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Add a top-level apitrace program.
[apitrace] / glproc.py
1 ##########################################################################
2 #
3 # Copyright 2010 VMware, Inc.
4 # All Rights Reserved.
5 #
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
12 #
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
15 #
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 # THE SOFTWARE.
23 #
24 ##########################################################################/
25
26
27 """Generated an header, glproc.hpp, which does pretty much what GLEW does, but
28 covers all the functions we support.
29 """ 
30
31
32 import specs.stdapi as stdapi
33 from dispatch import Dispatcher
34 from specs.glapi import glapi
35 from specs.glxapi import glxapi
36 from specs.wglapi import wglapi
37 from specs.cglapi import cglapi
38
39
40 # See http://www.opengl.org/registry/ABI/
41 public_symbols = set([
42     # GL 1.2 and ARB_multitexture
43     "glAccum",
44     "glAlphaFunc",
45     "glAreTexturesResident",
46     "glArrayElement",
47     "glBegin",
48     "glBindTexture",
49     "glBitmap",
50     "glBlendFunc",
51     "glCallList",
52     "glCallLists",
53     "glClear",
54     "glClearAccum",
55     "glClearColor",
56     "glClearDepth",
57     "glClearIndex",
58     "glClearStencil",
59     "glClipPlane",
60     "glColor3b",
61     "glColor3bv",
62     "glColor3d",
63     "glColor3dv",
64     "glColor3f",
65     "glColor3fv",
66     "glColor3i",
67     "glColor3iv",
68     "glColor3s",
69     "glColor3sv",
70     "glColor3ub",
71     "glColor3ubv",
72     "glColor3ui",
73     "glColor3uiv",
74     "glColor3us",
75     "glColor3usv",
76     "glColor4b",
77     "glColor4bv",
78     "glColor4d",
79     "glColor4dv",
80     "glColor4f",
81     "glColor4fv",
82     "glColor4i",
83     "glColor4iv",
84     "glColor4s",
85     "glColor4sv",
86     "glColor4ub",
87     "glColor4ubv",
88     "glColor4ui",
89     "glColor4uiv",
90     "glColor4us",
91     "glColor4usv",
92     "glColorMask",
93     "glColorMaterial",
94     "glColorPointer",
95     "glCopyPixels",
96     "glCopyTexImage1D",
97     "glCopyTexImage2D",
98     "glCopyTexSubImage1D",
99     "glCopyTexSubImage2D",
100     "glCullFace",
101     "glDeleteLists",
102     "glDeleteTextures",
103     "glDepthFunc",
104     "glDepthMask",
105     "glDepthRange",
106     "glDisable",
107     "glDisableClientState",
108     "glDrawArrays",
109     "glDrawBuffer",
110     "glDrawElements",
111     "glDrawPixels",
112     "glEdgeFlag",
113     "glEdgeFlagPointer",
114     "glEdgeFlagv",
115     "glEnable",
116     "glEnableClientState",
117     "glEnd",
118     "glEndList",
119     "glEvalCoord1d",
120     "glEvalCoord1dv",
121     "glEvalCoord1f",
122     "glEvalCoord1fv",
123     "glEvalCoord2d",
124     "glEvalCoord2dv",
125     "glEvalCoord2f",
126     "glEvalCoord2fv",
127     "glEvalMesh1",
128     "glEvalMesh2",
129     "glEvalPoint1",
130     "glEvalPoint2",
131     "glFeedbackBuffer",
132     "glFinish",
133     "glFlush",
134     "glFogf",
135     "glFogfv",
136     "glFogi",
137     "glFogiv",
138     "glFrontFace",
139     "glFrustum",
140     "glGenLists",
141     "glGenTextures",
142     "glGetBooleanv",
143     "glGetClipPlane",
144     "glGetDoublev",
145     "glGetError",
