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Use skiplist-based FastCallSet within trace::CallSet
[apitrace] / wrappers / d3d10_1.def
1 LIBRARY "d3d10_1"
2
3 EXPORTS
4     D3D10CompileEffectFromMemory
5     D3D10CompileShader
6     D3D10CreateBlob
7     D3D10CreateDevice1
8     D3D10CreateDeviceAndSwapChain1
9     D3D10CreateEffectFromMemory
10     D3D10CreateEffectPoolFromMemory
11     D3D10CreateStateBlock
12     D3D10DisassembleEffect
13     D3D10DisassembleShader
14     D3D10GetGeometryShaderProfile
15     D3D10GetInputAndOutputSignatureBlob
16     D3D10GetInputSignatureBlob
17     D3D10GetOutputSignatureBlob
18     D3D10GetPixelShaderProfile
19     D3D10GetShaderDebugInfo
20     D3D10GetVersion
21     D3D10GetVertexShaderProfile
22     D3D10PreprocessShader
23     D3D10ReflectShader
24     D3D10RegisterLayers
25     D3D10StateBlockMaskDifference
26     D3D10StateBlockMaskDisableAll
27     D3D10StateBlockMaskDisableCapture
28     D3D10StateBlockMaskEnableAll
29     D3D10StateBlockMaskEnableCapture
30     D3D10StateBlockMaskGetSetting
31     D3D10StateBlockMaskIntersect
32     D3D10StateBlockMaskUnion