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Correctly copy "out" arguments to the "leave" portion of the trace
[apitrace] / glstate.cpp
1 /**************************************************************************
2  *
3  * Copyright 2011 Jose Fonseca
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to deal
8  * in the Software without restriction, including without limitation the rights
9  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10  * copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22  * THE SOFTWARE.
23  *
24  **************************************************************************/
25
26
27 #include <string.h>
28
29 #include <algorithm>
30 #include <iostream>
31 #include <map>
32 #include <sstream>
33
34 #include "image.hpp"
35 #include "json.hpp"
36 #include "glproc.hpp"
37 #include "glsize.hpp"
38 #include "glstate.hpp"
39
40
41 #ifdef __APPLE__
42
43 #include <Carbon/Carbon.h>
44
45 #ifdef __cplusplus
46 extern "C" {
47 #endif
48
49 OSStatus CGSGetSurfaceBounds(CGSConnectionID, CGWindowID, CGSSurfaceID, CGRect *);
50
51 #ifdef __cplusplus
52 }
53 #endif
54
55 #endif /* __APPLE__ */
56
57
58 namespace glstate {
59
60
61 static inline void
62 resetPixelPackState(void) {
63     glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
64     glPixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE);
65     glPixelStorei(GL_PACK_LSB_FIRST, GL_FALSE);
66     glPixelStorei(GL_PACK_ROW_LENGTH, 0);
67     glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
68     glPixelStorei(GL_PACK_SKIP_ROWS, 0);
69     glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
70     glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
71     glPixelStorei(GL_PACK_ALIGNMENT, 1);
72     glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
73 }
74
75
76 static inline void
77 restorePixelPackState(void) {
78     glPopClientAttrib();
79 }
80
81
82 // Mapping from shader type to shader source, used to accumulated the sources
83 // of different shaders with same type.
84 typedef std::map<std::string, std::string> ShaderMap;
85
86
87 static void
88 getShaderSource(ShaderMap &shaderMap, GLuint shader)
89 {
90     if (!shader) {
91         return;
92     }
93
94     GLint shader_type = 0;
95     glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type);
96     if (!shader_type) {
97         return;
98     }
99
100     GLint source_length = 0;
101     glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &source_length);
102     if (!source_length) {
103         return;
104     }
105
106     GLchar *source = new GLchar[source_length];
107     GLsizei length = 0;
108     source[0] = 0;
109     glGetShaderSource(shader, source_length, &length, source);
110
111     shaderMap[enumToString(shader_type)] += source;
112
113     delete [] source;
114 }
115
116
117 static void
118 getShaderObjSource(ShaderMap &shaderMap, GLhandleARB shaderObj)
119 {
120     if (!shaderObj) {
121         return;
122     }
123
124     GLint object_type = 0;
125     glGetObjectParameterivARB(shaderObj, GL_OBJECT_TYPE_ARB, &object_type);
126     if (object_type != GL_SHADER_OBJECT_ARB) {
127         return;
128     }
129
130     GLint shader_type = 0;
131     glGetObjectParameterivARB(shaderObj, GL_OBJECT_SUBTYPE_ARB, &shader_type);
132     if (!shader_type) {
133         return;
134     }
135
136     GLint source_length = 0;
137     glGetObjectParameterivARB(shaderObj, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, &source_length);
138     if (!source_length) {
139         return;
140     }
141
142     GLcharARB *source = new GLcharARB[source_length];
143     GLsizei length = 0;
144     source[0] = 0;
145     glGetShaderSource(shaderObj, source_length, &length, source);
146
147     shaderMap[enumToString(shader_type)] += source;
148
149     delete [] source;
150 }
151
152
153 static inline void
154 dumpProgram(JSONWriter &json, GLint program)
155 {
156     GLint attached_shaders = 0;
157     glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
158     if (!attached_shaders) {
159         return;
160     }
161
162     ShaderMap shaderMap;
163
164     GLuint *shaders = new GLuint[attached_shaders];
165     GLsizei count = 0;
166     glGetAttachedShaders(program, attached_shaders, &count, shaders);
167     std::sort(shaders, shaders + count);
168     for (GLsizei i = 0; i < count; ++ i) {
169        getShaderSource(shaderMap, shaders[i]);
170     }
171     delete [] shaders;
172
173     for (ShaderMap::const_iterator it = shaderMap.begin(); it != shaderMap.end(); ++it) {
174         json.beginMember(it->first);
175         json.writeString(it->second);
176         json.endMember();
177     }
178 }
179
180
181 static inline void
182 dumpProgramObj(JSONWriter &json, GLhandleARB programObj)
183 {
184     GLint attached_shaders = 0;
185     glGetObjectParameterivARB(programObj, GL_OBJECT_ATTACHED_OBJECTS_ARB, &attached_shaders);
186     if (!attached_shaders) {
187         return;
188     }
189
190     ShaderMap shaderMap;
191
192     GLhandleARB *shaderObjs = new GLhandleARB[attached_shaders];
193     GLsizei count = 0;
194     glGetAttachedObjectsARB(programObj, attached_shaders, &count, shaderObjs);
195     std::sort(shaderObjs, shaderObjs + count);
196     for (GLsizei i = 0; i < count; ++ i) {
197        getShaderObjSource(shaderMap, shaderObjs[i]);
198     }
199     delete [] shaderObjs;
200
201     for (ShaderMap::const_iterator it = shaderMap.begin(); it != shaderMap.end(); ++it) {
202         json.beginMember(it->first);
203         json.writeString(it->second);
204         json.endMember();
205     }
206 }
207
208 /*
209  * When fetching the uniform name of an array we usually get name[0]
210  * so we need to cut the trailing "[0]" in order to properly construct
211  * array names later. Otherwise we endup with stuff like
212  * uniformArray[0][0],
213  * uniformArray[0][1],
214  * instead of
215  * uniformArray[0],
216  * uniformArray[1].
