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Skip glEnable/Disable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) (issue #83).
[apitrace] / retrace / glretrace.py
1 ##########################################################################
2 #
3 # Copyright 2010 VMware, Inc.
4 # All Rights Reserved.
5 #
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
12 #
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
15 #
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 # THE SOFTWARE.
23 #
24 ##########################################################################/
25
26
27 """GL retracer generator."""
28
29
30 from retrace import Retracer
31 import specs.stdapi as stdapi
32 import specs.glapi as glapi
33 import specs.glesapi as glesapi
34
35
36 class GlRetracer(Retracer):
37
38     table_name = 'glretrace::gl_callbacks'
39
40     def retraceFunction(self, function):
41         Retracer.retraceFunction(self, function)
42
43     array_pointer_function_names = set((
44         "glVertexPointer",
45         "glNormalPointer",
46         "glColorPointer",
47         "glIndexPointer",
48         "glTexCoordPointer",
49         "glEdgeFlagPointer",
50         "glFogCoordPointer",
51         "glSecondaryColorPointer",
52
53         "glInterleavedArrays",
54
55         "glVertexPointerEXT",
56         "glNormalPointerEXT",
57         "glColorPointerEXT",
58         "glIndexPointerEXT",
59         "glTexCoordPointerEXT",
60         "glEdgeFlagPointerEXT",
61         "glFogCoordPointerEXT",
62         "glSecondaryColorPointerEXT",
63
64         "glVertexAttribPointer",
65         "glVertexAttribPointerARB",
66         "glVertexAttribPointerNV",
67         "glVertexAttribIPointer",
68         "glVertexAttribIPointerEXT",
69         "glVertexAttribLPointer",
70         "glVertexAttribLPointerEXT",
71         
72         #"glMatrixIndexPointerARB",
73     ))
74
75     draw_array_function_names = set([
76         "glDrawArrays",
77         "glDrawArraysEXT",
78         "glDrawArraysIndirect",
79         "glDrawArraysInstanced",
80         "glDrawArraysInstancedARB",
81         "glDrawArraysInstancedEXT",
82         "glDrawArraysInstancedBaseInstance",
83         "glDrawMeshArraysSUN",
84         "glMultiDrawArrays",
85         "glMultiDrawArraysEXT",
86         "glMultiModeDrawArraysIBM",
87     ])
88
89     draw_elements_function_names = set([
90         "glDrawElements",
91         "glDrawElementsBaseVertex",
92         "glDrawElementsIndirect",
93         "glDrawElementsInstanced",
94         "glDrawElementsInstancedARB",
95         "glDrawElementsInstancedEXT",
96         "glDrawElementsInstancedBaseVertex",
97         "glDrawElementsInstancedBaseInstance",
98         "glDrawElementsInstancedBaseVertexBaseInstance",
99         "glDrawRangeElements",
100         "glDrawRangeElementsEXT",
101         "glDrawRangeElementsBaseVertex",
102         "glMultiDrawElements",
103         "glMultiDrawElementsBaseVertex",
104         "glMultiDrawElementsEXT",
105         "glMultiModeDrawElementsIBM",
106     ])
107
108     draw_indirect_function_names = set([
109         "glDrawArraysIndirect",
110         "glDrawElementsIndirect",
111     ])
112
113     misc_draw_function_names = set([
114         "glCallList",
115         "glCallLists",
116         "glClear",
117         "glEnd",
118         "glDrawPixels",
119         "glBlitFramebuffer",
120         "glBlitFramebufferEXT",
121     ])
122
123     bind_framebuffer_function_names = set([
124         "glBindFramebuffer",
125         "glBindFramebufferEXT",
126         "glBindFramebufferOES",
127     ])
128
129     # Names of the functions that can pack into the current pixel buffer
130     # object.  See also the ARB_pixel_buffer_object specification.
