST_EYE_NV",                   # 0x86E5
1400     "GL_PASS_THROUGH_NV",                # 0x86E6
1401     "GL_CULL_FRAGMENT_NV",               # 0x86E7
1402     "GL_OFFSET_TEXTURE_2D_NV",           # 0x86E8
1403     "GL_DEPENDENT_AR_TEXTURE_2D_NV",     # 0x86E9
1404     "GL_DEPENDENT_GB_TEXTURE_2D_NV",     # 0x86EA
1405     "GL_DOT_PRODUCT_NV",                 # 0x86EC
1406     "GL_DOT_PRODUCT_DEPTH_REPLACE_NV",   # 0x86ED
1407     "GL_DOT_PRODUCT_TEXTURE_2D_NV",      # 0x86EE
1408     "GL_DOT_PRODUCT_TEXTURE_3D_NV",      # 0x86EF
1409     "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV",# 0x86F0
1410     "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV",# 0x86F1
1411     "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV",# 0x86F2
1412     "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV", # 0x86F3
1413     "GL_HILO_NV",                        # 0x86F4
1414     "GL_DSDT_NV",                        # 0x86F5
1415     "GL_DSDT_MAG_NV",                    # 0x86F6
1416     "GL_DSDT_MAG_VIB_NV",                # 0x86F7
1417     "GL_HILO16_NV",                      # 0x86F8
1418     "GL_SIGNED_HILO_NV",                 # 0x86F9
1419     "GL_SIGNED_HILO16_NV",               # 0x86FA
1420     "GL_SIGNED_RGBA_NV",                 # 0x86FB
1421     "GL_SIGNED_RGBA8_NV",                # 0x86FC
1422     "GL_SIGNED_RGB_NV",                  # 0x86FE
1423     "GL_SIGNED_RGB8_NV",                 # 0x86FF
1424     "GL_SIGNED_LUMINANCE_NV",            # 0x8701
1425     "GL_SIGNED_LUMINANCE8_NV",           # 0x8702
1426     "GL_SIGNED_LUMINANCE_ALPHA_NV",      # 0x8703
1427     "GL_SIGNED_LUMINANCE8_ALPHA8_NV",    # 0x8704
1428     "GL_SIGNED_ALPHA_NV",                # 0x8705
1429     "GL_SIGNED_ALPHA8_NV",               # 0x8706
1430     "GL_SIGNED_INTENSITY_NV",            # 0x8707
1431     "GL_SIGNED_INTENSITY8_NV",           # 0x8708
1432     "GL_DSDT8_NV",                       # 0x8709
1433     "GL_DSDT8_MAG8_NV",                  # 0x870A
1434     "GL_DSDT8_MAG8_INTENSITY8_NV",       # 0x870B
1435     "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV",   # 0x870C
1436     "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV", # 0x870D
1437     "GL_HI_SCALE_NV",                    # 0x870E
1438     "GL_LO_SCALE_NV",                    # 0x870F
1439     "GL_DS_SCALE_NV",                    # 0x8710
1440     "GL_DT_SCALE_NV",                    # 0x8711
1441     "GL_MAGNITUDE_SCALE_NV",             # 0x8712
1442     "GL_VIBRANCE_SCALE_NV",              # 0x8713
1443     "GL_HI_BIAS_NV",                     # 0x8714
1444     "GL_LO_BIAS_NV",                     # 0x8715
1445     "GL_DS_BIAS_NV",                     # 0x8716
1446     "GL_DT_BIAS_NV",                     # 0x8717
1447     "GL_MAGNITUDE_BIAS_NV",              # 0x8718
1448     "GL_VIBRANCE_BIAS_NV",               # 0x8719
1449     "GL_TEXTURE_BORDER_VALUES_NV",       # 0x871A
1450     "GL_TEXTURE_HI_SIZE_NV",             # 0x871B
1451     "GL_TEXTURE_LO_SIZE_NV",             # 0x871C
1452     "GL_TEXTURE_DS_SIZE_NV",             # 0x871D
1453     "GL_TEXTURE_DT_SIZE_NV",             # 0x871E
1454     "GL_TEXTURE_MAG_SIZE_NV",            # 0x871F
1455     "GL_MODELVIEW2_ARB",                 # 0x8722
1456     "GL_MODELVIEW3_ARB",                 # 0x8723
1457     "GL_MODELVIEW4_ARB",                 # 0x8724
1458     "GL_MODELVIEW5_ARB",                 # 0x8725
1459     "GL_MODELVIEW6_ARB",                 # 0x8726
1460     "GL_MODELVIEW7_ARB",                 # 0x8727
1461     "GL_MODELVIEW8_ARB",                 # 0x8728
1462     "GL_MODELVIEW9_ARB",                 # 0x8729
1463     "GL_MODELVIEW10_ARB",                # 0x872A
1464     "GL_MODELVIEW11_ARB",                # 0x872B
1465     "GL_MODELVIEW12_ARB",                # 0x872C
1466     "GL_MODELVIEW13_ARB",                # 0x872D
1467     "GL_MODELVIEW14_ARB",                # 0x872E
1468     "GL_MODELVIEW15_ARB",                # 0x872F
1469     "GL_MODELVIEW16_ARB",                # 0x8730
1470     "GL_MODELVIEW17_ARB",                # 0x8731
1471     "GL_MODELVIEW18_ARB",                # 0x8732
1472     "GL_MODELVIEW19_ARB",                # 0x8733
1473     "GL_MODELVIEW20_ARB",                # 0x8734
1474     "GL_MODELVIEW21_ARB",                # 0x8735
1475     "GL_MODELVIEW22_ARB",                # 0x8736
1476     "GL_MODELVIEW23_ARB",                # 0x8737
1477     "GL_MODELVIEW24_ARB",                # 0x8738
1478     "GL_MODELVIEW25_ARB",                # 0x8739
1479     "GL_MODELVIEW26_ARB",                # 0x873A
1480     "GL_MODELVIEW27_ARB",                # 0x873B
1481     "GL_MODELVIEW28_ARB",                # 0x873C
1482     "GL_MODELVIEW29_ARB",                # 0x873D
1483     "GL_MODELVIEW30_ARB",                # 0x873E
1484     "GL_MODELVIEW31_ARB",                # 0x873F
1485     "GL_DOT3_RGB_EXT",                   # 0x8740
1486     "GL_DOT3_RGBA_EXT",                  # 0x8741
1487     "GL_MIRROR_CLAMP_ATI",               # 0x8742
1488     "GL_MIRROR_CLAMP_TO_EDGE_ATI",       # 0x8743
1489     "GL_MODULATE_ADD_ATI",               # 0x8744
1490     "GL_MODULATE_SIGNED_ADD_ATI",        # 0x8745
1491     "GL_MODULATE_SUBTRACT_ATI",          # 0x8746
1492     "GL_YCBCR_MESA",                     # 0x8757
1493     "GL_PACK_INVERT_MESA",               # 0x8758
1494     "GL_TEXTURE_1D_STACK_MESAX",         # 0x8759
1495     "GL_TEXTURE_2D_STACK_MESAX",         # 0x875A
1496     "GL_PROXY_TEXTURE_1D_STACK_MESAX",   # 0x875B
1497     "GL_PROXY_TEXTURE_2D_STACK_MESAX",   # 0x875C
1498     "GL_TEXTURE_1D_STACK_BINDING_MESAX", # 0x875D
1499     "GL_TEXTURE_2D_STACK_BINDING_MESAX", # 0x875E
1500     "GL_STATIC_ATI",                     # 0x8760
1501     "GL_DYNAMIC_ATI",                    # 0x8761
1502     "GL_PRESERVE_ATI",                   # 0x8762
1503     "GL_DISCARD_ATI",                    # 0x8763
1504     "GL_BUFFER_SIZE",                    # 0x8764
1505     "GL_BUFFER_USAGE",                   # 0x8765
1506     "GL_ARRAY_OBJECT_BUFFER_ATI",        # 0x8766
1507     "GL_ARRAY_OBJECT_OFFSET_ATI",        # 0x8767
1508     "GL_ELEMENT_ARRAY_ATI",              # 0x8768
1509     "GL_ELEMENT_ARRAY_TYPE_ATI",         # 0x8769
1510     "GL_ELEMENT_ARRAY_POINTER_ATI",      # 0x876A
1511     "GL_MAX_VERTEX_STREAMS_ATI",         # 0x876B
1512     "GL_VERTEX_STREAM0_ATI",             # 0x876C
1513     "GL_VERTEX_STREAM1_ATI",             # 0x876D
1514     "GL_VERTEX_STREAM2_ATI",             # 0x876E
1515     "GL_VERTEX_STREAM3_ATI",             # 0x876F
1516     "GL_VERTEX_STREAM4_ATI",             # 0x8770
1517     "GL_VERTEX_STREAM5_ATI",             # 0x8771
1518     "GL_VERTEX_STREAM6_ATI",             # 0x8772
1519     "GL_VERTEX_STREAM7_ATI",             # 0x8773
1520     "GL_VERTEX_SOURCE_ATI",              # 0x8774
1521     "GL_BUMP_ROT_MATRIX_ATI",            # 0x8775
1522     "GL_BUMP_ROT_MATRIX_SIZE_ATI",       # 0x8776
1523     "GL_BUMP_NUM_TEX_UNITS_ATI",         # 0x8777
1524     "GL_BUMP_TEX_UNITS_ATI",             # 0x8778
1525     "GL_DUDV_ATI",                       # 0x8779
1526     "GL_DU8DV8_ATI",                     # 0x877A
1527     "GL_BUMP_ENVMAP_ATI",                # 0x877B
1528     "GL_BUMP_TARGET_ATI",                # 0x877C
1529     "GL_VERTEX_SHADER_EXT",              # 0x8780
1530     "GL_VERTEX_SHADER_BINDING_EXT",      # 0x8781
1531     "GL_OP_INDEX_EXT",                   # 0x8782
1532     "GL_OP_NEGATE_EXT",                  # 0x8783
1533     "GL_OP_DOT3_EXT",                    # 0x8784
1534     "GL_OP_DOT4_EXT",                    # 0x8785
1535     "GL_OP_MUL_EXT",                     # 0x8786
1536     "GL_OP_ADD_EXT",                     # 0x8787
1537     "GL_OP_MADD_EXT",                    # 0x8788
1538     "GL_OP_FRAC_EXT",                    # 0x8789
