- ("", X, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D
- ("", X, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E
- ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F
- ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80
- ("", X, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81
- ("", X, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82
- ("", X, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83
- ("", X, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84
- ("", X, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
- ("", X, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86
- ("", X, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87
- ("", X, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88
- ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89
- ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A
+ ("glGet", I, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D
+ ("glGet", I, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E
+ ("glGet", I, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F
+ ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80
+ ("glGet", I, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81
+ ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82
+ ("glGet", I, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83
+ ("glGet", I, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84
+ ("glGet", I, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
+ ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86
+ ("glGetProgramPipeline", I, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87
+ ("glGetProgramPipeline", I, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88
+ ("glGet", I, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89
+ ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A