131     pack_function_names = set([
132         'glGetCompressedTexImage',
133         'glGetConvolutionFilter',
134         'glGetHistogram',
135         'glGetMinmax',
136         'glGetPixelMapfv',
137         'glGetPixelMapuiv',
138         'glGetPixelMapusv',
139         'glGetPolygonStipple',
140         'glGetSeparableFilter',
141         'glGetTexImage',
142         'glReadPixels',
143         'glGetnCompressedTexImageARB',
144         'glGetnConvolutionFilterARB',
145         'glGetnHistogramARB',
146         'glGetnMinmaxARB',
147         'glGetnPixelMapfvARB',
148         'glGetnPixelMapuivARB',
149         'glGetnPixelMapusvARB',
150         'glGetnPolygonStippleARB',
151         'glGetnSeparableFilterARB',
152         'glGetnTexImageARB',
153         'glReadnPixelsARB',
154     ])
155
156     map_function_names = set([
157         'glMapBuffer',
158         'glMapBufferARB',
159         'glMapBufferOES',
160         'glMapBufferRange',
161         'glMapNamedBufferEXT',
162         'glMapNamedBufferRangeEXT',
163         'glMapObjectBufferATI',
164     ])
165
166     unmap_function_names = set([
167         'glUnmapBuffer',
168         'glUnmapBufferARB',
169         'glUnmapBufferOES',
170         'glUnmapNamedBufferEXT',
171         'glUnmapObjectBufferATI',
172     ])
173
174     def retraceFunctionBody(self, function):
175         is_array_pointer = function.name in self.array_pointer_function_names
176         is_draw_array = function.name in self.draw_array_function_names
177         is_draw_elements = function.name in self.draw_elements_function_names
178         is_misc_draw = function.name in self.misc_draw_function_names
179
180         if is_array_pointer or is_draw_array or is_draw_elements:
181             print '    if (retrace::parser.version < 1) {'
182
183             if is_array_pointer or is_draw_array:
184                 print '        GLint _array_buffer = 0;'
185                 print '        glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &_array_buffer);'
186                 print '        if (!_array_buffer) {'
187                 self.failFunction(function)
188                 print '        }'
189
190             if is_draw_elements:
191                 print '        GLint _element_array_buffer = 0;'
192                 print '        glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &_element_array_buffer);'
193                 print '        if (!_element_array_buffer) {'
194                 self.failFunction(function)
195                 print '        }'
196             
197             print '    }'
198
199         # When no pack buffer object is bound, the pack functions are no-ops.
200         if function.name in self.pack_function_names:
201             print '    GLint _pack_buffer = 0;'
202             print '    glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &_pack_buffer);'
203             print '    if (!_pack_buffer) {'
204             print '        return;'
205             print '    }'
206
207         # Pre-snapshots
208         if function.name in self.bind_framebuffer_function_names:
209             print '    assert(call.flags & trace::CALL_FLAG_SWAP_RENDERTARGET);'
210         if function.name == 'glFrameTerminatorGREMEDY':
211             print '    glretrace::frame_complete(call);'
212             return
213
214         Retracer.retraceFunctionBody(self, function)
215
216         # Post-snapshots
217         if function.name in ('glFlush', 'glFinish'):
218             print '    if (!retrace::doubleBuffer) {'
219             print '        glretrace::frame_complete(call);'
220             print '    }'
221         if is_draw_array or is_draw_elements or is_misc_draw:
222             print '    assert(call.flags & trace::CALL_FLAG_RENDER);'
223
224
225     def invokeFunction(self, function):
226         # Infer the drawable size from GL calls
227         if function.name == "glViewport":
228             print '    glretrace::updateDrawable(x + width, y + height);'
229         if function.name == "glViewportArray":
230             # We are concerned about drawables so only care for the first viewport
231             print '    if (first == 0 && count > 0) {'
232             print '        GLfloat x = v[0], y = v[1], w = v[2], h = v[3];'
233             print '        glretrace::updateDrawable(x + w, y + h);'
234             print '    }'
235         if function.name == "glViewportIndexedf":
236             print '    if (index == 0) {'
237             print '        glretrace::updateDrawable(x + w, y + h);'
238             print '    }'
239         if function.name == "glViewportIndexedfv":
240             print '    if (index == 0) {'
241             print '        GLfloat x = v[0], y = v[1], w = v[2], h = v[3];'
242             print '        glretrace::updateDrawable(x + w, y + h);'
243             print '    }'
244         if function.name in ('glBlitFramebuffer', 'glBlitFramebufferEXT'):
245             # Some applications do all their rendering in a framebuffer, and
246             # then just blit to the drawable without ever calling glViewport.
