1 /**************************************************************************
3 * Copyright 2011 Jose Fonseca
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 **************************************************************************/
38 #include "glstate.hpp"
43 #include <Carbon/Carbon.h>
49 OSStatus CGSGetSurfaceBounds(CGSConnectionID, CGWindowID, CGSSurfaceID, CGRect *);
55 #endif /* __APPLE__ */
62 resetPixelPackState(void) {
63 glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
64 glPixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE);
65 glPixelStorei(GL_PACK_LSB_FIRST, GL_FALSE);
66 glPixelStorei(GL_PACK_ROW_LENGTH, 0);
67 glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
68 glPixelStorei(GL_PACK_SKIP_ROWS, 0);
69 glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
70 glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
71 glPixelStorei(GL_PACK_ALIGNMENT, 1);
72 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
77 restorePixelPackState(void) {
82 // Mapping from shader type to shader source, used to accumulated the sources
83 // of different shaders with same type.
84 typedef std::map<std::string, std::string> ShaderMap;
88 getShaderSource(ShaderMap &shaderMap, GLuint shader)
94 GLint shader_type = 0;
95 glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type);
100 GLint source_length = 0;
101 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &source_length);
102 if (!source_length) {
106 GLchar *source = new GLchar[source_length];
109 glGetShaderSource(shader, source_length, &length, source);
111 shaderMap[enumToString(shader_type)] += source;
118 getShaderObjSource(ShaderMap &shaderMap, GLhandleARB shaderObj)
124 GLint shader_type = 0;
125 glGetObjectParameterivARB(shaderObj, GL_OBJECT_TYPE_ARB, &shader_type);
130 GLint source_length = 0;
131 glGetObjectParameterivARB(shaderObj, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, &source_length);
132 if (!source_length) {
136 GLcharARB *source = new GLcharARB[source_length];
139 glGetShaderSource(shaderObj, source_length, &length, source);
141 shaderMap[enumToString(shader_type)] += source;
148 dumpCurrentProgram(JSONWriter &json)
151 glGetIntegerv(GL_CURRENT_PROGRAM, &program);
156 GLint attached_shaders = 0;
157 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
158 if (!attached_shaders) {
164 GLuint *shaders = new GLuint[attached_shaders];
166 glGetAttachedShaders(program, attached_shaders, &count, shaders);
167 std::sort(shaders, shaders + count);
168 for (GLsizei i = 0; i < count; ++ i) {
169 getShaderSource(shaderMap, shaders[i]);
173 for (ShaderMap::const_iterator it = shaderMap.begin(); it != shaderMap.end(); ++it) {
174 json.beginMember(it->first);
175 json.writeString(it->second);
182 dumpCurrentProgramObj(JSONWriter &json)
184 GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);
189 GLint attached_shaders = 0;
190 glGetObjectParameterivARB(programObj, GL_OBJECT_ATTACHED_OBJECTS_ARB, &attached_shaders);
191 if (!attached_shaders) {
197 GLhandleARB *shaderObjs = new GLhandleARB[attached_shaders];
199 glGetAttachedObjectsARB(programObj, attached_shaders, &count, shaderObjs);
200 std::sort(shaderObjs, shaderObjs + count);
201 for (GLsizei i = 0; i < count; ++ i) {
202 getShaderObjSource(shaderMap, shaderObjs[i]);
204 delete [] shaderObjs;
206 for (ShaderMap::const_iterator it = shaderMap.begin(); it != shaderMap.end(); ++it) {
207 json.beginMember(it->first);
208 json.writeString(it->second);
215 dumpUniform(JSONWriter &json, GLint program, GLint size, GLenum type, const GLchar *name) {
219 __gl_uniform_size(type, elemType, numElems);
220 if (elemType == GL_NONE) {
224 GLfloat fvalues[4*4];
225 GLdouble dvalues[4*4];
227 GLuint uivalues[4*4];
231 for (i = 0; i < size; ++i) {
232 std::stringstream ss;
236 ss << '[' << i << ']';
239 std::string elemName = ss.str();
241 json.beginMember(elemName);
243 GLint location = glGetUniformLocation(program, elemName.c_str());