1539     "GL_OP_MAX_EXT",                     # 0x878A
1540     "GL_OP_MIN_EXT",                     # 0x878B
1541     "GL_OP_SET_GE_EXT",                  # 0x878C
1542     "GL_OP_SET_LT_EXT",                  # 0x878D
1543     "GL_OP_CLAMP_EXT",                   # 0x878E
1544     "GL_OP_FLOOR_EXT",                   # 0x878F
1545     "GL_OP_ROUND_EXT",                   # 0x8790
1546     "GL_OP_EXP_BASE_2_EXT",              # 0x8791
1547     "GL_OP_LOG_BASE_2_EXT",              # 0x8792
1548     "GL_OP_POWER_EXT",                   # 0x8793
1549     "GL_OP_RECIP_EXT",                   # 0x8794
1550     "GL_OP_RECIP_SQRT_EXT",              # 0x8795
1551     "GL_OP_SUB_EXT",                     # 0x8796
1552     "GL_OP_CROSS_PRODUCT_EXT",           # 0x8797
1553     "GL_OP_MULTIPLY_MATRIX_EXT",         # 0x8798
1554     "GL_OP_MOV_EXT",                     # 0x8799
1555     "GL_OUTPUT_VERTEX_EXT",              # 0x879A
1556     "GL_OUTPUT_COLOR0_EXT",              # 0x879B
1557     "GL_OUTPUT_COLOR1_EXT",              # 0x879C
1558     "GL_OUTPUT_TEXTURE_COORD0_EXT",      # 0x879D
1559     "GL_OUTPUT_TEXTURE_COORD1_EXT",      # 0x879E
1560     "GL_OUTPUT_TEXTURE_COORD2_EXT",      # 0x879F
1561     "GL_OUTPUT_TEXTURE_COORD3_EXT",      # 0x87A0
1562     "GL_OUTPUT_TEXTURE_COORD4_EXT",      # 0x87A1
1563     "GL_OUTPUT_TEXTURE_COORD5_EXT",      # 0x87A2
1564     "GL_OUTPUT_TEXTURE_COORD6_EXT",      # 0x87A3
1565     "GL_OUTPUT_TEXTURE_COORD7_EXT",      # 0x87A4
1566     "GL_OUTPUT_TEXTURE_COORD8_EXT",      # 0x87A5
1567     "GL_OUTPUT_TEXTURE_COORD9_EXT",      # 0x87A6
1568     "GL_OUTPUT_TEXTURE_COORD10_EXT",     # 0x87A7
1569     "GL_OUTPUT_TEXTURE_COORD11_EXT",     # 0x87A8
1570     "GL_OUTPUT_TEXTURE_COORD12_EXT",     # 0x87A9
1571     "GL_OUTPUT_TEXTURE_COORD13_EXT",     # 0x87AA
1572     "GL_OUTPUT_TEXTURE_COORD14_EXT",     # 0x87AB
1573     "GL_OUTPUT_TEXTURE_COORD15_EXT",     # 0x87AC
1574     "GL_OUTPUT_TEXTURE_COORD16_EXT",     # 0x87AD
1575     "GL_OUTPUT_TEXTURE_COORD17_EXT",     # 0x87AE
1576     "GL_OUTPUT_TEXTURE_COORD18_EXT",     # 0x87AF
1577     "GL_OUTPUT_TEXTURE_COORD19_EXT",     # 0x87B0
1578     "GL_OUTPUT_TEXTURE_COORD20_EXT",     # 0x87B1
1579     "GL_OUTPUT_TEXTURE_COORD21_EXT",     # 0x87B2
1580     "GL_OUTPUT_TEXTURE_COORD22_EXT",     # 0x87B3
1581     "GL_OUTPUT_TEXTURE_COORD23_EXT",     # 0x87B4
1582     "GL_OUTPUT_TEXTURE_COORD24_EXT",     # 0x87B5
1583     "GL_OUTPUT_TEXTURE_COORD25_EXT",     # 0x87B6
1584     "GL_OUTPUT_TEXTURE_COORD26_EXT",     # 0x87B7
1585     "GL_OUTPUT_TEXTURE_COORD27_EXT",     # 0x87B8
1586     "GL_OUTPUT_TEXTURE_COORD28_EXT",     # 0x87B9
1587     "GL_OUTPUT_TEXTURE_COORD29_EXT",     # 0x87BA
1588     "GL_OUTPUT_TEXTURE_COORD30_EXT",     # 0x87BB
1589     "GL_OUTPUT_TEXTURE_COORD31_EXT",     # 0x87BC
1590     "GL_OUTPUT_FOG_EXT",                 # 0x87BD
1591     "GL_SCALAR_EXT",                     # 0x87BE
1592     "GL_VECTOR_EXT",                     # 0x87BF
1593     "GL_MATRIX_EXT",                     # 0x87C0
1594     "GL_VARIANT_EXT",                    # 0x87C1
1595     "GL_INVARIANT_EXT",                  # 0x87C2
1596     "GL_LOCAL_CONSTANT_EXT",             # 0x87C3
1597     "GL_LOCAL_EXT",                      # 0x87C4
1598     "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87C5
1599     "GL_MAX_VERTEX_SHADER_VARIANTS_EXT", # 0x87C6
1600     "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT", # 0x87C7
1601     "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87C8
1602     "GL_MAX_VERTEX_SHADER_LOCALS_EXT",   # 0x87C9
1603     "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CA
1604     "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT", # 0x87CB
1605     "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87CC
1606     "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT", # 0x87CD
1607     "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT", # 0x87CE
1608     "GL_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CF
1609     "GL_VERTEX_SHADER_VARIANTS_EXT",     # 0x87D0
1610     "GL_VERTEX_SHADER_INVARIANTS_EXT",   # 0x87D1
1611     "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87D2
1612     "GL_VERTEX_SHADER_LOCALS_EXT",       # 0x87D3
1613     "GL_VERTEX_SHADER_OPTIMIZED_EXT",    # 0x87D4
1614     "GL_X_EXT",                          # 0x87D5
1615     "GL_Y_EXT",                          # 0x87D6
1616     "GL_Z_EXT",                          # 0x87D7
1617     "GL_W_EXT",                          # 0x87D8
1618     "GL_NEGATIVE_X_EXT",                 # 0x87D9
1619     "GL_NEGATIVE_Y_EXT",                 # 0x87DA
1620     "GL_NEGATIVE_Z_EXT",                 # 0x87DB
1621     "GL_NEGATIVE_W_EXT",                 # 0x87DC
1622     "GL_ZERO_EXT",                       # 0x87DD
1623     "GL_ONE_EXT",                        # 0x87DE
1624     "GL_NEGATIVE_ONE_EXT",               # 0x87DF
1625     "GL_NORMALIZED_RANGE_EXT",           # 0x87E0
1626     "GL_FULL_RANGE_EXT",                 # 0x87E1
1627     "GL_CURRENT_VERTEX_EXT",             # 0x87E2
1628     "GL_MVP_MATRIX_EXT",                 # 0x87E3
1629     "GL_VARIANT_VALUE_EXT",              # 0x87E4
1630     "GL_VARIANT_DATATYPE_EXT",           # 0x87E5
1631     "GL_VARIANT_ARRAY_STRIDE_EXT",       # 0x87E6
1632     "GL_VARIANT_ARRAY_TYPE_EXT",         # 0x87E7
1633     "GL_VARIANT_ARRAY_EXT",              # 0x87E8
1634     "GL_VARIANT_ARRAY_POINTER_EXT",      # 0x87E9
1635     "GL_INVARIANT_VALUE_EXT",            # 0x87EA
1636     "GL_INVARIANT_DATATYPE_EXT",         # 0x87EB
1637     "GL_LOCAL_CONSTANT_VALUE_EXT",       # 0x87EC
1638     "GL_LOCAL_CONSTANT_DATATYPE_EXT",    # 0x87ED
1639     "GL_PN_TRIANGLES_ATI",               # 0x87F0
1640     "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F1
1641     "GL_PN_TRIANGLES_POINT_MODE_ATI",    # 0x87F2
1642     "GL_PN_TRIANGLES_NORMAL_MODE_ATI",   # 0x87F3
1643     "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F4
1644     "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI", # 0x87F5
1645     "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI", # 0x87F6
1646     "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI", # 0x87F7
1647     "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI", # 0x87F8
1648     "GL_VBO_FREE_MEMORY_ATI",            # 0x87FB
1649     "GL_TEXTURE_FREE_MEMORY_ATI",        # 0x87FC
1650     "GL_RENDERBUFFER_FREE_MEMORY_ATI",   # 0x87FD
1651     "GL_STENCIL_BACK_FUNC",              # 0x8800
1652     "GL_STENCIL_BACK_FAIL",              # 0x8801
1653     "GL_STENCIL_BACK_PASS_DEPTH_FAIL",   # 0x8802
1654     "GL_STENCIL_BACK_PASS_DEPTH_PASS",   # 0x8803
1655     "GL_FRAGMENT_PROGRAM_ARB",           # 0x8804
1656     "GL_PROGRAM_ALU_INSTRUCTIONS_ARB",   # 0x8805
1657     "GL_PROGRAM_TEX_INSTRUCTIONS_ARB",   # 0x8806
1658     "GL_PROGRAM_TEX_INDIRECTIONS_ARB",   # 0x8807
1659     "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x8808
1660     "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x8809
1661     "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x880A
1662     "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x880B
1663     "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x880C
1664     "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x880D
1665     "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x880E
1666     "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x880F
1667     "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x8810
1668     "GL_RGBA32F",                        # 0x8814
1669     "GL_RGB32F",                         # 0x8815
1670     "GL_ALPHA32F_ARB",                   # 0x8816
1671     "GL_INTENSITY32F_ARB",               # 0x8817
1672     "GL_LUMINANCE32F_ARB",               # 0x8818