247             print '    glretrace::updateDrawable(std::max(dstX0, dstX1), std::max(dstY0, dstY1));'
248
249         if function.name == "glEnd":
250             print '    glretrace::insideGlBeginEnd = false;'
251
252         if function.name.startswith('gl') and not function.name.startswith('glX'):
253             print r'    if (retrace::debug && !glretrace::currentContext) {'
254             print r'        retrace::warning(call) << "no current context\n";'
255             print r'    }'
256
257         if function.name == 'memcpy':
258             print '    if (!dest || !src || !n) return;'
259
260         # Skip glEnable/Disable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) as we don't
261         # faithfully set the CONTEXT_DEBUG_BIT_ARB flags on context creation.
262         if function.name in ('glEnable', 'glDisable'):
263             print '    if (cap == GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) return;'
264
265         # Destroy the buffer mapping
266         if function.name in self.unmap_function_names:
267             print r'        GLvoid *ptr = NULL;'
268             if function.name == 'glUnmapBuffer':
269                 print r'            glGetBufferPointerv(target, GL_BUFFER_MAP_POINTER, &ptr);'
270             elif function.name == 'glUnmapBufferARB':
271                 print r'            glGetBufferPointervARB(target, GL_BUFFER_MAP_POINTER_ARB, &ptr);'
272             elif function.name == 'glUnmapBufferOES':
273                 print r'            glGetBufferPointervOES(target, GL_BUFFER_MAP_POINTER_OES, &ptr);'
274             elif function.name == 'glUnmapNamedBufferEXT':
275                 print r'            glGetNamedBufferPointervEXT(buffer, GL_BUFFER_MAP_POINTER, &ptr);'
276             elif function.name == 'glUnmapObjectBufferATI':
277                 # TODO
278                 pass
279             else:
280                 assert False
281             print r'        if (ptr) {'
282             print r'            retrace::delRegionByPointer(ptr);'
283             print r'        } else {'
284             print r'            retrace::warning(call) << "no current context\n";'
285             print r'        }'
286
287         if function.name in ('glBindProgramPipeline', 'glBindProgramPipelineEXT'):
288             # Note if glBindProgramPipeline has ever been called
289             print r'    if (pipeline) {'
290             print r'        _pipelineHasBeenBound = true;'
291             print r'    }'
292         
293         if function.name == 'glCreateShaderProgramv':
294             # When dumping state, break down glCreateShaderProgramv so that the
295             # shader source can be recovered.
296             print r'    if (retrace::dumpingState) {'
297             print r'        GLuint _shader = glCreateShader(type);'
298             print r'        if (_shader) {'
299             print r'            glShaderSource(_shader, count, strings, NULL);'
300             print r'            glCompileShader(_shader);'
301             print r'            const GLuint _program = glCreateProgram();'
302             print r'            if (_program) {'
303             print r'                GLint compiled = GL_FALSE;'
304             print r'                glGetShaderiv(_shader, GL_COMPILE_STATUS, &compiled);'
305             print r'                glProgramParameteri(_program, GL_PROGRAM_SEPARABLE, GL_TRUE);'
306             print r'                if (compiled) {'
307             print r'                    glAttachShader(_program, _shader);'
308             print r'                    glLinkProgram(_program);'
309             print r'                    //glDetachShader(_program, _shader);'
310             print r'                }'
311             print r'                //append-shader-info-log-to-program-info-log'
312             print r'            }'
313             print r'            //glDeleteShader(_shader);'
314             print r'            _result = _program;'
315             print r'        } else {'
316             print r'            _result = 0;'
317             print r'        }'
318             print r'    } else {'
319             Retracer.invokeFunction(self, function)
320             print r'    }'
321         else:
322             Retracer.invokeFunction(self, function)
323
324         # Error checking
325         if function.name == "glBegin":
326             print '    glretrace::insideGlBeginEnd = true;'
327         elif function.name.startswith('gl'):
328             # glGetError is not allowed inside glBegin/glEnd
329             print '    if (retrace::debug && !glretrace::insideGlBeginEnd) {'
330             print '        glretrace::checkGlError(call);'
331             if function.name in ('glProgramStringARB', 'glProgramStringNV'):
332                 print r'        GLint error_position = -1;'
