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Use skiplist-based FastCallSet within trace::CallSet
[apitrace] / wrappers / d3d10.def
1 LIBRARY "d3d10"
2 EXPORTS
3     D3D10CompileEffectFromMemory
4     D3D10CompileShader
5     D3D10CreateBlob
6     D3D10CreateDevice
7     D3D10CreateDeviceAndSwapChain
8     D3D10CreateEffectFromMemory
9     D3D10CreateEffectPoolFromMemory
10     D3D10CreateStateBlock
11     D3D10DisassembleEffect
12     D3D10DisassembleShader
13     D3D10GetGeometryShaderProfile
14     D3D10GetInputAndOutputSignatureBlob
15     D3D10GetInputSignatureBlob
16     D3D10GetOutputSignatureBlob
17     D3D10GetPixelShaderProfile
18     D3D10GetShaderDebugInfo
19     D3D10GetVersion
20     D3D10GetVertexShaderProfile
21     D3D10PreprocessShader
22     D3D10ReflectShader
23     D3D10RegisterLayers
24     D3D10StateBlockMaskDifference
25     D3D10StateBlockMaskDisableAll
26     D3D10StateBlockMaskDisableCapture
27     D3D10StateBlockMaskEnableAll
28     D3D10StateBlockMaskEnableCapture
29     D3D10StateBlockMaskGetSetting
30     D3D10StateBlockMaskIntersect
31     D3D10StateBlockMaskUnion