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TODO: Fix typo in the description of the range specification.
[apitrace] / glproc.py
1 ##########################################################################
2 #
3 # Copyright 2010 VMware, Inc.
4 # All Rights Reserved.
5 #
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
12 #
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
15 #
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 # THE SOFTWARE.
23 #
24 ##########################################################################/
25
26
27 """Generated an header, glproc.hpp, which does pretty much what GLEW does, but
28 covers all the functions we support.
29 """ 
30
31
32 import specs.stdapi as stdapi
33 from dispatch import Dispatcher
34 from specs.glapi import glapi
35 from specs.glxapi import glxapi
36 from specs.wglapi import wglapi
37 from specs.cglapi import cglapi
38 from specs.eglapi import eglapi
39 from specs.glesapi import glesapi
40
41
42 # See http://www.opengl.org/registry/ABI/
43 public_symbols = set([
44     # GL 1.2 and ARB_multitexture
45     "glAccum",
46     "glAlphaFunc",
47     "glAreTexturesResident",
48     "glArrayElement",
49     "glBegin",
50     "glBindTexture",
51     "glBitmap",
52     "glBlendFunc",
53     "glCallList",
54     "glCallLists",
55     "glClear",
56     "glClearAccum",
57     "glClearColor",
58     "glClearDepth",
59     "glClearIndex",
60     "glClearStencil",
61     "glClipPlane",
62     "glColor3b",
63     "glColor3bv",
64     "glColor3d",
65     "glColor3dv",
66     "glColor3f",
67     "glColor3fv",
68     "glColor3i",
69     "glColor3iv",
70     "glColor3s",
71     "glColor3sv",
72     "glColor3ub",
73     "glColor3ubv",
74     "glColor3ui",
75     "glColor3uiv",
76     "glColor3us",
77     "glColor3usv",
78     "glColor4b",
79     "glColor4bv",
80     "glColor4d",
81     "glColor4dv",
82     "glColor4f",
83     "glColor4fv",
84     "glColor4i",
85     "glColor4iv",
86     "glColor4s",
87     "glColor4sv",
88     "glColor4ub",
89     "glColor4ubv",
90     "glColor4ui",
91     "glColor4uiv",
92     "glColor4us",
93     "glColor4usv",
94     "glColorMask",
95     "glColorMaterial",
96     "glColorPointer",
97     "glCopyPixels",
98     "glCopyTexImage1D",
99     "glCopyTexImage2D",
100     "glCopyTexSubImage1D",
101     "glCopyTexSubImage2D",
102     "glCullFace",
103     "glDeleteLists",
104     "glDeleteTextures",
105     "glDepthFunc",
106     "glDepthMask",
107     "glDepthRange",
108     "glDisable",
109     "glDisableClientState",
110     "glDrawArrays",
111     "glDrawBuffer",
112     "glDrawElements",
113     "glDrawPixels",
114     "glEdgeFlag",
115     "glEdgeFlagPointer",
116     "glEdgeFlagv",
117     "glEnable",
118     "glEnableClientState",
119     "glEnd",
120     "glEndList",
121     "glEvalCoord1d",
122     "glEvalCoord1dv",
123     "glEvalCoord1f",
124     "glEvalCoord1fv",
125     "glEvalCoord2d",
126     "glEvalCoord2dv",
127     "glEvalCoord2f",
128     "glEvalCoord2fv",
129     "glEvalMesh1",
130     "glEvalMesh2",
131     "glEvalPoint1",
132     "glEvalPoint2",
133     "glFeedbackBuffer",
134     "glFinish",
135     "glFlush",
136     "glFogf",
137     "glFogfv",
138     "glFogi",
139     "glFogiv",
140     "glFrontFace",
141     "glFrustum",
142     "glGenLists",
143     "glGenTextures",
144     "glGetBooleanv",
145     "glGetClipPlane",
146     "glGetDoublev",
147     "glGetError",
148     "glGetFloatv",
149     "glGetIntegerv",
150     "glGetLightfv",
151     "glGetLightiv",
152     "glGetMapdv",
153     "glGetMapfv",
154     "glGetMapiv",
155     "glGetMaterialfv",
156     "glGetMaterialiv",
157     "glGetPixelMapfv",
158     "glGetPixelMapuiv",
159     "glGetPixelMapusv",
160     "glGetPointerv",
