]> git.cworth.org Git - apitrace/blobdiff - helpers/d3dshader.cpp
d3dtrace,d3dretrace: Move shader disassembly helpers to common location.
[apitrace] / helpers / d3dshader.cpp
diff --git a/helpers/d3dshader.cpp b/helpers/d3dshader.cpp
new file mode 100644 (file)
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--- /dev/null
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+/**************************************************************************
+ *
+ * Copyright 2011 Jose Fonseca
+ * Copyright 2008-2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stdio.h>
+
+#include "d3dshader.hpp"
+#include "os.hpp"
+
+
+struct ID3DXBuffer : public IUnknown {
+    virtual LPVOID STDMETHODCALLTYPE GetBufferPointer(void) = 0;
+    virtual DWORD  STDMETHODCALLTYPE GetBufferSize(void) = 0;
+};
+
+typedef HRESULT
+(WINAPI *PD3DXDISASSEMBLESHADER)(
+    CONST DWORD *pShader,
+    BOOL EnableColorCode,
+    LPCSTR pComments,
+    ID3DXBuffer **ppDisassembly
+);
+
+
+HRESULT
+DisassembleShader(const DWORD *tokens, IDisassemblyBuffer **ppDisassembly)
+{
+    static BOOL firsttime = TRUE;
+
+    /*
+     * TODO: Consider using d3dcompile_xx.dll per
+     * http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx
+     */
+
+    static HMODULE hD3DXModule = NULL;
+    static PD3DXDISASSEMBLESHADER pfnD3DXDisassembleShader = NULL;
+
+    if (firsttime) {
+        if (!hD3DXModule) {
+            unsigned release;
+            int version;
+            for (release = 0; release <= 1; ++release) {
+                /* Version 41 corresponds to Mar 2009 version of DirectX Runtime / SDK */
+                for (version = 41; version >= 0; --version) {
+                    char filename[256];
+                    _snprintf(filename, sizeof(filename),
+                              "d3dx9%s%s%u.dll", release ? "" : "d", version ? "_" : "", version);
+                    hD3DXModule = LoadLibraryA(filename);
+                    if (hD3DXModule)
+                        goto found;
+                }
+            }
+found:
+            ;
+        }
+
+        if (hD3DXModule) {
+            if (!pfnD3DXDisassembleShader) {
+                pfnD3DXDisassembleShader = (PD3DXDISASSEMBLESHADER)GetProcAddress(hD3DXModule, "D3DXDisassembleShader");
+            }
+        }
+
+        firsttime = FALSE;
+    }
+
+    HRESULT hr = E_FAIL;
+    if (pfnD3DXDisassembleShader) {
+        hr = pfnD3DXDisassembleShader(tokens, FALSE, NULL,
+                                      reinterpret_cast<ID3DXBuffer **>(ppDisassembly));
+    }
+    return hr;
+}
+
+
+struct ID3D10Blob : public IUnknown {
+    virtual LPVOID STDMETHODCALLTYPE GetBufferPointer(void) = 0;
+    virtual SIZE_T STDMETHODCALLTYPE GetBufferSize(void) = 0;
+};
+
+typedef ID3D10Blob ID3DBlob;
+
+#define D3D_DISASM_ENABLE_COLOR_CODE            0x00000001
+#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS  0x00000002
+#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
+#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE     0x00000008
+#define D3D_DISASM_DISABLE_DEBUG_INFO           0x00000010
+#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET    0x00000020
+#define D3D_DISASM_INSTRUCTION_ONLY             0x00000040
+
+typedef HRESULT
+(WINAPI *PFND3DDISASSEMBLE)(
+    LPCVOID pSrcData,
+    SIZE_T SrcDataSize,
+    UINT Flags,
+    LPCSTR szComments,
+    ID3DBlob **ppDisassembly
+);
+
+static PFND3DDISASSEMBLE pfnD3DDisassemble = NULL;
+
+typedef HRESULT
+(WINAPI *PFND3D10DISASSEMBLESHADER)(
+    const void *pShader,
+    SIZE_T BytecodeLength,
+    BOOL EnableColorCode,
+    LPCSTR pComments,
+    ID3D10Blob **ppDisassembly
+);
+
+static PFND3D10DISASSEMBLESHADER pfnD3D10DisassembleShader = NULL;
+
+
+HRESULT
+DisassembleShader(const void *pShaderBytecode, SIZE_T BytecodeLength, IDisassemblyBuffer **ppDisassembly)
+{
+    static bool firsttime = true;
+
+    if (firsttime) {
+        char szFilename[MAX_PATH];
+        HMODULE hModule = NULL;
+        int version;
+        for (version = 44; version >= 33; --version) {
+            _snprintf(szFilename, sizeof(szFilename), "d3dcompiler_%i.dll", version);
+            hModule = LoadLibraryA(szFilename);
+            if (hModule) {
+                pfnD3DDisassemble = (PFND3DDISASSEMBLE)
+                    GetProcAddress(hModule, "D3DDisassemble");
+                if (pfnD3DDisassemble) {
+                    break;
+                }
+            }
+        }
+        if (!pfnD3DDisassemble) {
+            /*
+             * Fallback to D3D10DisassembleShader, which should be always present.
+             */
+            if (GetSystemDirectoryA(szFilename, MAX_PATH)) {
+                strcat(szFilename, "\\d3d10.dll");
+                hModule = LoadLibraryA(szFilename);
+                if (hModule) {
+                    pfnD3D10DisassembleShader = (PFND3D10DISASSEMBLESHADER)
+                        GetProcAddress(hModule, "D3D10DisassembleShader");
+                }
+            }
+        }
+
+        firsttime = false;
+    }
+
+    HRESULT hr = E_FAIL;
+
+    if (pfnD3DDisassemble) {
+        hr = pfnD3DDisassemble(pShaderBytecode, BytecodeLength, 0, NULL,
+                               reinterpret_cast<ID3DBlob **>(ppDisassembly));
+    } else if (pfnD3D10DisassembleShader) {
+        hr = pfnD3D10DisassembleShader(pShaderBytecode, BytecodeLength, 0, NULL,
+                                       reinterpret_cast<ID3D10Blob **>(ppDisassembly));
+    }
+
+    return hr;
+}