]> git.cworth.org Git - empires-server/commitdiff
Implement an idle event for when nobody has been typing for a while
authorCarl Worth <cworth@cworth.org>
Sun, 14 Jun 2020 23:42:33 +0000 (16:42 -0700)
committerCarl Worth <cworth@cworth.org>
Thu, 25 Jun 2020 16:16:04 +0000 (09:16 -0700)
During the answering phase, if no player has been active, (that is, by
submitting an "answering" event), for 30 seconds, then submit an
"answering-idle" event to all players.

empathy.js

index eeb33c2c6be229e83155a622ee07e63be3212e9b..79a0c441218a33b6b3b9219b12ca3d67d18fc8cf 100644 (file)
@@ -11,6 +11,7 @@ class Empathy extends Game {
       active_prompt: null,
       players_answered: [],
       players_answering: new Set(),
+      answering_idle: false,
       end_answers: new Set(),
       ambiguities: null,
       players_judged: [],
@@ -19,6 +20,7 @@ class Empathy extends Game {
       scores: null
     };
     this.answers = [];
+    this.answering_idle_timer = 0;
     this.next_prompt_id = 1;
     this.equivalencies = {};
   }
@@ -51,6 +53,7 @@ class Empathy extends Game {
     this.state.active_prompt = null;
     this.state.players_answered = [];
     this.state.players_answering = new Set();
+    this.state.answering_idle = false;
     this.state.end_answers = new Set();
     this.state.ambiguities = 0;
     this.state.players_judged = [];
@@ -157,6 +160,16 @@ class Empathy extends Game {
     if (prompt !== this.state.active_prompt)
       return { valid: false, message: "Prompt no longer active" };
 
+    if (this.answering_idle_timer) {
+      clearTimeout(this.answering_idle_timer);
+    }
+    if (! this.state.answering_idle) {
+      this.answering_idle_timer = setTimeout(() => {
+        this.state_answering_idle = true;
+        this.broadcast_event_object('answering-idle', true);
+      }, 30 * 1000);
+    }
+
     /* Notify all players that this player is actively answering. */
     this.state.players_answering.add(player.name);
     this.broadcast_event_object('player-answering', player.name);