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Use same logic for both Lock and LockRect.
[apitrace] / specs / d3d9caps.py
1 ##########################################################################
2 #
3 # Copyright 2008-2009 VMware, Inc.
4 # All Rights Reserved.
5 #
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
12 #
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
15 #
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 # THE SOFTWARE.
23 #
24 ##########################################################################/
25
26 """d3d9caps.h"""
27
28 from winapi import *
29 from d3d9types import *
30
31 D3DVS20CAPS = Flags(DWORD, [
32     "D3DVS20CAPS_PREDICATION",
33 ])
34
35 D3DVSHADERCAPS2_0 = Struct("D3DVSHADERCAPS2_0", [
36     (D3DVS20CAPS, "Caps"),
37     (INT, "DynamicFlowControlDepth"),
38     (INT, "NumTemps"),
39     (INT, "StaticFlowControlDepth"),
40 ])
41
42 D3DPS20CAPS = Flags(DWORD, [
43     "D3DPS20CAPS_ARBITRARYSWIZZLE",
44     "D3DPS20CAPS_GRADIENTINSTRUCTIONS",
45     "D3DPS20CAPS_PREDICATION",
46     "D3DPS20CAPS_NODEPENDENTREADLIMIT",
47     "D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT",
48 ])
49
50 D3DPSHADERCAPS2_0 = Struct("D3DPSHADERCAPS2_0", [
51     (D3DPS20CAPS, "Caps"),
52     (INT, "DynamicFlowControlDepth"),
53     (INT, "NumTemps"),
54     (INT, "StaticFlowControlDepth"),
55     (INT, "NumInstructionSlots"),
56 ])
57
58 D3DCAPS = Flags(DWORD, [
59     "D3DCAPS_READ_SCANLINE",
60 ])
61
62 D3DCAPS2 = Flags(DWORD, [
63     "D3DCAPS2_FULLSCREENGAMMA",
64     "D3DCAPS2_CANCALIBRATEGAMMA",
65     "D3DCAPS2_RESERVED",
66     "D3DCAPS2_CANMANAGERESOURCE",
67     "D3DCAPS2_DYNAMICTEXTURES",
68     "D3DCAPS2_CANAUTOGENMIPMAP",
69     "D3DCAPS2_CANSHARERESOURCE",
70 ])
71
72 D3DCAPS3 = Flags(DWORD, [
73     "D3DCAPS3_RESERVED",
74     "D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD",
75     "D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION",
76     "D3DCAPS3_COPY_TO_VIDMEM",
77     "D3DCAPS3_COPY_TO_SYSTEMMEM",
78 ])
79
80 D3DCURSORCAPS = Flags(DWORD, [
81     "D3DCURSORCAPS_COLOR",
82     "D3DCURSORCAPS_LOWRES",
83 ])
84
85 D3DDEVCAPS = Flags(DWORD, [
86     "D3DDEVCAPS_EXECUTESYSTEMMEMORY",
87     "D3DDEVCAPS_EXECUTEVIDEOMEMORY",
88     "D3DDEVCAPS_TLVERTEXSYSTEMMEMORY",
89     "D3DDEVCAPS_TLVERTEXVIDEOMEMORY",
90     "D3DDEVCAPS_TEXTURESYSTEMMEMORY",
91     "D3DDEVCAPS_TEXTUREVIDEOMEMORY",
92     "D3DDEVCAPS_DRAWPRIMTLVERTEX",
93     "D3DDEVCAPS_CANRENDERAFTERFLIP",
94     "D3DDEVCAPS_TEXTURENONLOCALVIDMEM",
95     "D3DDEVCAPS_DRAWPRIMITIVES2",
96     "D3DDEVCAPS_SEPARATETEXTUREMEMORIES",
97     "D3DDEVCAPS_DRAWPRIMITIVES2EX",
98     "D3DDEVCAPS_HWTRANSFORMANDLIGHT",
99     "D3DDEVCAPS_CANBLTSYSTONONLOCAL",
100     "D3DDEVCAPS_HWRASTERIZATION",
101     "D3DDEVCAPS_PUREDEVICE",
102     "D3DDEVCAPS_QUINTICRTPATCHES",
103     "D3DDEVCAPS_RTPATCHES",
104     "D3DDEVCAPS_RTPATCHHANDLEZERO",
105     "D3DDEVCAPS_NPATCHES",
106 ])
107
108 D3DPMISCCAPS = Flags(DWORD, [
109     "D3DPMISCCAPS_MASKZ",
110     "D3DPMISCCAPS_CULLNONE",
111     "D3DPMISCCAPS_CULLCW",
112     "D3DPMISCCAPS_CULLCCW",
113     "D3DPMISCCAPS_COLORWRITEENABLE",
114     "D3DPMISCCAPS_CLIPPLANESCALEDPOINTS",
115     "D3DPMISCCAPS_CLIPTLVERTS",
116     "D3DPMISCCAPS_TSSARGTEMP",
117     "D3DPMISCCAPS_BLENDOP",
118     "D3DPMISCCAPS_NULLREFERENCE",
119     "D3DPMISCCAPS_INDEPENDENTWRITEMASKS",
120     "D3DPMISCCAPS_PERSTAGECONSTANT",
121     "D3DPMISCCAPS_FOGANDSPECULARALPHA",
122     "D3DPMISCCAPS_SEPARATEALPHABLEND",
123     "D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS",
124     "D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING",
125     "D3DPMISCCAPS_FOGVERTEXCLAMPED",
126     "D3DPMISCCAPS_POSTBLENDSRGBCONVERT",
127 ])
128
129 D3DLINECAPS = Flags(DWORD, [
130     "D3DLINECAPS_TEXTURE",
131     "D3DLINECAPS_ZTEST",
132     "D3DLINECAPS_BLEND",
133     "D3DLINECAPS_ALPHACMP",
134     "D3DLINECAPS_FOG",
135     "D3DLINECAPS_ANTIALIAS",
136 ])
137
138 D3DPRASTERCAPS = Flags(DWORD, [
139     "D3DPRASTERCAPS_DITHER",
140     "D3DPRASTERCAPS_ZTEST",
141     "D3DPRASTERCAPS_FOGVERTEX",
142     "D3DPRASTERCAPS_FOGTABLE",
143     "D3DPRASTERCAPS_MIPMAPLODBIAS",
144     "D3DPRASTERCAPS_ZBUFFERLESSHSR",
145     "D3DPRASTERCAPS_FOGRANGE",
146     "D3DPRASTERCAPS_ANISOTROPY",
147     "D3DPRASTERCAPS_WBUFFER",
148     "D3DPRASTERCAPS_WFOG",
149     "D3DPRASTERCAPS_ZFOG",
150     "D3DPRASTERCAPS_COLORPERSPECTIVE",
151     "D3DPRASTERCAPS_SCISSORTEST",
152     "D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS",
153     "D3DPRASTERCAPS_DEPTHBIAS",
154     "D3DPRASTERCAPS_MULTISAMPLE_TOGGLE",
155 ])
156
157 D3DPCMPCAPS = Flags(DWORD, [
158     "D3DPCMPCAPS_NEVER",
159     "D3DPCMPCAPS_LESS",
160     "D3DPCMPCAPS_EQUAL",
161     "D3DPCMPCAPS_LESSEQUAL",
162     "D3DPCMPCAPS_GREATER",
163     "D3DPCMPCAPS_NOTEQUAL",
164     "D3DPCMPCAPS_GREATEREQUAL",
165     "D3DPCMPCAPS_ALWAYS",
166 ])
167
168 D3DPBLENDCAPS = Flags(DWORD, [
169     "D3DPBLENDCAPS_ZERO",
170     "D3DPBLENDCAPS_ONE",
171     "D3DPBLENDCAPS_SRCCOLOR",
172     "D3DPBLENDCAPS_INVSRCCOLOR",
173     "D3DPBLENDCAPS_SRCALPHA",
174     "D3DPBLENDCAPS_INVSRCALPHA",
175     "D3DPBLENDCAPS_DESTALPHA",
176     "D3DPBLENDCAPS_INVDESTALPHA",
177     "D3DPBLENDCAPS_DESTCOLOR",
178     "D3DPBLENDCAPS_INVDESTCOLOR",
179     "D3DPBLENDCAPS_SRCALPHASAT",
180     "D3DPBLENDCAPS_BOTHSRCALPHA",