146     "glGetFloatv",
147     "glGetIntegerv",
148     "glGetLightfv",
149     "glGetLightiv",
150     "glGetMapdv",
151     "glGetMapfv",
152     "glGetMapiv",
153     "glGetMaterialfv",
154     "glGetMaterialiv",
155     "glGetPixelMapfv",
156     "glGetPixelMapuiv",
157     "glGetPixelMapusv",
158     "glGetPointerv",
159     "glGetPolygonStipple",
160     "glGetString",
161     "glGetTexEnvfv",
162     "glGetTexEnviv",
163     "glGetTexGendv",
164     "glGetTexGenfv",
165     "glGetTexGeniv",
166     "glGetTexImage",
167     "glGetTexLevelParameterfv",
168     "glGetTexLevelParameteriv",
169     "glGetTexParameterfv",
170     "glGetTexParameteriv",
171     "glHint",
172     "glIndexMask",
173     "glIndexPointer",
174     "glIndexd",
175     "glIndexdv",
176     "glIndexf",
177     "glIndexfv",
178     "glIndexi",
179     "glIndexiv",
180     "glIndexs",
181     "glIndexsv",
182     "glIndexub",
183     "glIndexubv",
184     "glInitNames",
185     "glInterleavedArrays",
186     "glIsEnabled",
187     "glIsList",
188     "glIsTexture",
189     "glLightModelf",
190     "glLightModelfv",
191     "glLightModeli",
192     "glLightModeliv",
193     "glLightf",
194     "glLightfv",
195     "glLighti",
196     "glLightiv",
197     "glLineStipple",
198     "glLineWidth",
199     "glListBase",
200     "glLoadIdentity",
201     "glLoadMatrixd",
202     "glLoadMatrixf",
203     "glLoadName",
204     "glLogicOp",
205     "glMap1d",
206     "glMap1f",
207     "glMap2d",
208     "glMap2f",
209     "glMapGrid1d",
210     "glMapGrid1f",
211     "glMapGrid2d",
212     "glMapGrid2f",
213     "glMaterialf",
214     "glMaterialfv",
215     "glMateriali",
216     "glMaterialiv",
217     "glMatrixMode",
218     "glMultMatrixd",
219     "glMultMatrixf",
220     "glNewList",
221     "glNormal3b",
222     "glNormal3bv",
223     "glNormal3d",
224     "glNormal3dv",
225     "glNormal3f",
226     "glNormal3fv",
227     "glNormal3i",
228     "glNormal3iv",
229     "glNormal3s",
230     "glNormal3sv",
231     "glNormalPointer",
232     "glOrtho",
233     "glPassThrough",
234     "glPixelMapfv",
235     "glPixelMapuiv",
236     "glPixelMapusv",
237     "glPixelStoref",
238     "glPixelStorei",
239     "glPixelTransferf",
240     "glPixelTransferi",
241     "glPixelZoom",
242     "glPointSize",
243     "glPolygonMode",
244     "glPolygonOffset",
245     "glPolygonStipple",
246     "glPopAttrib",
247     "glPopClientAttrib",
248     "glPopMatrix",
249     "glPopName",
250     "glPrioritizeTextures",
251     "glPushAttrib",
252     "glPushClientAttrib",
253     "glPushMatrix",
254     "glPushName",
255     "glRasterPos2d",
256     "glRasterPos2dv",
257     "glRasterPos2f",
258     "glRasterPos2fv",
259     "glRasterPos2i",
260     "glRasterPos2iv",
261     "glRasterPos2s",
262     "glRasterPos2sv",
263     "glRasterPos3d",
264     "glRasterPos3dv",
265     "glRasterPos3f",
266     "glRasterPos3fv",
267     "glRasterPos3i",
268     "glRasterPos3iv",
269     "glRasterPos3s",
270     "glRasterPos3sv",
271     "glRasterPos4d",
272     "glRasterPos4dv",
273     "glRasterPos4f",
274     "glRasterPos4fv",
275     "glRasterPos4i",
276     "glRasterPos4iv",
277     "glRasterPos4s",
278     "glRasterPos4sv",
279     "glReadBuffer",
280     "glReadPixels",
281     "glRectd",
282     "glRectdv",
283     "glRectf",
284     "glRectfv",
