* Microsoft Visual Studio (tested with 2008 version) or MinGW (tested with gcc version 4.4)
* Microsoft Visual Studio (tested with 2008 version) or MinGW (tested with gcc version 4.4)
-* Microsoft DirectX SDK (tested with August 2007 release)
+* Microsoft DirectX SDK:
+
+ * for D3D10 support the [latest](http://msdn.microsoft.com/en-us/directx/default.aspx) is
+ recommended.
+
+ * for DDRAW, D3D7, D3D8 support the [August 2007 release](http://www.microsoft.com/downloads/details.aspx?familyid=529F03BE-1339-48C4-BD5A-8506E5ACF571)
+ or earlier is required, as later releases do not include the necessary
+ headers.
To build with Visual Studio first invoke CMake GUI as:
To build with Visual Studio first invoke CMake GUI as:
@@ -64,7+71,7 @@ It will try to detect most required/optional dependencies automatically. When
not found automatically, you can manually specify the location of the
dependencies from the CMake GUI.
not found automatically, you can manually specify the location of the
dependencies from the CMake GUI.
-After you've succesfully configured, you can start the build by opening the
+After you've successfully configured, you can start the build by opening the
generated `build\apitrace.sln` solution file, or invoking `cmake` as:
cmake --build build --config MinSizeRel
generated `build\apitrace.sln` solution file, or invoking `cmake` as: