-d3d10_1 = Dll("d3d10")
-d3d10_1.functions += [
- StdFunction(HRESULT, "D3D10CreateDevice1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (OutPointer(Pointer(ID3D10Device1)), "ppDevice")]),
- StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), (OutPointer(Pointer(IDXGISwapChain)), "ppSwapChain"), (OutPointer(Pointer(ID3D10Device1)), "ppDevice")]),
- StdFunction(HRESULT, "D3D10CreateBlob", [(SIZE_T, "NumBytes"), (OutPointer(LPD3D10BLOB), "ppBuffer")]),
+D3D10_SRV_DIMENSION1 = Alias("D3D10_SRV_DIMENSION1", D3D10_SRV_DIMENSION)
+D3D10_SHADER_RESOURCE_VIEW_DESC1 = Struct("D3D10_SHADER_RESOURCE_VIEW_DESC1", [
+ (DXGI_FORMAT, "Format"),
+ (D3D10_SRV_DIMENSION1, "ViewDimension"),
+ (D3D10_BUFFER_SRV, "Buffer"),
+ (D3D10_TEX1D_SRV, "Texture1D"),
+ (D3D10_TEX1D_ARRAY_SRV, "Texture1DArray"),
+ (D3D10_TEX2D_SRV, "Texture2D"),
+ (D3D10_TEX2D_ARRAY_SRV, "Texture2DArray"),
+ (D3D10_TEX2DMS_SRV, "Texture2DMS"),
+ (D3D10_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"),
+ (D3D10_TEX3D_SRV, "Texture3D"),
+ (D3D10_TEXCUBE_SRV, "TextureCube"),
+ (D3D10_TEXCUBE_ARRAY_SRV1, "TextureCubeArray"),
+])
+
+ID3D10ShaderResourceView1 = Interface("ID3D10ShaderResourceView1", ID3D10ShaderResourceView)
+ID3D10ShaderResourceView1.methods += [
+ Method(Void, "GetDesc1", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC1), "pDesc")]),
+]
+
+ID3D10Device1 = Interface("ID3D10Device1", ID3D10Device)
+ID3D10Device1.methods += [
+ Method(HRESULT, "CreateShaderResourceView1", [(Pointer(ID3D10Resource), "pResource"), Out(Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC1)), "pDesc"), Out(Pointer(Pointer(ID3D10ShaderResourceView1)), "ppSRView")]),
+ Method(HRESULT, "CreateBlendState1", [(Pointer(Const(D3D10_BLEND_DESC1)), "pBlendStateDesc"), Out(Pointer(Pointer(ID3D10BlendState1)), "ppBlendState")]),
+ Method(D3D10_FEATURE_LEVEL1, "GetFeatureLevel", []),