181     "D3DPBLENDCAPS_BOTHINVSRCALPHA",
182     "D3DPBLENDCAPS_BLENDFACTOR",
183     "D3DPBLENDCAPS_SRCCOLOR2",
184     "D3DPBLENDCAPS_INVSRCCOLOR2",
185 ])
186
187 D3DPSHADECAPS = Flags(DWORD, [
188     "D3DPSHADECAPS_COLORGOURAUDRGB",
189     "D3DPSHADECAPS_SPECULARGOURAUDRGB",
190     "D3DPSHADECAPS_ALPHAGOURAUDBLEND",
191     "D3DPSHADECAPS_FOGGOURAUD",
192 ])
193
194 D3DPTEXTURECAPS = Flags(DWORD, [
195     "D3DPTEXTURECAPS_PERSPECTIVE",
196     "D3DPTEXTURECAPS_POW2",
197     "D3DPTEXTURECAPS_ALPHA",
198     "D3DPTEXTURECAPS_SQUAREONLY",
199     "D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE",
200     "D3DPTEXTURECAPS_ALPHAPALETTE",
201     "D3DPTEXTURECAPS_NONPOW2CONDITIONAL",
202     "D3DPTEXTURECAPS_PROJECTED",
203     "D3DPTEXTURECAPS_CUBEMAP",
204     "D3DPTEXTURECAPS_VOLUMEMAP",
205     "D3DPTEXTURECAPS_MIPMAP",
206     "D3DPTEXTURECAPS_MIPVOLUMEMAP",
207     "D3DPTEXTURECAPS_MIPCUBEMAP",
208     "D3DPTEXTURECAPS_CUBEMAP_POW2",
209     "D3DPTEXTURECAPS_VOLUMEMAP_POW2",
210     "D3DPTEXTURECAPS_NOPROJECTEDBUMPENV",
211 ])
212
213 D3DPTFILTERCAPS = Flags(DWORD, [
214     "D3DPTFILTERCAPS_MINFPOINT",
215     "D3DPTFILTERCAPS_MINFLINEAR",
216     "D3DPTFILTERCAPS_MINFANISOTROPIC",
217     "D3DPTFILTERCAPS_MINFPYRAMIDALQUAD",
218     "D3DPTFILTERCAPS_MINFGAUSSIANQUAD",
219     "D3DPTFILTERCAPS_MIPFPOINT",
220     "D3DPTFILTERCAPS_MIPFLINEAR",
221     "D3DPTFILTERCAPS_CONVOLUTIONMONO",
222     "D3DPTFILTERCAPS_MAGFPOINT",
223     "D3DPTFILTERCAPS_MAGFLINEAR",
224     "D3DPTFILTERCAPS_MAGFANISOTROPIC",
225     "D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD",
226     "D3DPTFILTERCAPS_MAGFGAUSSIANQUAD",
227 ])
228
229 D3DPTADDRESSCAPS = Flags(DWORD, [
230     "D3DPTADDRESSCAPS_WRAP",
231     "D3DPTADDRESSCAPS_MIRROR",
232     "D3DPTADDRESSCAPS_CLAMP",
233     "D3DPTADDRESSCAPS_BORDER",
234     "D3DPTADDRESSCAPS_INDEPENDENTUV",
235     "D3DPTADDRESSCAPS_MIRRORONCE",
236 ])
237
238 D3DSTENCILCAPS = Flags(DWORD, [
239     "D3DSTENCILCAPS_KEEP",
240     "D3DSTENCILCAPS_ZERO",
241     "D3DSTENCILCAPS_REPLACE",
242     "D3DSTENCILCAPS_INCRSAT",
243     "D3DSTENCILCAPS_DECRSAT",
244     "D3DSTENCILCAPS_INVERT",
245     "D3DSTENCILCAPS_INCR",
246     "D3DSTENCILCAPS_DECR",
247     "D3DSTENCILCAPS_TWOSIDED",
248 ])
249
250 D3DTEXOPCAPS = Flags(DWORD, [
251     "D3DTEXOPCAPS_DISABLE",
252     "D3DTEXOPCAPS_SELECTARG1",
253     "D3DTEXOPCAPS_SELECTARG2",
254     "D3DTEXOPCAPS_MODULATE",
255     "D3DTEXOPCAPS_MODULATE2X",
256     "D3DTEXOPCAPS_MODULATE4X",
257     "D3DTEXOPCAPS_ADD",
258     "D3DTEXOPCAPS_ADDSIGNED",
259     "D3DTEXOPCAPS_ADDSIGNED2X",
260     "D3DTEXOPCAPS_SUBTRACT",
261     "D3DTEXOPCAPS_ADDSMOOTH",