217  */
218 static std::string
219 resolveUniformName(const GLchar *name,  GLint size)
220 {
221     std::string qualifiedName(name);
222     if (size > 1) {
223         std::string::size_type nameLength = qualifiedName.length();
224         static const char * const arrayStart = "[0]";
225         static const int arrayStartLen = 3;
226         if (qualifiedName.rfind(arrayStart) == (nameLength - arrayStartLen)) {
227             qualifiedName = qualifiedName.substr(0, nameLength - 3);
228         }
229     }
230     return qualifiedName;
231 }
232
233 static void
234 dumpUniform(JSONWriter &json, GLint program, GLint size, GLenum type, const GLchar *name) {
235     GLenum elemType;
236     GLint numElems;
237     __gl_uniform_size(type, elemType, numElems);
238     if (elemType == GL_NONE) {
239         return;
240     }
241
242     GLfloat fvalues[4*4];
243     GLdouble dvalues[4*4];
244     GLint ivalues[4*4];
245     GLuint uivalues[4*4];
246
247     GLint i, j;
248
249     std::string qualifiedName = resolveUniformName(name, size);
250
251     for (i = 0; i < size; ++i) {
252         std::stringstream ss;
253         ss << qualifiedName;
254
255         if (size > 1) {
256             ss << '[' << i << ']';
257         }
258
259         std::string elemName = ss.str();
260
261         json.beginMember(elemName);
262
263         GLint location = glGetUniformLocation(program, elemName.c_str());
264
265         if (numElems > 1) {
266             json.beginArray();
267         }
268
269         switch (elemType) {
270         case GL_FLOAT:
271             glGetUniformfv(program, location, fvalues);
272             for (j = 0; j < numElems; ++j) {
273                 json.writeNumber(fvalues[j]);
274             }
275             break;
276         case GL_DOUBLE:
277             glGetUniformdv(program, location, dvalues);
278             for (j = 0; j < numElems; ++j) {
279                 json.writeNumber(dvalues[j]);
280             }
281             break;
282         case GL_INT:
283             glGetUniformiv(program, location, ivalues);
284             for (j = 0; j < numElems; ++j) {
285                 json.writeNumber(ivalues[j]);
286             }
287             break;
288         case GL_UNSIGNED_INT:
289             glGetUniformuiv(program, location, uivalues);
290             for (j = 0; j < numElems; ++j) {
291                 json.writeNumber(uivalues[j]);
292             }
293             break;
294         case GL_BOOL:
295             glGetUniformiv(program, location, ivalues);
296             for (j = 0; j < numElems; ++j) {
297                 json.writeBool(ivalues[j]);
298             }
299             break;
300         default:
301             assert(0);
302             break;
303         }
304
305         if (numElems > 1) {
306             json.endArray();
307         }
308
309         json.endMember();
310     }
311 }
312
313
314 static void
315 dumpUniformARB(JSONWriter &json, GLhandleARB programObj, GLint size, GLenum type, const GLchar *name) {
316
317     GLenum elemType;
318     GLint numElems;
319     __gl_uniform_size(type, elemType, numElems);
320     if (elemType == GL_NONE) {
321         return;
322     }
323
324     GLfloat fvalues[4*4];
325     GLint ivalues[4*4];
326
327     GLint i, j;
328
329     std::string qualifiedName = resolveUniformName(name, size);
330
331     for (i = 0; i < size; ++i) {
332         std::stringstream ss;
333         ss << qualifiedName;
334
335         if (size > 1) {
336             ss << '[' << i << ']';
337         }
338
339         std::string elemName = ss.str();
340
341         json.beginMember(elemName);
342
343         GLint location = glGetUniformLocationARB(programObj, elemName.c_str());
344
345         if (numElems > 1) {
346             json.beginArray();
347         }
348
349         switch (elemType) {
350         case GL_DOUBLE:
351             // glGetUniformdvARB does not exists
352         case GL_FLOAT:
353             glGetUniformfvARB(programObj, location, fvalues);
354             for (j = 0; j < numElems; ++j) {
355                 json.writeNumber(fvalues[j]);
356             }
357             break;
358         case GL_UNSIGNED_INT:
359             // glGetUniformuivARB does not exists
360         case GL_INT:
361             glGetUniformivARB(programObj, location, ivalues);
362             for (j = 0; j < numElems; ++j) {
363                 json.writeNumber(ivalues[j]);
364             }
365             break;
366         case GL_BOOL:
367             glGetUniformivARB(programObj, location, ivalues);
368             for (j = 0; j < numElems; ++j) {
369                 json.writeBool(ivalues[j]);
370             }
371             break;
372         default:
373             assert(0);
374             break;
375         }
376
377         if (numElems > 1) {
378             json.endArray();
379         }
380
381         json.endMember();
382     }
383 }
384
385
386 static inline void
387 dumpProgramUniforms(JSONWriter &json, GLint program)
388 {
389     GLint active_uniforms = 0;
390     glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &active_uniforms);
391     if (!active_uniforms) {
392         return;
393     }
394
395     GLint active_uniform_max_length = 0;
396     glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &active_uniform_max_length);
397     GLchar *name = new GLchar[active_uniform_max_length];
398     if (!name) {
399         return;
400     }
401
402     for (GLint index = 0; index < active_uniforms; ++index) {
403         GLsizei length = 0;
404         GLint size = 0;
405         GLenum type = GL_NONE;
406         glGetActiveUniform(program, index, active_uniform_max_length, &length, &size, &type, name);
407
408         dumpUniform(json, program, size, type, name);
409     }
410
411     delete [] name;
412 }
413
414
415 static inline void
416 dumpProgramObjUniforms(JSONWriter &json, GLhandleARB programObj)
417 {
418     GLint active_uniforms = 0;
419     glGetObjectParameterivARB(programObj, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &active_uniforms);
420     if (!active_uniforms) {
421         return;
422     }
423
424     GLint active_uniform_max_length = 0;
425     glGetObjectParameterivARB(programObj, GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB, &active_uniform_max_length);