1673     "GL_LUMINANCE_ALPHA32F_ARB",         # 0x8819
1674     "GL_RGBA16F",                        # 0x881A
1675     "GL_RGB16F",                         # 0x881B
1676     "GL_ALPHA16F_ARB",                   # 0x881C
1677     "GL_INTENSITY16F_ARB",               # 0x881D
1678     "GL_LUMINANCE16F_ARB",               # 0x881E
1679     "GL_LUMINANCE_ALPHA16F_ARB",         # 0x881F
1680     "GL_RGBA_FLOAT_MODE_ARB",            # 0x8820
1681     "GL_MAX_DRAW_BUFFERS",               # 0x8824
1682     "GL_DRAW_BUFFER0",                   # 0x8825
1683     "GL_DRAW_BUFFER1",                   # 0x8826
1684     "GL_DRAW_BUFFER2",                   # 0x8827
1685     "GL_DRAW_BUFFER3",                   # 0x8828
1686     "GL_DRAW_BUFFER4",                   # 0x8829
1687     "GL_DRAW_BUFFER5",                   # 0x882A
1688     "GL_DRAW_BUFFER6",                   # 0x882B
1689     "GL_DRAW_BUFFER7",                   # 0x882C
1690     "GL_DRAW_BUFFER8",                   # 0x882D
1691     "GL_DRAW_BUFFER9",                   # 0x882E
1692     "GL_DRAW_BUFFER10",                  # 0x882F
1693     "GL_DRAW_BUFFER11",                  # 0x8830
1694     "GL_DRAW_BUFFER12",                  # 0x8831
1695     "GL_DRAW_BUFFER13",                  # 0x8832
1696     "GL_DRAW_BUFFER14",                  # 0x8833
1697     "GL_DRAW_BUFFER15",                  # 0x8834
1698     "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI",# 0x8835
1699     "GL_BLEND_EQUATION_ALPHA",           # 0x883D
1700     "GL_MATRIX_PALETTE_ARB",             # 0x8840
1701     "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", # 0x8841
1702     "GL_MAX_PALETTE_MATRICES_ARB",       # 0x8842
1703     "GL_CURRENT_PALETTE_MATRIX_ARB",     # 0x8843
1704     "GL_MATRIX_INDEX_ARRAY_ARB",         # 0x8844
1705     "GL_CURRENT_MATRIX_INDEX_ARB",       # 0x8845
1706     "GL_MATRIX_INDEX_ARRAY_SIZE_ARB",    # 0x8846
1707     "GL_MATRIX_INDEX_ARRAY_TYPE_ARB",    # 0x8847
1708     "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB",  # 0x8848
1709     "GL_MATRIX_INDEX_ARRAY_POINTER_ARB", # 0x8849
1710     "GL_TEXTURE_DEPTH_SIZE",             # 0x884A
1711     "GL_DEPTH_TEXTURE_MODE",             # 0x884B
1712     "GL_TEXTURE_COMPARE_MODE",           # 0x884C
1713     "GL_TEXTURE_COMPARE_FUNC",           # 0x884D
1714     "GL_COMPARE_REF_TO_TEXTURE",         # 0x884E
1715     "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV",# 0x8850
1716     "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV", # 0x8851
1717     "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8852
1718     "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV", # 0x8853
1719     "GL_OFFSET_HILO_TEXTURE_2D_NV",      # 0x8854
1720     "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV", # 0x8855
1721     "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV", # 0x8856
1722     "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8857
1723     "GL_DEPENDENT_HILO_TEXTURE_2D_NV",   # 0x8858
1724     "GL_DEPENDENT_RGB_TEXTURE_3D_NV",    # 0x8859
1725     "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV", # 0x885A
1726     "GL_DOT_PRODUCT_PASS_THROUGH_NV",    # 0x885B
1727     "GL_DOT_PRODUCT_TEXTURE_1D_NV",      # 0x885C
1728     "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV", # 0x885D
1729     "GL_HILO8_NV",                       # 0x885E
1730     "GL_SIGNED_HILO8_NV",                # 0x885F
1731     "GL_FORCE_BLUE_TO_ONE_NV",           # 0x8860
1732     "GL_POINT_SPRITE",                   # 0x8861
1733     "GL_COORD_REPLACE",                  # 0x8862
1734     "GL_POINT_SPRITE_R_MODE_NV",         # 0x8863
1735     "GL_QUERY_COUNTER_BITS",             # 0x8864
1736     "GL_CURRENT_QUERY",                  # 0x8865
1737     "GL_QUERY_RESULT",                   # 0x8866
1738     "GL_QUERY_RESULT_AVAILABLE",         # 0x8867
1739     "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", # 0x8868
1740     "GL_MAX_VERTEX_ATTRIBS",             # 0x8869
1741     "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", # 0x886A
1742     "GL_DEPTH_STENCIL_TO_RGBA_NV",       # 0x886E
1743     "GL_DEPTH_STENCIL_TO_BGRA_NV",       # 0x886F
1744     "GL_FRAGMENT_PROGRAM_NV",            # 0x8870
1745     "GL_MAX_TEXTURE_COORDS",             # 0x8871
1746     "GL_MAX_TEXTURE_IMAGE_UNITS",        # 0x8872
1747     "GL_FRAGMENT_PROGRAM_BINDING_NV",    # 0x8873
1748     "GL_PROGRAM_ERROR_STRING_ARB",       # 0x8874
1749     "GL_PROGRAM_FORMAT_ASCII_ARB",       # 0x8875
1750     "GL_PROGRAM_FORMAT_ARB",             # 0x8876
1751     "GL_WRITE_PIXEL_DATA_RANGE_NV",      # 0x8878
1752     "GL_READ_PIXEL_DATA_RANGE_NV",       # 0x8879
1753     "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", # 0x887A
1754     "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV",# 0x887B
1755     "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", # 0x887C
1756     "GL_READ_PIXEL_DATA_RANGE_POINTER_NV", # 0x887D
1757     "GL_FLOAT_R_NV",                     # 0x8880
1758     "GL_FLOAT_RG_NV",                    # 0x8881
1759     "GL_FLOAT_RGB_NV",                   # 0x8882
1760     "GL_FLOAT_RGBA_NV",                  # 0x8883
1761     "GL_FLOAT_R16_NV",                   # 0x8884
1762     "GL_FLOAT_R32_NV",                   # 0x8885
1763     "GL_FLOAT_RG16_NV",                  # 0x8886
1764     "GL_FLOAT_RG32_NV",                  # 0x8887
1765     "GL_FLOAT_RGB16_NV",                 # 0x8888
1766     "GL_FLOAT_RGB32_NV",                 # 0x8889
1767     "GL_FLOAT_RGBA16_NV",                # 0x888A
1768     "GL_FLOAT_RGBA32_NV",                # 0x888B
1769     "GL_TEXTURE_FLOAT_COMPONENTS_NV",    # 0x888C
1770     "GL_FLOAT_CLEAR_COLOR_VALUE_NV",     # 0x888D
1771     "GL_FLOAT_RGBA_MODE_NV",             # 0x888E
1772     "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV", # 0x888F
1773     "GL_DEPTH_BOUNDS_TEST_EXT",          # 0x8890
1774     "GL_DEPTH_BOUNDS_EXT",               # 0x8891
1775     "GL_ARRAY_BUFFER",                   # 0x8892
1776     "GL_ELEMENT_ARRAY_BUFFER",           # 0x8893
1777     "GL_ARRAY_BUFFER_BINDING",           # 0x8894
1778     "GL_ELEMENT_ARRAY_BUFFER_BINDING",   # 0x8895
1779     "GL_VERTEX_ARRAY_BUFFER_BINDING",    # 0x8896
1780     "GL_NORMAL_ARRAY_BUFFER_BINDING",    # 0x8897
1781     "GL_COLOR_ARRAY_BUFFER_BINDING",     # 0x8898
1782     "GL_INDEX_ARRAY_BUFFER_BINDING",     # 0x8899
1783     "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", # 0x889A
1784     "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", # 0x889B
1785     "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", # 0x889C
1786     "GL_FOG_COORD_ARRAY_BUFFER_BINDING", # 0x889D
1787     "GL_WEIGHT_ARRAY_BUFFER_BINDING",    # 0x889E
1788     "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", # 0x889F
1789     "GL_PROGRAM_INSTRUCTIONS_ARB",       # 0x88A0
1790     "GL_MAX_PROGRAM_INSTRUCTIONS_ARB",   # 0x88A1
1791     "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB",# 0x88A2
1792     "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB", # 0x88A3
1793     "GL_PROGRAM_TEMPORARIES_ARB",        # 0x88A4
1794     "GL_MAX_PROGRAM_TEMPORARIES_ARB",    # 0x88A5
1795     "GL_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A6
1796     "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A7
1797     "GL_PROGRAM_PARAMETERS_ARB",         # 0x88A8
1798     "GL_MAX_PROGRAM_PARAMETERS_ARB",     # 0x88A9
1799     "GL_PROGRAM_NATIVE_PARAMETERS_ARB",  # 0x88AA
1800     "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AB
1801     "GL_PROGRAM_ATTRIBS_ARB",            # 0x88AC
1802     "GL_MAX_PROGRAM_ATTRIBS_ARB",        # 0x88AD
1803     "GL_PROGRAM_NATIVE_ATTRIBS_ARB",     # 0x88AE
1804     "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AF
1805     "GL_PROGRAM_ADDRESS_REGISTERS_ARB",  # 0x88B0
