--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2009 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+
+from specs.d3d10_1 import d3d10_1
+from dlltrace import DllTracer
+
+
+if __name__ == '__main__':
+ print '#define INITGUID'
+ print
+ print '#include "trace_writer_local.hpp"'
+ print '#include "os.hpp"'
+ print
+ print '#include <windows.h>'
+ print '#include <tchar.h>'
+ print
+ print '#include "compat.h"'
+ print
+ print '#include <d3d10_1.h>'
+ print '#include <d3dx10.h>'
+ print
+ tracer = DllTracer('d3d10_1.dll')
+ tracer.trace_api(d3d10_1)
##########################################################################
#
-# Copyright 2008-2009 VMware, Inc.
+# Copyright 2008-2012 VMware, Inc.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
"""d3d10_1.h"""
from winapi import *
+from d3d10sdklayers import *
+from d3d10 import *
ID3D10Blob = Interface("ID3D10Blob", IUnknown)
LPD3D10BLOB = Pointer(ID3D10Blob)
"D3D10_FEATURE_LEVEL_9_3",
])
-# TODO
-IDXGIAdapter = Alias("IDXGIAdapter", Void)
-ID3D10Device1 = Alias("ID3D10Device1", Void)
-IDXGISwapChain = Alias("IDXGISwapChain", Void)
-DXGI_SWAP_CHAIN_DESC = Alias("DXGI_SWAP_CHAIN_DESC", Void)
+D3D10_RENDER_TARGET_BLEND_DESC1 = Struct("D3D10_RENDER_TARGET_BLEND_DESC1", [
+ (BOOL, "BlendEnable"),
+ (D3D10_BLEND, "SrcBlend"),
+ (D3D10_BLEND, "DestBlend"),
+ (D3D10_BLEND_OP, "BlendOp"),
+ (D3D10_BLEND, "SrcBlendAlpha"),
+ (D3D10_BLEND, "DestBlendAlpha"),
+ (D3D10_BLEND_OP, "BlendOpAlpha"),
+ (UINT8, "RenderTargetWriteMask"),
+])
+
+D3D10_BLEND_DESC1 = Struct("D3D10_BLEND_DESC1", [
+ (BOOL, "AlphaToCoverageEnable"),
+ (BOOL, "IndependentBlendEnable"),
+ (Array(D3D10_RENDER_TARGET_BLEND_DESC1, "D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT"), "RenderTarget"),
+])
+
+ID3D10BlendState1 = Interface("ID3D10BlendState1", ID3D10BlendState)
+ID3D10BlendState1.methods += [
+ Method(Void, "GetDesc1", [Out(Pointer(D3D10_BLEND_DESC1), "pDesc")]),
+]
+
+D3D10_TEXCUBE_ARRAY_SRV1 = Struct("D3D10_TEXCUBE_ARRAY_SRV1", [
+ (UINT, "MostDetailedMip"),
+ (UINT, "MipLevels"),
+ (UINT, "First2DArrayFace"),
+ (UINT, "NumCubes"),
+])
-d3d10_1 = Dll("d3d10")
-d3d10_1.functions += [
- StdFunction(HRESULT, "D3D10CreateDevice1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (OutPointer(Pointer(ID3D10Device1)), "ppDevice")]),
- StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), (OutPointer(Pointer(IDXGISwapChain)), "ppSwapChain"), (OutPointer(Pointer(ID3D10Device1)), "ppDevice")]),
- StdFunction(HRESULT, "D3D10CreateBlob", [(SIZE_T, "NumBytes"), (OutPointer(LPD3D10BLOB), "ppBuffer")]),
+D3D10_SRV_DIMENSION1 = Alias("D3D10_SRV_DIMENSION1", D3D10_SRV_DIMENSION)
+D3D10_SHADER_RESOURCE_VIEW_DESC1 = Struct("D3D10_SHADER_RESOURCE_VIEW_DESC1", [
+ (DXGI_FORMAT, "Format"),
+ (D3D10_SRV_DIMENSION1, "ViewDimension"),
+ (D3D10_BUFFER_SRV, "Buffer"),
+ (D3D10_TEX1D_SRV, "Texture1D"),
+ (D3D10_TEX1D_ARRAY_SRV, "Texture1DArray"),
+ (D3D10_TEX2D_SRV, "Texture2D"),
+ (D3D10_TEX2D_ARRAY_SRV, "Texture2DArray"),
+ (D3D10_TEX2DMS_SRV, "Texture2DMS"),
+ (D3D10_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"),
+ (D3D10_TEX3D_SRV, "Texture3D"),
+ (D3D10_TEXCUBE_SRV, "TextureCube"),
+ (D3D10_TEXCUBE_ARRAY_SRV1, "TextureCubeArray"),
+])
+
+ID3D10ShaderResourceView1 = Interface("ID3D10ShaderResourceView1", ID3D10ShaderResourceView)
+ID3D10ShaderResourceView1.methods += [
+ Method(Void, "GetDesc1", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC1), "pDesc")]),
+]
+
+ID3D10Device1 = Interface("ID3D10Device1", ID3D10Device)
+ID3D10Device1.methods += [
+ Method(HRESULT, "CreateShaderResourceView1", [(Pointer(ID3D10Resource), "pResource"), Out(Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC1)), "pDesc"), Out(Pointer(Pointer(ID3D10ShaderResourceView1)), "ppSRView")]),
+ Method(HRESULT, "CreateBlendState1", [(Pointer(Const(D3D10_BLEND_DESC1)), "pBlendStateDesc"), Out(Pointer(Pointer(ID3D10BlendState1)), "ppBlendState")]),
+ Method(D3D10_FEATURE_LEVEL1, "GetFeatureLevel", []),
]
-if __name__ == '__main__':
- print '#include <windows.h>'
- print '#include <tchar.h>'
- print
- print '#include "compat.h"'
- print
- print '#include <d3d10_1.h>'
- print
- print '#include "trace_writer.hpp"'
- print
- wrap()
+d3d10_1 = API("d3d10_1")
+d3d10_1.addFunctions([
+ StdFunction(HRESULT, "D3D10CreateDevice1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), Out(Pointer(Pointer(ID3D10Device1)), "ppDevice")]),
+ StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), Out(Pointer(Pointer(IDXGISwapChain)), "ppSwapChain"), Out(Pointer(Pointer(ID3D10Device1)), "ppDevice")]),
+ StdFunction(HRESULT, "D3D10CreateBlob", [(SIZE_T, "NumBytes"), Out(Pointer(LPD3D10BLOB), "ppBuffer")]),
+])
+
+d3d10_1.addInterfaces([
+ IDXGIDevice,
+ ID3D10Debug,
+ ID3D10SwitchToRef,
+ ID3D10InfoQueue,
+ ID3D10DeviceChild,
+ ID3D10Resource,
+ ID3D10Buffer,
+ ID3D10Texture1D,
+ ID3D10Texture2D,
+ ID3D10Texture3D,
+ ID3D10View,
+ ID3D10DepthStencilView,
+ ID3D10RenderTargetView,
+ ID3D10ShaderResourceView1,
+ ID3D10BlendState1,
+ ID3D10DepthStencilState,
+ ID3D10GeometryShader,
+ ID3D10InputLayout,
+ ID3D10PixelShader,
+ ID3D10RasterizerState,
+ ID3D10SamplerState,
+ ID3D10VertexShader,
+ ID3D10Asynchronous,
+ ID3D10Counter,
+ ID3D10Query,
+ ID3D10Predicate,
+ ID3D10Device,
+ ID3D10Multithread,
+])