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1 ##########################################################################
2 #
3 # Copyright 2011 Jose Fonseca
4 # All Rights Reserved.
5 #
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
12 #
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
15 #
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 # THE SOFTWARE.
23 #
24 ##########################################################################/
25
26
27 '''Describe GL types.'''
28
29
30 import platform
31
32 from stdapi import *
33
34
35 GLboolean = Alias("GLboolean", Bool)
36 GLvoid = Alias("GLvoid", Void)
37 GLbyte = Alias("GLbyte", SChar)
38 GLshort = Alias("GLshort", Short)
39 GLint = Alias("GLint", Int)
40 GLint64 = Alias("GLint64", Int64)
41 GLubyte = Alias("GLubyte", UChar)
42 GLushort = Alias("GLushort", UShort)
43 GLuint = Alias("GLuint", UInt)
44 GLuint64 = Alias("GLuint64", UInt64)
45 GLsizei = Alias("GLsizei", Int)
46 GLintptr = Alias("GLintptr", Int)
47 GLsizeiptr = Alias("GLsizeiptr", Int)
48 GLfloat = Alias("GLfloat", Float)
49 GLclampf = Alias("GLclampf", Float)
50 GLdouble = Alias("GLdouble", Double)
51 GLclampd = Alias("GLclampd", Double)
52 GLchar = Alias("GLchar", SChar)
53 GLstring = String("GLchar *")
54
55 GLcharARB = Alias("GLcharARB", SChar)
56 GLstringARB = String("GLcharARB *")
57 GLintptrARB = Alias("GLintptrARB", Int)
58 GLsizeiptrARB = Alias("GLsizeiptrARB", Int)
59 GLhandleARB = Handle("handleARB", Alias("GLhandleARB", UInt))
60 GLhalfARB = Alias("GLhalfARB", UShort)
61 GLhalfNV = Alias("GLhalfNV", UShort)
62 GLint64EXT = Alias("GLint64EXT", Int64)
63 GLuint64EXT = Alias("GLuint64EXT", UInt64)
64 GLDEBUGPROCARB = Opaque("GLDEBUGPROCARB")
65 GLDEBUGPROCAMD = Opaque("GLDEBUGPROCAMD")
66
67 GLpointer = OpaquePointer(GLvoid)
68 GLpointerConst = OpaquePointer(Const(GLvoid))
69
70 GLlist = Handle("list", GLuint)
71 GLtexture = Handle("texture", GLuint)
72 GLbuffer = Handle("buffer", GLuint)
73 GLquery = Handle("query", GLuint)
74 GLfenceNV = Handle("fenceNV", GLuint)
75 GLprogram = Handle("program", GLuint)
76 GLshader = Handle("shader", GLuint)
77
78 # Share the same mapping table for uniform locations of both core and
79 # GL_ARB_shader_objects programs.  For a combination of reasons:
80 #
81 # - all OpenGL implementations appear to alias the names for both kind of
82 #   programs;
83 #
84 # - most applications will use only one kind of shader programs;
85 #
86 # - some applications actually mix glUniformXxx calls with
87 #   GL_ARB_shader_objects programs and glUniformXxxARB calls with core
88 #   programs, and therefore, rely on a joint implementation.
89 #
90 # We use GLhandleARB as program key, since it is wider (void *) on MacOSX.
91 #
92 GLlocation = Handle("location", GLint, key=('program', GLhandleARB))
93 GLlocationARB = Handle("location", GLint, key=('programObj', GLhandleARB))
94
95 GLprogramARB = Handle("programARB", GLuint)
96 GLframebuffer = Handle("framebuffer", GLuint)
97 GLrenderbuffer = Handle("renderbuffer", GLuint)
98 GLfragmentShaderATI = Handle("fragmentShaderATI", GLuint)
99 GLarray = Handle("array", GLuint)
100 GLregion = Handle("region", GLuint)
101 GLpipeline = Handle("pipeline", GLuint)
102 GLsampler = Handle("sampler", GLuint)
103 GLfeedback = Handle("feedback", GLuint)
104
105 # GL mappings are pointers to linear memory regions.
106 #
107 # The map length is not always available in the function prototype, and must be
108 # reconstructed from other state.