1806     "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B1
1807     "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B2
1808     "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B3
1809     "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB", # 0x88B4
1810     "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB", # 0x88B5
1811     "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB",# 0x88B6
1812     "GL_TRANSPOSE_CURRENT_MATRIX_ARB",   # 0x88B7
1813     "GL_READ_ONLY",                      # 0x88B8
1814     "GL_WRITE_ONLY",                     # 0x88B9
1815     "GL_READ_WRITE",                     # 0x88BA
1816     "GL_BUFFER_ACCESS",                  # 0x88BB
1817     "GL_BUFFER_MAPPED",                  # 0x88BC
1818     "GL_BUFFER_MAP_POINTER",             # 0x88BD
1819     "GL_TIME_ELAPSED_EXT",               # 0x88BF
1820     "GL_MATRIX0_ARB",                    # 0x88C0
1821     "GL_MATRIX1_ARB",                    # 0x88C1
1822     "GL_MATRIX2_ARB",                    # 0x88C2
1823     "GL_MATRIX3_ARB",                    # 0x88C3
1824     "GL_MATRIX4_ARB",                    # 0x88C4
1825     "GL_MATRIX5_ARB",                    # 0x88C5
1826     "GL_MATRIX6_ARB",                    # 0x88C6
1827     "GL_MATRIX7_ARB",                    # 0x88C7
1828     "GL_MATRIX8_ARB",                    # 0x88C8
1829     "GL_MATRIX9_ARB",                    # 0x88C9
1830     "GL_MATRIX10_ARB",                   # 0x88CA
1831     "GL_MATRIX11_ARB",                   # 0x88CB
1832     "GL_MATRIX12_ARB",                   # 0x88CC
1833     "GL_MATRIX13_ARB",                   # 0x88CD
1834     "GL_MATRIX14_ARB",                   # 0x88CE
1835     "GL_MATRIX15_ARB",                   # 0x88CF
1836     "GL_MATRIX16_ARB",                   # 0x88D0
1837     "GL_MATRIX17_ARB",                   # 0x88D1
1838     "GL_MATRIX18_ARB",                   # 0x88D2
1839     "GL_MATRIX19_ARB",                   # 0x88D3
1840     "GL_MATRIX20_ARB",                   # 0x88D4
1841     "GL_MATRIX21_ARB",                   # 0x88D5
1842     "GL_MATRIX22_ARB",                   # 0x88D6
1843     "GL_MATRIX23_ARB",                   # 0x88D7
1844     "GL_MATRIX24_ARB",                   # 0x88D8
1845     "GL_MATRIX25_ARB",                   # 0x88D9
1846     "GL_MATRIX26_ARB",                   # 0x88DA
1847     "GL_MATRIX27_ARB",                   # 0x88DB
1848     "GL_MATRIX28_ARB",                   # 0x88DC
1849     "GL_MATRIX29_ARB",                   # 0x88DD
1850     "GL_MATRIX30_ARB",                   # 0x88DE
1851     "GL_MATRIX31_ARB",                   # 0x88DF
1852     "GL_STREAM_DRAW",                    # 0x88E0
1853     "GL_STREAM_READ",                    # 0x88E1
1854     "GL_STREAM_COPY",                    # 0x88E2
1855     "GL_STATIC_DRAW",                    # 0x88E4
1856     "GL_STATIC_READ",                    # 0x88E5
1857     "GL_STATIC_COPY",                    # 0x88E6
1858     "GL_DYNAMIC_DRAW",                   # 0x88E8
1859     "GL_DYNAMIC_READ",                   # 0x88E9
1860     "GL_DYNAMIC_COPY",                   # 0x88EA
1861     "GL_PIXEL_PACK_BUFFER",              # 0x88EB
1862     "GL_PIXEL_UNPACK_BUFFER",            # 0x88EC
1863     "GL_PIXEL_PACK_BUFFER_BINDING",      # 0x88ED
1864     "GL_PIXEL_UNPACK_BUFFER_BINDING",    # 0x88EF
1865     "GL_DEPTH24_STENCIL8",               # 0x88F0
1866     "GL_TEXTURE_STENCIL_SIZE",           # 0x88F1
1867     "GL_STENCIL_TAG_BITS_EXT",           # 0x88F2
1868     "GL_STENCIL_CLEAR_TAG_VALUE_EXT",    # 0x88F3
1869     "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV", # 0x88F4
1870     "GL_MAX_PROGRAM_CALL_DEPTH_NV",      # 0x88F5
1871     "GL_MAX_PROGRAM_IF_DEPTH_NV",        # 0x88F6
1872     "GL_MAX_PROGRAM_LOOP_DEPTH_NV",      # 0x88F7
1873     "GL_MAX_PROGRAM_LOOP_COUNT_NV",      # 0x88F8
1874     "GL_VERTEX_ATTRIB_ARRAY_INTEGER",    # 0x88FD
1875     "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB",# 0x88FE
1876     "GL_MAX_ARRAY_TEXTURE_LAYERS",       # 0x88FF
1877     "GL_MIN_PROGRAM_TEXEL_OFFSET",       # 0x8904
1878     "GL_MAX_PROGRAM_TEXEL_OFFSET",       # 0x8905
1879     "GL_PROGRAM_ATTRIB_COMPONENTS_NV",   # 0x8906
1880     "GL_PROGRAM_RESULT_COMPONENTS_NV",   # 0x8907
1881     "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8908
1882     "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV", # 0x8909
1883     "GL_STENCIL_TEST_TWO_SIDE_EXT",      # 0x8910
1884     "GL_ACTIVE_STENCIL_FACE_EXT",        # 0x8911
1885     "GL_MIRROR_CLAMP_TO_BORDER_EXT",     # 0x8912
1886     "GL_SAMPLES_PASSED",                 # 0x8914
1887     "GL_CLAMP_VERTEX_COLOR",             # 0x891A
1888     "GL_CLAMP_FRAGMENT_COLOR",           # 0x891B
1889     "GL_CLAMP_READ_COLOR",               # 0x891C
1890     "GL_FIXED_ONLY",                     # 0x891D
1891     "GL_FRAGMENT_SHADER_ATI",            # 0x8920
1892     "GL_REG_0_ATI",                      # 0x8921
1893     "GL_REG_1_ATI",                      # 0x8922
1894     "GL_REG_2_ATI",                      # 0x8923
1895     "GL_REG_3_ATI",                      # 0x8924
1896     "GL_REG_4_ATI",                      # 0x8925
1897     "GL_REG_5_ATI",                      # 0x8926
1898     "GL_REG_6_ATI",                      # 0x8927
1899     "GL_REG_7_ATI",                      # 0x8928
1900     "GL_REG_8_ATI",                      # 0x8929
1901     "GL_REG_9_ATI",                      # 0x892A
1902     "GL_REG_10_ATI",                     # 0x892B
1903     "GL_REG_11_ATI",                     # 0x892C
1904     "GL_REG_12_ATI",                     # 0x892D
1905     "GL_REG_13_ATI",                     # 0x892E
1906     "GL_REG_14_ATI",                     # 0x892F
1907     "GL_REG_15_ATI",                     # 0x8930
1908     "GL_REG_16_ATI",                     # 0x8931
1909     "GL_REG_17_ATI",                     # 0x8932
1910     "GL_REG_18_ATI",                     # 0x8933
1911     "GL_REG_19_ATI",                     # 0x8934
1912     "GL_REG_20_ATI",                     # 0x8935
1913     "GL_REG_21_ATI",                     # 0x8936
1914     "GL_REG_22_ATI",                     # 0x8937
1915     "GL_REG_23_ATI",                     # 0x8938
1916     "GL_REG_24_ATI",                     # 0x8939
1917     "GL_REG_25_ATI",                     # 0x893A
1918     "GL_REG_26_ATI",                     # 0x893B
1919     "GL_REG_27_ATI",                     # 0x893C
1920     "GL_REG_28_ATI",                     # 0x893D
1921     "GL_REG_29_ATI",                     # 0x893E
1922     "GL_REG_30_ATI",                     # 0x893F
1923     "GL_REG_31_ATI",                     # 0x8940
1924     "GL_CON_0_ATI",                      # 0x8941
1925     "GL_CON_1_ATI",                      # 0x8942
1926     "GL_CON_2_ATI",                      # 0x8943
1927     "GL_CON_3_ATI",                      # 0x8944
1928     "GL_CON_4_ATI",                      # 0x8945
1929     "GL_CON_5_ATI",                      # 0x8946
1930     "GL_CON_6_ATI",                      # 0x8947
1931     "GL_CON_7_ATI",                      # 0x8948
1932     "GL_CON_8_ATI",                      # 0x8949
1933     "GL_CON_9_ATI",                      # 0x894A
1934     "GL_CON_10_ATI",                     # 0x894B
1935     "GL_CON_11_ATI",                     # 0x894C
1936     "GL_CON_12_ATI",                     # 0x894D
1937     "GL_CON_13_ATI",                     # 0x894E
1938     "GL_CON_14_ATI",                     # 0x894F
1939     "GL_CON_15_ATI",                     # 0x8950
1940     "GL_CON_16_ATI",                     # 0x8951
1941     "GL_CON_17_ATI",                     # 0x8952
1942     "GL_CON_18_ATI",                     # 0x8953
1943     "GL_CON_19_ATI",                     # 0x8954