161     "glGetPolygonStipple",
162     "glGetString",
163     "glGetTexEnvfv",
164     "glGetTexEnviv",
165     "glGetTexGendv",
166     "glGetTexGenfv",
167     "glGetTexGeniv",
168     "glGetTexImage",
169     "glGetTexLevelParameterfv",
170     "glGetTexLevelParameteriv",
171     "glGetTexParameterfv",
172     "glGetTexParameteriv",
173     "glHint",
174     "glIndexMask",
175     "glIndexPointer",
176     "glIndexd",
177     "glIndexdv",
178     "glIndexf",
179     "glIndexfv",
180     "glIndexi",
181     "glIndexiv",
182     "glIndexs",
183     "glIndexsv",
184     "glIndexub",
185     "glIndexubv",
186     "glInitNames",
187     "glInterleavedArrays",
188     "glIsEnabled",
189     "glIsList",
190     "glIsTexture",
191     "glLightModelf",
192     "glLightModelfv",
193     "glLightModeli",
194     "glLightModeliv",
195     "glLightf",
196     "glLightfv",
197     "glLighti",
198     "glLightiv",
199     "glLineStipple",
200     "glLineWidth",
201     "glListBase",
202     "glLoadIdentity",
203     "glLoadMatrixd",
204     "glLoadMatrixf",
205     "glLoadName",
206     "glLogicOp",
207     "glMap1d",
208     "glMap1f",
209     "glMap2d",
210     "glMap2f",
211     "glMapGrid1d",
212     "glMapGrid1f",
213     "glMapGrid2d",
214     "glMapGrid2f",
215     "glMaterialf",
216     "glMaterialfv",
217     "glMateriali",
218     "glMaterialiv",
219     "glMatrixMode",
220     "glMultMatrixd",
221     "glMultMatrixf",
222     "glNewList",
223     "glNormal3b",
224     "glNormal3bv",
225     "glNormal3d",
226     "glNormal3dv",
227     "glNormal3f",
228     "glNormal3fv",
229     "glNormal3i",
230     "glNormal3iv",
231     "glNormal3s",
232     "glNormal3sv",
233     "glNormalPointer",
234     "glOrtho",
235     "glPassThrough",
236     "glPixelMapfv",
237     "glPixelMapuiv",
238     "glPixelMapusv",
239     "glPixelStoref",
240     "glPixelStorei",
241     "glPixelTransferf",
242     "glPixelTransferi",
243     "glPixelZoom",
244     "glPointSize",
245     "glPolygonMode",
246     "glPolygonOffset",
247     "glPolygonStipple",
248     "glPopAttrib",
249     "glPopClientAttrib",
250     "glPopMatrix",
251     "glPopName",
252     "glPrioritizeTextures",
253     "glPushAttrib",
254     "glPushClientAttrib",
255     "glPushMatrix",
256     "glPushName",
257     "glRasterPos2d",
258     "glRasterPos2dv",
259     "glRasterPos2f",
260     "glRasterPos2fv",
261     "glRasterPos2i",
262     "glRasterPos2iv",
263     "glRasterPos2s",
264     "glRasterPos2sv",
265     "glRasterPos3d",
266     "glRasterPos3dv",
267     "glRasterPos3f",
268     "glRasterPos3fv",
269     "glRasterPos3i",
270     "glRasterPos3iv",
271     "glRasterPos3s",
272     "glRasterPos3sv",
273     "glRasterPos4d",
274     "glRasterPos4dv",
275     "glRasterPos4f",
276     "glRasterPos4fv",
277     "glRasterPos4i",
278     "glRasterPos4iv",
279     "glRasterPos4s",
280     "glRasterPos4sv",
281     "glReadBuffer",
282     "glReadPixels",
283     "glRectd",
284     "glRectdv",
285     "glRectf",
286     "glRectfv",
287     "glRecti",
288     "glRectiv",
289     "glRects",
290     "glRectsv",
291     "glRenderMode",
292     "glRotated",
293     "glRotatef",
294     "glScaled",
295     "glScalef",
296     "glScissor",
297     "glSelectBuffer",
298     "glShadeModel",
299     "glStencilFunc",
300     "glStencilMask",
301     "glStencilOp",
302     "glTexCoord1d",
303     "glTexCoord1dv",
304     "glTexCoord1f",
305     "glTexCoord1fv",
306     "glTexCoord1i",
307     "glTexCoord1iv",
308     "glTexCoord1s",
309     "glTexCoord1sv",
310     "glTexCoord2d",
311     "glTexCoord2dv",
312     "glTexCoord2f",
313     "glTexCoord2fv",
314     "glTexCoord2i",
315     "glTexCoord2iv",
316     "glTexCoord2s",
317     "glTexCoord2sv",
