// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
-#include "directxtexp.h"
+#include "DirectXTexP.h"
// Experiemental encoding variants, not enabled by default
//#define COLOR_WEIGHTS
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
-#include "directxtexp.h"
+#include "DirectXTexP.h"
#include "BC.h"
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
-#include "directxtexp.h"
+#include "DirectXTexP.h"
#include "BC.h"
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
-#include "directxtexp.h"
+#include "DirectXTexP.h"
#ifdef _OPENMP
#include <omp.h>
#pragma warning(disable : 4616 6001 6993)
#endif
-#include "bc.h"
+#include "BC.h"
namespace DirectX
{
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
-#include "directxtexp.h"
+#include "DirectXTexP.h"
#ifdef USE_XNAMATH
#if XNAMATH_VERSION < 205
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
-#include "directxtexp.h"
+#include "DirectXTexP.h"
#include <d3d10.h>
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
-#include "directxtexp.h"
+#include "DirectXTexP.h"
-#include "dds.h"
+#include "DDS.h"
namespace DirectX
{
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
-#include "directxtexp.h"
+#include "DirectXTexP.h"
namespace DirectX
{
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
-#include "directxtexp.h"
+#include "DirectXTexP.h"
namespace DirectX
{
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
-#include "directxtexp.h"
+#include "DirectXTexP.h"
namespace DirectX
{
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
-#include "directxtexp.h"
+#include "DirectXTexP.h"
namespace DirectX
{
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
-#include "directxtexp.h"
+#include "DirectXTexP.h"
namespace DirectX
{
#define DXGI_1_2_FORMATS
#endif
-#include "directxtex.h"
+#include "DirectXTex.h"
#include "scoped.h"
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
-#include "directxtexp.h"
+#include "DirectXTexP.h"
namespace DirectX
{
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
-#include "directxtexp.h"
+#include "DirectXTexP.h"
//
// The implementation here has the following limitations:
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
-#include "directxtexp.h"
+#include "DirectXTexP.h"
//-------------------------------------------------------------------------------------
// WIC Pixel Format Translation Data
// http://go.microsoft.com/fwlink/?LinkId=248926
//-------------------------------------------------------------------------------------
-#include "directxtexp.h"
+#include "DirectXTexP.h"
//-------------------------------------------------------------------------------------
// WIC Pixel Format nearest conversion table