]> git.cworth.org Git - apitrace/blob - retrace/glretrace.py
Merge remote-tracking branch 'jbenton/master'
[apitrace] / retrace / glretrace.py
1 ##########################################################################
2 #
3 # Copyright 2010 VMware, Inc.
4 # All Rights Reserved.
5 #
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
12 #
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
15 #
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 # THE SOFTWARE.
23 #
24 ##########################################################################/
25
26
27 """GL retracer generator."""
28
29
30 from retrace import Retracer
31 import specs.stdapi as stdapi
32 import specs.glapi as glapi
33 import specs.glesapi as glesapi
34
35
36 class GlRetracer(Retracer):
37
38     table_name = 'glretrace::gl_callbacks'
39
40     def retraceFunction(self, function):
41         Retracer.retraceFunction(self, function)
42
43     array_pointer_function_names = set((
44         "glVertexPointer",
45         "glNormalPointer",
46         "glColorPointer",
47         "glIndexPointer",
48         "glTexCoordPointer",
49         "glEdgeFlagPointer",
50         "glFogCoordPointer",
51         "glSecondaryColorPointer",
52
53         "glInterleavedArrays",
54
55         "glVertexPointerEXT",
56         "glNormalPointerEXT",
57         "glColorPointerEXT",
58         "glIndexPointerEXT",
59         "glTexCoordPointerEXT",
60         "glEdgeFlagPointerEXT",
61         "glFogCoordPointerEXT",
62         "glSecondaryColorPointerEXT",
63
64         "glVertexAttribPointer",
65         "glVertexAttribPointerARB",
66         "glVertexAttribPointerNV",
67         "glVertexAttribIPointer",
68         "glVertexAttribIPointerEXT",
69         "glVertexAttribLPointer",
70         "glVertexAttribLPointerEXT",
71         
72         #"glMatrixIndexPointerARB",
73     ))
74
75     draw_array_function_names = set([
76         "glDrawArrays",
77         "glDrawArraysEXT",
78         "glDrawArraysIndirect",
79         "glDrawArraysInstanced",
80         "glDrawArraysInstancedARB",
81         "glDrawArraysInstancedEXT",
82         "glDrawArraysInstancedBaseInstance",
83         "glDrawMeshArraysSUN",
84         "glMultiDrawArrays",
85         "glMultiDrawArraysEXT",
86         "glMultiModeDrawArraysIBM",
87     ])
88
89     draw_elements_function_names = set([
90         "glDrawElements",
91         "glDrawElementsBaseVertex",
92         "glDrawElementsIndirect",
93         "glDrawElementsInstanced",
94         "glDrawElementsInstancedARB",
95         "glDrawElementsInstancedEXT",
96         "glDrawElementsInstancedBaseVertex",
97         "glDrawElementsInstancedBaseInstance",
98         "glDrawElementsInstancedBaseVertexBaseInstance",
99         "glDrawRangeElements",
100         "glDrawRangeElementsEXT",
101         "glDrawRangeElementsBaseVertex",
102         "glMultiDrawElements",
103         "glMultiDrawElementsBaseVertex",
104         "glMultiDrawElementsEXT",
105         "glMultiModeDrawElementsIBM",
106     ])
107
108     draw_indirect_function_names = set([
109         "glDrawArraysIndirect",
110         "glDrawElementsIndirect",
111     ])
112
113     misc_draw_function_names = set([
114         "glCallList",
115         "glCallLists",
116         "glClear",
117         "glEnd",
118         "glDrawPixels",
119         "glBlitFramebuffer",
120         "glBlitFramebufferEXT",
121     ])
122
123     bind_framebuffer_function_names = set([
124         "glBindFramebuffer",
125         "glBindFramebufferEXT",
126         "glBindFramebufferOES",
127     ])
128
129     # Names of the functions that can pack into the current pixel buffer
130     # object.  See also the ARB_pixel_buffer_object specification.
