# dxgi.dll, d3d10.dll, d3d10_1.dll, d3d11.dll
set (DXGI_MODULES)
if (DirectX_D3D10_INCLUDE_DIR)
+ set (DXGITRACE_DEF ${CMAKE_CURRENT_BINARY_DIR}/dxgitrace.def)
+ file (WRITE ${DXGITRACE_DEF} "EXPORTS\n")
+ file (APPEND ${DXGITRACE_DEF} "CreateDXGIFactory\n")
+ file (APPEND ${DXGITRACE_DEF} "CreateDXGIFactory1\n")
+ file (APPEND ${DXGITRACE_DEF} "D3D10CreateDevice\n")
+ file (APPEND ${DXGITRACE_DEF} "D3D10CreateDeviceAndSwapChain\n")
+
include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
set (DXGI_MODULES d3d10)
if (DirectX_D3D10_1_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
set (DXGI_MODULES ${DXGI_MODULES} d3d10_1)
+ file (APPEND ${DXGITRACE_DEF} "D3D10CreateDevice1\n")
+ file (APPEND ${DXGITRACE_DEF} "D3D10CreateDeviceAndSwapChain1\n")
endif ()
if (DirectX_D3D11_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
include_directories (SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
set (DXGI_MODULES ${DXGI_MODULES} d3d11_1)
endif ()
+ file (APPEND ${DXGITRACE_DEF} "D3D11CreateDevice\n")
+ file (APPEND ${DXGITRACE_DEF} "D3D11CreateDeviceAndSwapChain\n")
endif ()
add_custom_command (
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
add_library (dxgitrace SHARED
- dxgitrace.def
+ ${DXGITRACE_DEF}
dxgitrace.cpp
d3dcommonshader.cpp
)