426     GLchar *name = new GLchar[active_uniform_max_length];
427     if (!name) {
428         return;
429     }
430
431     for (GLint index = 0; index < active_uniforms; ++index) {
432         GLsizei length = 0;
433         GLint size = 0;
434         GLenum type = GL_NONE;
435         glGetActiveUniformARB(programObj, index, active_uniform_max_length, &length, &size, &type, name);
436
437         dumpUniformARB(json, programObj, size, type, name);
438     }
439
440     delete [] name;
441 }
442
443
444 static inline void
445 dumpArbProgram(JSONWriter &json, GLenum target)
446 {
447     if (!glIsEnabled(target)) {
448         return;
449     }
450
451     GLint program_length = 0;
452     glGetProgramivARB(target, GL_PROGRAM_LENGTH_ARB, &program_length);
453     if (!program_length) {
454         return;
455     }
456
457     GLchar *source = new GLchar[program_length + 1];
458     source[0] = 0;
459     glGetProgramStringARB(target, GL_PROGRAM_STRING_ARB, source);
460     source[program_length] = 0;
461
462     json.beginMember(enumToString(target));
463     json.writeString(source);
464     json.endMember();
465
466     delete [] source;
467 }
468
469
470 static inline void
471 dumpArbProgramUniforms(JSONWriter &json, GLenum target, const char *prefix)
472 {
473     if (!glIsEnabled(target)) {
474         return;
475     }
476
477     GLint program_parameters = 0;
478     glGetProgramivARB(target, GL_PROGRAM_PARAMETERS_ARB, &program_parameters);
479     if (!program_parameters) {
480         return;
481     }
482
483     GLint max_program_local_parameters = 0;
484     glGetProgramivARB(target, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &max_program_local_parameters);
485     for (GLint index = 0; index < max_program_local_parameters; ++index) {
486         GLdouble params[4] = {0, 0, 0, 0};
487         glGetProgramLocalParameterdvARB(target, index, params);
488
489         if (!params[0] && !params[1] && !params[2] && !params[3]) {
490             continue;
491         }
492
493         char name[256];
494         snprintf(name, sizeof name, "%sprogram.local[%i]", prefix, index);
495
496         json.beginMember(name);
497         json.beginArray();
498         json.writeNumber(params[0]);
499         json.writeNumber(params[1]);
500         json.writeNumber(params[2]);
501         json.writeNumber(params[3]);
502         json.endArray();
503         json.endMember();
504     }
505
506     GLint max_program_env_parameters = 0;
507     glGetProgramivARB(target, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &max_program_env_parameters);
508     for (GLint index = 0; index < max_program_env_parameters; ++index) {
509         GLdouble params[4] = {0, 0, 0, 0};
510         glGetProgramEnvParameterdvARB(target, index, params);
511
512         if (!params[0] && !params[1] && !params[2] && !params[3]) {
513             continue;
514         }
515
516         char name[256];
517         snprintf(name, sizeof name, "%sprogram.env[%i]", prefix, index);
518
519         json.beginMember(name);
520         json.beginArray();
521         json.writeNumber(params[0]);
522         json.writeNumber(params[1]);
523         json.writeNumber(params[2]);
524         json.writeNumber(params[3]);
525         json.endArray();
526         json.endMember();
527     }
528 }
529
530
531 static inline void
532 dumpShadersUniforms(JSONWriter &json)
533 {
534     GLint program = 0;
535     glGetIntegerv(GL_CURRENT_PROGRAM, &program);
536
537     GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);
538
539     json.beginMember("shaders");
540     json.beginObject();
541     if (program) {
542         dumpProgram(json, program);
543     } else if (programObj) {
544         dumpProgramObj(json, programObj);
545     } else {
546         dumpArbProgram(json, GL_FRAGMENT_PROGRAM_ARB);
547         dumpArbProgram(json, GL_VERTEX_PROGRAM_ARB);
548     }
549     json.endObject();
550     json.endMember(); // shaders
551
552     json.beginMember("uniforms");
553     json.beginObject();
554     if (program) {
555         dumpProgramUniforms(json, program);
556     } else if (programObj) {
557         dumpProgramObjUniforms(json, programObj);
558     } else {
559         dumpArbProgramUniforms(json, GL_FRAGMENT_PROGRAM_ARB, "fp.");
560         dumpArbProgramUniforms(json, GL_VERTEX_PROGRAM_ARB, "vp.");
561     }
562     json.endObject();
563     json.endMember(); // uniforms
564 }
565
566
567 static inline void
568 dumpTextureImage(JSONWriter &json, GLenum target, GLint level)
569 {
570     GLint width, height = 1, depth = 1;
571     GLint format;
572
573     glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &format);
574
575     width = 0;
576     glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
577
578     if (target != GL_TEXTURE_1D) {
579         height = 0;
580         glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
581         if (target == GL_TEXTURE_3D) {
582             depth = 0;
583             glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
584         }
585     }
586
587     if (width <= 0 || height <= 0 || depth <= 0) {
588         return;
589     } else {
590         char label[512];
591
592         GLint active_texture = GL_TEXTURE0;
593         glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
594         snprintf(label, sizeof label, "%s, %s, level = %d",
595                  enumToString(active_texture), enumToString(target), level);
596
597         json.beginMember(label);
598
599         json.beginObject();
600
601         // Tell the GUI this is no ordinary object, but an image
602         json.writeStringMember("__class__", "image");
603
604         json.writeNumberMember("__width__", width);
605         json.writeNumberMember("__height__", height);
606         json.writeNumberMember("__depth__", depth);
607
608         json.writeStringMember("__format__", enumToString(format));
609
610         // Hardcoded for now, but we could chose types more adequate to the
611         // texture internal format
612         json.writeStringMember("__type__", "uint8");
613         json.writeBoolMember("__normalized__", true);
614         json.writeNumberMember("__channels__", 4);
615
616         GLubyte *pixels = new GLubyte[depth*width*height*4];
617
618         resetPixelPackState();
619