131     pack_function_names = set([
132         'glGetCompressedTexImage',
133         'glGetConvolutionFilter',
134         'glGetHistogram',
135         'glGetMinmax',
136         'glGetPixelMapfv',
137         'glGetPixelMapuiv',
138         'glGetPixelMapusv',
139         'glGetPolygonStipple',
140         'glGetSeparableFilter',
141         'glGetTexImage',
142         'glReadPixels',
143         'glGetnCompressedTexImageARB',
144         'glGetnConvolutionFilterARB',
145         'glGetnHistogramARB',
146         'glGetnMinmaxARB',
147         'glGetnPixelMapfvARB',
148         'glGetnPixelMapuivARB',
149         'glGetnPixelMapusvARB',
150         'glGetnPolygonStippleARB',
151         'glGetnSeparableFilterARB',
152         'glGetnTexImageARB',
153         'glReadnPixelsARB',
154     ])
155
156     map_function_names = set([
157         'glMapBuffer',
158         'glMapBufferARB',
159         'glMapBufferOES',
160         'glMapBufferRange',
161         'glMapNamedBufferEXT',
162         'glMapNamedBufferRangeEXT',
163         'glMapObjectBufferATI',
164     ])
165
166     unmap_function_names = set([
167         'glUnmapBuffer',
168         'glUnmapBufferARB',
169         'glUnmapBufferOES',
170         'glUnmapNamedBufferEXT',
171         'glUnmapObjectBufferATI',
172     ])
173
174     def retraceFunctionBody(self, function):
175         is_array_pointer = function.name in self.array_pointer_function_names
176         is_draw_array = function.name in self.draw_array_function_names
177         is_draw_elements = function.name in self.draw_elements_function_names
178         is_misc_draw = function.name in self.misc_draw_function_names
179
180         if is_array_pointer or is_draw_array or is_draw_elements:
181             print '    if (retrace::parser.version < 1) {'
182
183             if is_array_pointer or is_draw_array:
184                 print '        GLint _array_buffer = 0;'
185                 print '        glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &_array_buffer);'
186                 print '        if (!_array_buffer) {'
187                 self.failFunction(function)
188                 print '        }'
189
190             if is_draw_elements:
191                 print '        GLint _element_array_buffer = 0;'
192                 print '        glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &_element_array_buffer);'
193                 print '        if (!_element_array_buffer) {'
194                 self.failFunction(function)
195                 print '        }'
196             
197             print '    }'
198
199         # When no pack buffer object is bound, the pack functions are no-ops.
200         if function.name in self.pack_function_names:
201             print '    GLint _pack_buffer = 0;'
202             print '    glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &_pack_buffer);'
203             print '    if (!_pack_buffer) {'
204             print '        return;'
205             print '    }'
206
207         # Pre-snapshots
208         if function.name in self.bind_framebuffer_function_names:
209             print '    assert(call.flags & trace::CALL_FLAG_SWAP_RENDERTARGET);'
210         if function.name == 'glFrameTerminatorGREMEDY':
211             print '    glretrace::frame_complete(call);'
212             return
213
214         Retracer.retraceFunctionBody(self, function)
215
216         # Post-snapshots
217         if function.name in ('glFlush', 'glFinish'):
218             print '    if (!retrace::doubleBuffer) {'
219             print '        glretrace::frame_complete(call);'
220             print '    }'
221         if is_draw_array or is_draw_elements or is_misc_draw:
222             print '    assert(call.flags & trace::CALL_FLAG_RENDER);'
223
224
225     def invokeFunction(self, function):
226         # Infer the drawable size from GL calls
227         if function.name == "glViewport":
228             print '    glretrace::updateDrawable(x + width, y + height);'
229         if function.name == "glViewportArray":
230             # We are concerned about drawables so only care for the first viewport
231             print '    if (first == 0 && count > 0) {'
232             print '        GLfloat x = v[0], y = v[1], w = v[2], h = v[3];'
233             print '        glretrace::updateDrawable(x + w, y + h);'
234             print '    }'
235         if function.name == "glViewportIndexedf":
236             print '    if (index == 0) {'
237             print '        glretrace::updateDrawable(x + w, y + h);'
238             print '    }'
239         if function.name == "glViewportIndexedfv":
240             print '    if (index == 0) {'
241             print '        GLfloat x = v[0], y = v[1], w = v[2], h = v[3];'
242             print '        glretrace::updateDrawable(x + w, y + h);'
243             print '    }'
244         if function.name in ('glBlitFramebuffer', 'glBlitFramebufferEXT'):
245             # Some applications do all their rendering in a framebuffer, and
246             # then just blit to the drawable without ever calling glViewport.
247             print '    glretrace::updateDrawable(std::max(dstX0, dstX1), std::max(dstY0, dstY1));'
248
249         if function.name == "glEnd":
250             print '    glretrace::insideGlBeginEnd = false;'
251
252         if function.name.startswith('gl') and not function.name.startswith('glX'):
253             print r'    if (retrace::debug && !glretrace::currentContext) {'
254             print r'        retrace::warning(call) << "no current context\n";'
255             print r'    }'
256
257         if function.name == 'memcpy':
258             print '    if (!dest || !src || !n) return;'
259
260         # Skip glEnable/Disable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) as we don't
261         # faithfully set the CONTEXT_DEBUG_BIT_ARB flags on context creation.