251 glGetUniformfv(program, location, fvalues);
252 for (j = 0; j < numElems; ++j) {
253 json.writeNumber(fvalues[j]);
257 glGetUniformdv(program, location, dvalues);
258 for (j = 0; j < numElems; ++j) {
259 json.writeNumber(dvalues[j]);
263 glGetUniformiv(program, location, ivalues);
264 for (j = 0; j < numElems; ++j) {
265 json.writeNumber(ivalues[j]);
268 case GL_UNSIGNED_INT:
269 glGetUniformuiv(program, location, uivalues);
270 for (j = 0; j < numElems; ++j) {
271 json.writeNumber(uivalues[j]);
275 glGetUniformiv(program, location, ivalues);
276 for (j = 0; j < numElems; ++j) {
277 json.writeBool(ivalues[j]);
295 dumpUniformARB(JSONWriter &json, GLhandleARB programObj, GLint size, GLenum type, const GLchar *name) {
299 __gl_uniform_size(type, elemType, numElems);
300 if (elemType == GL_NONE) {
304 GLfloat fvalues[4*4];
309 for (i = 0; i < size; ++i) {
310 std::stringstream ss;
314 ss << '[' << i << ']';
317 std::string elemName = ss.str();
319 json.beginMember(elemName);
321 GLint location = glGetUniformLocationARB(programObj, elemName.c_str());
329 // glGetUniformdvARB does not exists
331 glGetUniformfvARB(programObj, location, fvalues);
332 for (j = 0; j < numElems; ++j) {
333 json.writeNumber(fvalues[j]);
336 case GL_UNSIGNED_INT:
337 // glGetUniformuivARB does not exists
339 glGetUniformivARB(programObj, location, ivalues);
340 for (j = 0; j < numElems; ++j) {
341 json.writeNumber(ivalues[j]);
345 glGetUniformivARB(programObj, location, ivalues);
346 for (j = 0; j < numElems; ++j) {
347 json.writeBool(ivalues[j]);
365 dumpCurrentProgramUniforms(JSONWriter &json)
368 glGetIntegerv(GL_CURRENT_PROGRAM, &program);
373 GLint active_uniforms = 0;
374 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &active_uniforms);
375 if (!active_uniforms) {
379 GLint active_uniform_max_length = 0;
380 glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &active_uniform_max_length);
381 GLchar *name = new GLchar[active_uniform_max_length];
386 for (GLint index = 0; index < active_uniforms; ++index) {
389 GLenum type = GL_NONE;
390 glGetActiveUniform(program, index, active_uniform_max_length, &length, &size, &type, name);
392 dumpUniform(json, program, size, type, name);
400 dumpCurrentProgramUniformsARB(JSONWriter &json)
402 GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);
407 GLint active_uniforms = 0;
408 glGetObjectParameterivARB(programObj, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &active_uniforms);
409 if (!active_uniforms) {
413 GLint active_uniform_max_length = 0;
414 glGetObjectParameterivARB(programObj, GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB, &active_uniform_max_length);
415 GLchar *name = new GLchar[active_uniform_max_length];
420 for (GLint index = 0; index < active_uniforms; ++index) {
423 GLenum type = GL_NONE;
424 glGetActiveUniformARB(programObj, index, active_uniform_max_length, &length, &size, &type, name);
426 dumpUniformARB(json, programObj, size, type, name);
434 dumpArbProgram(JSONWriter &json, GLenum target)
436 if (!glIsEnabled(target)) {
440 GLint program_length = 0;
441 glGetProgramivARB(target, GL_PROGRAM_LENGTH_ARB, &program_length);
442 if (!program_length) {
446 GLchar *source = new GLchar[program_length + 1];
448 glGetProgramStringARB(target, GL_PROGRAM_STRING_ARB, source);
449 source[program_length] = 0;
451 json.beginMember(enumToString(target));
452 json.writeString(source);
460 dumpShaders(JSONWriter &json)
462 json.beginMember("shaders");
464 dumpCurrentProgram(json);
465 dumpCurrentProgramObj(json);
466 dumpArbProgram(json, GL_FRAGMENT_PROGRAM_ARB);
467 dumpArbProgram(json, GL_VERTEX_PROGRAM_ARB);
469 json.endMember(); // shaders
474 dumpUniforms(JSONWriter &json)
476 json.beginMember("uniforms");
478 dumpCurrentProgramUniforms(json);
479 dumpCurrentProgramUniformsARB(json);
481 json.endMember(); // uniforms
486 dumpTextureImage(JSONWriter &json, GLenum target, GLint level)