318     "glTexCoord3d",
319     "glTexCoord3dv",
320     "glTexCoord3f",
321     "glTexCoord3fv",
322     "glTexCoord3i",
323     "glTexCoord3iv",
324     "glTexCoord3s",
325     "glTexCoord3sv",
326     "glTexCoord4d",
327     "glTexCoord4dv",
328     "glTexCoord4f",
329     "glTexCoord4fv",
330     "glTexCoord4i",
331     "glTexCoord4iv",
332     "glTexCoord4s",
333     "glTexCoord4sv",
334     "glTexCoordPointer",
335     "glTexEnvf",
336     "glTexEnvfv",
337     "glTexEnvi",
338     "glTexEnviv",
339     "glTexGend",
340     "glTexGendv",
341     "glTexGenf",
342     "glTexGenfv",
343     "glTexGeni",
344     "glTexGeniv",
345     "glTexImage1D",
346     "glTexImage2D",
347     "glTexParameterf",
348     "glTexParameterfv",
349     "glTexParameteri",
350     "glTexParameteriv",
351     "glTexSubImage1D",
352     "glTexSubImage2D",
353     "glTranslated",
354     "glTranslatef",
355     "glVertex2d",
356     "glVertex2dv",
357     "glVertex2f",
358     "glVertex2fv",
359     "glVertex2i",
360     "glVertex2iv",
361     "glVertex2s",
362     "glVertex2sv",
363     "glVertex3d",
364     "glVertex3dv",
365     "glVertex3f",
366     "glVertex3fv",
367     "glVertex3i",
368     "glVertex3iv",
369     "glVertex3s",
370     "glVertex3sv",
371     "glVertex4d",
372     "glVertex4dv",
373     "glVertex4f",
374     "glVertex4fv",
375     "glVertex4i",
376     "glVertex4iv",
377     "glVertex4s",
378     "glVertex4sv",
379     "glVertexPointer",
380     "glViewport",
381
382     # GLX 1.3 and GLX_ARB_get_proc_address
383     "glXChooseVisual",
384     "glXCreateContext",
385     "glXDestroyContext",
386     "glXMakeCurrent",
387     "glXCopyContext",
388     "glXSwapBuffers",
389     "glXCreateGLXPixmap",
390     "glXDestroyGLXPixmap",
391     "glXQueryExtension",
392     "glXQueryVersion",
393     "glXIsDirect",
394     "glXGetConfig",
395     "glXGetCurrentContext",
396     "glXGetCurrentDrawable",
397     "glXWaitGL",
398     "glXWaitX",
399     "glXUseXFont",
400     "glXQueryExtensionsString",
401     "glXQueryServerString",
402     "glXGetClientString",
403     "glXGetCurrentDisplay",
404     "glXChooseFBConfig",
405     "glXGetFBConfigAttrib",
406     "glXGetFBConfigs",
407     "glXGetVisualFromFBConfig",
408     "glXCreateWindow",
409     "glXDestroyWindow",
410     "glXCreatePixmap",
411     "glXDestroyPixmap",
412     "glXCreatePbuffer",
413     "glXDestroyPbuffer",
414     "glXQueryDrawable",
415     "glXCreateNewContext",
416     "glXMakeContextCurrent",
417     "glXGetCurrentReadDrawable",
418     "glXQueryContext",
419     "glXSelectEvent",
420     "glXGetSelectedEvent",
421     "glXGetProcAddressARB",
422     "glXGetProcAddress",
423     
424     # WGL
425     #"glDebugEntry",
426     "wglChoosePixelFormat",
427     "wglCopyContext",
428     "wglCreateContext",
429     "wglCreateLayerContext",
430     "wglDeleteContext",
431     "wglDescribeLayerPlane",
432     "wglDescribePixelFormat",
433     "wglGetCurrentContext",
434     "wglGetCurrentDC",
435     "wglGetDefaultProcAddress",
436     "wglGetLayerPaletteEntries",
437     "wglGetPixelFormat",
438     "wglGetProcAddress",
439     "wglMakeCurrent",
440     "wglRealizeLayerPalette",
441     "wglSetLayerPaletteEntries",
442     "wglSetPixelFormat",
443     "wglShareLists",
444     "wglSwapBuffers",
445     "wglSwapLayerBuffers",
446     "wglSwapMultipleBuffers",
447     "wglUseFontBitmapsA",
448     "wglUseFontBitmapsW",
449     "wglUseFontOutlinesA",
450     "wglUseFontOutlinesW",
451
452 ])
453
454 # EGL 1.4
455 public_symbols.update([
456    "eglBindAPI",
457    "eglBindTexImage",
458    "eglChooseConfig",
459    "eglCopyBuffers",
460    "eglCreateContext",
461    "eglCreatePbufferFromClientBuffer",
462    "eglCreatePbufferSurface",
