1 /**************************************************************************
3 * Copyright 2011 Jose Fonseca
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 **************************************************************************/
38 #include "glstate.hpp"
39 #include "glstate_internal.hpp"
44 #include <Carbon/Carbon.h>
50 OSStatus CGSGetSurfaceBounds(CGSConnectionID, CGWindowID, CGSSurfaceID, CGRect *);
56 #endif /* __APPLE__ */
59 /* Change thi to one to force interpreting depth buffers as RGBA, which enables
60 * visualizing full dynamic range, until we can transmit HDR images to the GUI */
61 #define DEPTH_AS_RGBA 0
67 Context::Context(void) {
68 memset(this, 0, sizeof *this);
70 const char *version = (const char *)glGetString(GL_VERSION);
72 if (version[0] == 'O' &&
86 ARB_draw_buffers = !ES;
88 // TODO: Check extensions we use below
92 Context::resetPixelPackState(void) {
94 glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
95 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
96 glPixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE);
97 glPixelStorei(GL_PACK_LSB_FIRST, GL_FALSE);
98 glPixelStorei(GL_PACK_ROW_LENGTH, 0);
99 glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
100 glPixelStorei(GL_PACK_SKIP_ROWS, 0);
101 glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
102 glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
105 glGetIntegerv(GL_PACK_ALIGNMENT, &packAlignment);
107 glPixelStorei(GL_PACK_ALIGNMENT, 1);
111 Context::restorePixelPackState(void) {
115 glPixelStorei(GL_PACK_ALIGNMENT, packAlignment);
120 // Mapping from shader type to shader source, used to accumulated the sources
121 // of different shaders with same type.
122 typedef std::map<std::string, std::string> ShaderMap;
126 getShaderSource(ShaderMap &shaderMap, GLuint shader)
132 GLint shader_type = 0;
133 glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type);
138 GLint source_length = 0;
139 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &source_length);
140 if (!source_length) {
144 GLchar *source = new GLchar[source_length];
147 glGetShaderSource(shader, source_length, &length, source);
149 shaderMap[enumToString(shader_type)] += source;
156 getShaderObjSource(ShaderMap &shaderMap, GLhandleARB shaderObj)
162 GLint object_type = 0;
163 glGetObjectParameterivARB(shaderObj, GL_OBJECT_TYPE_ARB, &object_type);
164 if (object_type != GL_SHADER_OBJECT_ARB) {
168 GLint shader_type = 0;
169 glGetObjectParameterivARB(shaderObj, GL_OBJECT_SUBTYPE_ARB, &shader_type);
174 GLint source_length = 0;
175 glGetObjectParameterivARB(shaderObj, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, &source_length);
176 if (!source_length) {
180 GLcharARB *source = new GLcharARB[source_length];
183 glGetShaderSource(shaderObj, source_length, &length, source);
185 shaderMap[enumToString(shader_type)] += source;
192 dumpProgram(JSONWriter &json, GLint program)
194 GLint attached_shaders = 0;
195 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
196 if (!attached_shaders) {
202 GLuint *shaders = new GLuint[attached_shaders];
204 glGetAttachedShaders(program, attached_shaders, &count, shaders);
205 std::sort(shaders, shaders + count);
206 for (GLsizei i = 0; i < count; ++ i) {
207 getShaderSource(shaderMap, shaders[i]);
211 for (ShaderMap::const_iterator it = shaderMap.begin(); it != shaderMap.end(); ++it) {
212 json.beginMember(it->first);
213 json.writeString(it->second);
220 dumpProgramObj(JSONWriter &json, GLhandleARB programObj)
222 GLint attached_shaders = 0;
223 glGetObjectParameterivARB(programObj, GL_OBJECT_ATTACHED_OBJECTS_ARB, &attached_shaders);
224 if (!attached_shaders) {
230 GLhandleARB *shaderObjs = new GLhandleARB[attached_shaders];
232 glGetAttachedObjectsARB(programObj, attached_shaders, &count, shaderObjs);
233 std::sort(shaderObjs, shaderObjs + count);
234 for (GLsizei i = 0; i < count; ++ i) {
235 getShaderObjSource(shaderMap, shaderObjs[i]);
237 delete [] shaderObjs;
239 for (ShaderMap::const_iterator it = shaderMap.begin(); it != shaderMap.end(); ++it) {
240 json.beginMember(it->first);
241 json.writeString(it->second);
247 * When fetching the uniform name of an array we usually get name[0]
248 * so we need to cut the trailing "[0]" in order to properly construct
249 * array names later. Otherwise we endup with stuff like
