ID3D10BlendState1 = Interface("ID3D10BlendState1", ID3D10BlendState)
ID3D10BlendState1.methods += [
- StdMethod(Void, "GetDesc1", [Out(Pointer(D3D10_BLEND_DESC1), "pDesc")]),
+ StdMethod(Void, "GetDesc1", [Out(Pointer(D3D10_BLEND_DESC1), "pDesc")], sideeffects=False),
]
D3D10_TEXCUBE_ARRAY_SRV1 = Struct("D3D10_TEXCUBE_ARRAY_SRV1", [
ID3D10ShaderResourceView1 = Interface("ID3D10ShaderResourceView1", ID3D10ShaderResourceView)
ID3D10ShaderResourceView1.methods += [
- StdMethod(Void, "GetDesc1", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC1), "pDesc")]),
+ StdMethod(Void, "GetDesc1", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC1), "pDesc")], sideeffects=False),
]
ID3D10Device1 = Interface("ID3D10Device1", ID3D10Device)
ID3D10Device1.methods += [
StdMethod(HRESULT, "CreateShaderResourceView1", [(ObjPointer(ID3D10Resource), "pResource"), Out(Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC1)), "pDesc"), Out(Pointer(ObjPointer(ID3D10ShaderResourceView1)), "ppSRView")]),
StdMethod(HRESULT, "CreateBlendState1", [(Pointer(Const(D3D10_BLEND_DESC1)), "pBlendStateDesc"), Out(Pointer(ObjPointer(ID3D10BlendState1)), "ppBlendState")]),
- StdMethod(D3D10_FEATURE_LEVEL1, "GetFeatureLevel", []),
+ StdMethod(D3D10_FEATURE_LEVEL1, "GetFeatureLevel", [], sideeffects=False),
]
d3d10_1 = API("d3d10_1")
])
ID3D11DepthStencilState.methods += [
- StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_DEPTH_STENCIL_DESC), "pDesc")]),
+ StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_DEPTH_STENCIL_DESC), "pDesc")], sideeffects=False),
]
D3D11_BLEND = Enum("D3D11_BLEND", [
])
ID3D11BlendState.methods += [
- StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_BLEND_DESC), "pDesc")]),
+ StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_BLEND_DESC), "pDesc")], sideeffects=False),
]
D3D11_RASTERIZER_DESC = Struct("D3D11_RASTERIZER_DESC", [
])
ID3D11RasterizerState.methods += [
- StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_RASTERIZER_DESC), "pDesc")]),
+ StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_RASTERIZER_DESC), "pDesc")], sideeffects=False),
]
D3D11_SUBRESOURCE_DATA = Struct("D3D11_SUBRESOURCE_DATA", [
])
ID3D11Resource.methods += [
- StdMethod(Void, "GetType", [Out(Pointer(D3D11_RESOURCE_DIMENSION), "pResourceDimension")]),
+ StdMethod(Void, "GetType", [Out(Pointer(D3D11_RESOURCE_DIMENSION), "pResourceDimension")], sideeffects=False),
StdMethod(Void, "SetEvictionPriority", [(UINT, "EvictionPriority")]),
- StdMethod(UINT, "GetEvictionPriority", []),
+ StdMethod(UINT, "GetEvictionPriority", [], sideeffects=False),
]
D3D11_BUFFER_DESC = Struct("D3D11_BUFFER_DESC", [
])
ID3D11Buffer.methods += [
- StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_BUFFER_DESC), "pDesc")]),
+ StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_BUFFER_DESC), "pDesc")], sideeffects=False),
]
D3D11_TEXTURE1D_DESC = Struct("D3D11_TEXTURE1D_DESC", [
])
ID3D11Texture1D.methods += [
- StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_TEXTURE1D_DESC), "pDesc")]),
+ StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_TEXTURE1D_DESC), "pDesc")], sideeffects=False),
]
D3D11_TEXTURE2D_DESC = Struct("D3D11_TEXTURE2D_DESC", [
])
ID3D11Texture2D.methods += [
- StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_TEXTURE2D_DESC), "pDesc")]),
+ StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_TEXTURE2D_DESC), "pDesc")], sideeffects=False),