109 GLmap = LinearPointer(GLvoid, "length")
110
111 GLsync_ = IntPointer("GLsync")
112 GLsync = Handle("sync", GLsync_)
113
114 GLenum = Enum("GLenum", [
115     # Parameters are added later from glparams.py's parameter table
116 ])
117
118 # Some functions take GLenum disguised as GLint, and need special treatment so
119 # that symbolic names are traced correctly.  Apple noticed and fixed it in the
120 # gl.h header, which further complicates things.  C++ typechecking rules force
121 # the wrappers to match the prototype precisely, so the precise type is defined
122 # in glimports.hpp
123 GLenum_int = Alias("GLenum_int", GLenum)
124
125 GLenum_mode = FakeEnum(GLenum, [
126     "GL_POINTS",                         # 0x0000
127     "GL_LINES",                          # 0x0001
128     "GL_LINE_LOOP",                      # 0x0002
129     "GL_LINE_STRIP",                     # 0x0003
130     "GL_TRIANGLES",                      # 0x0004
131     "GL_TRIANGLE_STRIP",                 # 0x0005
132     "GL_TRIANGLE_FAN",                   # 0x0006
133     "GL_QUADS",                          # 0x0007
134     "GL_QUAD_STRIP",                     # 0x0008
135     "GL_POLYGON",                        # 0x0009
136     "GL_LINES_ADJACENCY",                # 0x000A
137     "GL_LINE_STRIP_ADJACENCY",           # 0x000B
138     "GL_TRIANGLES_ADJACENCY",            # 0x000C
139     "GL_TRIANGLE_STRIP_ADJACENCY",       # 0x000D
140     "GL_PATCHES",                        # 0x000E
141 ])
142
143 GLenum_error = FakeEnum(GLenum, [
144     "GL_NO_ERROR",                       # 0x0
145     "GL_INVALID_ENUM",                   # 0x0500
146     "GL_INVALID_VALUE",                  # 0x0501
147     "GL_INVALID_OPERATION",              # 0x0502
148     "GL_STACK_OVERFLOW",                 # 0x0503
149     "GL_STACK_UNDERFLOW",                # 0x0504
150     "GL_OUT_OF_MEMORY",                  # 0x0505
151     "GL_INVALID_FRAMEBUFFER_OPERATION",  # 0x0506
152     "GL_TABLE_TOO_LARGE",                # 0x8031
153 ])
154
155 GLbitfield = Alias("GLbitfield", UInt)
156
157 GLbitfield_attrib = Flags(GLbitfield, [
158     "GL_ALL_ATTRIB_BITS",     # 0x000FFFFF
159     "GL_CURRENT_BIT",         # 0x00000001
160     "GL_POINT_BIT",           # 0x00000002
161     "GL_LINE_BIT",            # 0x00000004
162     "GL_POLYGON_BIT",         # 0x00000008
163     "GL_POLYGON_STIPPLE_BIT", # 0x00000010
164     "GL_PIXEL_MODE_BIT",      # 0x00000020
165     "GL_LIGHTING_BIT",        # 0x00000040
166     "GL_FOG_BIT",             # 0x00000080
167     "GL_DEPTH_BUFFER_BIT",    # 0x00000100
168     "GL_ACCUM_BUFFER_BIT",    # 0x00000200
169     "GL_STENCIL_BUFFER_BIT",  # 0x00000400
170     "GL_VIEWPORT_BIT",        # 0x00000800
171     "GL_TRANSFORM_BIT",       # 0x00001000
172     "GL_ENABLE_BIT",          # 0x00002000
173     "GL_COLOR_BUFFER_BIT",    # 0x00004000
174     "GL_HINT_BIT",            # 0x00008000
175     "GL_EVAL_BIT",            # 0x00010000
176     "GL_LIST_BIT",            # 0x00020000
177     "GL_TEXTURE_BIT",         # 0x00040000
178     "GL_SCISSOR_BIT",         # 0x00080000
179     "GL_MULTISAMPLE_BIT",     # 0x20000000
180 ])
181
182 GLbitfield_client_attrib = Flags(GLbitfield, [
183     "GL_CLIENT_ALL_ATTRIB_BITS",  # 0xFFFFFFFF
184     "GL_CLIENT_PIXEL_STORE_BIT",  # 0x00000001
185     "GL_CLIENT_VERTEX_ARRAY_BIT", # 0x00000002
186 ])
187
188 GLbitfield_shader = Flags(GLbitfield, [
189     "GL_ALL_SHADER_BITS",                        # 0xFFFFFFFF
190     "GL_VERTEX_SHADER_BIT",                      # 0x00000001
191     "GL_FRAGMENT_SHADER_BIT",                    # 0x00000002
192     "GL_GEOMETRY_SHADER_BIT",                    # 0x00000004
193     "GL_TESS_CONTROL_SHADER_BIT",                # 0x00000008
194     "GL_TESS_EVALUATION_SHADER_BIT",             # 0x00000010
195 ])
196
197 GLbitfield_access = Flags(GLbitfield, [
198     "GL_MAP_READ_BIT",                # 0x0001
199     "GL_MAP_WRITE_BIT",               # 0x0002
200     "GL_MAP_INVALIDATE_RANGE_BIT",    # 0x0004
201     "GL_MAP_INVALIDATE_BUFFER_BIT",   # 0x0008
202     "GL_MAP_FLUSH_EXPLICIT_BIT",      # 0x0010
203     "GL_MAP_UNSYNCHRONIZED_BIT",      # 0x0020
204 ])
205
206 GLbitfield_sync_flush = Flags(GLbitfield, [
207     "GL_SYNC_FLUSH_COMMANDS_BIT",                               # 0x00000001
208 ])
209
210 GLbitfield_barrier = Flags(GLbitfield, [
211     "GL_ALL_BARRIER_BITS",                      # 0xFFFFFFFF
212     "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT",       # 0x00000001
213     "GL_ELEMENT_ARRAY_BARRIER_BIT",             # 0x00000002
214     "GL_UNIFORM_BARRIER_BIT",                   # 0x00000004
215     "GL_TEXTURE_FETCH_BARRIER_BIT",             # 0x00000008
216     "GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV",   # 0x00000010
217     "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT",       # 0x00000020
218     "GL_COMMAND_BARRIER_BIT",                   # 0x00000040
219     "GL_PIXEL_BUFFER_BARRIER_BIT",              # 0x00000080
220     "GL_TEXTURE_UPDATE_BARRIER_BIT",            # 0x00000100
221     "GL_BUFFER_UPDATE_BARRIER_BIT",             # 0x00000200
222     "GL_FRAMEBUFFER_BARRIER_BIT",               # 0x00000400
223     "GL_TRANSFORM_FEEDBACK_BARRIER_BIT",        # 0x00000800
224     "GL_ATOMIC_COUNTER_BARRIER_BIT",            # 0x00001000
225 ])
226