620         glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
621
622         restorePixelPackState();
623
624         json.beginMember("__data__");
625         char *pngBuffer;
626         int pngBufferSize;
627         image::writePixelsToBuffer(pixels, width, height, 4, true, &pngBuffer, &pngBufferSize);
628         json.writeBase64(pngBuffer, pngBufferSize);
629         free(pngBuffer);
630         json.endMember(); // __data__
631
632         delete [] pixels;
633         json.endObject();
634     }
635 }
636
637
638 static inline void
639 dumpTexture(JSONWriter &json, GLenum target, GLenum binding)
640 {
641     GLint texture_binding = 0;
642     glGetIntegerv(binding, &texture_binding);
643     if (!glIsEnabled(target) && !texture_binding) {
644         return;
645     }
646
647     GLint level = 0;
648     do {
649         GLint width = 0, height = 0;
650         glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
651         glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
652         if (!width || !height) {
653             break;
654         }
655
656         if (target == GL_TEXTURE_CUBE_MAP) {
657             for (int face = 0; face < 6; ++face) {
658                 dumpTextureImage(json, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);
659             }
660         } else {
661             dumpTextureImage(json, target, level);
662         }
663
664         ++level;
665     } while(true);
666 }
667
668
669 static inline void
670 dumpTextures(JSONWriter &json)
671 {
672     json.beginMember("textures");
673     json.beginObject();
674     GLint active_texture = GL_TEXTURE0;
675     glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
676     GLint max_texture_coords = 0;
677     glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);
678     GLint max_combined_texture_image_units = 0;
679     glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);
680     GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);
681     for (GLint unit = 0; unit < max_units; ++unit) {
682         GLenum texture = GL_TEXTURE0 + unit;
683         glActiveTexture(texture);
684         dumpTexture(json, GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D);
685         dumpTexture(json, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D);
686         dumpTexture(json, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D);
687         dumpTexture(json, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BINDING_RECTANGLE);
688         dumpTexture(json, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP);
689     }
690     glActiveTexture(active_texture);
691     json.endObject();
692     json.endMember(); // textures
693 }
694
695
696 static bool
697 getDrawableBounds(GLint *width, GLint *height) {
698 #if defined(_WIN32)
699
700     HDC hDC = wglGetCurrentDC();
701     if (!hDC) {
702         return false;
703     }
704
705     HWND hWnd = WindowFromDC(hDC);
706     RECT rect;
707
708     if (!GetClientRect(hWnd, &rect)) {
709        return false;
710     }
711
712     *width  = rect.right  - rect.left;
713     *height = rect.bottom - rect.top;
714
715 #elif defined(__APPLE__)
716
717     CGLContextObj ctx = CGLGetCurrentContext();
718     if (ctx == NULL) {
719         return false;
720     }
721
722     CGSConnectionID cid;
723     CGSWindowID wid;
724     CGSSurfaceID sid;
725
726     if (CGLGetSurface(ctx, &cid, &wid, &sid) != kCGLNoError) {
727         return false;
728     }
729
730     CGRect rect;
731
732     if (CGSGetSurfaceBounds(cid, wid, sid, &rect) != 0) {
733         return false;
734     }
735
736     *width = rect.size.width;
737     *height = rect.size.height;
738
739 #else
740
741 #if !TRACE_EGL
742     Display *display;
743     Drawable drawable;
744     Window root;
745     int x, y;
746     unsigned int w, h, bw, depth;
747
748     display = glXGetCurrentDisplay();
749     if (!display) {
750         return false;
751     }
752
753     drawable = glXGetCurrentDrawable();
754     if (drawable == None) {
755         return false;
756     }
757
758     if (!XGetGeometry(display, drawable, &root, &x, &y, &w, &h, &bw, &depth)) {
759         return false;
760     }
761
762     *width = w;
763     *height = h;
764 #else
765     return false;
766 #endif
767
768 #endif
769
770     return true;
771 }
772
773
774 static const GLenum texture_bindings[][2] = {
775     {GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D},
776     {GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D},
777     {GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D},
778     {GL_TEXTURE_RECTANGLE, GL_TEXTURE_BINDING_RECTANGLE},
779     {GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP}
780 };
781
782
783 static bool
784 bindTexture(GLint texture, GLenum &target, GLint &bound_texture)
785 {
786
787     for (unsigned i = 0; i < sizeof(texture_bindings)/sizeof(texture_bindings[0]); ++i) {
788         target  = texture_bindings[i][0];
789
790         GLenum binding = texture_bindings[i][1];
791
792         while (glGetError() != GL_NO_ERROR)
793             ;
794
795         glGetIntegerv(binding, &bound_texture);
796         glBindTexture(target, texture);
797
798         if (glGetError() == GL_NO_ERROR) {
799             return true;
800         }
801
802         glBindTexture(target, bound_texture);
803     }
804
805     target = GL_NONE;
806
807     return false;
808 }
809
810
811 static bool
812 getTextureLevelSize(GLint texture, GLint level, GLint *width, GLint *height)
813 {
814     *width = 0;
815     *height = 0;
816
817     GLenum target;
818     GLint bound_texture = 0;
819     if (!bindTexture(texture, target, bound_texture)) {
820         return false;
821     }
822
823     glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, width);
824     glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, height);
825
826     glBindTexture(target, bound_texture);
827
828     return *width > 0 && *height > 0;
829 }
830
831
832 static GLenum
833 getTextureLevelFormat(GLint texture, GLint level)
834 {
835     GLenum target;
836     GLint bound_texture = 0;
837     if (!bindTexture(texture, target, bound_texture)) {
838         return GL_NONE;
839     }
840
841     GLint format = GL_NONE;
842     glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &format);
843
844     glBindTexture(target, bound_texture);
