"EGL_NONE",
])
+# EGL_ANGLE_query_surface_pointer
+EGLSurfacePointer = FakeEnum(EGLint, [
+ # EGL_ANGLE_surface_d3d_texture_2d_share_handle
+ "EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE", # 0x3200
+])
+
eglapi = API("EGL")
PROC = Opaque("__eglMustCastToProperFunctionPointerType")
# EGL_NV_post_sub_buffer
Function(EGLBoolean, "eglPostSubBufferNV", [(EGLDisplay, "dpy"), (EGLSurface, "surface"), (EGLint, "x"), (EGLint, "y"), (EGLint, "width"), (EGLint, "height")]),
+
+ # EGL_ANGLE_query_surface_pointer
+ Function(EGLBoolean, "eglQuerySurfacePointerANGLE", [(EGLDisplay, "dpy"), (EGLSurface, "surface"), (EGLSurfacePointer, "attribute"), Out(Pointer(OpaquePointer(Void)), "value")], sideeffects=False),
])