333                 print r'        glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_position);'
334                 print r'        if (error_position != -1) {'
335                 print r'            const char *error_string = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);'
336                 print r'            retrace::warning(call) << error_string << "\n";'
337                 print r'        }'
338             if function.name == 'glCompileShader':
339                 print r'        GLint compile_status = 0;'
340                 print r'        glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);'
341                 print r'        if (!compile_status) {'
342                 print r'             GLint info_log_length = 0;'
343                 print r'             glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);'
344                 print r'             GLchar *infoLog = new GLchar[info_log_length];'
345                 print r'             glGetShaderInfoLog(shader, info_log_length, NULL, infoLog);'
346                 print r'             retrace::warning(call) << infoLog << "\n";'
347                 print r'             delete [] infoLog;'
348                 print r'        }'
349             if function.name in ('glLinkProgram', 'glCreateShaderProgramv', 'glCreateShaderProgramEXT'):
350                 if function.name != 'glLinkProgram':
351                     print r'        GLuint program = _result;'
352                 print r'        GLint link_status = 0;'
353                 print r'        glGetProgramiv(program, GL_LINK_STATUS, &link_status);'
354                 print r'        if (!link_status) {'
355                 print r'             GLint info_log_length = 0;'
356                 print r'             glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length);'
357                 print r'             GLchar *infoLog = new GLchar[info_log_length];'
358                 print r'             glGetProgramInfoLog(program, info_log_length, NULL, infoLog);'
359                 print r'             retrace::warning(call) << infoLog << "\n";'
360                 print r'             delete [] infoLog;'
361                 print r'        }'
362             if function.name == 'glCompileShaderARB':
363                 print r'        GLint compile_status = 0;'
364                 print r'        glGetObjectParameterivARB(shaderObj, GL_OBJECT_COMPILE_STATUS_ARB, &compile_status);'
365                 print r'        if (!compile_status) {'
366                 print r'             GLint info_log_length = 0;'
367                 print r'             glGetObjectParameterivARB(shaderObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);'
368                 print r'             GLchar *infoLog = new GLchar[info_log_length];'
369                 print r'             glGetInfoLogARB(shaderObj, info_log_length, NULL, infoLog);'
370                 print r'             retrace::warning(call) << infoLog << "\n";'
371                 print r'             delete [] infoLog;'
372                 print r'        }'
373             if function.name == 'glLinkProgramARB':
374                 print r'        GLint link_status = 0;'
375                 print r'        glGetObjectParameterivARB(programObj, GL_OBJECT_LINK_STATUS_ARB, &link_status);'
376                 print r'        if (!link_status) {'
377                 print r'             GLint info_log_length = 0;'
378                 print r'             glGetObjectParameterivARB(programObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);'
379                 print r'             GLchar *infoLog = new GLchar[info_log_length];'
380                 print r'             glGetInfoLogARB(programObj, info_log_length, NULL, infoLog);'
381                 print r'             retrace::warning(call) << infoLog << "\n";'
382                 print r'             delete [] infoLog;'
383                 print r'        }'
384             if function.name in self.map_function_names:
385                 print r'        if (!_result) {'
386                 print r'             retrace::warning(call) << "failed to map buffer\n";'
387                 print r'        }'
388             if function.name in self.unmap_function_names and function.type is not stdapi.Void:
389                 print r'        if (!_result) {'
390                 print r'             retrace::warning(call) << "failed to unmap buffer\n";'
391                 print r'        }'
392             if function.name in ('glGetAttribLocation', 'glGetAttribLocationARB'):
393                 print r'    GLint _origResult = call.ret->toSInt();'
394                 print r'    if (_result != _origResult) {'
395                 print r'        retrace::warning(call) << "vertex attrib location mismatch " << _origResult << " -> " << _result << "\n";'