]
D3D11_TEXTURE3D_DESC = Struct("D3D11_TEXTURE3D_DESC", [
])
ID3D11Texture3D.methods += [
- StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_TEXTURE3D_DESC), "pDesc")]),
+ StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_TEXTURE3D_DESC), "pDesc")], sideeffects=False),
]
D3D11_TEXTURECUBE_FACE = Enum("D3D11_TEXTURECUBE_FACE", [
])
ID3D11ShaderResourceView.methods += [
- StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_SHADER_RESOURCE_VIEW_DESC), "pDesc")]),
+ StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_SHADER_RESOURCE_VIEW_DESC), "pDesc")], sideeffects=False),
]
D3D11_BUFFER_RTV = Struct("D3D11_BUFFER_RTV", [
])
ID3D11RenderTargetView.methods += [
- StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_RENDER_TARGET_VIEW_DESC), "pDesc")]),
+ StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_RENDER_TARGET_VIEW_DESC), "pDesc")], sideeffects=False),
]
D3D11_TEX1D_DSV = Struct("D3D11_TEX1D_DSV", [
])
ID3D11DepthStencilView.methods += [
- StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_DEPTH_STENCIL_VIEW_DESC), "pDesc")]),
+ StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_DEPTH_STENCIL_VIEW_DESC), "pDesc")], sideeffects=False),
]
D3D11_BUFFER_UAV_FLAG = Flags(UINT, [
])
ID3D11UnorderedAccessView.methods += [
- StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_UNORDERED_ACCESS_VIEW_DESC), "pDesc")]),
+ StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_UNORDERED_ACCESS_VIEW_DESC), "pDesc")], sideeffects=False),
]
D3D11_FILTER = Enum("D3D11_FILTER", [
])
ID3D11SamplerState.methods += [
- StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_SAMPLER_DESC), "pDesc")]),
+ StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_SAMPLER_DESC), "pDesc")], sideeffects=False),
]
D3D11_FORMAT_SUPPORT = Flags(UINT, [
])
ID3D11Query.methods += [
- StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_QUERY_DESC), "pDesc")]),
+ StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_QUERY_DESC), "pDesc")], sideeffects=False),
]
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT = Struct("D3D11_QUERY_DATA_TIMESTAMP_DISJOINT", [
])
ID3D11Counter.methods += [
- StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_COUNTER_DESC), "pDesc")]),
+ StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_COUNTER_DESC), "pDesc")], sideeffects=False),
]
D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS = Enum("D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS", [
]
ID3D11CommandList.methods += [
- StdMethod(UINT, "GetContextFlags", []),
+ StdMethod(UINT, "GetContextFlags", [], sideeffects=False),
]
D3D11_FEATURE_DATA_THREADING = Struct("D3D11_FEATURE_DATA_THREADING", [
StdMethod(Void, "ClearDepthStencilView", [(ObjPointer(ID3D11DepthStencilView), "pDepthStencilView"), (D3D11_CLEAR_FLAG, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]),
StdMethod(Void, "GenerateMips", [(ObjPointer(ID3D11ShaderResourceView), "pShaderResourceView")]),
StdMethod(Void, "SetResourceMinLOD", [(ObjPointer(ID3D11Resource), "pResource"), (FLOAT, "MinLOD")]),
- StdMethod(FLOAT, "GetResourceMinLOD", [(ObjPointer(ID3D11Resource), "pResource")]),
+ StdMethod(FLOAT, "GetResourceMinLOD", [(ObjPointer(ID3D11Resource), "pResource")], sideeffects=False),
StdMethod(Void, "ResolveSubresource", [(ObjPointer(ID3D11Resource), "pDstResource"), (UINT, "DstSubresource"), (ObjPointer(ID3D11Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]),