463    "eglCreatePixmapSurface",
464    "eglCreateWindowSurface",
465    "eglDestroyContext",
466    "eglDestroySurface",
467    "eglGetConfigAttrib",
468    "eglGetConfigs",
469    "eglGetCurrentContext",
470    "eglGetCurrentDisplay",
471    "eglGetCurrentSurface",
472    "eglGetDisplay",
473    "eglGetError",
474    "eglGetProcAddress",
475    "eglInitialize",
476    "eglMakeCurrent",
477    "eglQueryAPI",
478    "eglQueryContext",
479    "eglQueryString",
480    "eglQuerySurface",
481    "eglReleaseTexImage",
482    "eglReleaseThread",
483    "eglSurfaceAttrib",
484    "eglSwapBuffers",
485    "eglSwapInterval",
486    "eglTerminate",
487    "eglWaitClient",
488    "eglWaitGL",
489    "eglWaitNative",
490 ])
491
492 class GlDispatcher(Dispatcher):
493
494     def header(self):
495         print '#ifdef RETRACE'
496         print '#  if defined(TRACE_EGL)'
497         print '#    define __getPrivateProcAddress(name) eglGetProcAddress(name)'
498         print '#  elif defined(_WIN32)'
499         print '#    define __getPrivateProcAddress(name) wglGetProcAddress(name)'
500         print '#  elif defined(__APPLE__)'
501         print '#    include <dlfcn.h>'
502         print '#    define __getPrivateProcAddress(name) dlsym(RTLD_DEFAULT, name)'
503         print '#  else'
504         print '#    define __getPrivateProcAddress(name) glXGetProcAddressARB((const GLubyte *)(name))'
505         print '#  endif'
506         print '#else /* !RETRACE */'
507         print '#  if defined(TRACE_EGL)'
508         print '#    define __getPublicProcAddress(name) __libegl_sym(name, true)'
509         print '#    define __getPrivateProcAddress(name) __libegl_sym(name, false)'
510         print '     void * __libegl_sym(const char *symbol, bool pub);'
511         print '#  elif defined(_WIN32)'
512         print '     PROC __getPublicProcAddress(LPCSTR lpProcName);'
513         print '#    define __getPrivateProcAddress(name) __wglGetProcAddress(name)'
514         print '     static inline PROC __stdcall __wglGetProcAddress(const char * lpszProc);'
515         print '#  else'
516         print '#    define __getPublicProcAddress(name) __libgl_sym(name)'
517         print '     void * __libgl_sym(const char *symbol);'
518         print '#    ifdef __APPLE__'
519         print '#      define __getPrivateProcAddress(name) __getPublicProcAddress(name)'
520         print '#    else'
521         print '#      define __getPrivateProcAddress(name) __glXGetProcAddressARB((const GLubyte *)(name))'
522         print '       static inline __GLXextFuncPtr __glXGetProcAddressARB(const GLubyte * procName);'
523         print '#    endif'
524         print '#  endif'
525         print '#endif /* !RETRACE */'
526         print
527         
528     def is_public_function(self, function):
529         return function.name in public_symbols or function.name.startswith('CGL')
530
531
532 if __name__ == '__main__':
533     print
534     print '#ifndef _GLPROC_HPP_'
535     print '#define _GLPROC_HPP_'
536     print 
537     print '#include "glimports.hpp"'
538     print '#include "os.hpp"'
539     print
540     print
541     dispatcher = GlDispatcher()
542     dispatcher.header()
543     print '#if defined(TRACE_EGL)'
544     print
545     dispatcher.dispatch_api(eglapi)
546     print '#elif defined(_WIN32)'
547     print
548     dispatcher.dispatch_api(wglapi)
549     print '#elif defined(__APPLE__)'
550     dispatcher.dispatch_api(cglapi)
551     print '#else'
552     print
553     dispatcher.dispatch_api(glxapi)
554     print '#endif'
555     print
556     dispatcher.dispatch_api(glapi)
557     print
558     dispatcher.dispatch_api(glesapi)
559     print
560
561     print '#endif /* !_GLPROC_HPP_ */'
562     print