]> git.cworth.org Git - apitrace/commitdiff
d3dstate: Dump depth-stencil images.
authorJosé Fonseca <jfonseca@vmware.com>
Mon, 20 May 2013 12:41:55 +0000 (13:41 +0100)
committerJosé Fonseca <jfonseca@vmware.com>
Mon, 20 May 2013 12:41:55 +0000 (13:41 +0100)
Only the depth values are written so far.

retrace/d3d10state_images.cpp
retrace/d3d11state_images.cpp

index ca4083747764cd56b80f3f472ed0e06fef429c02..1fc44926c467304c45234c2df327b7f7751f0156 100644 (file)
@@ -269,6 +269,87 @@ no_staging:
     return image;
 }
 
+static image::Image *
+getDepthStencilViewImage(ID3D10Device *pDevice,
+                         ID3D10DepthStencilView *pDepthStencilView) {
+    image::Image *image = NULL;
+    D3D10_DEPTH_STENCIL_VIEW_DESC Desc;
+    ID3D10Resource *pResource = NULL;
+    ID3D10Resource *pStagingResource = NULL;
+    UINT Width, Height, Depth;
+    UINT MipSlice;
+    UINT Subresource;
+    D3D10_MAPPED_TEXTURE3D MappedSubresource;
+    HRESULT hr;
+
+    if (!pDepthStencilView) {
+        return NULL;
+    }
+
+    pDepthStencilView->GetResource(&pResource);
+    assert(pResource);
+
+    pDepthStencilView->GetDesc(&Desc);
+
+    hr = stageResource(pDevice, pResource, &pStagingResource, &Width, &Height, &Depth);
+    if (FAILED(hr)) {
+        goto no_staging;
+    }
+
+    // TODO: Take the slice in consideration
+    switch (Desc.ViewDimension) {
+    case D3D10_DSV_DIMENSION_TEXTURE1D:
+        MipSlice = Desc.Texture1D.MipSlice;
+        break;
+    case D3D10_DSV_DIMENSION_TEXTURE1DARRAY:
+        MipSlice = Desc.Texture1DArray.MipSlice;
+        break;
+    case D3D10_DSV_DIMENSION_TEXTURE2D:
+        MipSlice = Desc.Texture2D.MipSlice;
+        MipSlice = 0;
+        break;
+    case D3D10_DSV_DIMENSION_TEXTURE2DARRAY:
+        MipSlice = Desc.Texture2DArray.MipSlice;
+        break;
+    case D3D10_DSV_DIMENSION_TEXTURE2DMS:
+        MipSlice = 0;
+        break;
+    case D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY:
+        MipSlice = 0;
+        break;
+    case D3D10_SRV_DIMENSION_UNKNOWN:
+    default:
+        assert(0);
+        goto no_map;
+    }
+    Subresource = MipSlice;
+
+    Width  = std::max(Width  >> MipSlice, 1U);
+    Height = std::max(Height >> MipSlice, 1U);
+    Depth  = std::max(Depth  >> MipSlice, 1U);
+
+    hr = mapResource(pStagingResource, Subresource, D3D10_MAP_READ, 0, &MappedSubresource);
+    if (FAILED(hr)) {
+        goto no_map;
+    }
+
+    image = ConvertImage(Desc.Format,
+                         MappedSubresource.pData,
+                         MappedSubresource.RowPitch,
+                         Width, Height);
+
+    unmapResource(pStagingResource, Subresource);
+no_map:
+    if (pStagingResource) {
+        pStagingResource->Release();
+    }
+no_staging:
+    if (pResource) {
+        pResource->Release();
+    }
+    return image;
+}
+
 
 image::Image *
 getRenderTargetImage(ID3D10Device *pDevice) {
@@ -292,7 +373,9 @@ dumpFramebuffer(JSONWriter &json, ID3D10Device *pDevice)
     json.beginObject();
 
     ID3D10RenderTargetView *pRenderTargetViews[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
-    pDevice->OMGetRenderTargets(D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT, pRenderTargetViews, NULL);
+    ID3D10DepthStencilView *pDepthStencilView;
+    pDevice->OMGetRenderTargets(D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT, pRenderTargetViews,
+                                &pDepthStencilView);
 
     for (UINT i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) {
         if (!pRenderTargetViews[i]) {
@@ -312,6 +395,19 @@ dumpFramebuffer(JSONWriter &json, ID3D10Device *pDevice)
         pRenderTargetViews[i]->Release();
     }
 