250 * uniformArray[0][0],
251 * uniformArray[0][1],
257 resolveUniformName(const GLchar *name, GLint size)
259 std::string qualifiedName(name);
261 std::string::size_type nameLength = qualifiedName.length();
262 static const char * const arrayStart = "[0]";
263 static const int arrayStartLen = 3;
264 if (qualifiedName.rfind(arrayStart) == (nameLength - arrayStartLen)) {
265 qualifiedName = qualifiedName.substr(0, nameLength - 3);
268 return qualifiedName;
272 dumpUniform(JSONWriter &json, GLint program, GLint size, GLenum type, const GLchar *name) {
275 __gl_uniform_size(type, elemType, numElems);
276 if (elemType == GL_NONE) {
280 GLfloat fvalues[4*4];
281 GLdouble dvalues[4*4];
283 GLuint uivalues[4*4];
287 std::string qualifiedName = resolveUniformName(name, size);
289 for (i = 0; i < size; ++i) {
290 std::stringstream ss;
294 ss << '[' << i << ']';
297 std::string elemName = ss.str();
299 json.beginMember(elemName);
301 GLint location = glGetUniformLocation(program, elemName.c_str());
309 glGetUniformfv(program, location, fvalues);
310 for (j = 0; j < numElems; ++j) {
311 json.writeNumber(fvalues[j]);
315 glGetUniformdv(program, location, dvalues);
316 for (j = 0; j < numElems; ++j) {
317 json.writeNumber(dvalues[j]);
321 glGetUniformiv(program, location, ivalues);
322 for (j = 0; j < numElems; ++j) {
323 json.writeNumber(ivalues[j]);
326 case GL_UNSIGNED_INT:
327 glGetUniformuiv(program, location, uivalues);
328 for (j = 0; j < numElems; ++j) {
329 json.writeNumber(uivalues[j]);
333 glGetUniformiv(program, location, ivalues);
334 for (j = 0; j < numElems; ++j) {
335 json.writeBool(ivalues[j]);
353 dumpUniformARB(JSONWriter &json, GLhandleARB programObj, GLint size, GLenum type, const GLchar *name) {
357 __gl_uniform_size(type, elemType, numElems);
358 if (elemType == GL_NONE) {
362 GLfloat fvalues[4*4];
367 std::string qualifiedName = resolveUniformName(name, size);
369 for (i = 0; i < size; ++i) {
370 std::stringstream ss;
374 ss << '[' << i << ']';
377 std::string elemName = ss.str();
379 json.beginMember(elemName);
381 GLint location = glGetUniformLocationARB(programObj, elemName.c_str());
389 // glGetUniformdvARB does not exists
391 glGetUniformfvARB(programObj, location, fvalues);
392 for (j = 0; j < numElems; ++j) {
393 json.writeNumber(fvalues[j]);
396 case GL_UNSIGNED_INT:
397 // glGetUniformuivARB does not exists
399 glGetUniformivARB(programObj, location, ivalues);
400 for (j = 0; j < numElems; ++j) {
401 json.writeNumber(ivalues[j]);
405 glGetUniformivARB(programObj, location, ivalues);
406 for (j = 0; j < numElems; ++j) {
407 json.writeBool(ivalues[j]);
425 dumpProgramUniforms(JSONWriter &json, GLint program)
427 GLint active_uniforms = 0;
428 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &active_uniforms);
429 if (!active_uniforms) {
433 GLint active_uniform_max_length = 0;
434 glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &active_uniform_max_length);
435 GLchar *name = new GLchar[active_uniform_max_length];
440 for (GLint index = 0; index < active_uniforms; ++index) {
443 GLenum type = GL_NONE;
444 glGetActiveUniform(program, index, active_uniform_max_length, &length, &size, &type, name);
446 dumpUniform(json, program, size, type, name);
454 dumpProgramObjUniforms(JSONWriter &json, GLhandleARB programObj)
456 GLint active_uniforms = 0;
457 glGetObjectParameterivARB(programObj, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &active_uniforms);
458 if (!active_uniforms) {
462 GLint active_uniform_max_length = 0;
463 glGetObjectParameterivARB(programObj, GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB, &active_uniform_max_length);
464 GLchar *name = new GLchar[active_uniform_max_length];
469 for (GLint index = 0; index < active_uniforms; ++index) {
472 GLenum type = GL_NONE;
473 glGetActiveUniformARB(programObj, index, active_uniform_max_length, &length, &size, &type, name);
475 dumpUniformARB(json, programObj, size, type, name);
483 dumpArbProgram(JSONWriter &json, GLenum target)
485 if (!glIsEnabled(target)) {
489 GLint program_length = 0;
490 glGetProgramivARB(target, GL_PROGRAM_LENGTH_ARB, &program_length);
491 if (!program_length) {
495 GLchar *source = new GLchar[program_length + 1];
497 glGetProgramStringARB(target, GL_PROGRAM_STRING_ARB, source);
498 source[program_length] = 0;
500 json.beginMember(enumToString(target));
