METRICS_OP_SHADER
} metrics_op_t;
+typedef struct metrics metrics_t;
+
+/* Create a new metrics_t object for tracking metrics. */
+metrics_t *
+metrics_create (void);
+
+/* Free all internal resources of a metrics_t
+ *
+ * All outstanding metrics counters are discarded.
+ *
+ * The metrics_t object remains valid and may be used again.
+ */
+void
+metrics_fini (metrics_t *metrics);
+
+/* Destroy a metrics_t object.
+ *
+ * After this call, the metrics_t* value is and must not be used
+ * further. */
+void
+metrics_destroy (metrics_t *metrics);
+
/* Start accumulating GPU time.
*
* The time accumulated will be accounted against the
void
metrics_set_current_op (metrics_op_t op);
+/* Return the current metrics_op_t value, (the value most-recently-set
+ * with a call to metrics_set_current_op).
+ */
+metrics_op_t
+metrics_get_current_op (void);
+
/* Should be called at the end of every function wrapper for a
* function that ends a frame, (glXSwapBuffers and similar).
*
void
metrics_end_frame (void);
+/* Process outstanding metrics requests, accumulating results.
+ *
+ * This function is called automatically by metrics_end_frame.
+ *
+ * During a frame, it may be important to call this function to avoid
+ * too many oustanding timer/performance-monitor queries. At the same
+ * time, it's important not to call this function too frequently,
+ * since collection of metrics information will result in flushes of
+ * the OpenGL pipeline which can interfere with the behavior being
+ * measured.
+ */
+void
+metrics_collect_available (void);
+
#endif