+    if (pDepthStencilView) {
+        image::Image *image;
+        image = getDepthStencilViewImage(pDevice, pDepthStencilView);
+        if (image) {
+            json.beginMember("DEPTH_STENCIL");
+            json.writeImage(image, "UNKNOWN");
+            json.endMember();
+        }
+
+        pDepthStencilView->Release();
+
+    }
+
     json.endObject();
     json.endMember(); // framebuffer
 }
index 08f745dddc87cb3f1c99ba073f0da212121ff532..1fcc80cf1f6c25f88fd35f160630e1ae97ea6ab7 100644 (file)
@@ -142,7 +142,7 @@ stageResource(ID3D11DeviceContext *pDeviceContext,
     return hr;
 }
 
-image::Image *
+static image::Image *
 getRenderTargetViewImage(ID3D11DeviceContext *pDevice,
                          ID3D11RenderTargetView *pRenderTargetView) {
     image::Image *image = NULL;
@@ -229,6 +229,87 @@ no_staging:
     return image;
 }
 
+static image::Image *
+getDepthStencilViewImage(ID3D11DeviceContext *pDevice,
+                         ID3D11DepthStencilView *pDepthStencilView) {
+    image::Image *image = NULL;
+    D3D11_DEPTH_STENCIL_VIEW_DESC Desc;
+    ID3D11Resource *pResource = NULL;
+    ID3D11Resource *pStagingResource = NULL;
+    UINT Width, Height, Depth;
+    UINT MipSlice;
+    UINT Subresource;
+    D3D11_MAPPED_SUBRESOURCE MappedSubresource;
+    HRESULT hr;
+
+    if (!pDepthStencilView) {
+        return NULL;
+    }
+
+    pDepthStencilView->GetResource(&pResource);
+    assert(pResource);
+
+    pDepthStencilView->GetDesc(&Desc);
+
+    hr = stageResource(pDevice, pResource, &pStagingResource, &Width, &Height, &Depth);
+    if (FAILED(hr)) {
+        goto no_staging;
+    }
+
+    // TODO: Take the slice in consideration
+    switch (Desc.ViewDimension) {
+    case D3D11_DSV_DIMENSION_TEXTURE1D:
+        MipSlice = Desc.Texture1D.MipSlice;
+        break;
+    case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
+        MipSlice = Desc.Texture1DArray.MipSlice;
+        break;
+    case D3D11_DSV_DIMENSION_TEXTURE2D:
+        MipSlice = Desc.Texture2D.MipSlice;
+        MipSlice = 0;
+        break;
+    case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
+        MipSlice = Desc.Texture2DArray.MipSlice;
+        break;
+    case D3D11_DSV_DIMENSION_TEXTURE2DMS:
+        MipSlice = 0;
+        break;
+    case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
+        MipSlice = 0;
+        break;
+    case D3D11_SRV_DIMENSION_UNKNOWN:
+    default:
+        assert(0);
+        goto no_map;
+    }
+    Subresource = MipSlice;
+
+    Width  = std::max(Width  >> MipSlice, 1U);
+    Height = std::max(Height >> MipSlice, 1U);
+    Depth  = std::max(Depth  >> MipSlice, 1U);
+
+    hr = pDevice->Map(pStagingResource, Subresource, D3D11_MAP_READ, 0, &MappedSubresource);
+    if (FAILED(hr)) {
+        goto no_map;
+    }
+
+    image = ConvertImage(Desc.Format,
+                         MappedSubresource.pData,
+                         MappedSubresource.RowPitch,
+                         Width, Height);
+
+    pDevice->Unmap(pStagingResource, Subresource);
+no_map:
+    if (pStagingResource) {
+        pStagingResource->Release();
+    }
+no_staging:
+    if (pResource) {
+        pResource->Release();
+    }
+    return image;
+}
+
 
 image::Image *
 getRenderTargetImage(ID3D11DeviceContext *pDevice) {
@@ -252,7 +333,9 @@ dumpFramebuffer(JSONWriter &json, ID3D11DeviceContext *pDevice)
     json.beginObject();
 
     ID3D11RenderTargetView *pRenderTargetViews[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
-    pDevice->OMGetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, pRenderTargetViews, NULL);
+    ID3D11DepthStencilView *pDepthStencilView;
+    pDevice->OMGetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, pRenderTargetViews,
+                                &pDepthStencilView);
 
     for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) {
         if (!pRenderTargetViews[i]) {
@@ -272,6 +355,19 @@ dumpFramebuffer(JSONWriter &json, ID3D11DeviceContext *pDevice)
         pRenderTargetViews[i]->Release();
     }
 
+    if (pDepthStencilView) {
+        image::Image *image;
+        image = getDepthStencilViewImage(pDevice, pDepthStencilView);
+        if (image) {
+            json.beginMember("DEPTH_STENCIL");
+            json.writeImage(image, "UNKNOWN");
+            json.endMember();
+        }
+
+        pDepthStencilView->Release();
+
+    }
+
     json.endObject();
     json.endMember(); // framebuffer
 }