int selected_y;
PangoFontDescription *font;
+ PangoFontDescription *ring_font;
dvonn_bool_t dual_window_mode;
GtkWidget *windows[2];
#define RED_RING_COLOR 0.8, 0.2, 0.2
+#define DVONN_FONT "sans"
+#define DVONN_FONT_SIZE 12
+
/* Relative to a unit square. */
#define RING_OUTER_RADIUS 0.4
#define RING_INNER_RADIUS 0.2
-#define FONT_SIZE (RING_INNER_RADIUS * 1.5)
+#define RING_FONT_SIZE (RING_INNER_RADIUS * 1.5)
/* XXX: This really should have an interest rectangle. */
static void
if (event->type >= GDK_2BUTTON_PRESS)
return TRUE;
- /* Right-click means pass, (yes, it would be better to add some
- * actual UI elements... */
- if (event->button == 3) {
- dvonn_board_pass (&game->board);
- return TRUE;
- }
-
x = event->x;
y = event->y;
layout_device_to_board (layout, &x, &y);
}
if (! game->has_selected) {
- if (game->board.cells[x][y].type == game->board.player &&
+ if (dvonn_board_cell_owned_by (&game->board, x, y, game->board.player) &&
! dvonn_board_cell_surrounded (&game->board, x, y))
{
game->has_selected = TRUE;
dvonn_game_update_windows (game);
return TRUE;
}
-
+
if (dvonn_board_move (&game->board,
game->selected_x, game->selected_y,
x, y, &error))
dvonn_game_t *game = view->game;
cairo_t *cr;
int x, y;
+ PangoLayout *to_move;
if (layout->width != widget->allocation.width ||
layout->height != widget->allocation.height)
layout->x_offset = (layout->width - x_size) / 2;
layout->y_offset = (layout->height - y_size) / 2;
- if (game->font == NULL) {
- game->font = pango_font_description_new ();
- pango_font_description_set_family (game->font, "sans");
+ if (game->ring_font == NULL) {
+ game->ring_font = pango_font_description_new ();
+ pango_font_description_set_family (game->ring_font,
+ DVONN_FONT);
}
- pango_font_description_set_absolute_size (game->font,
- FONT_SIZE * PANGO_SCALE);
+ pango_font_description_set_absolute_size (game->ring_font,
+ RING_FONT_SIZE * PANGO_SCALE);
}
cr = gdk_cairo_create (widget->window);
cairo_set_source_rgb (cr, BACKGROUND_COLOR);
cairo_paint (cr);
+ if (game->font == NULL) {
+ game->font = pango_font_description_new ();
+ pango_font_description_set_family (game->font, DVONN_FONT);
+ pango_font_description_set_absolute_size (game->font, DVONN_FONT_SIZE * PANGO_SCALE);
+ }
+ if (game->board.phase == DVONN_PHASE_GAME_OVER) {
+ if (game->board.score[DVONN_PLAYER_WHITE] >
+ game->board.score[DVONN_PLAYER_BLACK])
+ {
+ to_move = _create_layout_printf (cr, game->font,
+ "White wins (%d to %d)\n",
+ game->board.score[DVONN_PLAYER_WHITE],
+ game->board.score[DVONN_PLAYER_BLACK]);
+ }
+ else if (game->board.score[DVONN_PLAYER_BLACK] >
+ game->board.score[DVONN_PLAYER_WHITE])
+ {
+ to_move = _create_layout_printf (cr, game->font,
+ "Black wins (%d to %d)\n",
+ game->board.score[DVONN_PLAYER_BLACK],
+ game->board.score[DVONN_PLAYER_WHITE]);
+ }
+ else
+ {
+ to_move = _create_layout_printf (cr, game->font,
+ "Tie game (%d to %d)\n",
+ game->board.score[DVONN_PLAYER_WHITE],
+ game->board.score[DVONN_PLAYER_BLACK]);
+
+ }
+ } else {
+ to_move = _create_layout_printf (cr, game->font,
+ "%s to %s.",
+ game->board.player == DVONN_PLAYER_WHITE ?
+ "White" : "Black",
+ game->board.phase == DVONN_PHASE_PLACEMENT ?
+ "place" : "move");
+ }
+ cairo_move_to (cr, 2, 2);
+ if (game->board.player == DVONN_PLAYER_WHITE)
+ cairo_set_source_rgb (cr, 1.0, 1.0, 1.0);
+ else
+ cairo_set_source_rgb (cr, 0.0, 0.0, 0.0);
+ _show_layout (cr, to_move);
+
cairo_translate (cr, layout->x_offset, layout->y_offset);
cairo_scale (cr, layout->cell_size, layout->cell_size);
cairo_move_to (cr,
0.5 - 0.7 * RING_INNER_RADIUS * cos (M_PI_4),
0.5 - 1.2 * RING_INNER_RADIUS * sin (M_PI_4));
- height = _create_layout_printf (cr, game->font, "%d",
+ height = _create_layout_printf (cr, game->ring_font, "%d",
game->board.cells[x][y].height);
_show_layout (cr, height);
}
dvonn_board_init (&game->board);
game->font = NULL;
+ game->ring_font = NULL;
game->dual_window_mode = 0;
game->windows[0] = NULL;