"D3D10_USAGE_STAGING",
])
-D3D10_BIND_FLAG = Enum("D3D10_BIND_FLAG", [
+D3D10_BIND_FLAG = Flags(UINT, [
"D3D10_BIND_VERTEX_BUFFER",
"D3D10_BIND_INDEX_BUFFER",
"D3D10_BIND_CONSTANT_BUFFER",
"D3D10_BIND_DEPTH_STENCIL",
])
+D3D10_CPU_ACCESS_FLAG = Flags(UINT, [
+ "D3D10_CPU_ACCESS_WRITE",
+ "D3D10_CPU_ACCESS_READ",
+])
+
+D3D10_RESOURCE_MISC_FLAG = Flags(UINT, [
+ "D3D10_RESOURCE_MISC_GENERATE_MIPS",
+ "D3D10_RESOURCE_MISC_SHARED",
+ "D3D10_RESOURCE_MISC_TEXTURECUBE",
+ "D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX",
+ "D3D10_RESOURCE_MISC_GDI_COMPATIBLE",
+])
+
D3D10_BUFFER_DESC = Struct("D3D10_BUFFER_DESC", [
(UINT, "ByteWidth"),
(D3D10_USAGE, "Usage"),
- (UINT, "BindFlags"),
- (UINT, "CPUAccessFlags"),
- (UINT, "MiscFlags"),
+ (D3D10_BIND_FLAG, "BindFlags"),
+ (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
+ (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
])
D3D10_MAP = Enum("D3D10_MAP", [
(UINT, "ArraySize"),
(DXGI_FORMAT, "Format"),
(D3D10_USAGE, "Usage"),
- (UINT, "BindFlags"),
- (UINT, "CPUAccessFlags"),
- (UINT, "MiscFlags"),
+ (D3D10_BIND_FLAG, "BindFlags"),
+ (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
+ (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
])
D3D10_TEXTURE2D_DESC = Struct("D3D10_TEXTURE2D_DESC", [
(DXGI_FORMAT, "Format"),
(DXGI_SAMPLE_DESC, "SampleDesc"),
(D3D10_USAGE, "Usage"),
- (UINT, "BindFlags"),
- (UINT, "CPUAccessFlags"),
- (UINT, "MiscFlags"),
+ (D3D10_BIND_FLAG, "BindFlags"),
+ (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
+ (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
])
D3D10_TEXTURE3D_DESC = Struct("D3D10_TEXTURE3D_DESC", [
(UINT, "MipLevels"),
(DXGI_FORMAT, "Format"),
(D3D10_USAGE, "Usage"),
- (UINT, "BindFlags"),
- (UINT, "CPUAccessFlags"),
- (UINT, "MiscFlags"),
+ (D3D10_BIND_FLAG, "BindFlags"),
+ (D3D10_CPU_ACCESS_FLAG, "CPUAccessFlags"),
+ (D3D10_RESOURCE_MISC_FLAG, "MiscFlags"),
])
D3D10_DSV_DIMENSION = Enum("D3D10_DSV_DIMENSION", [
"D3D10_QUERY_SO_OVERFLOW_PREDICATE",
])
+D3D10_QUERY_MISC_FLAG = Flags(UINT, [
+ "D3D10_QUERY_MISC_PREDICATEHINT",
+])
+
D3D10_QUERY_DESC = Struct("D3D10_QUERY_DESC", [
(D3D10_QUERY, "Query"),
- (UINT, "MiscFlags"),
+ (D3D10_QUERY_MISC_FLAG, "MiscFlags"),
])
D3D10_PRIMITIVE_TOPOLOGY = Enum("D3D10_PRIMITIVE_TOPOLOGY", [
(UINT, "DepthPitch"),
])
-D3D10_CPU_ACCESS_FLAG = Enum("D3D10_CPU_ACCESS_FLAG", [
- "D3D10_CPU_ACCESS_WRITE",
- "D3D10_CPU_ACCESS_READ",
-])
-
-D3D10_RESOURCE_MISC_FLAG = Enum("D3D10_RESOURCE_MISC_FLAG", [
- "D3D10_RESOURCE_MISC_GENERATE_MIPS",
- "D3D10_RESOURCE_MISC_SHARED",
- "D3D10_RESOURCE_MISC_TEXTURECUBE",
- "D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX",
- "D3D10_RESOURCE_MISC_GDI_COMPATIBLE",
-])
-
-D3D10_MAP_FLAG = Enum("D3D10_MAP_FLAG", [
+D3D10_MAP_FLAG = Flags(UINT, [
"D3D10_MAP_FLAG_DO_NOT_WAIT",
])
-D3D10_CLEAR_FLAG = Enum("D3D10_CLEAR_FLAG", [
+D3D10_CLEAR_FLAG = Flags(UINT, [
"D3D10_CLEAR_DEPTH",
"D3D10_CLEAR_STENCIL",
])
-D3D10_COLOR_WRITE_ENABLE = Enum("D3D10_COLOR_WRITE_ENABLE", [
- "D3D10_COLOR_WRITE_ENABLE_RED",
- "D3D10_COLOR_WRITE_ENABLE_GREEN",
- "D3D10_COLOR_WRITE_ENABLE_BLUE",
- "D3D10_COLOR_WRITE_ENABLE_ALPHA",
+D3D10_COLOR_WRITE_ENABLE = Flags(UINT, [
"D3D10_COLOR_WRITE_ENABLE_ALL",
"D3D10_COLOR_WRITE_ENABLE_RED",
- "|",
"D3D10_COLOR_WRITE_ENABLE_GREEN",
- "|",
"D3D10_COLOR_WRITE_ENABLE_BLUE",
- "|",
"D3D10_COLOR_WRITE_ENABLE_ALPHA",
- ")",
])
D3D10_TEXTURECUBE_FACE = Enum("D3D10_TEXTURECUBE_FACE", [
"D3D10_TEXTURECUBE_FACE_NEGATIVE_Z",
])
-D3D10_ASYNC_GETDATA_FLAG = Enum("D3D10_ASYNC_GETDATA_FLAG", [
+D3D10_ASYNC_GETDATA_FLAG = Flags(UINT, [
"D3D10_ASYNC_GETDATA_DONOTFLUSH",
])
"D3D10_FILTER_TYPE_LINEAR",
])
-D3D10_QUERY_MISC_FLAG = Enum("D3D10_QUERY_MISC_FLAG", [
- "D3D10_QUERY_MISC_PREDICATEHINT",