StdMethod(Void, "ExecuteCommandList", [(ObjPointer(ID3D11CommandList), "pCommandList"), (BOOL, "RestoreContextState")]),
StdMethod(Void, "HSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D11ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
StdMethod(Void, "IAGetIndexBuffer", [Out(Pointer(ObjPointer(ID3D11Buffer)), "pIndexBuffer"), Out(Pointer(DXGI_FORMAT), "Format"), Out(Pointer(UINT), "Offset")]),
StdMethod(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]),
StdMethod(Void, "GSGetShader", [Out(Pointer(ObjPointer(ID3D11GeometryShader)), "ppGeometryShader"), Out(Array(ObjPointer(ID3D11ClassInstance), "*pNumClassInstances"), "ppClassInstances"), Out(Pointer(UINT), "pNumClassInstances")]),
- StdMethod(Void, "IAGetPrimitiveTopology", [Out(Pointer(D3D11_PRIMITIVE_TOPOLOGY), "pTopology")]),
+ StdMethod(Void, "IAGetPrimitiveTopology", [Out(Pointer(D3D11_PRIMITIVE_TOPOLOGY), "pTopology")], sideeffects=False),
StdMethod(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(ObjPointer(ID3D11ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
StdMethod(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(ObjPointer(ID3D11SamplerState), "NumSamplers"), "ppSamplers")]),
StdMethod(Void, "GetPredication", [Out(Pointer(ObjPointer(ID3D11Predicate)), "ppPredicate"), Out(Pointer(BOOL), "pPredicateValue")]),
StdMethod(Void, "CSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]),
StdMethod(Void, "ClearState", []),
StdMethod(Void, "Flush", []),
- StdMethod(D3D11_DEVICE_CONTEXT_TYPE, "GetType", []),
- StdMethod(UINT, "GetContextFlags", []),
+ StdMethod(D3D11_DEVICE_CONTEXT_TYPE, "GetType", [], sideeffects=False),
+ StdMethod(UINT, "GetContextFlags", [], sideeffects=False),
StdMethod(HRESULT, "FinishCommandList", [(BOOL, "RestoreDeferredContextState"), Out(Pointer(ObjPointer(ID3D11CommandList)), "ppCommandList")]),
]
StdMethod(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")], sideeffects=False),
StdMethod(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaqueBlob(Const(Void), "DataSize"), "pData")], sideeffects=False),
StdMethod(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")], sideeffects=False),
- StdMethod(D3D_FEATURE_LEVEL, "GetFeatureLevel", []),
- StdMethod(D3D11_CREATE_DEVICE_FLAG, "GetCreationFlags", []),
- StdMethod(HRESULT, "GetDeviceRemovedReason", []),
+ StdMethod(D3D_FEATURE_LEVEL, "GetFeatureLevel", [], sideeffects=False),
+ StdMethod(D3D11_CREATE_DEVICE_FLAG, "GetCreationFlags", [], sideeffects=False),
+ StdMethod(HRESULT, "GetDeviceRemovedReason", [], sideeffects=False),
StdMethod(Void, "GetImmediateContext", [Out(Pointer(ObjPointer(ID3D11DeviceContext)), "ppImmediateContext")]),
StdMethod(HRESULT, "SetExceptionMode", [(D3D11_RAISE_FLAG, "RaiseFlags")]),
- StdMethod(UINT, "GetExceptionMode", []),
+ StdMethod(UINT, "GetExceptionMode", [], sideeffects=False),
]
d3d11 = API("d3d11")
])
ID3D11BlendState1.methods += [
- StdMethod(Void, "GetDesc1", [Out(Pointer(D3D11_BLEND_DESC1), "pDesc")]),
+ StdMethod(Void, "GetDesc1", [Out(Pointer(D3D11_BLEND_DESC1), "pDesc")], sideeffects=False),
]
D3D11_RASTERIZER_DESC1 = Struct("D3D11_RASTERIZER_DESC1", [
])
ID3D11RasterizerState1.methods += [
- StdMethod(Void, "GetDesc1", [Out(Pointer(D3D11_RASTERIZER_DESC1), "pDesc")]),
+ StdMethod(Void, "GetDesc1", [Out(Pointer(D3D11_RASTERIZER_DESC1), "pDesc")], sideeffects=False),