285     "glRecti",
286     "glRectiv",
287     "glRects",
288     "glRectsv",
289     "glRenderMode",
290     "glRotated",
291     "glRotatef",
292     "glScaled",
293     "glScalef",
294     "glScissor",
295     "glSelectBuffer",
296     "glShadeModel",
297     "glStencilFunc",
298     "glStencilMask",
299     "glStencilOp",
300     "glTexCoord1d",
301     "glTexCoord1dv",
302     "glTexCoord1f",
303     "glTexCoord1fv",
304     "glTexCoord1i",
305     "glTexCoord1iv",
306     "glTexCoord1s",
307     "glTexCoord1sv",
308     "glTexCoord2d",
309     "glTexCoord2dv",
310     "glTexCoord2f",
311     "glTexCoord2fv",
312     "glTexCoord2i",
313     "glTexCoord2iv",
314     "glTexCoord2s",
315     "glTexCoord2sv",
316     "glTexCoord3d",
317     "glTexCoord3dv",
318     "glTexCoord3f",
319     "glTexCoord3fv",
320     "glTexCoord3i",
321     "glTexCoord3iv",
322     "glTexCoord3s",
323     "glTexCoord3sv",
324     "glTexCoord4d",
325     "glTexCoord4dv",
326     "glTexCoord4f",
327     "glTexCoord4fv",
328     "glTexCoord4i",
329     "glTexCoord4iv",
330     "glTexCoord4s",
331     "glTexCoord4sv",
332     "glTexCoordPointer",
333     "glTexEnvf",
334     "glTexEnvfv",
335     "glTexEnvi",
336     "glTexEnviv",
337     "glTexGend",
338     "glTexGendv",
339     "glTexGenf",
340     "glTexGenfv",
341     "glTexGeni",
342     "glTexGeniv",
343     "glTexImage1D",
344     "glTexImage2D",
345     "glTexParameterf",
346     "glTexParameterfv",
347     "glTexParameteri",
348     "glTexParameteriv",
349     "glTexSubImage1D",
350     "glTexSubImage2D",
351     "glTranslated",
352     "glTranslatef",
353     "glVertex2d",
354     "glVertex2dv",
355     "glVertex2f",
356     "glVertex2fv",
357     "glVertex2i",
358     "glVertex2iv",
359     "glVertex2s",
360     "glVertex2sv",
361     "glVertex3d",
362     "glVertex3dv",
363     "glVertex3f",
364     "glVertex3fv",
365     "glVertex3i",
366     "glVertex3iv",
367     "glVertex3s",
368     "glVertex3sv",
369     "glVertex4d",
370     "glVertex4dv",
371     "glVertex4f",
372     "glVertex4fv",
373     "glVertex4i",
374     "glVertex4iv",
375     "glVertex4s",
376     "glVertex4sv",
377     "glVertexPointer",
378     "glViewport",
379
380     # GLX 1.3 and GLX_ARB_get_proc_address
381     "glXChooseVisual",
382     "glXCreateContext",
383     "glXDestroyContext",
384     "glXMakeCurrent",
385     "glXCopyContext",
386     "glXSwapBuffers",
387     "glXCreateGLXPixmap",
388     "glXDestroyGLXPixmap",
389     "glXQueryExtension",
390     "glXQueryVersion",
391     "glXIsDirect",
392     "glXGetConfig",
393     "glXGetCurrentContext",
394     "glXGetCurrentDrawable",
395     "glXWaitGL",
396     "glXWaitX",
397     "glXUseXFont",
398     "glXQueryExtensionsString",
399     "glXQueryServerString",
400     "glXGetClientString",
401     "glXGetCurrentDisplay",
402     "glXChooseFBConfig",
403     "glXGetFBConfigAttrib",
404     "glXGetFBConfigs",
405     "glXGetVisualFromFBConfig",
406     "glXCreateWindow",
407     "glXDestroyWindow",
408     "glXCreatePixmap",
409     "glXDestroyPixmap",
410     "glXCreatePbuffer",
411     "glXDestroyPbuffer",
412     "glXQueryDrawable",
413     "glXCreateNewContext",
414     "glXMakeContextCurrent",
415     "glXGetCurrentReadDrawable",
416     "glXQueryContext",
417     "glXSelectEvent",
418     "glXGetSelectedEvent",