1944     "GL_CON_20_ATI",                     # 0x8955
1945     "GL_CON_21_ATI",                     # 0x8956
1946     "GL_CON_22_ATI",                     # 0x8957
1947     "GL_CON_23_ATI",                     # 0x8958
1948     "GL_CON_24_ATI",                     # 0x8959
1949     "GL_CON_25_ATI",                     # 0x895A
1950     "GL_CON_26_ATI",                     # 0x895B
1951     "GL_CON_27_ATI",                     # 0x895C
1952     "GL_CON_28_ATI",                     # 0x895D
1953     "GL_CON_29_ATI",                     # 0x895E
1954     "GL_CON_30_ATI",                     # 0x895F
1955     "GL_CON_31_ATI",                     # 0x8960
1956     "GL_MOV_ATI",                        # 0x8961
1957     "GL_ADD_ATI",                        # 0x8963
1958     "GL_MUL_ATI",                        # 0x8964
1959     "GL_SUB_ATI",                        # 0x8965
1960     "GL_DOT3_ATI",                       # 0x8966
1961     "GL_DOT4_ATI",                       # 0x8967
1962     "GL_MAD_ATI",                        # 0x8968
1963     "GL_LERP_ATI",                       # 0x8969
1964     "GL_CND_ATI",                        # 0x896A
1965     "GL_CND0_ATI",                       # 0x896B
1966     "GL_DOT2_ADD_ATI",                   # 0x896C
1967     "GL_SECONDARY_INTERPOLATOR_ATI",     # 0x896D
1968     "GL_NUM_FRAGMENT_REGISTERS_ATI",     # 0x896E
1969     "GL_NUM_FRAGMENT_CONSTANTS_ATI",     # 0x896F
1970     "GL_NUM_PASSES_ATI",                 # 0x8970
1971     "GL_NUM_INSTRUCTIONS_PER_PASS_ATI",  # 0x8971
1972     "GL_NUM_INSTRUCTIONS_TOTAL_ATI",     # 0x8972
1973     "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", # 0x8973
1974     "GL_NUM_LOOPBACK_COMPONENTS_ATI",    # 0x8974
1975     "GL_COLOR_ALPHA_PAIRING_ATI",        # 0x8975
1976     "GL_SWIZZLE_STR_ATI",                # 0x8976
1977     "GL_SWIZZLE_STQ_ATI",                # 0x8977
1978     "GL_SWIZZLE_STR_DR_ATI",             # 0x8978
1979     "GL_SWIZZLE_STQ_DQ_ATI",             # 0x8979
1980     "GL_SWIZZLE_STRQ_ATI",               # 0x897A
1981     "GL_SWIZZLE_STRQ_DQ_ATI",            # 0x897B
1982     "GL_INTERLACE_OML",                  # 0x8980
1983     "GL_INTERLACE_READ_OML",             # 0x8981
1984     "GL_FORMAT_SUBSAMPLE_24_24_OML",     # 0x8982
1985     "GL_FORMAT_SUBSAMPLE_244_244_OML",   # 0x8983
1986     "GL_PACK_RESAMPLE_OML",              # 0x8984
1987     "GL_UNPACK_RESAMPLE_OML",            # 0x8985
1988     "GL_RESAMPLE_REPLICATE_OML",         # 0x8986
1989     "GL_RESAMPLE_ZERO_FILL_OML",         # 0x8987
1990     "GL_RESAMPLE_AVERAGE_OML",           # 0x8988
1991     "GL_RESAMPLE_DECIMATE_OML",          # 0x8989
1992     "GL_DRAW_PIXELS_APPLE",              # 0x8A0A
1993     "GL_FENCE_APPLE",                    # 0x8A0B
1994     "GL_UNIFORM_BUFFER",                 # 0x8A11
1995     "GL_BUFFER_SERIALIZED_MODIFY_APPLE", # 0x8A12
1996     "GL_BUFFER_FLUSHING_UNMAP_APPLE",    # 0x8A13
1997     "GL_UNIFORM_BUFFER_BINDING",         # 0x8A28
1998     "GL_UNIFORM_BUFFER_START",           # 0x8A29
1999     "GL_UNIFORM_BUFFER_SIZE",            # 0x8A2A
2000     "GL_MAX_VERTEX_UNIFORM_BLOCKS",      # 0x8A2B
2001     "GL_MAX_GEOMETRY_UNIFORM_BLOCKS",    # 0x8A2C
2002     "GL_MAX_FRAGMENT_UNIFORM_BLOCKS",    # 0x8A2D
2003     "GL_MAX_COMBINED_UNIFORM_BLOCKS",    # 0x8A2E
2004     "GL_MAX_UNIFORM_BUFFER_BINDINGS",    # 0x8A2F
2005     "GL_MAX_UNIFORM_BLOCK_SIZE",         # 0x8A30
2006     "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", # 0x8A31
2007     "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", # 0x8A32
2008     "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", # 0x8A33
2009     "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",# 0x8A34
2010     "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", # 0x8A35
2011     "GL_ACTIVE_UNIFORM_BLOCKS",          # 0x8A36
2012     "GL_UNIFORM_TYPE",                   # 0x8A37
2013     "GL_UNIFORM_SIZE",                   # 0x8A38
2014     "GL_UNIFORM_NAME_LENGTH",            # 0x8A39
2015     "GL_UNIFORM_BLOCK_INDEX",            # 0x8A3A
2016     "GL_UNIFORM_OFFSET",                 # 0x8A3B
2017     "GL_UNIFORM_ARRAY_STRIDE",           # 0x8A3C
2018     "GL_UNIFORM_MATRIX_STRIDE",          # 0x8A3D
2019     "GL_UNIFORM_IS_ROW_MAJOR",           # 0x8A3E
2020     "GL_UNIFORM_BLOCK_BINDING",          # 0x8A3F
2021     "GL_UNIFORM_BLOCK_DATA_SIZE",        # 0x8A40
2022     "GL_UNIFORM_BLOCK_NAME_LENGTH",      # 0x8A41
2023     "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS",  # 0x8A42
2024     "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", # 0x8A43
2025     "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", # 0x8A44
2026     "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", # 0x8A45
2027     "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", # 0x8A46
2028     "GL_FRAGMENT_SHADER",                # 0x8B30
2029     "GL_VERTEX_SHADER",                  # 0x8B31
2030     "GL_PROGRAM_OBJECT_ARB",             # 0x8B40
2031     "GL_SHADER_OBJECT_ARB",              # 0x8B48
2032     "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",# 0x8B49
2033     "GL_MAX_VERTEX_UNIFORM_COMPONENTS",  # 0x8B4A
2034     "GL_MAX_VARYING_COMPONENTS",         # 0x8B4B
2035     "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", # 0x8B4C
2036     "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", # 0x8B4D
2037     "GL_OBJECT_TYPE_ARB",                # 0x8B4E
2038     "GL_SHADER_TYPE",                    # 0x8B4F
2039     "GL_FLOAT_VEC2",                     # 0x8B50
2040     "GL_FLOAT_VEC3",                     # 0x8B51
2041     "GL_FLOAT_VEC4",                     # 0x8B52
2042     "GL_INT_VEC2",                       # 0x8B53
2043     "GL_INT_VEC3",                       # 0x8B54
2044     "GL_INT_VEC4",                       # 0x8B55
2045     "GL_BOOL",                           # 0x8B56
2046     "GL_BOOL_VEC2",                      # 0x8B57
2047     "GL_BOOL_VEC3",                      # 0x8B58
2048     "GL_BOOL_VEC4",                      # 0x8B59
2049     "GL_FLOAT_MAT2",                     # 0x8B5A
2050     "GL_FLOAT_MAT3",                     # 0x8B5B
2051     "GL_FLOAT_MAT4",                     # 0x8B5C
2052     "GL_SAMPLER_1D",                     # 0x8B5D
2053     "GL_SAMPLER_2D",                     # 0x8B5E
2054     "GL_SAMPLER_3D",                     # 0x8B5F
2055     "GL_SAMPLER_CUBE",                   # 0x8B60
2056     "GL_SAMPLER_1D_SHADOW",              # 0x8B61
2057     "GL_SAMPLER_2D_SHADOW",              # 0x8B62
2058     "GL_SAMPLER_2D_RECT",                # 0x8B63
2059     "GL_SAMPLER_2D_RECT_SHADOW",         # 0x8B64
2060     "GL_FLOAT_MAT2x3",                   # 0x8B65
2061     "GL_FLOAT_MAT2x4",                   # 0x8B66
2062     "GL_FLOAT_MAT3x2",                   # 0x8B67
2063     "GL_FLOAT_MAT3x4",                   # 0x8B68
2064     "GL_FLOAT_MAT4x2",                   # 0x8B69
2065     "GL_FLOAT_MAT4x3",                   # 0x8B6A
2066     "GL_DELETE_STATUS",                  # 0x8B80
2067     "GL_COMPILE_STATUS",                 # 0x8B81
2068     "GL_LINK_STATUS",                    # 0x8B82
2069     "GL_VALIDATE_STATUS",                # 0x8B83
2070     "GL_INFO_LOG_LENGTH",                # 0x8B84
2071     "GL_ATTACHED_SHADERS",               # 0x8B85
2072     "GL_ACTIVE_UNIFORMS",                # 0x8B86
2073     "GL_ACTIVE_UNIFORM_MAX_LENGTH",      # 0x8B87
2074     "GL_SHADER_SOURCE_LENGTH",           # 0x8B88
2075     "GL_ACTIVE_ATTRIBUTES",              # 0x8B89
2076     "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH",    # 0x8B8A
2077     "GL_FRAGMENT_SHADER_DERIVATIVE_HINT",# 0x8B8B
2078     "GL_SHADING_LANGUAGE_VERSION",       # 0x8B8C
2079     "GL_CURRENT_PROGRAM",                # 0x8B8D
2080     "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", # 0x8B9A
2081     "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", # 0x8B9B
2082     "GL_COUNTER_TYPE_AMD",               # 0x8BC0
2083     "GL_COUNTER_RANGE_AMD",              # 0x8BC1
2084     "GL_UNSIGNED_INT64_AMD",             # 0x8BC2
2085     "GL_PERCENTAGE_AMD",                 # 0x8BC3
2086     "GL_PERFMON_RESULT_AVAILABLE_AMD",   # 0x8BC4
2087     "GL_PERFMON_RESULT_SIZE_AMD",        # 0x8BC5
2088     "GL_PERFMON_RESULT_AMD",             # 0x8BC6
2089     "GL_TEXTURE_RED_TYPE",               # 0x8C10
2090     "GL_TEXTURE_GREEN_TYPE",             # 0x8C11
2091     "GL_TEXTURE_BLUE_TYPE",              # 0x8C12
2092     "GL_TEXTURE_ALPHA_TYPE",             # 0x8C13
2093     "GL_TEXTURE_LUMINANCE_TYPE",         # 0x8C14
2094     "GL_TEXTURE_INTENSITY_TYPE",         # 0x8C15
2095     "GL_TEXTURE_DEPTH_TYPE",             # 0x8C16
2096     "GL_UNSIGNED_NORMALIZED",            # 0x8C17
2097     "GL_TEXTURE_1D_ARRAY",               # 0x8C18
2098     "GL_PROXY_TEXTURE_1D_ARRAY",         # 0x8C19
2099     "GL_TEXTURE_2D_ARRAY",               # 0x8C1A
2100     "GL_PROXY_TEXTURE_2D_ARRAY",         # 0x8C1B
2101     "GL_TEXTURE_BINDING_1D_ARRAY",       # 0x8C1C
2102     "GL_TEXTURE_BINDING_2D_ARRAY",       # 0x8C1D
2103     "GL_GEOMETRY_PROGRAM_NV",            # 0x8C26
2104     "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV", # 0x8C27
2105     "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV", # 0x8C28
2106     "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", # 0x8C29
2107     "GL_TEXTURE_BUFFER",                 # 0x8C2A
2108     "GL_MAX_TEXTURE_BUFFER_SIZE",        # 0x8C2B
2109     "GL_TEXTURE_BINDING_BUFFER",         # 0x8C2C
2110     "GL_TEXTURE_BUFFER_DATA_STORE_BINDING", # 0x8C2D
2111     "GL_TEXTURE_BUFFER_FORMAT",          # 0x8C2E
2112     "GL_R11F_G11F_B10F",                 # 0x8C3A
2113     "GL_UNSIGNED_INT_10F_11F_11F_REV",   # 0x8C3B
2114     "GL_RGBA_SIGNED_COMPONENTS_EXT",     # 0x8C3C
2115     "GL_RGB9_E5",                        # 0x8C3D
2116     "GL_UNSIGNED_INT_5_9_9_9_REV",       # 0x8C3E
2117     "GL_TEXTURE_SHARED_SIZE",            # 0x8C3F
2118     "GL_SRGB",                           # 0x8C40
2119     "GL_SRGB8",                          # 0x8C41
2120     "GL_SRGB_ALPHA",                     # 0x8C42
2121     "GL_SRGB8_ALPHA8",                   # 0x8C43
2122     "GL_SLUMINANCE_ALPHA",               # 0x8C44
2123     "GL_SLUMINANCE8_ALPHA8",             # 0x8C45
2124     "GL_SLUMINANCE",                     # 0x8C46
2125     "GL_SLUMINANCE8",                    # 0x8C47
2126     "GL_COMPRESSED_SRGB",                # 0x8C48
2127     "GL_COMPRESSED_SRGB_ALPHA",          # 0x8C49
2128     "GL_COMPRESSED_SLUMINANCE",          # 0x8C4A
2129     "GL_COMPRESSED_SLUMINANCE_ALPHA",    # 0x8C4B
2130     "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT",  # 0x8C4C
2131     "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", # 0x8C4D
2132     "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", # 0x8C4E
2133     "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", # 0x8C4F
2134     "GL_COMPRESSED_LUMINANCE_LATC1_EXT", # 0x8C70
2135     "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", # 0x8C71
2136     "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C72
2137     "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C73
2138     "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", # 0x8C76
2139     "GL_BACK_PRIMARY_COLOR_NV",          # 0x8C77
2140     "GL_BACK_SECONDARY_COLOR_NV",        # 0x8C78
2141     "GL_TEXTURE_COORD_NV",               # 0x8C79
2142     "GL_CLIP_DISTANCE_NV",               # 0x8C7A
2143     "GL_VERTEX_ID_NV",                   # 0x8C7B
2144     "GL_PRIMITIVE_ID_NV",                # 0x8C7C
2145     "GL_GENERIC_ATTRIB_NV",              # 0x8C7D
2146     "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV",  # 0x8C7E
2147     "GL_TRANSFORM_FEEDBACK_BUFFER_MODE", # 0x8C7F
2148     "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", # 0x8C80
2149     "GL_ACTIVE_VARYINGS_NV",             # 0x8C81
2150     "GL_ACTIVE_VARYING_MAX_LENGTH_NV",   # 0x8C82
2151     "GL_TRANSFORM_FEEDBACK_VARYINGS",    # 0x8C83
2152     "GL_TRANSFORM_FEEDBACK_BUFFER_START",# 0x8C84
2153     "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", # 0x8C85
2154     "GL_TRANSFORM_FEEDBACK_RECORD_NV",   # 0x8C86
2155     "GL_PRIMITIVES_GENERATED",           # 0x8C87
2156     "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", # 0x8C88
2157     "GL_RASTERIZER_DISCARD",             # 0x8C89
2158     "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV", # 0x8C8A
2159     "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", # 0x8C8B
2160     "GL_INTERLEAVED_ATTRIBS",            # 0x8C8C
2161     "GL_SEPARATE_ATTRIBS",               # 0x8C8D
2162     "GL_TRANSFORM_FEEDBACK_BUFFER",      # 0x8C8E
2163     "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", # 0x8C8F
2164     "GL_POINT_SPRITE_COORD_ORIGIN",      # 0x8CA0
2165     "GL_LOWER_LEFT",                     # 0x8CA1
2166     "GL_UPPER_LEFT",                     # 0x8CA2
2167     "GL_STENCIL_BACK_REF",               # 0x8CA3
2168     "GL_STENCIL_BACK_VALUE_MASK",        # 0x8CA4
2169     "GL_STENCIL_BACK_WRITEMASK",         # 0x8CA5
2170     "GL_FRAMEBUFFER_BINDING",            # 0x8CA6
2171     "GL_RENDERBUFFER_BINDING",           # 0x8CA7
2172     "GL_READ_FRAMEBUFFER",               # 0x8CA8
2173     "GL_DRAW_FRAMEBUFFER",               # 0x8CA9
2174     "GL_READ_FRAMEBUFFER_BINDING",       # 0x8CAA
2175     "GL_RENDERBUFFER_SAMPLES",           # 0x8CAB
2176     "GL_DEPTH_COMPONENT32F",             # 0x8CAC
2177     "GL_DEPTH32F_STENCIL8",              # 0x8CAD
2178     "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", # 0x8CD0
2179     "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", # 0x8CD1
2180     "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", # 0x8CD2
2181     "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", # 0x8CD3
2182     "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", # 0x8CD4
2183     "GL_FRAMEBUFFER_COMPLETE",           # 0x8CD5
2184     "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", # 0x8CD6
2185     "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", # 0x8CD7
2186     "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", # 0x8CD9
2187     "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", # 0x8CDA
2188     "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", # 0x8CDB
2189     "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", # 0x8CDC
2190     "GL_FRAMEBUFFER_UNSUPPORTED",        # 0x8CDD
2191     "GL_MAX_COLOR_ATTACHMENTS",          # 0x8CDF
2192     "GL_COLOR_ATTACHMENT0",              # 0x8CE0
2193     "GL_COLOR_ATTACHMENT1",              # 0x8CE1
2194     "GL_COLOR_ATTACHMENT2",              # 0x8CE2
2195     "GL_COLOR_ATTACHMENT3",              # 0x8CE3
2196     "GL_COLOR_ATTACHMENT4",              # 0x8CE4
2197     "GL_COLOR_ATTACHMENT5",              # 0x8CE5
2198     "GL_COLOR_ATTACHMENT6",              # 0x8CE6
2199     "GL_COLOR_ATTACHMENT7",              # 0x8CE7
2200     "GL_COLOR_ATTACHMENT8",              # 0x8CE8
2201     "GL_COLOR_ATTACHMENT9",              # 0x8CE9
2202     "GL_COLOR_ATTACHMENT10",             # 0x8CEA
2203     "GL_COLOR_ATTACHMENT11",             # 0x8CEB
2204     "GL_COLOR_ATTACHMENT12",             # 0x8CEC
2205     "GL_COLOR_ATTACHMENT13",             # 0x8CED
2206     "GL_COLOR_ATTACHMENT14",             # 0x8CEE
2207     "GL_COLOR_ATTACHMENT15",             # 0x8CEF
2208     "GL_DEPTH_ATTACHMENT",               # 0x8D00
2209     "GL_STENCIL_ATTACHMENT",             # 0x8D20
2210     "GL_FRAMEBUFFER",                    # 0x8D40
