]> git.cworth.org Git - empires-api/commitdiff
Update the game-state event and increment protocol to version 0.5
authorCarl Worth <cworth@cworth.org>
Sun, 10 May 2020 22:43:44 +0000 (15:43 -0700)
committerCarl Worth <cworth@cworth.org>
Sun, 10 May 2020 22:43:44 +0000 (15:43 -0700)
Specifically, we change to lowercase names for the states, and we also
include both the old and new states on each transition. This also
means there is a new "none" state for the initial game-state event.

api.text

index 250ed107c86aad50698332b5185a5402c85debf2..b1a8f798175a7e89d644c2165a8225c7ff75a62c 100644 (file)
--- a/api.text
+++ b/api.text
@@ -1,6 +1,6 @@
 Empires Game Protocol
 =====================
-Version: 0.4
+Version: 0.5
 
 For a specific game the following API endpoints are defined.
 (Note: Only the trailing portion of the API URI is provided here.
@@ -53,20 +53,25 @@ For a specific game the following API endpoints are defined.
 
        WHEN: When client first connects and whenever game state changes
 
-       VALUES: Game state will be one of the following:
+       VALUES: Event gives both the old and new state. Game state
+               Each will be one of the following:
 
-               JOIN: Players are choosing characters and joining the game
-                REVEAL: Character names are being revealed to players
-                CAPTURE: Players are guessing characters in capture attempts
+               none: Pseudo-state used as old_state when game is started
+               join: Players are choosing characters and joining the game
+                reveal: Character names are being revealed to players
+                capture: Players are guessing characters in capture attempts
 
-       EXAMPLE:
+       EXAMPLES:
+
+               event: game-state
+                data: {"old_state":"none","new_state":"join"}
 
                event: game-state
-                data: {"state":"REVEAL"}
+                data: {"old_state":"join","new_state":"reveal"}
 
        TYPE: character-reveal
 
-       WHEN: Periodically during the REVEAL state of the game
+       WHEN: Periodically during the "reveal" state of the game
 
        EXAMPLE: