("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
("glGet", I, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
- ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"), # 0x9127
- ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"), # 0x9128
- ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"), # 0x9129
- ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_SIZE"), # 0x912A
- ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_WIDTH"), # 0x912B
- ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_HEIGHT"), # 0x912C
- ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH"), # 0x912D
- ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_SIZE"), # 0x912E
- ("", X, 1, "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F
+ ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"), # 0x9127
+ ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"), # 0x9128
+ ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"), # 0x9129
+ ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_SIZE"), # 0x912A
+ ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_WIDTH"), # 0x912B
+ ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_HEIGHT"), # 0x912C
+ ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH"), # 0x912D
+ ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_SIZE"), # 0x912E
+ ("glGetTexParameter", B, 1, "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F
("", X, 1, "GL_SGX_PROGRAM_BINARY_IMG"), # 0x9130
("", X, 1, "GL_RENDERBUFFER_SAMPLES_IMG"), # 0x9133
("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"), # 0x9134