2211     "GL_RENDERBUFFER",                   # 0x8D41
2212     "GL_RENDERBUFFER_WIDTH",             # 0x8D42
2213     "GL_RENDERBUFFER_HEIGHT",            # 0x8D43
2214     "GL_RENDERBUFFER_INTERNAL_FORMAT",   # 0x8D44
2215     "GL_STENCIL_INDEX1",                 # 0x8D46
2216     "GL_STENCIL_INDEX4",                 # 0x8D47
2217     "GL_STENCIL_INDEX8",                 # 0x8D48
2218     "GL_STENCIL_INDEX16",                # 0x8D49
2219     "GL_RENDERBUFFER_RED_SIZE",          # 0x8D50
2220     "GL_RENDERBUFFER_GREEN_SIZE",        # 0x8D51
2221     "GL_RENDERBUFFER_BLUE_SIZE",         # 0x8D52
2222     "GL_RENDERBUFFER_ALPHA_SIZE",        # 0x8D53
2223     "GL_RENDERBUFFER_DEPTH_SIZE",        # 0x8D54
2224     "GL_RENDERBUFFER_STENCIL_SIZE",      # 0x8D55
2225     "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", # 0x8D56
2226     "GL_MAX_SAMPLES_EXT",                # 0x8D57
2227     "GL_RGBA32UI",                       # 0x8D70
2228     "GL_RGB32UI",                        # 0x8D71
2229     "GL_ALPHA32UI_EXT",                  # 0x8D72
2230     "GL_INTENSITY32UI_EXT",              # 0x8D73
2231     "GL_LUMINANCE32UI_EXT",              # 0x8D74
2232     "GL_LUMINANCE_ALPHA32UI_EXT",        # 0x8D75
2233     "GL_RGBA16UI",                       # 0x8D76
2234     "GL_RGB16UI",                        # 0x8D77
2235     "GL_ALPHA16UI_EXT",                  # 0x8D78
2236     "GL_INTENSITY16UI_EXT",              # 0x8D79
2237     "GL_LUMINANCE16UI_EXT",              # 0x8D7A
2238     "GL_LUMINANCE_ALPHA16UI_EXT",        # 0x8D7B
2239     "GL_RGBA8UI",                        # 0x8D7C
2240     "GL_RGB8UI",                         # 0x8D7D
2241     "GL_ALPHA8UI_EXT",                   # 0x8D7E
2242     "GL_INTENSITY8UI_EXT",               # 0x8D7F
2243     "GL_LUMINANCE8UI_EXT",               # 0x8D80
2244     "GL_LUMINANCE_ALPHA8UI_EXT",         # 0x8D81
2245     "GL_RGBA32I",                        # 0x8D82
2246     "GL_RGB32I",                         # 0x8D83
2247     "GL_ALPHA32I_EXT",                   # 0x8D84
2248     "GL_INTENSITY32I_EXT",               # 0x8D85
2249     "GL_LUMINANCE32I_EXT",               # 0x8D86
2250     "GL_LUMINANCE_ALPHA32I_EXT",         # 0x8D87
2251     "GL_RGBA16I",                        # 0x8D88
2252     "GL_RGB16I",                         # 0x8D89
2253     "GL_ALPHA16I_EXT",                   # 0x8D8A
2254     "GL_INTENSITY16I_EXT",               # 0x8D8B
2255     "GL_LUMINANCE16I_EXT",               # 0x8D8C
2256     "GL_LUMINANCE_ALPHA16I_EXT",         # 0x8D8D
2257     "GL_RGBA8I",                         # 0x8D8E
2258     "GL_RGB8I",                          # 0x8D8F
2259     "GL_ALPHA8I_EXT",                    # 0x8D90
2260     "GL_INTENSITY8I_EXT",                # 0x8D91
2261     "GL_LUMINANCE8I_EXT",                # 0x8D92
2262     "GL_LUMINANCE_ALPHA8I_EXT",          # 0x8D93
2263     "GL_RED_INTEGER",                    # 0x8D94
2264     "GL_GREEN_INTEGER",                  # 0x8D95
2265     "GL_BLUE_INTEGER",                   # 0x8D96
2266     "GL_ALPHA_INTEGER",                  # 0x8D97
2267     "GL_RGB_INTEGER",                    # 0x8D98
2268     "GL_RGBA_INTEGER",                   # 0x8D99
2269     "GL_BGR_INTEGER",                    # 0x8D9A
2270     "GL_BGRA_INTEGER",                   # 0x8D9B
2271     "GL_LUMINANCE_INTEGER_EXT",          # 0x8D9C
2272     "GL_LUMINANCE_ALPHA_INTEGER_EXT",    # 0x8D9D
2273     "GL_RGBA_INTEGER_MODE_EXT",          # 0x8D9E
2274     "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV", # 0x8DA0
2275     "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV", # 0x8DA1
2276     "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA2
2277     "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA3
2278     "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA4
2279     "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV", # 0x8DA5
2280     "GL_MAX_PROGRAM_GENERIC_RESULTS_NV", # 0x8DA6
2281     "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB", # 0x8DA7
2282     "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB", # 0x8DA8
2283     "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB", # 0x8DA9
2284     "GL_DEPTH_COMPONENT32F_NV",          # 0x8DAB
2285     "GL_DEPTH32F_STENCIL8_NV",           # 0x8DAC
2286     "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", # 0x8DAD
2287     "GL_DEPTH_BUFFER_FLOAT_MODE_NV",     # 0x8DAF
2288     "GL_FRAMEBUFFER_SRGB",               # 0x8DB9
2289     "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT",   # 0x8DBA
2290     "GL_COMPRESSED_RED_RGTC1",           # 0x8DBB
2291     "GL_COMPRESSED_SIGNED_RED_RGTC1",    # 0x8DBC
2292     "GL_COMPRESSED_RG_RGTC2",            # 0x8DBD
2293     "GL_COMPRESSED_SIGNED_RG_RGTC2",     # 0x8DBE
2294     "GL_SAMPLER_1D_ARRAY",               # 0x8DC0
2295     "GL_SAMPLER_2D_ARRAY",               # 0x8DC1
2296     "GL_SAMPLER_BUFFER",                 # 0x8DC2
2297     "GL_SAMPLER_1D_ARRAY_SHADOW",        # 0x8DC3
2298     "GL_SAMPLER_2D_ARRAY_SHADOW",        # 0x8DC4
2299     "GL_SAMPLER_CUBE_SHADOW",            # 0x8DC5
2300     "GL_UNSIGNED_INT_VEC2",              # 0x8DC6
2301     "GL_UNSIGNED_INT_VEC3",              # 0x8DC7
2302     "GL_UNSIGNED_INT_VEC4",              # 0x8DC8
2303     "GL_INT_SAMPLER_1D",                 # 0x8DC9
2304     "GL_INT_SAMPLER_2D",                 # 0x8DCA
2305     "GL_INT_SAMPLER_3D",                 # 0x8DCB
2306     "GL_INT_SAMPLER_CUBE",               # 0x8DCC
2307     "GL_INT_SAMPLER_2D_RECT",            # 0x8DCD
2308     "GL_INT_SAMPLER_1D_ARRAY",           # 0x8DCE
2309     "GL_INT_SAMPLER_2D_ARRAY",           # 0x8DCF
2310     "GL_INT_SAMPLER_BUFFER",             # 0x8DD0
2311     "GL_UNSIGNED_INT_SAMPLER_1D",        # 0x8DD1
2312     "GL_UNSIGNED_INT_SAMPLER_2D",        # 0x8DD2
2313     "GL_UNSIGNED_INT_SAMPLER_3D",        # 0x8DD3
2314     "GL_UNSIGNED_INT_SAMPLER_CUBE",      # 0x8DD4
2315     "GL_UNSIGNED_INT_SAMPLER_2D_RECT",   # 0x8DD5
2316     "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY",  # 0x8DD6
2317     "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY",  # 0x8DD7
2318     "GL_UNSIGNED_INT_SAMPLER_BUFFER",    # 0x8DD8
2319     "GL_GEOMETRY_SHADER_ARB",            # 0x8DD9
2320     "GL_GEOMETRY_VERTICES_OUT_ARB",      # 0x8DDA
2321     "GL_GEOMETRY_INPUT_TYPE_ARB",        # 0x8DDB
2322     "GL_GEOMETRY_OUTPUT_TYPE_ARB",       # 0x8DDC
2323     "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB", # 0x8DDD
2324     "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB", # 0x8DDE
2325     "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", # 0x8DDF
2326     "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB", # 0x8DE0
2327     "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", # 0x8DE1
2328     "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT", # 0x8DE2
2329     "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT", # 0x8DE3
2330     "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT", # 0x8DE4
2331     "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT",  # 0x8DED
2332     "GL_UNIFORM_BUFFER_EXT",             # 0x8DEE
2333     "GL_UNIFORM_BUFFER_BINDING_EXT",     # 0x8DEF
2334     "GL_RENDERBUFFER_COLOR_SAMPLES_NV",  # 0x8E10
2335     "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E11
2336     "GL_MULTISAMPLE_COVERAGE_MODES_NV",  # 0x8E12
2337     "GL_QUERY_WAIT",                     # 0x8E13
2338     "GL_QUERY_NO_WAIT",                  # 0x8E14
2339     "GL_QUERY_BY_REGION_WAIT",           # 0x8E15
2340     "GL_QUERY_BY_REGION_NO_WAIT",        # 0x8E16
2341     "GL_TRANSFORM_FEEDBACK_NV",          # 0x8E22
2342     "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV", # 0x8E23
2343     "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV", # 0x8E24
