--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2011 Jose Fonseca
+ * Copyright 2008-2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stdio.h>
+
+#include "d3d10shader.hpp"
+
+
+struct ID3D10Blob : public IUnknown {
+public:
+ virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0;
+ virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0;
+};
+
+typedef ID3D10Blob ID3DBlob;
+typedef ID3DBlob* LPD3DBLOB;
+
+#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
+#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
+#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
+#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
+#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
+#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020
+#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040
+
+typedef HRESULT
+(WINAPI *PFND3DDISASSEMBLE)(
+ LPCVOID pSrcData,
+ SIZE_T SrcDataSize,
+ UINT Flags,
+ LPCSTR szComments,
+ ID3DBlob **ppDisassembly
+);
+
+
+static HMODULE hD3DCompilerModule = NULL;
+static PFND3DDISASSEMBLE pfnD3DDisassemble = NULL;
+
+
+void DumpShader(trace::Writer &writer, const void *pShaderBytecode, SIZE_T BytecodeLength)
+{
+ static BOOL firsttime = TRUE;
+
+ if (firsttime) {
+ if (!hD3DCompilerModule) {
+ int version;
+ for (version = 44; version >= 33; --version) {
+ char filename[256];
+ _snprintf(filename, sizeof(filename), "d3dcompiler_%u.dll", version);
+ hD3DCompilerModule = LoadLibraryA(filename);
+ if (hD3DCompilerModule) {
+ break;
+ }
+ }
+ }
+
+ if (hD3DCompilerModule) {
+ if (!pfnD3DDisassemble) {
+ pfnD3DDisassemble = (PFND3DDISASSEMBLE)GetProcAddress(hD3DCompilerModule, "D3DDisassemble");
+ }
+ }
+
+ firsttime = FALSE;
+ }
+
+ /*
+ * TODO: Fallback to D3D10DisassembleShader, which should be always present.
+ */
+
+ LPD3DBLOB pDisassembly = NULL;
+ HRESULT hr = E_FAIL;
+
+ if (pfnD3DDisassemble) {
+ hr = pfnD3DDisassemble(pShaderBytecode, BytecodeLength, 0, NULL, &pDisassembly);
+ }
+
+ if (SUCCEEDED(hr)) {
+ writer.beginRepr();
+ writer.writeString((const char *)pDisassembly->GetBufferPointer(), pDisassembly->GetBufferSize());
+ }
+
+ writer.writeBlob(pShaderBytecode, BytecodeLength);
+
+ if (pDisassembly) {
+ pDisassembly->Release();
+ }
+
+ if (SUCCEEDED(hr)) {
+ writer.endRepr();
+ }
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2011 Jose Fonseca
+ * Copyright 2008-2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef _D3D10SHADER_HPP_
+#define _D3D10SHADER_HPP_
+
+
+#include <windows.h>
+
+#include "trace_writer.hpp"
+
+void DumpShader(trace::Writer &writer, const void *pShaderBytecode, SIZE_T BytecodeLength);
+
+
+#endif /* _D3D10SHADER_HPP_ */
from dlltrace import DllTracer
+from specs import stdapi
from specs.d3d10misc import d3d10
+class D3D10Tracer(DllTracer):
+
+ def serializeArgValue(self, function, arg):
+ # Dump shaders as strings
+ if isinstance(arg.type, stdapi.Blob) and arg.name.startswith('pShaderBytecode'):
+ print ' DumpShader(trace::localWriter, %s, %s);' % (arg.name, arg.type.size)
+ return
+
+ DllTracer.serializeArgValue(self, function, arg)
+
if __name__ == '__main__':
print '#define INITGUID'
print
print '#include "os.hpp"'
print
print '#include "d3d10imports.hpp"'
+ print '#include "d3d10shader.hpp"'
print
- tracer = DllTracer('d3d10.dll')
+ tracer = D3D10Tracer('d3d10.dll')
tracer.traceApi(d3d10)