262     "D3DTEXOPCAPS_BLENDDIFFUSEALPHA",
263     "D3DTEXOPCAPS_BLENDTEXTUREALPHA",
264     "D3DTEXOPCAPS_BLENDFACTORALPHA",
265     "D3DTEXOPCAPS_BLENDTEXTUREALPHAPM",
266     "D3DTEXOPCAPS_BLENDCURRENTALPHA",
267     "D3DTEXOPCAPS_PREMODULATE",
268     "D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR",
269     "D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA",
270     "D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR",
271     "D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA",
272     "D3DTEXOPCAPS_BUMPENVMAP",
273     "D3DTEXOPCAPS_BUMPENVMAPLUMINANCE",
274     "D3DTEXOPCAPS_DOTPRODUCT3",
275     "D3DTEXOPCAPS_MULTIPLYADD",
276     "D3DTEXOPCAPS_LERP",
277 ])
278
279 D3DFVFCAPS = Flags(DWORD, [
280     "D3DFVFCAPS_TEXCOORDCOUNTMASK",
281     "D3DFVFCAPS_DONOTSTRIPELEMENTS",
282     "D3DFVFCAPS_PSIZE",
283 ])
284
285 D3DVTXPCAPS = Flags(DWORD, [
286     "D3DVTXPCAPS_TEXGEN",
287     "D3DVTXPCAPS_MATERIALSOURCE7",
288     "D3DVTXPCAPS_DIRECTIONALLIGHTS",
289     "D3DVTXPCAPS_POSITIONALLIGHTS",
290     "D3DVTXPCAPS_LOCALVIEWER",
291     "D3DVTXPCAPS_TWEENING",
292     "D3DVTXPCAPS_TEXGEN_SPHEREMAP",
293     "D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER",
294 ])
295
296 D3DDEVCAPS2 = Flags(DWORD, [
297     "D3DDEVCAPS2_STREAMOFFSET",
298     "D3DDEVCAPS2_DMAPNPATCH",
299     "D3DDEVCAPS2_ADAPTIVETESSRTPATCH",
300     "D3DDEVCAPS2_ADAPTIVETESSNPATCH",
301     "D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES",
302     "D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH",
303     "D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET",
304 ])
305
306 D3DDTCAPS = Flags(DWORD, [
307     "D3DDTCAPS_UBYTE4",
308     "D3DDTCAPS_UBYTE4N",
309     "D3DDTCAPS_SHORT2N",
310     "D3DDTCAPS_SHORT4N",
311     "D3DDTCAPS_USHORT2N",
312     "D3DDTCAPS_USHORT4N",
313     "D3DDTCAPS_UDEC3",
314     "D3DDTCAPS_DEC3N",
315     "D3DDTCAPS_FLOAT16_2",
316     "D3DDTCAPS_FLOAT16_4",
317 ])
318
319 #D3DPS_VERSION = Enum("DWORD", [
320 #    "D3DPS_VERSION(0,0)",
321 #    "D3DPS_VERSION(1,0)",
322 #    "D3DPS_VERSION(1,1)",
323 #    "D3DPS_VERSION(1,2)",
324 #    "D3DPS_VERSION(1,3)",
325 #    "D3DPS_VERSION(1,4)",
326 #    "D3DPS_VERSION(2,0)",
327 #    "D3DPS_VERSION(3,0)",
328 #])
329 D3DPS_VERSION = DWORD
330
331 #D3DVS_VERSION = Enum("DWORD", [
332 #    "D3DVS_VERSION(0,0)",
333 #    "D3DVS_VERSION(1,0)",
334 #    "D3DVS_VERSION(1,1)",
335 #    "D3DVS_VERSION(2,0)",
336 #    "D3DVS_VERSION(3,0)",
337 #])
338 D3DVS_VERSION = DWORD
339
340 D3DCAPS9 = Struct("D3DCAPS9", [
341     (D3DDEVTYPE, "DeviceType"),
342     (UINT, "AdapterOrdinal"),
343     (D3DCAPS, "Caps"),
344     (D3DCAPS2, "Caps2"),
