* proper value for this, but rather returns 0. The GL(ES) specification
* mandates a minimum value of 2, so use this as a fall-back value.
*/
- max_units = std::min(max_units, 2);
+ max_units = std::max(max_units, 2);
for (GLint unit = 0; unit < max_units; ++unit) {
GLenum texture = GL_TEXTURE0 + unit;
print ' glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);'
print ' GLint max_combined_texture_image_units = 0;'
print ' glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);'
- print ' GLint max_units = std::min(std::max(max_combined_texture_image_units, max_texture_coords), 2);'
+ print ' GLint max_units = std::max(std::max(max_combined_texture_image_units, max_texture_coords), 2);'
print ' for (GLint unit = 0; unit < max_units; ++unit) {'
print ' char name[32];'
print ' snprintf(name, sizeof name, "GL_TEXTURE%i", unit);'