501 json.writeString(source);
509 dumpArbProgramUniforms(JSONWriter &json, GLenum target, const char *prefix)
511 if (!glIsEnabled(target)) {
515 GLint program_parameters = 0;
516 glGetProgramivARB(target, GL_PROGRAM_PARAMETERS_ARB, &program_parameters);
517 if (!program_parameters) {
521 GLint max_program_local_parameters = 0;
522 glGetProgramivARB(target, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &max_program_local_parameters);
523 for (GLint index = 0; index < max_program_local_parameters; ++index) {
524 GLdouble params[4] = {0, 0, 0, 0};
525 glGetProgramLocalParameterdvARB(target, index, params);
527 if (!params[0] && !params[1] && !params[2] && !params[3]) {
532 snprintf(name, sizeof name, "%sprogram.local[%i]", prefix, index);
534 json.beginMember(name);
536 json.writeNumber(params[0]);
537 json.writeNumber(params[1]);
538 json.writeNumber(params[2]);
539 json.writeNumber(params[3]);
544 GLint max_program_env_parameters = 0;
545 glGetProgramivARB(target, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &max_program_env_parameters);
546 for (GLint index = 0; index < max_program_env_parameters; ++index) {
547 GLdouble params[4] = {0, 0, 0, 0};
548 glGetProgramEnvParameterdvARB(target, index, params);
550 if (!params[0] && !params[1] && !params[2] && !params[3]) {
555 snprintf(name, sizeof name, "%sprogram.env[%i]", prefix, index);
557 json.beginMember(name);
559 json.writeNumber(params[0]);
560 json.writeNumber(params[1]);
561 json.writeNumber(params[2]);
562 json.writeNumber(params[3]);
570 dumpShadersUniforms(JSONWriter &json)
573 glGetIntegerv(GL_CURRENT_PROGRAM, &program);
575 GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);
577 json.beginMember("shaders");
580 dumpProgram(json, program);
581 } else if (programObj) {
582 dumpProgramObj(json, programObj);
584 dumpArbProgram(json, GL_FRAGMENT_PROGRAM_ARB);
585 dumpArbProgram(json, GL_VERTEX_PROGRAM_ARB);
588 json.endMember(); // shaders
590 json.beginMember("uniforms");
593 dumpProgramUniforms(json, program);
594 } else if (programObj) {
595 dumpProgramObjUniforms(json, programObj);
597 dumpArbProgramUniforms(json, GL_FRAGMENT_PROGRAM_ARB, "fp.");
598 dumpArbProgramUniforms(json, GL_VERTEX_PROGRAM_ARB, "vp.");
601 json.endMember(); // uniforms
606 dumpTextureImage(JSONWriter &json, Context &context, GLenum target, GLint level)
608 GLint width, height = 1, depth = 1;
611 glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &format);
614 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
616 if (target != GL_TEXTURE_1D) {
618 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
619 if (target == GL_TEXTURE_3D) {
621 glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
625 if (width <= 0 || height <= 0 || depth <= 0) {
630 GLint active_texture = GL_TEXTURE0;
631 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
632 snprintf(label, sizeof label, "%s, %s, level = %d",
633 enumToString(active_texture), enumToString(target), level);
635 json.beginMember(label);
639 // Tell the GUI this is no ordinary object, but an image
640 json.writeStringMember("__class__", "image");
642 json.writeNumberMember("__width__", width);
643 json.writeNumberMember("__height__", height);
644 json.writeNumberMember("__depth__", depth);
646 json.writeStringMember("__format__", enumToString(format));
648 // Hardcoded for now, but we could chose types more adequate to the
649 // texture internal format
650 json.writeStringMember("__type__", "uint8");
651 json.writeBoolMember("__normalized__", true);
652 json.writeNumberMember("__channels__", 4);
654 GLubyte *pixels = new GLubyte[depth*width*height*4];
656 context.resetPixelPackState();
658 glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
660 context.restorePixelPackState();
662 json.beginMember("__data__");
665 image::writePixelsToBuffer(pixels, width, height, 4, true, &pngBuffer, &pngBufferSize);
666 json.writeBase64(pngBuffer, pngBufferSize);
668 json.endMember(); // __data__
677 dumpTexture(JSONWriter &json, Context &context, GLenum target, GLenum binding)
679 GLint texture_binding = 0;
680 glGetIntegerv(binding, &texture_binding);
681 if (!glIsEnabled(target) && !texture_binding) {
687 GLint width = 0, height = 0;
688 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
689 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
690 if (!width || !height) {
