]> git.cworth.org Git - fips/blobdiff - glwrap.c
Push final collection of CFLAGS/LDFLAGS from Makefile.config to Makefile.local
[fips] / glwrap.c
index beb1c97fd38cb05830e6ce1f37b9680c872804bc..a7d62c5c1ef2be57d650591302923197c0fbb05f 100644 (file)
--- a/glwrap.c
+++ b/glwrap.c
  * THE SOFTWARE.
  */
 
-#include "fips.h"
-
-#include "glwrap.h"
-
-#include "metrics.h"
-
 /* The prototypes for some OpenGL functions changed at one point from:
  *
  *     const void* *indices
 #define GL_GLEXT_PROTOTYPES
 #include <GL/gl.h>
 
+#include "fips.h"
+
+#include "glwrap.h"
+
+#include "metrics.h"
+
 #include "dlwrap.h"
 
+static int inside_new_list = 0;
+
 void *
 glwrap_lookup (char *name)
 {
@@ -65,13 +67,17 @@ glwrap_lookup (char *name)
        return dlwrap_real_dlsym (libgl_handle, name);
 }
 
-/* Execute a glBegineQuery/glEndQuery pair around an OpenGL call. */
-#define TIMED_DEFER(function,...) do {                 \
-       unsigned counter;                               \
-       counter = metrics_add_counter ();               \
-       glBeginQuery (GL_TIME_ELAPSED, counter);        \
-       GLWRAP_DEFER(function, __VA_ARGS__);            \
-       glEndQuery (GL_TIME_ELAPSED);                   \
+/* Execute an OpenGL call and time it with a GPU metrics counter. */
+#define TIMED_DEFER(function,...) do {                                 \
+       if (! inside_new_list) {                                        \
+               unsigned counter;                                       \
+               counter = metrics_counter_new ();                       \
+               metrics_counter_start (counter);                        \
+       }                                                               \
+       GLWRAP_DEFER(function, __VA_ARGS__);                            \
+       if (! inside_new_list) {                                        \
+               metrics_counter_stop ();                                \
+       }                                                               \
 } while (0);
 
 /* Thanks to apitrace source code for the list of OpenGL draw calls. */
@@ -151,13 +157,12 @@ glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first,
                     first, count, primcount, modestride);
 }
 
-/* FIXME?
 void
-glMultiDrawArraysIndirect (...)
+glMultiDrawArraysIndirect (GLenum mode, const void *indirect,
+                          GLsizei drawcount, GLsizei stride)
 {
-       TIMED_DEFER (glMultiDrawArraysIndirect, ...);
+       TIMED_DEFER (glMultiDrawArraysIndirect, mode, indirect, drawcount, stride);
 }
-*/
 
 void
 glMultiDrawArraysIndirectAMD (GLenum mode, const GLvoid *indirect,
@@ -297,13 +302,13 @@ glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count,
                     type, indices, primcount, modestride);
 }
 
-/* FIXME?
 void
-glMultiDrawElementsIndirect (...)
+glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect,
+                            GLsizei drawcount, GLsizei stride)
 {
-       TIMED_DEFER (glMultiDrawElementsIndirect, ...);
+       TIMED_DEFER (glMultiDrawElementsIndirect, mode, type,
+                    indirect, drawcount, stride);
 }
-*/
 
 void
 glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type,
@@ -332,10 +337,47 @@ glClear (GLbitfield mask)
        TIMED_DEFER (glClear, mask);
 }
 
+/* We can't just use TIMED_DEFER for glBegin/glEnd since the metrics
+ * counter must be started before glBegin and stopped after glEnd,
+ * (that is, everything from glBegin to glEnd is counted as a single
+ * operation). */
+void
+glBegin (GLenum mode)
+{
+       if (! inside_new_list)
+       {
+               unsigned counter;
+               counter = metrics_counter_new ();
+               metrics_counter_start (counter);
+       }
+
+       GLWRAP_DEFER (glBegin, mode);
+}
+
 void
 glEnd (void)
 {
-       TIMED_DEFER (glEnd,);
+       GLWRAP_DEFER (glEnd);
+
+       if (! inside_new_list) {
+               metrics_counter_stop ();
+       }
+}
+
+/* And we need to track display lists to avoid inserting queries
+ * inside the list while it's being constructed. */
+void
+glNewList (GLuint list, GLenum mode)
+{
+       inside_new_list = 1;
+       GLWRAP_DEFER (glNewList, list, mode);
+}
+
+void
+glEndList (void)
+{
+       GLWRAP_DEFER (glEndList);
+       inside_new_list = 0;
 }
 
 void