262         if function.name in ('glEnable', 'glDisable'):
263             print '    if (cap == GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) return;'
264
265         # Destroy the buffer mapping
266         if function.name in self.unmap_function_names:
267             print r'        GLvoid *ptr = NULL;'
268             if function.name == 'glUnmapBuffer':
269                 print r'            glGetBufferPointerv(target, GL_BUFFER_MAP_POINTER, &ptr);'
270             elif function.name == 'glUnmapBufferARB':
271                 print r'            glGetBufferPointervARB(target, GL_BUFFER_MAP_POINTER_ARB, &ptr);'
272             elif function.name == 'glUnmapBufferOES':
273                 print r'            glGetBufferPointervOES(target, GL_BUFFER_MAP_POINTER_OES, &ptr);'
274             elif function.name == 'glUnmapNamedBufferEXT':
275                 print r'            glGetNamedBufferPointervEXT(buffer, GL_BUFFER_MAP_POINTER, &ptr);'
276             elif function.name == 'glUnmapObjectBufferATI':
277                 # TODO
278                 pass
279             else:
280                 assert False
281             print r'        if (ptr) {'
282             print r'            retrace::delRegionByPointer(ptr);'
283             print r'        } else {'
284             print r'            retrace::warning(call) << "no current context\n";'
285             print r'        }'
286
287         if function.name in ('glBindProgramPipeline', 'glBindProgramPipelineEXT'):
288             # Note if glBindProgramPipeline has ever been called
289             print r'    if (pipeline) {'
290             print r'        _pipelineHasBeenBound = true;'
291             print r'    }'
292
293         profileDraw = (
294             function.name in self.draw_array_function_names or
295             function.name in self.draw_elements_function_names or
296             function.name in self.draw_indirect_function_names or
297             function.name in self.misc_draw_function_names or
298             function.name == 'glBegin'
299         )
300
301         if function.name in ('glUseProgram', 'glUseProgramObjectARB'):
302             print r'    glretrace::setActiveProgram((call.arg(0)).toUInt());'
303
304         # Only profile if not inside a list as the queries get inserted into list
305         if function.name == 'glNewList':
306             print r'    glretrace::insideList = true;'
307
308         if function.name == 'glEndList':
309             print r'    glretrace::insideList = false;'
310
311         if profileDraw and function.name != 'glEnd':
312             print r'    if (!glretrace::insideList && !glretrace::insideGlBeginEnd && retrace::profiling) {'
313             print r'        glretrace::beginProfile(call);'
314             print r'    }'
315
316         if function.name == 'glCreateShaderProgramv':
317             # When dumping state, break down glCreateShaderProgramv so that the
318             # shader source can be recovered.
319             print r'    if (retrace::dumpingState) {'
320             print r'        GLuint _shader = glCreateShader(type);'
321             print r'        if (_shader) {'
322             print r'            glShaderSource(_shader, count, strings, NULL);'
323             print r'            glCompileShader(_shader);'
324             print r'            const GLuint _program = glCreateProgram();'
325             print r'            if (_program) {'
326             print r'                GLint compiled = GL_FALSE;'
327             print r'                glGetShaderiv(_shader, GL_COMPILE_STATUS, &compiled);'
328             print r'                glProgramParameteri(_program, GL_PROGRAM_SEPARABLE, GL_TRUE);'
329             print r'                if (compiled) {'
330             print r'                    glAttachShader(_program, _shader);'
331             print r'                    glLinkProgram(_program);'
332             print r'                    //glDetachShader(_program, _shader);'
333             print r'                }'
334             print r'                //append-shader-info-log-to-program-info-log'
335             print r'            }'
336             print r'            //glDeleteShader(_shader);'
337             print r'            _result = _program;'
338             print r'        } else {'
339             print r'            _result = 0;'
340             print r'        }'
341             print r'    } else {'
342             Retracer.invokeFunction(self, function)
343             print r'    }'
344         else:
345             Retracer.invokeFunction(self, function)
346
347         if profileDraw or function.name == 'glEnd':
348             print r'    if (!glretrace::insideList && !glretrace::insideGlBeginEnd && retrace::profiling) {'
349             print r'        glretrace::endProfile(call);'
350             print r'    }'
351
352         # Error checking
353         if function.name == "glBegin":
354             print '    glretrace::insideGlBeginEnd = true;'
355         elif function.name.startswith('gl'):
356             # glGetError is not allowed inside glBegin/glEnd
357             print '    if (retrace::debug && !glretrace::insideGlBeginEnd) {'
358             print '        glretrace::checkGlError(call);'
359             if function.name in ('glProgramStringARB', 'glProgramStringNV'):
360                 print r'        GLint error_position = -1;'
361                 print r'        glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_position);'
362                 print r'        if (error_position != -1) {'
363                 print r'            const char *error_string = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);'
364                 print r'            retrace::warning(call) << error_string << "\n";'
365                 print r'        }'
366             if function.name == 'glCompileShader':
367                 print r'        GLint compile_status = 0;'
368                 print r'        glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);'
369                 print r'        if (!compile_status) {'
370                 print r'             GLint info_log_length = 0;'
371                 print r'             glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);'
372                 print r'             GLchar *infoLog = new GLchar[info_log_length];'
373                 print r'             glGetShaderInfoLog(shader, info_log_length, NULL, infoLog);'
374                 print r'             retrace::warning(call) << infoLog << "\n";'
375                 print r'             delete [] infoLog;'
376                 print r'        }'
377             if function.name in ('glLinkProgram', 'glCreateShaderProgramv', 'glCreateShaderProgramEXT'):
378                 if function.name != 'glLinkProgram':
379                     print r'        GLuint program = _result;'
380                 print r'        GLint link_status = 0;'
381                 print r'        glGetProgramiv(program, GL_LINK_STATUS, &link_status);'
382                 print r'        if (!link_status) {'
383                 print r'             GLint info_log_length = 0;'
384                 print r'             glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length);'
385                 print r'             GLchar *infoLog = new GLchar[info_log_length];'
386                 print r'             glGetProgramInfoLog(program, info_log_length, NULL, infoLog);'
387                 print r'             retrace::warning(call) << infoLog << "\n";'
388                 print r'             delete [] infoLog;'
389                 print r'        }'
390             if function.name == 'glCompileShaderARB':
391                 print r'        GLint compile_status = 0;'
392                 print r'        glGetObjectParameterivARB(shaderObj, GL_OBJECT_COMPILE_STATUS_ARB, &compile_status);'
393                 print r'        if (!compile_status) {'
394                 print r'             GLint info_log_length = 0;'
395                 print r'             glGetObjectParameterivARB(shaderObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);'
396                 print r'             GLchar *infoLog = new GLchar[info_log_length];'
397                 print r'             glGetInfoLogARB(shaderObj, info_log_length, NULL, infoLog);'
398                 print r'             retrace::warning(call) << infoLog << "\n";'
399                 print r'             delete [] infoLog;'
400                 print r'        }'
401             if function.name == 'glLinkProgramARB':
402                 print r'        GLint link_status = 0;'
403                 print r'        glGetObjectParameterivARB(programObj, GL_OBJECT_LINK_STATUS_ARB, &link_status);'
404                 print r'        if (!link_status) {'
405                 print r'             GLint info_log_length = 0;'
406                 print r'             glGetObjectParameterivARB(programObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);'
407                 print r'             GLchar *infoLog = new GLchar[info_log_length];'
408                 print r'             glGetInfoLogARB(programObj, info_log_length, NULL, infoLog);'
409                 print r'             retrace::warning(call) << infoLog << "\n";'
410                 print r'             delete [] infoLog;'
411                 print r'        }'
412             if function.name in self.map_function_names:
413                 print r'        if (!_result) {'
414                 print r'             retrace::warning(call) << "failed to map buffer\n";'
415                 print r'        }'
416             if function.name in self.unmap_function_names and function.type is not stdapi.Void:
417                 print r'        if (!_result) {'
418                 print r'             retrace::warning(call) << "failed to unmap buffer\n";'
419                 print r'        }'
420             if function.name in ('glGetAttribLocation', 'glGetAttribLocationARB'):
421                 print r'    GLint _origResult = call.ret->toSInt();'
422                 print r'    if (_result != _origResult) {'
423                 print r'        retrace::warning(call) << "vertex attrib location mismatch " << _origResult << " -> " << _result << "\n";'
424                 print r'    }'
425             if function.name in ('glCheckFramebufferStatus', 'glCheckFramebufferStatusEXT', 'glCheckNamedFramebufferStatusEXT'):
426                 print r'    GLint _origResult = call.ret->toSInt();'
427                 print r'    if (_origResult == GL_FRAMEBUFFER_COMPLETE &&'
428                 print r'        _result != GL_FRAMEBUFFER_COMPLETE) {'
429                 print r'        retrace::warning(call) << "incomplete framebuffer (" << glstate::enumToString(_result) << ")\n";'
430                 print r'    }'
431             print '    }'
432
433         # Query the buffer length for whole buffer mappings
434         if function.name in self.map_function_names:
435             if 'length' in function.argNames():
436                 assert 'BufferRange' in function.name
437             else:
438                 assert 'BufferRange' not in function.name
439                 print r'    GLint length = 0;'
440                 if function.name in ('glMapBuffer', 'glMapBufferOES'):
441                     print r'    glGetBufferParameteriv(target, GL_BUFFER_SIZE, &length);'
442                 elif function.name == 'glMapBufferARB':
443                     print r'    glGetBufferParameterivARB(target, GL_BUFFER_SIZE_ARB, &length);'
444                 elif function.name == 'glMapNamedBufferEXT':
445                     print r'    glGetNamedBufferParameterivEXT(buffer, GL_BUFFER_SIZE, &length);'
446                 elif function.name == 'glMapObjectBufferATI':
447                     print r'    glGetObjectBufferivATI(buffer, GL_OBJECT_BUFFER_SIZE_ATI, &length);'
448                 else:
449                     assert False
450
451     def extractArg(self, function, arg, arg_type, lvalue, rvalue):
452         if function.name in self.array_pointer_function_names and arg.name == 'pointer':
453             print '    %s = static_cast<%s>(retrace::toPointer(%s, true));' % (lvalue, arg_type, rvalue)
454             return
455
456         if function.name in self.draw_elements_function_names and arg.name == 'indices' or\
457            function.name in self.draw_indirect_function_names and arg.name == 'indirect':
458             self.extractOpaqueArg(function, arg, arg_type, lvalue, rvalue)
459             return
460
461         # Handle pointer with offsets into the current pack pixel buffer
462         # object.
463         if function.name in self.pack_function_names and arg.output:
464             assert isinstance(arg_type, (stdapi.Pointer, stdapi.Array, stdapi.Blob, stdapi.Opaque))
465             print '    %s = static_cast<%s>((%s).toPointer());' % (lvalue, arg_type, rvalue)
466             return
467
468         if arg.type is glapi.GLlocation \
469            and 'program' not in function.argNames():
470             # Determine the active program for uniforms swizzling
471             print '    GLint program = -1;'
472             print '    GLint pipeline = 0;'
473             print '    if (_pipelineHasBeenBound) {'
474             print '        glGetIntegerv(GL_PROGRAM_PIPELINE_BINDING, &pipeline);'
475             print '    }'
476             print '    if (pipeline) {'
477             print '        glGetProgramPipelineiv(pipeline, GL_ACTIVE_PROGRAM, &program);'
478             print '    } else {'
479             print '        glGetIntegerv(GL_CURRENT_PROGRAM, &program);'
480             print '    }'
481             print
482
483         if arg.type is glapi.GLlocationARB \
484            and 'programObj' not in function.argNames():
485             print '    GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);'
486
487         Retracer.extractArg(self, function, arg, arg_type, lvalue, rvalue)
488
489         # Don't try to use more samples than the implementation supports
490         if arg.name == 'samples':
491             assert arg.type is glapi.GLsizei
492             print '    GLint max_samples = 0;'
493             print '    glGetIntegerv(GL_MAX_SAMPLES, &max_samples);'
494             print '    if (samples > max_samples) {'
495             print '        samples = max_samples;'
496             print '    }'
497
498         # These parameters are referred beyond the call life-time
499         # TODO: Replace ad-hoc solution for bindable parameters with general one
500         if function.name in ('glFeedbackBuffer', 'glSelectBuffer') and arg.output:
501             print '    _allocator.bind(%s);' % arg.name
502
503
504
505 if __name__ == '__main__':
506     print r'''
507 #include <string.h>
508
509 #include "glproc.hpp"
510 #include "glretrace.hpp"
511 #include "glstate.hpp"
512
513
514 static bool _pipelineHasBeenBound = false;
515 '''
516     api = glapi.glapi
517     api.addApi(glesapi.glesapi)
518     retracer = GlRetracer()
519     retracer.retraceApi(api)