-])
-
D3D10_QUERY_DATA_TIMESTAMP_DISJOINT = Struct("D3D10_QUERY_DATA_TIMESTAMP_DISJOINT", [
(UINT64, "Frequency"),
(BOOL, "Disjoint"),
]
ID3D10Buffer.methods += [
- Method(HRESULT, "Map", [(D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]),
+ Method(HRESULT, "Map", [(D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]),
Method(Void, "Unmap", []),
Method(Void, "GetDesc", [Out(Pointer(D3D10_BUFFER_DESC), "pDesc")]),
]
ID3D10Texture1D.methods += [
- Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]),
+ Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]),
Method(Void, "Unmap", [(UINT, "Subresource")]),
Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE1D_DESC), "pDesc")]),
]
ID3D10Texture2D.methods += [
- Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE2D), "pMappedTex2D")]),
+ Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE2D), "pMappedTex2D")]),
Method(Void, "Unmap", [(UINT, "Subresource")]),
Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE2D_DESC), "pDesc")]),
]
ID3D10Texture3D.methods += [
- Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE3D), "pMappedTex3D")]),
+ Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE3D), "pMappedTex3D")]),
Method(Void, "Unmap", [(UINT, "Subresource")]),
Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE3D_DESC), "pDesc")]),
]
ID3D10Asynchronous.methods += [
Method(Void, "Begin", []),
Method(Void, "End", []),
- Method(HRESULT, "GetData", [Out(Blob(Void, "DataSize"), "pData"), (UINT, "DataSize"), (UINT, "GetDataFlags")]),
+ Method(HRESULT, "GetData", [Out(Blob(Void, "DataSize"), "pData"), (UINT, "DataSize"), (D3D10_ASYNC_GETDATA_FLAG, "GetDataFlags")]),
Method(UINT, "GetDataSize", []),
]
Method(Void, "CopyResource", [(Pointer(ID3D10Resource), "pDstResource"), (Pointer(ID3D10Resource), "pSrcResource")]),
Method(Void, "UpdateSubresource", [(Pointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(Const(D3D10_BOX)), "pDstBox"), (OpaquePointer(Const(Void)), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]),
Method(Void, "ClearRenderTargetView", [(OpaquePointer(ID3D10RenderTargetView), "pRenderTargetView"), (Array(Const(FLOAT), 4), "ColorRGBA")]),
- Method(Void, "ClearDepthStencilView", [(Pointer(ID3D10DepthStencilView), "pDepthStencilView"), (UINT, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]),
+ Method(Void, "ClearDepthStencilView", [(Pointer(ID3D10DepthStencilView), "pDepthStencilView"), (D3D10_CLEAR_FLAG, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]),
Method(Void, "GenerateMips", [(OpaquePointer(ID3D10ShaderResourceView), "pShaderResourceView")]),
Method(Void, "ResolveSubresource", [(Pointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]),
Method(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
Method(HRESULT, "CheckMultisampleQualityLevels", [(DXGI_FORMAT, "Format"), (UINT, "SampleCount"), Out(Pointer(UINT), "pNumQualityLevels")]),
Method(Void, "CheckCounterInfo", [Out(Pointer(D3D10_COUNTER_INFO), "pCounterInfo")]),
Method(HRESULT, "CheckCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pDesc"), Out(Pointer(D3D10_COUNTER_TYPE), "pType"), Out(Pointer(UINT), "pActiveCounters"), Out(LPSTR, "szName"), Out(Pointer(UINT), "pNameLength"), Out(LPSTR, "szUnits"), Out(Pointer(UINT), "pUnitsLength"), Out(LPSTR, "szDescription"), Out(Pointer(UINT), "pDescriptionLength")]),
- Method(UINT, "GetCreationFlags", []),
+ Method(D3D10_CREATE_DEVICE_FLAG, "GetCreationFlags", []),
Method(HRESULT, "OpenSharedResource", [(HANDLE, "hResource"), (REFIID, "ReturnedInterface"), Out(Pointer(OpaquePointer(Void)), "ppResource")]),
Method(Void, "SetTextFilterSize", [(UINT, "Width"), (UINT, "Height")]),
Method(Void, "GetTextFilterSize", [Out(Pointer(UINT), "pWidth"), Out(Pointer(UINT), "pHeight")]),