2344     "GL_TRANSFORM_FEEDBACK_BINDING_NV",  # 0x8E25
2345     "GL_FRAME_NV",                       # 0x8E26
2346     "GL_FIELDS_NV",                      # 0x8E27
2347     "GL_CURRENT_TIME_NV",                # 0x8E28
2348     "GL_NUM_FILL_STREAMS_NV",            # 0x8E29
2349     "GL_PRESENT_TIME_NV",                # 0x8E2A
2350     "GL_PRESENT_DURATION_NV",            # 0x8E2B
2351     "GL_PROGRAM_MATRIX_EXT",             # 0x8E2D
2352     "GL_TRANSPOSE_PROGRAM_MATRIX_EXT",   # 0x8E2E
2353     "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT", # 0x8E2F
2354     "GL_TEXTURE_SWIZZLE_R_EXT",          # 0x8E42
2355     "GL_TEXTURE_SWIZZLE_G_EXT",          # 0x8E43
2356     "GL_TEXTURE_SWIZZLE_B_EXT",          # 0x8E44
2357     "GL_TEXTURE_SWIZZLE_A_EXT",          # 0x8E45
2358     "GL_TEXTURE_SWIZZLE_RGBA_EXT",       # 0x8E46
2359     "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", # 0x8E4C
2360     "GL_FIRST_VERTEX_CONVENTION_EXT",    # 0x8E4D
2361     "GL_LAST_VERTEX_CONVENTION_EXT",     # 0x8E4E
2362     "GL_PROVOKING_VERTEX_EXT",           # 0x8E4F
2363     "GL_SAMPLE_POSITION_NV",             # 0x8E50
2364     "GL_SAMPLE_MASK_NV",                 # 0x8E51
2365     "GL_SAMPLE_MASK_VALUE_NV",           # 0x8E52
2366     "GL_TEXTURE_BINDING_RENDERBUFFER_NV",# 0x8E53
2367     "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV", # 0x8E54
2368     "GL_TEXTURE_RENDERBUFFER_NV",        # 0x8E55
2369     "GL_SAMPLER_RENDERBUFFER_NV",        # 0x8E56
2370     "GL_INT_SAMPLER_RENDERBUFFER_NV",    # 0x8E57
2371     "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E58
2372     "GL_MAX_SAMPLE_MASK_WORDS_NV",       # 0x8E59
2373     "GL_COPY_READ_BUFFER",               # 0x8F36
2374     "GL_COPY_WRITE_BUFFER",              # 0x8F37
2375     "GL_RED_SNORM",                      # 0x8F90
2376     "GL_RG_SNORM",                       # 0x8F91
2377     "GL_RGB_SNORM",                      # 0x8F92
2378     "GL_RGBA_SNORM",                     # 0x8F93
2379     "GL_R8_SNORM",                       # 0x8F94
2380     "GL_RG8_SNORM",                      # 0x8F95
2381     "GL_RGB8_SNORM",                     # 0x8F96
2382     "GL_RGBA8_SNORM",                    # 0x8F97
2383     "GL_R16_SNORM",                      # 0x8F98
2384     "GL_RG16_SNORM",                     # 0x8F99
2385     "GL_RGB16_SNORM",                    # 0x8F9A
2386     "GL_RGBA16_SNORM",                   # 0x8F9B
2387     "GL_SIGNED_NORMALIZED",              # 0x8F9C
2388     "GL_PRIMITIVE_RESTART",              # 0x8F9D
2389     "GL_PRIMITIVE_RESTART_INDEX",        # 0x8F9E
2390     "GL_SAMPLER_BUFFER_AMD",             # 0x9001
2391     "GL_INT_SAMPLER_BUFFER_AMD",         # 0x9002
2392     "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD",# 0x9003
2393     "GL_TESSELLATION_MODE_AMD",          # 0x9004
2394     "GL_TESSELLATION_FACTOR_AMD",        # 0x9005
2395     "GL_DISCRETE_AMD",                   # 0x9006
2396     "GL_CONTINUOUS_AMD",                 # 0x9007
2397
2398     "GL_RASTER_POSITION_UNCLIPPED_IBM",         # 0x19262
2399     "GL_CULL_VERTEX_IBM",                       # 0X1928A
2400     "GL_VERTEX_ARRAY_LIST_IBM",                 # 0X1929E
2401     "GL_NORMAL_ARRAY_LIST_IBM",                 # 0X1929F
2402     "GL_COLOR_ARRAY_LIST_IBM",                  # 0X192A0
2403     "GL_INDEX_ARRAY_LIST_IBM",                  # 0X192A1
2404     "GL_TEXTURE_COORD_ARRAY_LIST_IBM",          # 0X192A2
2405     "GL_EDGE_FLAG_ARRAY_LIST_IBM",              # 0X192A3
2406     "GL_FOG_COORDINATE_ARRAY_LIST_IBM",         # 0X192A4
2407     "GL_SECONDARY_COLOR_ARRAY_LIST_IBM",        # 0X192A5
2408     "GL_VERTEX_ARRAY_LIST_STRIDE_IBM",          # 0X192A8
2409     "GL_NORMAL_ARRAY_LIST_STRIDE_IBM",          # 0X192A9
2410     "GL_COLOR_ARRAY_LIST_STRIDE_IBM",           # 0X192AA
2411     "GL_INDEX_ARRAY_LIST_STRIDE_IBM",           # 0X192AB
2412     "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM",   # 0X192AC
2413     "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM",       # 0X192AD
2414     "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM",  # 0X192AE
2415     "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM", # 0X192AF
2416
2417     "GL_PREFER_DOUBLEBUFFER_HINT_PGI",   # 0x1A1F8
2418     "GL_CONSERVE_MEMORY_HINT_PGI",       # 0x1A1FD
2419     "GL_RECLAIM_MEMORY_HINT_PGI",        # 0x1A1FE
2420     "GL_NATIVE_GRAPHICS_HANDLE_PGI",     # 0x1A202
2421     "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", # 0x1A203
2422     "GL_NATIVE_GRAPHICS_END_HINT_PGI",   # 0x1A204
2423     "GL_ALWAYS_FAST_HINT_PGI",           # 0x1A20C
2424     "GL_ALWAYS_SOFT_HINT_PGI",           # 0x1A20D
2425     "GL_ALLOW_DRAW_OBJ_HINT_PGI",        # 0x1A20E
2426     "GL_ALLOW_DRAW_WIN_HINT_PGI",        # 0x1A20F
2427     "GL_ALLOW_DRAW_FRG_HINT_PGI",        # 0x1A210
2428     "GL_ALLOW_DRAW_MEM_HINT_PGI",        # 0x1A211
2429     "GL_STRICT_DEPTHFUNC_HINT_PGI",      # 0x1A216
2430     "GL_STRICT_LIGHTING_HINT_PGI",       # 0x1A217
2431     "GL_STRICT_SCISSOR_HINT_PGI",        # 0x1A218
2432     "GL_FULL_STIPPLE_HINT_PGI",          # 0x1A219
2433     "GL_CLIP_NEAR_HINT_PGI",             # 0x1A220
2434     "GL_CLIP_FAR_HINT_PGI",              # 0x1A221
2435     "GL_WIDE_LINE_HINT_PGI",             # 0x1A222
2436     "GL_BACK_NORMALS_HINT_PGI",          # 0x1A223
2437     "GL_VERTEX_DATA_HINT_PGI",           # 0x1A22A
2438     "GL_VERTEX_CONSISTENT_HINT_PGI",     # 0x1A22B
2439     "GL_MATERIAL_SIDE_HINT_PGI",         # 0x1A22C
2440     "GL_MAX_VERTEX_HINT_PGI",            # 0x1A22D
2441 ])
2442
2443 GLenum_mode = FakeEnum(GLenum, [
2444     "GL_POINTS",                         # 0x0000
2445     "GL_LINES",                          # 0x0001
2446     "GL_LINE_LOOP",                      # 0x0002
2447     "GL_LINE_STRIP",                     # 0x0003
2448     "GL_TRIANGLES",                      # 0x0004
2449     "GL_TRIANGLE_STRIP",                 # 0x0005
2450     "GL_TRIANGLE_FAN",                   # 0x0006
2451     "GL_QUADS",                          # 0x0007
2452     "GL_QUAD_STRIP",                     # 0x0008
2453     "GL_POLYGON",                        # 0x0009
2454     "GL_LINES_ADJACENCY_ARB",            # 0x000A
2455     "GL_LINE_STRIP_ADJACENCY_ARB",       # 0x000B
2456     "GL_TRIANGLES_ADJACENCY_ARB",        # 0x000C
2457     "GL_TRIANGLE_STRIP_ADJACENCY_ARB",   # 0x000D
2458 ])
2459
2460 GLbitfield = Alias("GLbitfield", UInt)
2461
2462 GLbitfield_attrib = Flags(GLbitfield, [
2463     "GL_ALL_ATTRIB_BITS",     # 0x000FFFFF
2464     "GL_CURRENT_BIT",         # 0x00000001
2465     "GL_POINT_BIT",           # 0x00000002
2466     "GL_LINE_BIT",            # 0x00000004
2467     "GL_POLYGON_BIT",         # 0x00000008
2468     "GL_POLYGON_STIPPLE_BIT", # 0x00000010
2469     "GL_PIXEL_MODE_BIT",      # 0x00000020
2470     "GL_LIGHTING_BIT",        # 0x00000040
2471     "GL_FOG_BIT",             # 0x00000080
2472     "GL_DEPTH_BUFFER_BIT",    # 0x00000100
2473     "GL_ACCUM_BUFFER_BIT",    # 0x00000200
2474     "GL_STENCIL_BUFFER_BIT",  # 0x00000400
2475     "GL_VIEWPORT_BIT",        # 0x00000800
2476     "GL_TRANSFORM_BIT",       # 0x00001000
2477     "GL_ENABLE_BIT",          # 0x00002000
2478     "GL_COLOR_BUFFER_BIT",    # 0x00004000
2479     "GL_HINT_BIT",            # 0x00008000
2480     "GL_EVAL_BIT",            # 0x00010000
2481     "GL_LIST_BIT",            # 0x00020000
2482     "GL_TEXTURE_BIT",         # 0x00040000
2483     "GL_SCISSOR_BIT",         # 0x00080000
2484     "GL_MULTISAMPLE_BIT",     # 0x20000000
2485 ])
2486
2487 GLbitfield_client_attrib = Flags(GLbitfield, [
2488     "GL_CLIENT_ALL_ATTRIB_BITS",  # 0xFFFFFFFF
2489     "GL_CLIENT_PIXEL_STORE_BIT",  # 0x00000001
2490     "GL_CLIENT_VERTEX_ARRAY_BIT", # 0x00000002
2491 ])