]> git.cworth.org Git - kub/blobdiff - kub.c
Draw tiles owned by player in a way which differentiates them from tiles on board
[kub] / kub.c
diff --git a/kub.c b/kub.c
index 74a37496700835deec7a47db8d802def15c43301..91ca7fb1036fa0be0cc067204b119be8ddaa6047 100644 (file)
--- a/kub.c
+++ b/kub.c
@@ -54,6 +54,7 @@ typedef struct tile {
     int x;
     int y;
     int selected;
+    int owned;
 } tile_t;
 
 #define DECK_MAX_TILES 104
@@ -97,6 +98,7 @@ typedef struct game {
     selection_box_t selection_box;
     RsvgHandle *blanktile;
     RsvgHandle *selectedtile;
+    RsvgHandle *ownedtile;
 
     int current_tile;
     int select_mode;
@@ -128,6 +130,7 @@ static void tile_init (tile_t *tile, color_t color, int number)
     tile->x = 0;
     tile->y = 0;
     tile->selected = 0;
+    tile->owned = 0;
 }
 
 static void tile_set_x_y (tile_t *tile, int x, int y)
@@ -163,6 +166,8 @@ static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, GdkRegion *region
 
     if (tile->selected)
        rsvg_handle_render_cairo (game->selectedtile, cr);
+    if (tile->owned)
+       rsvg_handle_render_cairo (game->ownedtile, cr); 
     else
        rsvg_handle_render_cairo (game->blanktile, cr);
 
@@ -364,6 +369,7 @@ static void deck_deal(game_t *game, deck_t *deck)
            temp = deck->tiles[rand_tile];
            deck->tiles[rand_tile] = deck->tiles[deck->num_tiles - 1];
            game->players[i].hand.tiles[j] = temp;
+           game->players[i].hand.tiles[j].owned = 1;
            deck->num_tiles -= 1;
            game->players[i].hand.num_tiles += 1;
        }
@@ -484,11 +490,15 @@ static void game_init(game_t *game)
     deck_init(&game->deck);
     deck_shuffle(&game->deck);
 
-    game->selectedtile = rsvg_handle_new_from_file ("tiles/selectedtile.svg", &error);
+    game->selectedtile = rsvg_handle_new_from_file ("tiles/selected_tile.svg", &error);
     if (error)
        FATAL_ERROR (error->message);
 
-    game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error);
+    game->ownedtile = rsvg_handle_new_from_file ("tiles/owned_tile.svg", &error);
+    if (error)
+       FATAL_ERROR (error->message);
+
+    game->blanktile = rsvg_handle_new_from_file ("tiles/blank_tile.svg", &error);
     if (error)
        FATAL_ERROR (error->message);