488 GLint width, height = 1, depth = 1;
491 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
493 if (target != GL_TEXTURE_1D) {
495 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
496 if (target == GL_TEXTURE_3D) {
498 glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
502 if (width <= 0 || height <= 0 || depth <= 0) {
507 GLint active_texture = GL_TEXTURE0;
508 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
509 snprintf(label, sizeof label, "%s, %s, level = %i", enumToString(active_texture), enumToString(target), level);
511 json.beginMember(label);
515 // Tell the GUI this is no ordinary object, but an image
516 json.writeStringMember("__class__", "image");
518 json.writeNumberMember("__width__", width);
519 json.writeNumberMember("__height__", height);
520 json.writeNumberMember("__depth__", depth);
522 // Hardcoded for now, but we could chose types more adequate to the
523 // texture internal format
524 json.writeStringMember("__type__", "uint8");
525 json.writeBoolMember("__normalized__", true);
526 json.writeNumberMember("__channels__", 4);
528 GLubyte *pixels = new GLubyte[depth*width*height*4];
530 resetPixelPackState();
532 glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
534 restorePixelPackState();
536 json.beginMember("__data__");
539 Image::writePixelsToBuffer(pixels, width, height, 4, false, &pngBuffer, &pngBufferSize);
540 json.writeBase64(pngBuffer, pngBufferSize);
542 json.endMember(); // __data__
551 dumpTexture(JSONWriter &json, GLenum target, GLenum binding)
553 GLint texture_binding = 0;
554 glGetIntegerv(binding, &texture_binding);
555 if (!glIsEnabled(target) && !texture_binding) {
561 GLint width = 0, height = 0;
562 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
563 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
564 if (!width || !height) {
568 if (target == GL_TEXTURE_CUBE_MAP) {
569 for (int face = 0; face < 6; ++face) {
570 dumpTextureImage(json, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);
573 dumpTextureImage(json, target, level);
582 dumpTextures(JSONWriter &json)
584 json.beginMember("textures");
586 GLint active_texture = GL_TEXTURE0;
587 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
588 GLint max_texture_coords = 0;
589 glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);
590 GLint max_combined_texture_image_units = 0;
591 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);
592 GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);
593 for (GLint unit = 0; unit < max_units; ++unit) {
594 GLenum texture = GL_TEXTURE0 + unit;
595 glActiveTexture(texture);
596 dumpTexture(json, GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D);
597 dumpTexture(json, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D);
598 dumpTexture(json, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D);
599 dumpTexture(json, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BINDING_RECTANGLE);
600 dumpTexture(json, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP);
602 glActiveTexture(active_texture);
604 json.endMember(); // textures
609 getDrawableBounds(GLint *width, GLint *height) {
612 HDC hDC = wglGetCurrentDC();
617 HWND hWnd = WindowFromDC(hDC);
620 if (!GetClientRect(hWnd, &rect)) {
624 *width = rect.right - rect.left;
625 *height = rect.bottom - rect.top;
627 #elif defined(__APPLE__)
629 CGLContextObj ctx = CGLGetCurrentContext();
638 if (CGLGetSurface(ctx, &cid, &wid, &sid) != kCGLNoError) {
644 if (CGSGetSurfaceBounds(cid, wid, sid, &rect) != 0) {
648 *width = rect.size.width;
649 *height = rect.size.height;
657 unsigned int w, h, bw, depth;
659 display = glXGetCurrentDisplay();
664 drawable = glXGetCurrentDrawable();
665 if (drawable == None) {
669 if (!XGetGeometry(display, drawable, &root, &x, &y, &w, &h, &bw, &depth)) {
682 static const GLenum texture_bindings[][2] = {
683 {GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D},
684 {GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D},