694 if (target == GL_TEXTURE_CUBE_MAP) {
695 for (int face = 0; face < 6; ++face) {
696 dumpTextureImage(json, context, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);
699 dumpTextureImage(json, context, target, level);
708 dumpTextures(JSONWriter &json, Context &context)
710 json.beginMember("textures");
712 GLint active_texture = GL_TEXTURE0;
713 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
714 GLint max_texture_coords = 0;
715 glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);
716 GLint max_combined_texture_image_units = 0;
717 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);
718 GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);
719 for (GLint unit = 0; unit < max_units; ++unit) {
720 GLenum texture = GL_TEXTURE0 + unit;
721 glActiveTexture(texture);
722 dumpTexture(json, context, GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D);
723 dumpTexture(json, context, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D);
724 dumpTexture(json, context, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D);
725 dumpTexture(json, context, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BINDING_RECTANGLE);
726 dumpTexture(json, context, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP);
728 glActiveTexture(active_texture);
730 json.endMember(); // textures
735 getDrawableBounds(GLint *width, GLint *height) {
736 #if defined(TRACE_EGL)
738 EGLContext currentContext = eglGetCurrentContext();
739 if (currentContext == EGL_NO_CONTEXT) {
743 EGLSurface currentSurface = eglGetCurrentSurface(EGL_DRAW);
744 if (currentSurface == EGL_NO_SURFACE) {
748 EGLDisplay currentDisplay = eglGetCurrentDisplay();
749 if (currentDisplay == EGL_NO_DISPLAY) {
753 if (!eglQuerySurface(currentDisplay, currentSurface, EGL_WIDTH, width) ||
754 !eglQuerySurface(currentDisplay, currentSurface, EGL_HEIGHT, height)) {
760 #elif defined(_WIN32)
762 HDC hDC = wglGetCurrentDC();
767 HWND hWnd = WindowFromDC(hDC);
770 if (!GetClientRect(hWnd, &rect)) {
774 *width = rect.right - rect.left;
775 *height = rect.bottom - rect.top;
778 #elif defined(__APPLE__)
780 CGLContextObj ctx = CGLGetCurrentContext();
789 if (CGLGetSurface(ctx, &cid, &wid, &sid) != kCGLNoError) {
795 if (CGSGetSurfaceBounds(cid, wid, sid, &rect) != 0) {
799 *width = rect.size.width;
800 *height = rect.size.height;
803 #elif defined(HAVE_X11)
809 unsigned int w, h, bw, depth;
811 display = glXGetCurrentDisplay();
816 drawable = glXGetCurrentDrawable();
817 if (drawable == None) {
821 if (!XGetGeometry(display, drawable, &root, &x, &y, &w, &h, &bw, &depth)) {
837 static const GLenum texture_bindings[][2] = {
838 {GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D},
839 {GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D},
840 {GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D},
841 {GL_TEXTURE_RECTANGLE, GL_TEXTURE_BINDING_RECTANGLE},
842 {GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP}
847 bindTexture(GLint texture, GLenum &target, GLint &bound_texture)
850 for (unsigned i = 0; i < sizeof(texture_bindings)/sizeof(texture_bindings[0]); ++i) {
851 target = texture_bindings[i][0];
853 GLenum binding = texture_bindings[i][1];
855 while (glGetError() != GL_NO_ERROR)
858 glGetIntegerv(binding, &bound_texture);
859 glBindTexture(target, texture);
861 if (glGetError() == GL_NO_ERROR) {
865 glBindTexture(target, bound_texture);
875 getTextureLevelSize(GLint texture, GLint level, GLint *width, GLint *height)
881 GLint bound_texture = 0;
882 if (!bindTexture(texture, target, bound_texture)) {
886 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, width);
887 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, height);
889 glBindTexture(target, bound_texture);
891 return *width > 0 && *height > 0;
896 getTextureLevelFormat(GLint texture, GLint level)
899 GLint bound_texture = 0;
900 if (!bindTexture(texture, target, bound_texture)) {
904 GLint format = GL_NONE;
905 glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &format);
907 glBindTexture(target, bound_texture);
915 getRenderbufferSize(GLint renderbuffer, GLint *width, GLint *height)
917 GLint bound_renderbuffer = 0;
918 glGetIntegerv(GL_RENDERBUFFER_BINDING, &bound_renderbuffer);
919 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
923 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, width);
