game.handle_events(request, response);
});
+ /* Further, add some routes conditionally depending on whether the
+ * engine provides specific, necessary methods for the routes. */
+ if (engine.Game.prototype.add_move) {
+ engine.router.post('/move', (request, response) => {
+ const game = request.game;
+ const move = request.body.move;
+
+ const legal = game.add_move(move);
+
+ /* Inform this client whether the move was legal. */
+ response.send(JSON.stringify(legal));
+
+ /* And only if legal, inform all clients. */
+ if (! legal)
+ return;
+
+ game.broadcast_move(move);
+ });
+ }
+
/* And mount the whole router at the path for the game. */
app.use(`/${engine.Game.meta.identifier}/[a-zA-Z0-9]{4}/`, engine.router);
}
return true;
}
-
- broadcast_move(move) {
- this.broadcast_event("move", move);
- }
}
-router.post('/move', (request, response) => {
- const game = request.game;
- const move = request.body.move;
-
- const legal = game.add_move(move);
-
- /* Inform this client whether the move was legal. */
- response.send(JSON.stringify(legal));
-
- /* And only if legal, inform all clients. */
- if (! legal)
- return;
-
- game.broadcast_move(move);
-});
-
exports.router = router;
exports.Game = TicTacToe;