685 {GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D},
686 {GL_TEXTURE_RECTANGLE, GL_TEXTURE_BINDING_RECTANGLE},
687 {GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP}
692 bindTexture(GLint texture, GLenum &target, GLint &bound_texture)
695 for (unsigned i = 0; i < sizeof(texture_bindings)/sizeof(texture_bindings[0]); ++i) {
696 target = texture_bindings[i][0];
698 GLenum binding = texture_bindings[i][1];
700 while (glGetError() != GL_NO_ERROR)
703 glGetIntegerv(binding, &bound_texture);
704 glBindTexture(target, texture);
706 if (glGetError() == GL_NO_ERROR) {
710 glBindTexture(target, bound_texture);
720 getTextureLevelSize(GLint texture, GLint level, GLint *width, GLint *height)
726 GLint bound_texture = 0;
727 if (!bindTexture(texture, target, bound_texture)) {
731 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, width);
732 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, height);
734 glBindTexture(target, bound_texture);
736 return *width > 0 && *height > 0;
741 getRenderbufferSize(GLint renderbuffer, GLint *width, GLint *height)
743 GLint bound_renderbuffer = 0;
744 glGetIntegerv(GL_RENDERBUFFER_BINDING, &bound_renderbuffer);
745 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
749 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, width);
750 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, height);
752 glBindRenderbuffer(GL_RENDERBUFFER, bound_renderbuffer);
754 return *width > 0 && *height > 0;
759 getFramebufferAttachmentSize(GLenum target, GLenum attachment, GLint *width, GLint *height)
761 GLint object_type = GL_NONE;
762 glGetFramebufferAttachmentParameteriv(target, attachment,
763 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
765 if (object_type == GL_NONE) {
769 GLint object_name = 0;
770 glGetFramebufferAttachmentParameteriv(target, attachment,
771 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
773 if (object_name == 0) {
777 if (object_type == GL_RENDERBUFFER) {
778 return getRenderbufferSize(object_name, width, height);
779 } else if (object_type == GL_TEXTURE) {
780 GLint texture_level = 0;
781 glGetFramebufferAttachmentParameteriv(target, attachment,
782 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
784 return getTextureLevelSize(object_name, texture_level, width, height);
786 std::cerr << "warning: unexpected GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = " << object_type << "\n";
793 getDrawBufferImage(GLenum format) {
794 GLint channels = __gl_format_channels(format);
799 GLint draw_framebuffer = 0;
800 glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &draw_framebuffer);
802 GLint draw_buffer = GL_NONE;
804 if (draw_framebuffer) {
805 glGetIntegerv(GL_DRAW_BUFFER0, &draw_buffer);
806 if (draw_buffer == GL_NONE) {
810 if (!getFramebufferAttachmentSize(GL_DRAW_FRAMEBUFFER, draw_buffer, &width, &height)) {
814 glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
815 if (draw_buffer == GL_NONE) {
819 if (!getDrawableBounds(&width, &height)) {
824 Image::Image *image = new Image::Image(width, height, channels, true);
829 while (glGetError() != GL_NO_ERROR) {}
831 GLint read_framebuffer = 0;
832 glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer);
833 glBindFramebuffer(GL_READ_FRAMEBUFFER, draw_framebuffer);
835 GLint read_buffer = 0;
836 glGetIntegerv(GL_READ_BUFFER, &read_buffer);
837 glReadBuffer(draw_buffer);
839 // TODO: reset imaging state too
840 resetPixelPackState();
842 glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, image->pixels);
844 restorePixelPackState();
845 glReadBuffer(read_buffer);
846 glBindFramebuffer(GL_READ_FRAMEBUFFER, read_framebuffer);
848 GLenum error = glGetError();
849 if (error != GL_NO_ERROR) {
851 std::cerr << "warning: " << enumToString(error) << " while getting snapshot\n";
852 error = glGetError();
853 } while(error != GL_NO_ERROR);
863 * Dump the image of the currently bound read buffer.