924 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, height);
926 glBindRenderbuffer(GL_RENDERBUFFER, bound_renderbuffer);
928 return *width > 0 && *height > 0;
933 getRenderbufferFormat(GLint renderbuffer)
935 GLint bound_renderbuffer = 0;
936 glGetIntegerv(GL_RENDERBUFFER_BINDING, &bound_renderbuffer);
937 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
939 GLint format = GL_NONE;
940 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
942 glBindRenderbuffer(GL_RENDERBUFFER, bound_renderbuffer);
949 getFramebufferAttachmentSize(GLenum target, GLenum attachment, GLint *width, GLint *height)
951 GLint object_type = GL_NONE;
952 glGetFramebufferAttachmentParameteriv(target, attachment,
953 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
955 if (object_type == GL_NONE) {
959 GLint object_name = 0;
960 glGetFramebufferAttachmentParameteriv(target, attachment,
961 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
963 if (object_name == 0) {
967 if (object_type == GL_RENDERBUFFER) {
968 return getRenderbufferSize(object_name, width, height);
969 } else if (object_type == GL_TEXTURE) {
970 GLint texture_level = 0;
971 glGetFramebufferAttachmentParameteriv(target, attachment,
972 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
974 return getTextureLevelSize(object_name, texture_level, width, height);
976 std::cerr << "warning: unexpected GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = " << object_type << "\n";
984 getFramebufferAttachmentFormat(GLenum target, GLenum attachment)
986 GLint object_type = GL_NONE;
987 glGetFramebufferAttachmentParameteriv(target, attachment,
988 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
990 if (object_type == GL_NONE) {
994 GLint object_name = 0;
995 glGetFramebufferAttachmentParameteriv(target, attachment,
996 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
998 if (object_name == 0) {
1002 if (object_type == GL_RENDERBUFFER) {
1003 return getRenderbufferFormat(object_name);
1004 } else if (object_type == GL_TEXTURE) {
1005 GLint texture_level = 0;
1006 glGetFramebufferAttachmentParameteriv(target, attachment,
1007 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
1009 return getTextureLevelFormat(object_name, texture_level);
1011 std::cerr << "warning: unexpected GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = " << object_type << "\n";
1019 getDrawBufferImage() {
1020 GLenum format = GL_RGB;
1021 GLint channels = __gl_format_channels(format);
1028 GLenum framebuffer_binding;
1029 GLenum framebuffer_target;
1031 framebuffer_binding = GL_FRAMEBUFFER_BINDING;
1032 framebuffer_target = GL_FRAMEBUFFER;
1034 framebuffer_binding = GL_DRAW_FRAMEBUFFER_BINDING;
1035 framebuffer_target = GL_DRAW_FRAMEBUFFER;
1038 GLint draw_framebuffer = 0;
1039 glGetIntegerv(framebuffer_binding, &draw_framebuffer);
1041 GLint draw_buffer = GL_NONE;
1042 GLint width, height;
1043 if (draw_framebuffer) {
1044 if (context.ARB_draw_buffers) {
1045 glGetIntegerv(GL_DRAW_BUFFER0, &draw_buffer);
1046 if (draw_buffer == GL_NONE) {
1051 if (!getFramebufferAttachmentSize(framebuffer_target, draw_buffer, &width, &height)) {
1056 glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
1057 if (draw_buffer == GL_NONE) {
1062 if (!getDrawableBounds(&width, &height)) {
1067 GLenum type = GL_UNSIGNED_BYTE;
1070 if (format == GL_DEPTH_COMPONENT) {
1071 type = GL_UNSIGNED_INT;
1076 image::Image *image = new image::Image(width, height, channels, true);
1081 while (glGetError() != GL_NO_ERROR) {}
1083 GLint read_framebuffer = 0;
1084 GLint read_buffer = GL_NONE;
1086 glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer);
1087 glBindFramebuffer(GL_READ_FRAMEBUFFER, draw_framebuffer);
1089 glGetIntegerv(GL_READ_BUFFER, &read_buffer);
1090 glReadBuffer(draw_buffer);
1093 // TODO: reset imaging state too
1094 context.resetPixelPackState();
1096 glReadPixels(0, 0, width, height, format, type, image->pixels);
1098 context.restorePixelPackState();
1101 glReadBuffer(read_buffer);
1102 glBindFramebuffer(GL_READ_FRAMEBUFFER, read_framebuffer);
1105 GLenum error = glGetError();
1106 if (error != GL_NO_ERROR) {
1108 std::cerr << "warning: " << enumToString(error) << " while getting snapshot\n";
1109 error = glGetError();
1110 } while(error != GL_NO_ERROR);
1120 * Dump the image of the currently bound read buffer.
