-Known bugs
-==========
-undefined symbol: glGenQueries
-
- The problem here is code in libfips directly calling OpenGL
- functions like glGenQueries but not linking against any OpenGL
- library.
-
- We don't want to link against any OpenGL library so that the
- application itself can choose which OpenGL to use (and how to
- link/load it).
-
- The trick is to instead make these calls indirectly by first
- calling glXGetProcAddressARB/eglGetProcAddress. There's some
- proof-of-concept code for this in the stash-egl-lookup-fixups
- branch, (which needs some cleaning up).
-
Feature requests (small-scale, near-term changes)
=================================================
people.freedesktop.org:~anholt/hash_table
-Sort list of shaders in output
-
-Use better units for shader activity (eg. absolute time, relative percentage)
-
Capture GPU performance counters.
Allow dumping of shader source for investigation
This has the advantage of allowing full-system,
multi-process data collection.
+
+Things to change while replaying to isolate impact of different pieces
+of the pipeline (list by Eero)
+==============================
+ The interesting "what is a bottleneck" experiments are
+ (from back of 3D pipeline to front):
+ - Disable blend (= disable related dst reads)
+ - Binding 1x1 / NULL texture instead of real ones [1]
+ - Using simple pass-through pixel shader instead of real ones [2]
+ - Use kill / discard pixel shader instead of real ones
+ - Use 0x0 / 1x1 scissor rect
+ - Front+backface cull
+ - Disable draws
+