866 dumpReadBufferImage(JSONWriter &json, GLint width, GLint height, GLenum format)
868 GLint channels = __gl_format_channels(format);
872 // Tell the GUI this is no ordinary object, but an image
873 json.writeStringMember("__class__", "image");
875 json.writeNumberMember("__width__", width);
876 json.writeNumberMember("__height__", height);
877 json.writeNumberMember("__depth__", 1);
879 // Hardcoded for now, but we could chose types more adequate to the
880 // texture internal format
881 json.writeStringMember("__type__", "uint8");
882 json.writeBoolMember("__normalized__", true);
883 json.writeNumberMember("__channels__", channels);
885 GLubyte *pixels = new GLubyte[width*height*channels];
887 // TODO: reset imaging state too
888 resetPixelPackState();
890 glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, pixels);
892 restorePixelPackState();
894 json.beginMember("__data__");
897 Image::writePixelsToBuffer(pixels, width, height, channels, false, &pngBuffer, &pngBufferSize);
898 //std::cerr <<" Before = "<<(width * height * channels * sizeof *pixels)
899 // <<", after = "<<pngBufferSize << ", ratio = " << double(width * height * channels * sizeof *pixels)/pngBufferSize;
900 json.writeBase64(pngBuffer, pngBufferSize);
902 json.endMember(); // __data__
910 downsampledFramebuffer(GLuint oldFbo, GLint drawbuffer,
911 GLint colorRb, GLint depthRb, GLint stencilRb,
912 GLuint *rbs, GLint *numRbs)
920 glGenFramebuffers(1, &fbo);
921 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
923 glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
924 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
925 GL_RENDERBUFFER_WIDTH, &w);
926 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
927 GL_RENDERBUFFER_HEIGHT, &h);
928 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
929 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
931 glGenRenderbuffers(1, &rbs[*numRbs]);
932 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
933 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
934 glFramebufferRenderbuffer(GL_FRAMEBUFFER, drawbuffer,
935 GL_RENDERBUFFER, rbs[*numRbs]);
937 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
938 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
939 glDrawBuffer(drawbuffer);
940 glReadBuffer(drawbuffer);
941 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
942 GL_COLOR_BUFFER_BIT, GL_NEAREST);
943 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
946 if (stencilRb == depthRb && stencilRb) {
947 //combined depth and stencil buffer
948 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
949 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
950 GL_RENDERBUFFER_WIDTH, &w);
951 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
952 GL_RENDERBUFFER_HEIGHT, &h);
953 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
954 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
956 glGenRenderbuffers(1, &rbs[*numRbs]);
957 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
958 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
959 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
960 GL_RENDERBUFFER, rbs[*numRbs]);
961 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
962 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
963 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
964 GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
965 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
969 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
970 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
971 GL_RENDERBUFFER_WIDTH, &w);
972 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
973 GL_RENDERBUFFER_HEIGHT, &h);
974 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
975 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
977 glGenRenderbuffers(1, &rbs[*numRbs]);
978 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
979 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
980 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
982 GL_RENDERBUFFER, rbs[*numRbs]);
983 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
984 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
985 glDrawBuffer(GL_DEPTH_ATTACHMENT);
986 glReadBuffer(GL_DEPTH_ATTACHMENT);
987 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
988 GL_DEPTH_BUFFER_BIT, GL_NEAREST);
992 glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
993 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
994 GL_RENDERBUFFER_WIDTH, &w);
995 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
996 GL_RENDERBUFFER_HEIGHT, &h);
997 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
998 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
1000 glGenRenderbuffers(1, &rbs[*numRbs]);
1001 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
1002 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
1003 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
1004 GL_STENCIL_ATTACHMENT,
1005 GL_RENDERBUFFER, rbs[*numRbs]);
1006 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
1007 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
1008 glDrawBuffer(GL_STENCIL_ATTACHMENT);
1009 glReadBuffer(GL_STENCIL_ATTACHMENT);
1010 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
1011 GL_STENCIL_BUFFER_BIT, GL_NEAREST);
1021 * Dump images of current draw drawable/window.