]
D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG = Flags(UINT, [
ID3D11DeviceContext1.methods += [
StdMethod(Void, "CopySubresourceRegion1", [(ObjPointer(ID3D11Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (ObjPointer(ID3D11Resource), "pSrcResource"), (UINT, "SrcSubresource"), (Pointer(Const(D3D11_BOX)), "pSrcBox"), (D3D11_COPY_FLAGS, "CopyFlags")]),
- StdMethod(Void, "UpdateSubresource1", [(ObjPointer(ID3D11Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(Const(D3D11_BOX)), "pDstBox"), (OpaquePointer(Const(Void)), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch"), (D3D11_COPY_FLAGS, "CopyFlags")]),
+ StdMethod(Void, "UpdateSubresource1", [(ObjPointer(ID3D11Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(Const(D3D11_BOX)), "pDstBox"), (Blob(Const(Void), "_calcSubresourceSize(pDstResource, DstSubresource, pDstBox, SrcRowPitch, SrcDepthPitch)"), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch"), (D3D11_COPY_FLAGS, "CopyFlags")]),
StdMethod(Void, "DiscardResource", [(ObjPointer(ID3D11Resource), "pResource")]),
StdMethod(Void, "DiscardView", [(ObjPointer(ID3D11View), "pResourceView")]),
StdMethod(Void, "VSSetConstantBuffers1", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D11Buffer)), "NumBuffers"), "ppConstantBuffers"), (Array(Const(UINT), "NumBuffers"), "pFirstConstant"), (Array(Const(UINT), "NumBuffers"), "pNumConstants")]),
StdMethod(INT, "BeginEvent", [(LPCWSTR, "Name")]),
StdMethod(INT, "EndEvent", []),
StdMethod(Void, "SetMarker", [(LPCWSTR, "Name")]),
- StdMethod(BOOL, "GetStatus", []),
+ StdMethod(BOOL, "GetStatus", [], sideeffects=False),
]
d3d11.addInterfaces([
ID3D11Debug = Interface("ID3D11Debug", IUnknown)
ID3D11Debug.methods += [
StdMethod(HRESULT, "SetFeatureMask", [(D3D11_DEBUG_FEATURE, "Mask")]),
- StdMethod(D3D11_DEBUG_FEATURE, "GetFeatureMask", []),
+ StdMethod(D3D11_DEBUG_FEATURE, "GetFeatureMask", [], sideeffects=False),
StdMethod(HRESULT, "SetPresentPerRenderOpDelay", [(UINT, "Milliseconds")]),
- StdMethod(UINT, "GetPresentPerRenderOpDelay", []),
+ StdMethod(UINT, "GetPresentPerRenderOpDelay", [], sideeffects=False),
StdMethod(HRESULT, "SetSwapChain", [(ObjPointer(IDXGISwapChain), "pSwapChain")]),
StdMethod(HRESULT, "GetSwapChain", [Out(Pointer(ObjPointer(IDXGISwapChain)), "ppSwapChain")]),
StdMethod(HRESULT, "ValidateContext", [(ObjPointer(ID3D11DeviceContext), "pContext")]),
ID3D11SwitchToRef = Interface("ID3D11SwitchToRef", IUnknown)
ID3D11SwitchToRef.methods += [
StdMethod(BOOL, "SetUseRef", [(BOOL, "UseRef")]),
- StdMethod(BOOL, "GetUseRef", []),
+ StdMethod(BOOL, "GetUseRef", [], sideeffects=False),
]
D3D11_MESSAGE_CATEGORY = Enum("D3D11_MESSAGE_CATEGORY", [
])
ID3D11ShaderReflectionType.methods += [
- StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D11_SHADER_TYPE_DESC), "pDesc")]),
+ StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D11_SHADER_TYPE_DESC), "pDesc")], sideeffects=False),
StdMethod(ObjPointer(ID3D11ShaderReflectionType), "GetMemberTypeByIndex", [(UINT, "Index")]),
StdMethod(ObjPointer(ID3D11ShaderReflectionType), "GetMemberTypeByName", [(LPCSTR, "Name")]),
- StdMethod(LPCSTR, "GetMemberTypeName", [(UINT, "Index")]),
- StdMethod(HRESULT, "IsEqual", [(ObjPointer(ID3D11ShaderReflectionType), "pType")]),
+ StdMethod(LPCSTR, "GetMemberTypeName", [(UINT, "Index")], sideeffects=False),