396                 print r'    }'
397             if function.name in ('glCheckFramebufferStatus', 'glCheckFramebufferStatusEXT', 'glCheckNamedFramebufferStatusEXT'):
398                 print r'    GLint _origResult = call.ret->toSInt();'
399                 print r'    if (_origResult == GL_FRAMEBUFFER_COMPLETE &&'
400                 print r'        _result != GL_FRAMEBUFFER_COMPLETE) {'
401                 print r'        retrace::warning(call) << "incomplete framebuffer (" << glstate::enumToString(_result) << ")\n";'
402                 print r'    }'
403             print '    }'
404
405         # Query the buffer length for whole buffer mappings
406         if function.name in self.map_function_names:
407             if 'length' in function.argNames():
408                 assert 'BufferRange' in function.name
409             else:
410                 assert 'BufferRange' not in function.name
411                 print r'    GLint length = 0;'
412                 if function.name in ('glMapBuffer', 'glMapBufferOES'):
413                     print r'    glGetBufferParameteriv(target, GL_BUFFER_SIZE, &length);'
414                 elif function.name == 'glMapBufferARB':
415                     print r'    glGetBufferParameterivARB(target, GL_BUFFER_SIZE_ARB, &length);'
416                 elif function.name == 'glMapNamedBufferEXT':
417                     print r'    glGetNamedBufferParameterivEXT(buffer, GL_BUFFER_SIZE, &length);'
418                 elif function.name == 'glMapObjectBufferATI':
419                     print r'    glGetObjectBufferivATI(buffer, GL_OBJECT_BUFFER_SIZE_ATI, &length);'
420                 else:
421                     assert False
422
423     def extractArg(self, function, arg, arg_type, lvalue, rvalue):
424         if function.name in self.array_pointer_function_names and arg.name == 'pointer':
425             print '    %s = static_cast<%s>(retrace::toPointer(%s, true));' % (lvalue, arg_type, rvalue)
426             return
427
428         if function.name in self.draw_elements_function_names and arg.name == 'indices' or\
429            function.name in self.draw_indirect_function_names and arg.name == 'indirect':
430             self.extractOpaqueArg(function, arg, arg_type, lvalue, rvalue)
431             return
432
433         # Handle pointer with offsets into the current pack pixel buffer
434         # object.
435         if function.name in self.pack_function_names and arg.output:
436             assert isinstance(arg_type, (stdapi.Pointer, stdapi.Array, stdapi.Blob, stdapi.Opaque))
437             print '    %s = static_cast<%s>((%s).toPointer());' % (lvalue, arg_type, rvalue)
438             return
439
440         if arg.type is glapi.GLlocation \
441            and 'program' not in function.argNames():
442             # Determine the active program for uniforms swizzling
443             print '    GLint program = -1;'
444             print '    GLint pipeline = 0;'
445             print '    if (_pipelineHasBeenBound) {'
446             print '        glGetIntegerv(GL_PROGRAM_PIPELINE_BINDING, &pipeline);'
447             print '    }'
448             print '    if (pipeline) {'
449             print '        glGetProgramPipelineiv(pipeline, GL_ACTIVE_PROGRAM, &program);'
450             print '    } else {'
451             print '        glGetIntegerv(GL_CURRENT_PROGRAM, &program);'
452             print '    }'
453             print
454
455         if arg.type is glapi.GLlocationARB \
456            and 'programObj' not in function.argNames():
457             print '    GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);'
458
459         Retracer.extractArg(self, function, arg, arg_type, lvalue, rvalue)
460
461         # Don't try to use more samples than the implementation supports
462         if arg.name == 'samples':
463             assert arg.type is glapi.GLsizei
464             print '    GLint max_samples = 0;'
465             print '    glGetIntegerv(GL_MAX_SAMPLES, &max_samples);'
466             print '    if (samples > max_samples) {'
467             print '        samples = max_samples;'
468             print '    }'
469
470         # These parameters are referred beyond the call life-time
471         # TODO: Replace ad-hoc solution for bindable parameters with general one
472         if function.name in ('glFeedbackBuffer', 'glSelectBuffer') and arg.output:
473             print '    _allocator.bind(%s);' % arg.name
474
475
476
477 if __name__ == '__main__':
478     print r'''
479 #include <string.h>
480
481 #include "glproc.hpp"
482 #include "glretrace.hpp"
483 #include "glstate.hpp"
484
485
486 static bool _pipelineHasBeenBound = false;
487 '''
488     api = glapi.glapi
489     api.addApi(glesapi.glesapi)
490     retracer = GlRetracer()
491     retracer.retraceApi(api)