845
846     return format;
847 }
848
849
850
851 static bool
852 getRenderbufferSize(GLint renderbuffer, GLint *width, GLint *height)
853 {
854     GLint bound_renderbuffer = 0;
855     glGetIntegerv(GL_RENDERBUFFER_BINDING, &bound_renderbuffer);
856     glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
857
858     *width = 0;
859     *height = 0;
860     glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, width);
861     glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, height);
862
863     glBindRenderbuffer(GL_RENDERBUFFER, bound_renderbuffer);
864     
865     return *width > 0 && *height > 0;
866 }
867
868
869 static GLenum
870 getRenderbufferFormat(GLint renderbuffer)
871 {
872     GLint bound_renderbuffer = 0;
873     glGetIntegerv(GL_RENDERBUFFER_BINDING, &bound_renderbuffer);
874     glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
875
876     GLint format = GL_NONE;
877     glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
878
879     glBindRenderbuffer(GL_RENDERBUFFER, bound_renderbuffer);
880     
881     return format;
882 }
883
884
885 static bool
886 getFramebufferAttachmentSize(GLenum target, GLenum attachment, GLint *width, GLint *height)
887 {
888     GLint object_type = GL_NONE;
889     glGetFramebufferAttachmentParameteriv(target, attachment,
890                                           GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
891                                           &object_type);
892     if (object_type == GL_NONE) {
893         return false;
894     }
895
896     GLint object_name = 0;
897     glGetFramebufferAttachmentParameteriv(target, attachment,
898                                           GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
899                                           &object_name);
900     if (object_name == 0) {
901         return false;
902     }
903
904     if (object_type == GL_RENDERBUFFER) {
905         return getRenderbufferSize(object_name, width, height);
906     } else if (object_type == GL_TEXTURE) {
907         GLint texture_level = 0;
908         glGetFramebufferAttachmentParameteriv(target, attachment,
909                                               GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
910                                               &texture_level);
911         return getTextureLevelSize(object_name, texture_level, width, height);
912     } else {
913         std::cerr << "warning: unexpected GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = " << object_type << "\n";
914         return false;
915     }
916 }
917
918
919
920 static GLint
921 getFramebufferAttachmentFormat(GLenum target, GLenum attachment)
922 {
923     GLint object_type = GL_NONE;
924     glGetFramebufferAttachmentParameteriv(target, attachment,
925                                           GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
926                                           &object_type);
927     if (object_type == GL_NONE) {
928         return GL_NONE;
929     }
930
931     GLint object_name = 0;
932     glGetFramebufferAttachmentParameteriv(target, attachment,
933                                           GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
934                                           &object_name);
935     if (object_name == 0) {
936         return GL_NONE;
937     }
938
939     if (object_type == GL_RENDERBUFFER) {
940         return getRenderbufferFormat(object_name);
941     } else if (object_type == GL_TEXTURE) {
942         GLint texture_level = 0;
943         glGetFramebufferAttachmentParameteriv(target, attachment,
944                                               GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
945                                               &texture_level);
946         return getTextureLevelFormat(object_name, texture_level);
947     } else {
948         std::cerr << "warning: unexpected GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = " << object_type << "\n";
949         return GL_NONE;
950     }
951 }
952
953
954
955 image::Image *
956 getDrawBufferImage() {
957     GLenum format = GL_RGB;
958     GLint channels = __gl_format_channels(format);
959     if (channels > 4) {
960         return NULL;
961     }
962
963     GLint draw_framebuffer = 0;
964     glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &draw_framebuffer);
965
966     GLint draw_buffer = GL_NONE;
967     GLint width, height;
968     if (draw_framebuffer) {
969         glGetIntegerv(GL_DRAW_BUFFER0, &draw_buffer);
970         if (draw_buffer == GL_NONE) {
971             return NULL;
972         }
973
974         if (!getFramebufferAttachmentSize(GL_DRAW_FRAMEBUFFER, draw_buffer, &width, &height)) {
975             return NULL;
976         }
977     } else {
978         glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
979         if (draw_buffer == GL_NONE) {
980             return NULL;
981         }
982
983         if (!getDrawableBounds(&width, &height)) {
984             return NULL;
985         }
986     }
987
988     image::Image *image = new image::Image(width, height, channels, true);
989     if (!image) {
990         return NULL;
991     }
992
993     while (glGetError() != GL_NO_ERROR) {}
994
995     GLint read_framebuffer = 0;
996     glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer);
997     glBindFramebuffer(GL_READ_FRAMEBUFFER, draw_framebuffer);
998
999     GLint read_buffer = 0;
1000     glGetIntegerv(GL_READ_BUFFER, &read_buffer);
1001     glReadBuffer(draw_buffer);
1002
1003     // TODO: reset imaging state too
1004     resetPixelPackState();
1005
1006     glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, image->pixels);
1007
1008     restorePixelPackState();
1009     glReadBuffer(read_buffer);
1010     glBindFramebuffer(GL_READ_FRAMEBUFFER, read_framebuffer);
1011
1012     GLenum error = glGetError();
1013     if (error != GL_NO_ERROR) {
1014         do {
1015             std::cerr << "warning: " << enumToString(error) << " while getting snapshot\n";
1016             error = glGetError();
1017         } while(error != GL_NO_ERROR);
1018         delete image;
1019         return NULL;
1020     }
1021      
1022     return image;
1023 }
1024
1025
1026 /**
1027  * Dump the image of the currently bound read buffer.