1123 dumpReadBufferImage(JSONWriter &json, GLint width, GLint height, GLenum format,
1124 GLint internalFormat = GL_NONE)
1126 GLint channels = __gl_format_channels(format);
1132 // Tell the GUI this is no ordinary object, but an image
1133 json.writeStringMember("__class__", "image");
1135 json.writeNumberMember("__width__", width);
1136 json.writeNumberMember("__height__", height);
1137 json.writeNumberMember("__depth__", 1);
1139 json.writeStringMember("__format__", enumToString(internalFormat));
1141 // Hardcoded for now, but we could chose types more adequate to the
1142 // texture internal format
1143 json.writeStringMember("__type__", "uint8");
1144 json.writeBoolMember("__normalized__", true);
1145 json.writeNumberMember("__channels__", channels);
1147 GLenum type = GL_UNSIGNED_BYTE;
1150 if (format == GL_DEPTH_COMPONENT) {
1151 type = GL_UNSIGNED_INT;
1156 GLubyte *pixels = new GLubyte[width*height*channels];
1158 // TODO: reset imaging state too
1159 context.resetPixelPackState();
1161 glReadPixels(0, 0, width, height, format, type, pixels);
1163 context.restorePixelPackState();
1165 json.beginMember("__data__");
1168 image::writePixelsToBuffer(pixels, width, height, channels, true, &pngBuffer, &pngBufferSize);
1169 //std::cerr <<" Before = "<<(width * height * channels * sizeof *pixels)
1170 // <<", after = "<<pngBufferSize << ", ratio = " << double(width * height * channels * sizeof *pixels)/pngBufferSize;
1171 json.writeBase64(pngBuffer, pngBufferSize);
1173 json.endMember(); // __data__
1180 static inline GLuint
1181 downsampledFramebuffer(GLuint oldFbo, GLint drawbuffer,
1182 GLint colorRb, GLint depthRb, GLint stencilRb,
1183 GLuint *rbs, GLint *numRbs)
1191 glGenFramebuffers(1, &fbo);
1192 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1194 glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
1195 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1196 GL_RENDERBUFFER_WIDTH, &w);
1197 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1198 GL_RENDERBUFFER_HEIGHT, &h);
1199 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1200 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
1202 glGenRenderbuffers(1, &rbs[*numRbs]);
1203 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
1204 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
1205 glFramebufferRenderbuffer(GL_FRAMEBUFFER, drawbuffer,
1206 GL_RENDERBUFFER, rbs[*numRbs]);
1208 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
1209 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
1210 glDrawBuffer(drawbuffer);
1211 glReadBuffer(drawbuffer);
1212 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
1213 GL_COLOR_BUFFER_BIT, GL_NEAREST);
1214 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1217 if (stencilRb == depthRb && stencilRb) {
1218 //combined depth and stencil buffer
1219 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
1220 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1221 GL_RENDERBUFFER_WIDTH, &w);
1222 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1223 GL_RENDERBUFFER_HEIGHT, &h);
1224 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1225 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
1227 glGenRenderbuffers(1, &rbs[*numRbs]);
1228 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
1229 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
1230 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
1231 GL_RENDERBUFFER, rbs[*numRbs]);
1232 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
1233 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
1234 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
1235 GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
1236 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1240 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
1241 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1242 GL_RENDERBUFFER_WIDTH, &w);
1243 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1244 GL_RENDERBUFFER_HEIGHT, &h);
1245 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1246 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