1024 dumpDrawableImages(JSONWriter &json)
1026 GLint width, height;
1028 if (!getDrawableBounds(&width, &height)) {
1032 GLint draw_buffer = GL_NONE;
1033 glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
1034 glReadBuffer(draw_buffer);
1036 if (draw_buffer != GL_NONE) {
1037 GLint read_buffer = GL_NONE;
1038 glGetIntegerv(GL_READ_BUFFER, &read_buffer);
1040 GLint alpha_bits = 0;
1041 glGetIntegerv(GL_ALPHA_BITS, &alpha_bits);
1042 GLenum format = alpha_bits ? GL_RGBA : GL_RGB;
1043 json.beginMember(enumToString(draw_buffer));
1044 dumpReadBufferImage(json, width, height, format);
1047 glReadBuffer(read_buffer);
1050 GLint depth_bits = 0;
1051 glGetIntegerv(GL_DEPTH_BITS, &depth_bits);
1053 json.beginMember("GL_DEPTH_COMPONENT");
1054 dumpReadBufferImage(json, width, height, GL_DEPTH_COMPONENT);
1058 GLint stencil_bits = 0;
1059 glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);
1061 json.beginMember("GL_STENCIL_INDEX");
1062 dumpReadBufferImage(json, width, height, GL_STENCIL_INDEX);
1067 * Dump the specified framebuffer attachment.
1069 * In the case of a color attachment, it assumes it is already bound for read.
1072 dumpFramebufferAttachment(JSONWriter &json, GLenum target, GLenum attachment, GLenum format)
1074 GLint width = 0, height = 0;
1075 if (!getFramebufferAttachmentSize(target, attachment, &width, &height)) {
1079 json.beginMember(enumToString(attachment));
1080 dumpReadBufferImage(json, width, height, format);
1086 dumpFramebufferAttachments(JSONWriter &json, GLenum target)
1088 GLint read_framebuffer = 0;
1089 glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer);
1091 GLint read_buffer = GL_NONE;
1092 glGetIntegerv(GL_READ_BUFFER, &read_buffer);
1094 GLint max_draw_buffers = 1;
1095 glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers);
1096 GLint max_color_attachments = 0;
1097 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &max_color_attachments);
1099 for (GLint i = 0; i < max_draw_buffers; ++i) {
1100 GLint draw_buffer = GL_NONE;
1101 glGetIntegerv(GL_DRAW_BUFFER0 + i, &draw_buffer);
1102 if (draw_buffer != GL_NONE) {
1103 glReadBuffer(draw_buffer);
1105 if (draw_buffer >= GL_COLOR_ATTACHMENT0 && draw_buffer < GL_COLOR_ATTACHMENT0 + max_color_attachments) {
1106 attachment = draw_buffer;
1108 std::cerr << "warning: unexpected GL_DRAW_BUFFER" << i << " = " << draw_buffer << "\n";
1109 attachment = GL_COLOR_ATTACHMENT0;
1111 GLint alpha_size = 0;
1112 glGetFramebufferAttachmentParameteriv(target, attachment,
1113 GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
1115 GLenum format = alpha_size ? GL_RGBA : GL_RGB;
1116 dumpFramebufferAttachment(json, target, attachment, format);
1120 glReadBuffer(read_buffer);
1122 dumpFramebufferAttachment(json, target, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT);
1123 dumpFramebufferAttachment(json, target, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX);
1125 glBindFramebuffer(GL_READ_FRAMEBUFFER, read_framebuffer);
1130 dumpFramebuffer(JSONWriter &json)
1132 json.beginMember("framebuffer");
1135 GLint boundDrawFbo = 0, boundReadFbo = 0;