1028  */
1029 static inline void
1030 dumpReadBufferImage(JSONWriter &json, GLint width, GLint height, GLenum format,
1031                     GLint internalFormat = GL_NONE)
1032 {
1033     GLint channels = __gl_format_channels(format);
1034
1035     json.beginObject();
1036
1037     // Tell the GUI this is no ordinary object, but an image
1038     json.writeStringMember("__class__", "image");
1039
1040     json.writeNumberMember("__width__", width);
1041     json.writeNumberMember("__height__", height);
1042     json.writeNumberMember("__depth__", 1);
1043
1044     json.writeStringMember("__format__", enumToString(internalFormat));
1045
1046     // Hardcoded for now, but we could chose types more adequate to the
1047     // texture internal format
1048     json.writeStringMember("__type__", "uint8");
1049     json.writeBoolMember("__normalized__", true);
1050     json.writeNumberMember("__channels__", channels);
1051
1052     GLubyte *pixels = new GLubyte[width*height*channels];
1053
1054     // TODO: reset imaging state too
1055     resetPixelPackState();
1056
1057     glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, pixels);
1058
1059     restorePixelPackState();
1060
1061     json.beginMember("__data__");
1062     char *pngBuffer;
1063     int pngBufferSize;
1064     image::writePixelsToBuffer(pixels, width, height, channels, true, &pngBuffer, &pngBufferSize);
1065     //std::cerr <<" Before = "<<(width * height * channels * sizeof *pixels)
1066     //          <<", after = "<<pngBufferSize << ", ratio = " << double(width * height * channels * sizeof *pixels)/pngBufferSize;
1067     json.writeBase64(pngBuffer, pngBufferSize);
1068     free(pngBuffer);
1069     json.endMember(); // __data__
1070
1071     delete [] pixels;
1072     json.endObject();
1073 }
1074
1075
1076 static inline GLuint
1077 downsampledFramebuffer(GLuint oldFbo, GLint drawbuffer,
1078                        GLint colorRb, GLint depthRb, GLint stencilRb,
1079                        GLuint *rbs, GLint *numRbs)
1080 {
1081     GLuint fbo;
1082     GLint format;
1083     GLint w, h;
1084
1085     *numRbs = 0;
1086
1087     glGenFramebuffers(1, &fbo);
1088     glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1089
1090     glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
1091     glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1092                                  GL_RENDERBUFFER_WIDTH, &w);
1093     glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1094                                  GL_RENDERBUFFER_HEIGHT, &h);
1095     glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1096                                  GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
1097
1098     glGenRenderbuffers(1, &rbs[*numRbs]);
1099     glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
1100     glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
1101     glFramebufferRenderbuffer(GL_FRAMEBUFFER, drawbuffer,
1102                               GL_RENDERBUFFER, rbs[*numRbs]);
1103
1104     glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
1105     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
1106     glDrawBuffer(drawbuffer);
1107     glReadBuffer(drawbuffer);
1108     glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
1109                       GL_COLOR_BUFFER_BIT, GL_NEAREST);
1110     glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1111     ++*numRbs;
1112
1113     if (stencilRb == depthRb && stencilRb) {
1114         //combined depth and stencil buffer
1115         glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
1116         glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1117                                      GL_RENDERBUFFER_WIDTH, &w);
1118         glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1119                                      GL_RENDERBUFFER_HEIGHT, &h);
1120         glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1121                                      GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
1122
1123         glGenRenderbuffers(1, &rbs[*numRbs]);
1124         glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
1125         glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
1126         glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
1127                                   GL_RENDERBUFFER, rbs[*numRbs]);
1128         glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
1129         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
1130         glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
1131                           GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
1132         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1133         ++*numRbs;
1134     } else {
1135         if (depthRb) {
1136             glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
1137             glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1138                                          GL_RENDERBUFFER_WIDTH, &w);
1139             glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1140                                          GL_RENDERBUFFER_HEIGHT, &h);
1141             glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1142                                          GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
1143
1144             glGenRenderbuffers(1, &rbs[*numRbs]);
1145             glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
1146             glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
1147             glFramebufferRenderbuffer(GL_FRAMEBUFFER,
1148                                       GL_DEPTH_ATTACHMENT,
1149                                       GL_RENDERBUFFER, rbs[*numRbs]);
1150             glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
1151             glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
1152             glDrawBuffer(GL_DEPTH_ATTACHMENT);
1153             glReadBuffer(GL_DEPTH_ATTACHMENT);
1154             glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
1155                               GL_DEPTH_BUFFER_BIT, GL_NEAREST);
1156             ++*numRbs;
1157         }
1158         if (stencilRb) {
1159             glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
1160             glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1161                                          GL_RENDERBUFFER_WIDTH, &w);
1162             glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1163                                          GL_RENDERBUFFER_HEIGHT, &h);
1164             glGetRenderbufferParameteriv(GL_RENDERBUFFER,
1165                                      GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
1166
1167             glGenRenderbuffers(1, &rbs[*numRbs]);
1168             glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
1169             glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
1170             glFramebufferRenderbuffer(GL_FRAMEBUFFER,
1171                                       GL_STENCIL_ATTACHMENT,
1172                                       GL_RENDERBUFFER, rbs[*numRbs]);
1173             glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
1174             glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
1175             glDrawBuffer(GL_STENCIL_ATTACHMENT);
1176             glReadBuffer(GL_STENCIL_ATTACHMENT);
1177             glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
1178                               GL_STENCIL_BUFFER_BIT, GL_NEAREST);
1179             ++*numRbs;
1180         }
1181     }
1182
1183     return fbo;
1184 }
1185
1186
1187 /**
1188  * Dump images of current draw drawable/window.