1248 glGenRenderbuffers(1, &rbs[*numRbs]);
1249 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
1250 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
1251 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
1252 GL_DEPTH_ATTACHMENT,
1253 GL_RENDERBUFFER, rbs[*numRbs]);
1254 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
1255 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
1256 glDrawBuffer(GL_DEPTH_ATTACHMENT);
1257 glReadBuffer(GL_DEPTH_ATTACHMENT);
1258 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
1259 GL_DEPTH_BUFFER_BIT, GL_NEAREST);
1263 glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
1264 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1265 GL_RENDERBUFFER_WIDTH, &w);
1266 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1267 GL_RENDERBUFFER_HEIGHT, &h);
1268 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1269 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
1271 glGenRenderbuffers(1, &rbs[*numRbs]);
1272 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
1273 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
1274 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
1275 GL_STENCIL_ATTACHMENT,
1276 GL_RENDERBUFFER, rbs[*numRbs]);
1277 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
1278 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
1279 glDrawBuffer(GL_STENCIL_ATTACHMENT);
1280 glReadBuffer(GL_STENCIL_ATTACHMENT);
1281 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
1282 GL_STENCIL_BUFFER_BIT, GL_NEAREST);
1292 * Dump images of current draw drawable/window.
1295 dumpDrawableImages(JSONWriter &json, Context &context)
1297 GLint width, height;
1299 if (!getDrawableBounds(&width, &height)) {
1303 GLint draw_buffer = GL_NONE;
1305 draw_buffer = GL_BACK;
1307 glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
1308 glReadBuffer(draw_buffer);
1311 if (draw_buffer != GL_NONE) {
1312 GLint read_buffer = GL_NONE;
1314 glGetIntegerv(GL_READ_BUFFER, &read_buffer);
1317 GLint alpha_bits = 0;
1319 // XXX: Ignore alpha until we are able to match the traced visual
1320 glGetIntegerv(GL_ALPHA_BITS, &alpha_bits);
1322 GLenum format = alpha_bits ? GL_RGBA : GL_RGB;
1323 json.beginMember(enumToString(draw_buffer));
1324 dumpReadBufferImage(json, width, height, format);
1328 glReadBuffer(read_buffer);
1333 GLint depth_bits = 0;
1334 glGetIntegerv(GL_DEPTH_BITS, &depth_bits);
1336 json.beginMember("GL_DEPTH_COMPONENT");
1337 dumpReadBufferImage(json, width, height, GL_DEPTH_COMPONENT);
1341 GLint stencil_bits = 0;
1342 glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);
1344 json.beginMember("GL_STENCIL_INDEX");
1345 dumpReadBufferImage(json, width, height, GL_STENCIL_INDEX);
1353 * Dump the specified framebuffer attachment.
1355 * In the case of a color attachment, it assumes it is already bound for read.
1358 dumpFramebufferAttachment(JSONWriter &json, GLenum target, GLenum attachment, GLenum format)
1360 GLint width = 0, height = 0;
1361 if (!getFramebufferAttachmentSize(target, attachment, &width, &height)) {
1365 GLint internalFormat = getFramebufferAttachmentFormat(target, attachment);
1367 json.beginMember(enumToString(attachment));
1368 dumpReadBufferImage(json, width, height, format, internalFormat);
1374 dumpFramebufferAttachments(JSONWriter &json, Context &context, GLenum target)
1376 GLint read_framebuffer = 0;
1377 glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer);
1379 GLint read_buffer = GL_NONE;
1380 glGetIntegerv(GL_READ_BUFFER, &read_buffer);
1382 GLint max_draw_buffers = 1;
1383 glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers);
1384 GLint max_color_attachments = 0;
1385 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &max_color_attachments);
1387 for (GLint i = 0; i < max_draw_buffers; ++i) {
1388 GLint draw_buffer = GL_NONE;
1389 glGetIntegerv(GL_DRAW_BUFFER0 + i, &draw_buffer);
1390 if (draw_buffer != GL_NONE) {
1391 glReadBuffer(draw_buffer);
1393 if (draw_buffer >= GL_COLOR_ATTACHMENT0 && draw_buffer < GL_COLOR_ATTACHMENT0 + max_color_attachments) {
1394 attachment = draw_buffer;