419     "glXGetProcAddressARB",
420     "glXGetProcAddress",
421     
422     # WGL
423     #"glDebugEntry",
424     "wglChoosePixelFormat",
425     "wglCopyContext",
426     "wglCreateContext",
427     "wglCreateLayerContext",
428     "wglDeleteContext",
429     "wglDescribeLayerPlane",
430     "wglDescribePixelFormat",
431     "wglGetCurrentContext",
432     "wglGetCurrentDC",
433     "wglGetDefaultProcAddress",
434     "wglGetLayerPaletteEntries",
435     "wglGetPixelFormat",
436     "wglGetProcAddress",
437     "wglMakeCurrent",
438     "wglRealizeLayerPalette",
439     "wglSetLayerPaletteEntries",
440     "wglSetPixelFormat",
441     "wglShareLists",
442     "wglSwapBuffers",
443     "wglSwapLayerBuffers",
444     "wglSwapMultipleBuffers",
445     "wglUseFontBitmapsA",
446     "wglUseFontBitmapsW",
447     "wglUseFontOutlinesA",
448     "wglUseFontOutlinesW",
449
450 ])
451
452
453 class GlDispatcher(Dispatcher):
454
455     def header(self):
456         print '#ifdef RETRACE'
457         print '#  if defined(_WIN32)'
458         print '#    define __getPrivateProcAddress(name) wglGetProcAddress(name)'
459         print '#  elif defined(__APPLE__)'
460         print '#    include <dlfcn.h>'
461         print '#    define __getPrivateProcAddress(name) dlsym(RTLD_DEFAULT, name)'
462         print '#  else'
463         print '#    define __getPrivateProcAddress(name) glXGetProcAddressARB((const GLubyte *)(name))'
464         print '#  endif'
465         print '#else /* !RETRACE */'
466         print '#  ifdef _WIN32'
467         print '     PROC __getPublicProcAddress(LPCSTR lpProcName);'
468         print '#    define __getPrivateProcAddress(name) __wglGetProcAddress(name)'
469         print '     static inline PROC __stdcall __wglGetProcAddress(const char * lpszProc);'
470         print '#  else'
471         print '#    define __getPublicProcAddress(name) __libgl_sym(name)'
472         print '     void * __libgl_sym(const char *symbol);'
473         print '#    ifdef __APPLE__'
474         print '#      define __getPrivateProcAddress(name) __getPublicProcAddress(name)'
475         print '#    else'
476         print '#      define __getPrivateProcAddress(name) __glXGetProcAddressARB((const GLubyte *)(name))'
477         print '       static inline __GLXextFuncPtr __glXGetProcAddressARB(const GLubyte * procName);'
478         print '#    endif'
479         print '#  endif'
480         print '#endif /* !RETRACE */'
481         print
482         
483     def is_public_function(self, function):
484         return function.name in public_symbols or function.name.startswith('CGL')
485
486
487 if __name__ == '__main__':
488     print
489     print '#ifndef _GLPROC_HPP_'
490     print '#define _GLPROC_HPP_'
491     print 
492     print '#include "glimports.hpp"'
493     print '#include "os.hpp"'
494     print
495     print
496     dispatcher = GlDispatcher()
497     dispatcher.header()
498     print '#if defined(_WIN32)'
499     print
500     dispatcher.dispatch_api(wglapi)
501     print '#elif defined(__APPLE__)'
502     dispatcher.dispatch_api(cglapi)
503     print '#else'
504     print
505     dispatcher.dispatch_api(glxapi)
506     print '#endif'
507     print
508     dispatcher.dispatch_api(glapi)
509     print
510     print '#endif /* !_GLPROC_HPP_ */'
511     print