+ StdMethod(HRESULT, "IsEqual", [(ObjPointer(ID3D11ShaderReflectionType), "pType")], sideeffects=False),
StdMethod(ObjPointer(ID3D11ShaderReflectionType), "GetSubType", []),
StdMethod(ObjPointer(ID3D11ShaderReflectionType), "GetBaseClass", []),
- StdMethod(UINT, "GetNumInterfaces", []),
+ StdMethod(UINT, "GetNumInterfaces", [], sideeffects=False),
StdMethod(ObjPointer(ID3D11ShaderReflectionType), "GetInterfaceByIndex", [(UINT, "uIndex")]),
- StdMethod(HRESULT, "IsOfType", [(ObjPointer(ID3D11ShaderReflectionType), "pType")]),
- StdMethod(HRESULT, "ImplementsInterface", [(ObjPointer(ID3D11ShaderReflectionType), "pBase")]),
+ StdMethod(HRESULT, "IsOfType", [(ObjPointer(ID3D11ShaderReflectionType), "pType")], sideeffects=False),
+ StdMethod(HRESULT, "ImplementsInterface", [(ObjPointer(ID3D11ShaderReflectionType), "pBase")], sideeffects=False),
]
ID3D11ShaderReflectionVariable.methods += [
- StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D11_SHADER_VARIABLE_DESC), "pDesc")]),
+ StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D11_SHADER_VARIABLE_DESC), "pDesc")], sideeffects=False),
StdMethod(ObjPointer(ID3D11ShaderReflectionType), "GetType", []),
StdMethod(ObjPointer(ID3D11ShaderReflectionConstantBuffer), "GetBuffer", []),
- StdMethod(UINT, "GetInterfaceSlot", [(UINT, "uArrayIndex")]),
+ StdMethod(UINT, "GetInterfaceSlot", [(UINT, "uArrayIndex")], sideeffects=False),
]
ID3D11ShaderReflectionConstantBuffer.methods += [
- StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D11_SHADER_BUFFER_DESC), "pDesc")]),
+ StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D11_SHADER_BUFFER_DESC), "pDesc")], sideeffects=False),
StdMethod(ObjPointer(ID3D11ShaderReflectionVariable), "GetVariableByIndex", [(UINT, "Index")]),
StdMethod(ObjPointer(ID3D11ShaderReflectionVariable), "GetVariableByName", [(LPCSTR, "Name")]),
]
StdMethod(HRESULT, "GetPatchConstantParameterDesc", [(UINT, "ParameterIndex"), Out(Pointer(D3D11_SIGNATURE_PARAMETER_DESC), "pDesc")]),
StdMethod(ObjPointer(ID3D11ShaderReflectionVariable), "GetVariableByName", [(LPCSTR, "Name")]),
StdMethod(HRESULT, "GetResourceBindingDescByName", [(LPCSTR, "Name"), Out(Pointer(D3D11_SHADER_INPUT_BIND_DESC), "pDesc")]),
- StdMethod(UINT, "GetMovInstructionCount", []),
- StdMethod(UINT, "GetMovcInstructionCount", []),
- StdMethod(UINT, "GetConversionInstructionCount", []),
- StdMethod(UINT, "GetBitwiseInstructionCount", []),
- StdMethod(D3D_PRIMITIVE, "GetGSInputPrimitive", []),
- StdMethod(BOOL, "IsSampleFrequencyShader", []),
- StdMethod(UINT, "GetNumInterfaceSlots", []),
+ StdMethod(UINT, "GetMovInstructionCount", [], sideeffects=False),
+ StdMethod(UINT, "GetMovcInstructionCount", [], sideeffects=False),
+ StdMethod(UINT, "GetConversionInstructionCount", [], sideeffects=False),
+ StdMethod(UINT, "GetBitwiseInstructionCount", [], sideeffects=False),
+ StdMethod(D3D_PRIMITIVE, "GetGSInputPrimitive", [], sideeffects=False),
+ StdMethod(BOOL, "IsSampleFrequencyShader", [], sideeffects=False),
+ StdMethod(UINT, "GetNumInterfaceSlots", [], sideeffects=False),
StdMethod(HRESULT, "GetMinFeatureLevel", [Out(Pointer(D3D_FEATURE_LEVEL), "pLevel")]),
- StdMethod(UINT, "GetThreadGroupSize", [Out(Pointer(UINT), "pSizeX"), Out(Pointer(UINT), "pSizeY"), Out(Pointer(UINT), "pSizeZ")]),
+ StdMethod(UINT, "GetThreadGroupSize", [Out(Pointer(UINT), "pSizeX"), Out(Pointer(UINT), "pSizeY"), Out(Pointer(UINT), "pSizeZ")], sideeffects=False),
]