1136 glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundDrawFbo);
1137 glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundReadFbo);
1138 if (!boundDrawFbo) {
1139 dumpDrawableImages(json);
1141 GLint colorRb = 0, stencilRb = 0, depthRb = 0;
1142 GLint draw_buffer0 = GL_NONE;
1143 glGetIntegerv(GL_DRAW_BUFFER0, &draw_buffer0);
1144 bool multisample = false;
1147 glGetIntegerv(GL_RENDERBUFFER_BINDING, &boundRb);
1150 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, draw_buffer0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
1151 if (object_type == GL_RENDERBUFFER) {
1152 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, draw_buffer0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &colorRb);
1153 glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
1155 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
1161 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
1162 if (object_type == GL_RENDERBUFFER) {
1163 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthRb);
1164 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
1166 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
1172 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
1173 if (object_type == GL_RENDERBUFFER) {
1174 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &stencilRb);
1175 glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
1177 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
1183 glBindRenderbuffer(GL_RENDERBUFFER, boundRb);
1190 // glReadPixels doesnt support multisampled buffers so we need
1191 // to blit the fbo to a temporary one
1192 fboCopy = downsampledFramebuffer(boundDrawFbo, draw_buffer0,
1193 colorRb, depthRb, stencilRb,
1197 dumpFramebufferAttachments(json, GL_DRAW_FRAMEBUFFER);
1200 glBindRenderbuffer(GL_RENDERBUFFER_BINDING, boundRb);
1201 glDeleteRenderbuffers(numRbs, rbs);
1202 glDeleteFramebuffers(1, &fboCopy);
1205 glBindFramebuffer(GL_READ_FRAMEBUFFER, boundReadFbo);
1206 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, boundDrawFbo);
1210 json.endMember(); // framebuffer
1214 static const GLenum bindings[] = {
1217 GL_PIXEL_PACK_BUFFER_BINDING,
1218 GL_PIXEL_UNPACK_BUFFER_BINDING,
1219 GL_TEXTURE_BINDING_1D,
1220 GL_TEXTURE_BINDING_2D,
1221 GL_TEXTURE_BINDING_3D,
1222 GL_TEXTURE_BINDING_RECTANGLE,
1223 GL_TEXTURE_BINDING_CUBE_MAP,
1224 GL_DRAW_FRAMEBUFFER_BINDING,
1225 GL_READ_FRAMEBUFFER_BINDING,
1226 GL_RENDERBUFFER_BINDING,
1238 #define NUM_BINDINGS sizeof(bindings)/sizeof(bindings[0])
1241 void dumpCurrentContext(std::ostream &os)
1243 JSONWriter json(os);
1246 GLint old_bindings[NUM_BINDINGS];
1247 for (unsigned i = 0; i < NUM_BINDINGS; ++i) {
1248 old_bindings[i] = 0;
1249 glGetIntegerv(bindings[i], &old_bindings[i]);
1253 dumpParameters(json);
1257 dumpFramebuffer(json);
1260 for (unsigned i = 0; i < NUM_BINDINGS; ++i) {
1261 GLint new_binding = 0;
1262 glGetIntegerv(bindings[i], &new_binding);
1263 if (new_binding != old_bindings[i]) {
1264 std::cerr << "warning: " << enumToString(bindings[i]) << " was clobbered\n";
1272 } /* namespace glstate */