1189  */
1190 static void
1191 dumpDrawableImages(JSONWriter &json)
1192 {
1193     GLint width, height;
1194
1195     if (!getDrawableBounds(&width, &height)) {
1196         return;
1197     }
1198
1199     GLint draw_buffer = GL_NONE;
1200     glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
1201     glReadBuffer(draw_buffer);
1202
1203     if (draw_buffer != GL_NONE) {
1204         GLint read_buffer = GL_NONE;
1205         glGetIntegerv(GL_READ_BUFFER, &read_buffer);
1206
1207         GLint alpha_bits = 0;
1208 #if 0
1209         // XXX: Ignore alpha until we are able to match the traced visual
1210         glGetIntegerv(GL_ALPHA_BITS, &alpha_bits);
1211 #endif
1212         GLenum format = alpha_bits ? GL_RGBA : GL_RGB;
1213         json.beginMember(enumToString(draw_buffer));
1214         dumpReadBufferImage(json, width, height, format);
1215         json.endMember();
1216
1217         glReadBuffer(read_buffer);
1218     }
1219
1220     GLint depth_bits = 0;
1221     glGetIntegerv(GL_DEPTH_BITS, &depth_bits);
1222     if (depth_bits) {
1223         json.beginMember("GL_DEPTH_COMPONENT");
1224         dumpReadBufferImage(json, width, height, GL_DEPTH_COMPONENT);
1225         json.endMember();
1226     }
1227
1228     GLint stencil_bits = 0;
1229     glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);
1230     if (stencil_bits) {
1231         json.beginMember("GL_STENCIL_INDEX");
1232         dumpReadBufferImage(json, width, height, GL_STENCIL_INDEX);
1233         json.endMember();
1234     }
1235 }
1236
1237
1238 /**
1239  * Dump the specified framebuffer attachment.
1240  *
1241  * In the case of a color attachment, it assumes it is already bound for read.
1242  */
1243 static void
1244 dumpFramebufferAttachment(JSONWriter &json, GLenum target, GLenum attachment, GLenum format)
1245 {
1246     GLint width = 0, height = 0;
1247     if (!getFramebufferAttachmentSize(target, attachment, &width, &height)) {
1248         return;
1249     }
1250
1251     GLint internalFormat = getFramebufferAttachmentFormat(target, attachment);
1252
1253     json.beginMember(enumToString(attachment));
1254     dumpReadBufferImage(json, width, height, format, internalFormat);
1255     json.endMember();
1256 }
1257
1258
1259 static void
1260 dumpFramebufferAttachments(JSONWriter &json, GLenum target)
1261 {
1262     GLint read_framebuffer = 0;
1263     glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer);
1264
1265     GLint read_buffer = GL_NONE;
1266     glGetIntegerv(GL_READ_BUFFER, &read_buffer);
1267
1268     GLint max_draw_buffers = 1;
1269     glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers);
1270     GLint max_color_attachments = 0;
1271     glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &max_color_attachments);
1272
1273     for (GLint i = 0; i < max_draw_buffers; ++i) {
1274         GLint draw_buffer = GL_NONE;
1275         glGetIntegerv(GL_DRAW_BUFFER0 + i, &draw_buffer);
1276         if (draw_buffer != GL_NONE) {
1277             glReadBuffer(draw_buffer);
1278             GLint attachment;
1279             if (draw_buffer >= GL_COLOR_ATTACHMENT0 && draw_buffer < GL_COLOR_ATTACHMENT0 + max_color_attachments) {
1280                 attachment = draw_buffer;
1281             } else {
1282                 std::cerr << "warning: unexpected GL_DRAW_BUFFER" << i << " = " << draw_buffer << "\n";
1283                 attachment = GL_COLOR_ATTACHMENT0;
1284             }
1285             GLint alpha_size = 0;
1286             glGetFramebufferAttachmentParameteriv(target, attachment,
1287                                                   GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
1288                                                   &alpha_size);
1289             GLenum format = alpha_size ? GL_RGBA : GL_RGB;
1290             dumpFramebufferAttachment(json, target, attachment, format);
1291         }
1292     }
1293
1294     glReadBuffer(read_buffer);
1295
1296     dumpFramebufferAttachment(json, target, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT);
1297     dumpFramebufferAttachment(json, target, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX);
1298
1299     glBindFramebuffer(GL_READ_FRAMEBUFFER, read_framebuffer);
1300 }
1301
1302
1303 static void
1304 dumpFramebuffer(JSONWriter &json)
1305 {
1306     json.beginMember("framebuffer");
1307     json.beginObject();
1308
1309     GLint boundDrawFbo = 0, boundReadFbo = 0;
1310     glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundDrawFbo);
1311     glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundReadFbo);
1312     if (!boundDrawFbo) {
1313         dumpDrawableImages(json);
1314     } else {
1315         GLint colorRb = 0, stencilRb = 0, depthRb = 0;
1316         GLint draw_buffer0 = GL_NONE;
1317         glGetIntegerv(GL_DRAW_BUFFER0, &draw_buffer0);
1318         bool multisample = false;
1319
1320         GLint boundRb = 0;
1321         glGetIntegerv(GL_RENDERBUFFER_BINDING, &boundRb);
1322
1323         GLint object_type;
1324         glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, draw_buffer0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
1325         if (object_type == GL_RENDERBUFFER) {
1326             glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, draw_buffer0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &colorRb);
1327             glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
1328             GLint samples = 0;
1329             glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
1330             if (samples) {
1331                 multisample = true;
1332             }
1333         }
1334
1335         glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
1336         if (object_type == GL_RENDERBUFFER) {
1337             glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthRb);
1338             glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
1339             GLint samples = 0;
1340             glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
1341             if (samples) {
1342                 multisample = true;
1343             }
1344         }
1345
1346         glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
1347         if (object_type == GL_RENDERBUFFER) {
1348             glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &stencilRb);
1349             glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
1350             GLint samples = 0;
1351             glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
1352             if (samples) {
1353                 multisample = true;
1354             }
1355         }
1356
1357         glBindRenderbuffer(GL_RENDERBUFFER, boundRb);
1358
1359         GLuint rbs[3];
1360         GLint numRbs = 0;
1361         GLuint fboCopy = 0;
1362
1363         if (multisample) {
1364             // glReadPixels doesnt support multisampled buffers so we need
1365             // to blit the fbo to a temporary one
1366             fboCopy = downsampledFramebuffer(boundDrawFbo, draw_buffer0,
1367                                              colorRb, depthRb, stencilRb,
1368                                              rbs, &numRbs);
1369         }
1370
1371         dumpFramebufferAttachments(json, GL_DRAW_FRAMEBUFFER);
1372
1373         if (multisample) {
1374             glBindRenderbuffer(GL_RENDERBUFFER_BINDING, boundRb);
1375             glDeleteRenderbuffers(numRbs, rbs);
1376             glDeleteFramebuffers(1, &fboCopy);
1377         }
1378
1379         glBindFramebuffer(GL_READ_FRAMEBUFFER, boundReadFbo);
1380         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, boundDrawFbo);
1381     }
1382
1383     json.endObject();
1384     json.endMember(); // framebuffer
1385 }
1386
1387
1388 static const GLenum bindings[] = {
1389     GL_DRAW_BUFFER,
1390     GL_READ_BUFFER,
1391     GL_PIXEL_PACK_BUFFER_BINDING,
1392     GL_PIXEL_UNPACK_BUFFER_BINDING,
1393     GL_TEXTURE_BINDING_1D,
1394     GL_TEXTURE_BINDING_2D,
1395     GL_TEXTURE_BINDING_3D,
1396     GL_TEXTURE_BINDING_RECTANGLE,
1397     GL_TEXTURE_BINDING_CUBE_MAP,
1398     GL_DRAW_FRAMEBUFFER_BINDING,
1399     GL_READ_FRAMEBUFFER_BINDING,
1400     GL_RENDERBUFFER_BINDING,
1401     GL_DRAW_BUFFER0,
1402     GL_DRAW_BUFFER1,
1403     GL_DRAW_BUFFER2,
1404     GL_DRAW_BUFFER3,
1405     GL_DRAW_BUFFER4,
1406     GL_DRAW_BUFFER5,
1407     GL_DRAW_BUFFER6,
1408     GL_DRAW_BUFFER7,
1409 };
1410
1411
1412 #define NUM_BINDINGS sizeof(bindings)/sizeof(bindings[0])
1413
1414
1415 void dumpCurrentContext(std::ostream &os)
1416 {
1417     JSONWriter json(os);
1418
1419 #ifndef NDEBUG
1420     GLint old_bindings[NUM_BINDINGS];
1421     for (unsigned i = 0; i < NUM_BINDINGS; ++i) {
1422         old_bindings[i] = 0;
1423         glGetIntegerv(bindings[i], &old_bindings[i]);
1424     }
1425 #endif
1426
1427     dumpParameters(json);
1428     dumpShadersUniforms(json);
1429     dumpTextures(json);
1430     dumpFramebuffer(json);
1431
1432 #ifndef NDEBUG
1433     for (unsigned i = 0; i < NUM_BINDINGS; ++i) {
1434         GLint new_binding = 0;
1435         glGetIntegerv(bindings[i], &new_binding);
1436         if (new_binding != old_bindings[i]) {
1437             std::cerr << "warning: " << enumToString(bindings[i]) << " was clobbered\n";
1438         }
1439     }
1440 #endif
1441
1442 }
1443
1444
1445 } /* namespace glstate */