def isFunctionPublic(self, module, function):
return function.name in public_symbols or function.name.startswith('CGL')
+ def failFunction(self, function):
+ # We fake this when they are not available
+ if function.name in ('glGetObjectLabel', 'glGetObjectPtrLabel'):
+ print r' if (length != 0) *length = 0;'
+ print r' if (label != 0 && bufSize > 0) *label = 0;'
+ return
+ if function.name in ('glGetDebugMessageLog', 'glGetDebugMessageLogARB'):
+ print r' if (sources != 0) *sources = 0;'
+ print r' if (types != 0) *types = 0;'
+ print r' if (ids != 0) *ids = 0;'
+ print r' if (severities != 0) *severities = 0;'
+ print r' if (lengths != 0) *lengths = 0;'
+ print r' if (messageLog != 0 && bufsize > 0) *messageLog = 0;'
+ return
+ if function.name in ('glGetDebugMessageLogAMD'):
+ print r' if (categories != 0) *categories = 0;'
+ print r' if (ids != 0) *ids = 0;'
+ print r' if (severities != 0) *severities = 0;'
+ print r' if (lengths != 0) *lengths = 0;'
+ print r' if (message != 0 && bufsize > 0) *message = 0;'
+ return
+
+ Dispatcher.failFunction(self, function)
+
if __name__ == '__main__':
print
if function.name in self.marker_functions:
return
+ # We may be faking KHR_debug, so ensure the pointer queries result is
+ # always zeroed to prevent dereference of unitialized pointers
+ if function.name == 'glGetPointerv':
+ print ' if (params &&'
+ print ' (pname == GL_DEBUG_CALLBACK_FUNCTION ||'
+ print ' pname == GL_DEBUG_CALLBACK_USER_PARAM)) {'
+ print ' *params = NULL;'
+ print ' }'
+
if function.name in self.getProcAddressFunctionNames:
else_ = ''
for marker_function in self.marker_functions: