if (event->type >= GDK_2BUTTON_PRESS)
return TRUE;
+ /* Right-click means pass, (yes, it would be better to add some
+ * actual UI elements... */
+ if (event->button == 3) {
+ dvonn_board_pass (&game->board);
+ return TRUE;
+ }
+
x = event->x;
y = event->y;
layout_device_to_board (layout, &x, &y);