1396 std::cerr << "warning: unexpected GL_DRAW_BUFFER" << i << " = " << draw_buffer << "\n";
1397 attachment = GL_COLOR_ATTACHMENT0;
1399 GLint alpha_size = 0;
1400 glGetFramebufferAttachmentParameteriv(target, attachment,
1401 GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
1403 GLenum format = alpha_size ? GL_RGBA : GL_RGB;
1404 dumpFramebufferAttachment(json, target, attachment, format);
1408 glReadBuffer(read_buffer);
1411 dumpFramebufferAttachment(json, target, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT);
1412 dumpFramebufferAttachment(json, target, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX);
1415 glBindFramebuffer(GL_READ_FRAMEBUFFER, read_framebuffer);
1420 dumpFramebuffer(JSONWriter &json, Context &context)
1422 json.beginMember("framebuffer");
1425 GLint boundDrawFbo = 0, boundReadFbo = 0;
1426 glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundDrawFbo);
1427 glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundReadFbo);
1428 if (!boundDrawFbo) {
1429 dumpDrawableImages(json, context);
1430 } else if (context.ES) {
1431 dumpFramebufferAttachments(json, context, GL_FRAMEBUFFER);
1433 GLint colorRb = 0, stencilRb = 0, depthRb = 0;
1434 GLint draw_buffer0 = GL_NONE;
1435 glGetIntegerv(GL_DRAW_BUFFER0, &draw_buffer0);
1436 bool multisample = false;
1439 glGetIntegerv(GL_RENDERBUFFER_BINDING, &boundRb);
1442 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, draw_buffer0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
1443 if (object_type == GL_RENDERBUFFER) {
1444 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, draw_buffer0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &colorRb);
1445 glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
1447 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
1453 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
1454 if (object_type == GL_RENDERBUFFER) {
1455 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthRb);
1456 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
1458 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
1464 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
1465 if (object_type == GL_RENDERBUFFER) {
1466 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &stencilRb);
1467 glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
1469 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
1475 glBindRenderbuffer(GL_RENDERBUFFER, boundRb);
1482 // glReadPixels doesnt support multisampled buffers so we need
1483 // to blit the fbo to a temporary one
1484 fboCopy = downsampledFramebuffer(boundDrawFbo, draw_buffer0,
1485 colorRb, depthRb, stencilRb,
1489 dumpFramebufferAttachments(json, context, GL_DRAW_FRAMEBUFFER);
1492 glBindRenderbuffer(GL_RENDERBUFFER_BINDING, boundRb);
1493 glDeleteRenderbuffers(numRbs, rbs);
1494 glDeleteFramebuffers(1, &fboCopy);
1497 glBindFramebuffer(GL_READ_FRAMEBUFFER, boundReadFbo);
1498 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, boundDrawFbo);
1502 json.endMember(); // framebuffer
1506 static const GLenum bindings[] = {
1509 GL_PIXEL_PACK_BUFFER_BINDING,
1510 GL_PIXEL_UNPACK_BUFFER_BINDING,
1511 GL_TEXTURE_BINDING_1D,
1512 GL_TEXTURE_BINDING_2D,
1513 GL_TEXTURE_BINDING_3D,
1514 GL_TEXTURE_BINDING_RECTANGLE,
1515 GL_TEXTURE_BINDING_CUBE_MAP,
1516 GL_DRAW_FRAMEBUFFER_BINDING,
1517 GL_READ_FRAMEBUFFER_BINDING,
1518 GL_RENDERBUFFER_BINDING,
1530 #define NUM_BINDINGS sizeof(bindings)/sizeof(bindings[0])
1533 void dumpCurrentContext(std::ostream &os)
1535 JSONWriter json(os);
1538 GLint old_bindings[NUM_BINDINGS];
1539 for (unsigned i = 0; i < NUM_BINDINGS; ++i) {
1540 old_bindings[i] = 0;
1541 glGetIntegerv(bindings[i], &old_bindings[i]);
1547 dumpParameters(json, context);
1548 dumpShadersUniforms(json);
1549 dumpTextures(json, context);
1550 dumpFramebuffer(json, context);
1553 for (unsigned i = 0; i < NUM_BINDINGS; ++i) {
1554 GLint new_binding = 0;
1555 glGetIntegerv(bindings[i], &new_binding);
1556 if (new_binding != old_bindings[i]) {
1557 std::cerr << "warning: " << enumToString(bindings[i]) << " was clobbered\n";
1565 } /* namespace glstate */