345     (D3DCAPS3, "Caps3"),
346     (D3DPRESENT_INTERVAL, "PresentationIntervals"),
347     (D3DCURSORCAPS, "CursorCaps"),
348     (D3DDEVCAPS, "DevCaps"),
349     (D3DPMISCCAPS, "PrimitiveMiscCaps"),
350     (D3DPRASTERCAPS, "RasterCaps"),
351     (D3DPCMPCAPS, "ZCmpCaps"),
352     (D3DPBLENDCAPS, "SrcBlendCaps"),
353     (D3DPBLENDCAPS, "DestBlendCaps"),
354     (D3DPCMPCAPS, "AlphaCmpCaps"),
355     (D3DPSHADECAPS, "ShadeCaps"),
356     (D3DPTEXTURECAPS, "TextureCaps"),
357     (D3DPTFILTERCAPS, "TextureFilterCaps"),
358     (D3DPTFILTERCAPS, "CubeTextureFilterCaps"),
359     (D3DPTFILTERCAPS, "VolumeTextureFilterCaps"),
360     (D3DPTADDRESSCAPS, "TextureAddressCaps"),
361     (D3DPTADDRESSCAPS, "VolumeTextureAddressCaps"),
362     (D3DLINECAPS, "LineCaps"),
363     (DWORD, "MaxTextureWidth"),
364     (DWORD, "MaxTextureHeight"),
365     (DWORD, "MaxVolumeExtent"),
366     (DWORD, "MaxTextureRepeat"),
367     (DWORD, "MaxTextureAspectRatio"),
368     (DWORD, "MaxAnisotropy"),
369     (Float, "MaxVertexW"),
370     (Float, "GuardBandLeft"),
371     (Float, "GuardBandTop"),
372     (Float, "GuardBandRight"),
373     (Float, "GuardBandBottom"),
374     (Float, "ExtentsAdjust"),
375     (D3DSTENCILCAPS, "StencilCaps"),
376     (D3DFVFCAPS, "FVFCaps"),
377     (D3DTEXOPCAPS, "TextureOpCaps"),
378     (DWORD, "MaxTextureBlendStages"),
379     (DWORD, "MaxSimultaneousTextures"),
380     (D3DVTXPCAPS, "VertexProcessingCaps"),
381     (DWORD, "MaxActiveLights"),
382     (DWORD, "MaxUserClipPlanes"),
383     (DWORD, "MaxVertexBlendMatrices"),
384     (DWORD, "MaxVertexBlendMatrixIndex"),
385     (Float, "MaxPointSize"),
386     (DWORD, "MaxPrimitiveCount"),
387     (DWORD, "MaxVertexIndex"),
388     (DWORD, "MaxStreams"),
389     (DWORD, "MaxStreamStride"),
390     (D3DVS_VERSION, "VertexShaderVersion"),
391     (DWORD, "MaxVertexShaderConst"),
392     (D3DPS_VERSION, "PixelShaderVersion"),
393     (Float, "PixelShader1xMaxValue"),
394     (D3DDEVCAPS2, "DevCaps2"),
395     (Float, "MaxNpatchTessellationLevel"),
396     (DWORD, "Reserved5"),
397     (UINT, "MasterAdapterOrdinal"),
398     (UINT, "AdapterOrdinalInGroup"),
399     (UINT, "NumberOfAdaptersInGroup"),
400     (D3DDTCAPS, "DeclTypes"),
401     (DWORD, "NumSimultaneousRTs"),
402     (D3DPTFILTERCAPS, "StretchRectFilterCaps"),
403     (D3DVSHADERCAPS2_0, "VS20Caps"),
404     (D3DPSHADERCAPS2_0, "PS20Caps"),
405     (D3DPTFILTERCAPS, "VertexTextureFilterCaps"),
406     (DWORD, "MaxVShaderInstructionsExecuted"),
407     (DWORD, "MaxPShaderInstructionsExecuted"),
408     (DWORD, "MaxVertexShader30InstructionSlots"),
409     (DWORD, "MaxPixelShader30InstructionSlots"),
410 ])
411