]> git.cworth.org Git - kub/blobdiff - kub.c
Deal in players and draw tiles for player 1(players[0])
[kub] / kub.c
diff --git a/kub.c b/kub.c
index a6b1f3ff02603f7c1648df0f702621ea11efda52..1e508b7b3decc4c2b0609cf32dee74e008a21883 100644 (file)
--- a/kub.c
+++ b/kub.c
@@ -92,10 +92,10 @@ typedef struct game {
     RsvgHandle *blanktile;
 
     int current_tile;
+    int diff_x, diff_y;
 } game_t;
 
-static void
-tile_init (tile_t *tile, color_t color, int number)
+static void tile_init (tile_t *tile, color_t color, int number)
 {
     tile->color = color;
     tile->number = number;
@@ -103,6 +103,12 @@ tile_init (tile_t *tile, color_t color, int number)
     tile->y = 0;
 }
 
+static void tile_set_x_y (tile_t *tile, int x, int y)
+{
+    tile->x = x;
+    tile->y = y;
+}
+
 static void tile_print(tile_t tile)
 {
     printf("%6s %2d\n", colors[tile.color], tile.number + 1);
@@ -381,12 +387,29 @@ static void deck_draw(game_t *game, cairo_t *cr)
     }
 }   
 
-static void hand_print(game_t *game)
+static void hand_print(game_t *game, int player)
 {
     int i;
-    for (i = 0; i < game->players[0].hand.num_tiles; ++i)
+    for (i = 0; i < game->players[player].hand.num_tiles; i++)
     {
-       tile_print(game->players[0].hand.tiles[i]);
+       tile_print(game->players[player].hand.tiles[i]);
+    }
+}
+
+static void hand_draw(game_t *game, int player, cairo_t *cr)
+{
+    int i;
+    int gwdw = GAME_WINDOW_DEFAULT_WIDTH;
+    int gwdh = GAME_WINDOW_DEFAULT_HEIGHT;
+    for (i = 0; i < game->players[player].hand.num_tiles; i++)    
+    {
+       tile_set_x_y(&game->players[player].hand.tiles[i],  
+                    ((gwdw / game->players[player].hand.num_tiles)) * i,
+                    (gwdh - TILE_HEIGHT - 6) );
+    }
+    for (i = 0; i < game->players[player].hand.num_tiles; i++)
+    {
+       tile_draw(game, &game->players[player].hand.tiles[i], cr);
     }
 }
 
@@ -412,6 +435,7 @@ static void game_init(game_t *game)
        FATAL_ERROR (error->message);
 
     game->current_tile = game->deck.num_tiles - 1;
+    game->diff_x = game->diff_y = 0;
 }
 
 static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
@@ -422,6 +446,8 @@ static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_
 
     deck_draw(game, cr);
 
+    hand_draw(game, 0, cr);
+
     cairo_destroy (cr);
 
     return TRUE;
@@ -437,15 +463,18 @@ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_
 static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
 {
     int i, tile_x, tile_y;
-
+    
     for (i = 0; i < game->deck.num_tiles; i++)
     {
        tile_x = game->deck.tiles[i].x;
        tile_y = game->deck.tiles[i].y;
        if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) &&
            event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
-
+       {
            game->current_tile = i;
+           game->diff_x = event->x - tile_x;
+           game->diff_y = event->y - tile_y;
+       }
     }
 
     return TRUE;
@@ -453,6 +482,7 @@ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event,
 
 static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
 {
+    game->current_tile = -1;
     printf ("You released button %d\n", event->button);
 
     return TRUE;
@@ -469,8 +499,8 @@ static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event
     gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
     
     /* Then, move the tile */
-    tile->x = event->x;
-    tile->y = event->y;
+    tile->x = event->x - game->diff_x;
+    tile->y = event->y - game->diff_y;
     
     /* Finally, invalidate the region where the tile is now. */
     gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
@@ -490,8 +520,8 @@ int main(int argc, char *argv[])
     game_init(&game);
     deck_print(&game.deck);
     deck_spread(&game.deck);
-    //deck_deal(&game, &game.deck);
-    //hand_print(&game);
+    deck_deal(&game, &game.deck);
+    //hand_print(&game, 0); //With Zero being passed, will print hand for player 1(players[0])
     //deck_print(&game.deck);
 
     /* Create a new window */