printf("%6s %2d\n", colors[tile.color], tile.number + 1);
}
-static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr)
+static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, GdkRegion *region)
{
char number_string[3];
int len;
+ GdkRectangle rectangle;
+
+ rectangle.x = tile->x - 1;
+ rectangle.y = tile->y - 1;
+ rectangle.width = TILE_WIDTH + 2;
+ rectangle.height = TILE_HEIGHT + 2;
+ if (gdk_region_rect_in (region, &rectangle) == GDK_OVERLAP_RECTANGLE_OUT)
+ return;
len = snprintf (number_string, 3, "%d", tile->number + 1);
if (len < 0 || len >= 3)
cairo_set_source_rgb (cr, 1.0, 0.0, 0.0);
if (tile->color == YELLOW)
cairo_set_source_rgb (cr, 1.0, .843, 0.0);
- cairo_move_to (cr, 10, 25);
+ if (tile->number + 1 > 9)
+ cairo_move_to (cr, 1, 25);
+ else
+ cairo_move_to (cr, 10, 25);
cairo_set_font_size(cr, 25);
cairo_show_text (cr, number_string);
}
}
-static void deck_draw(game_t *game, cairo_t *cr)
+static void deck_draw(game_t *game, cairo_t *cr, GdkRegion *region)
{
int i;
for (i = 0; i < game->deck.num_tiles; i++)
{
- tile_draw(game, &game->deck.tiles[i], cr);
+ tile_draw(game, &game->deck.tiles[i], cr, region);
}
}
}
}
-static void hand_draw(game_t *game, int player, cairo_t *cr)
+static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region)
{
int i;
int gwdw = GAME_WINDOW_DEFAULT_WIDTH;
}
for (i = 0; i < game->players[player].hand.num_tiles; i++)
{
- tile_draw(game, &game->players[player].hand.tiles[i], cr);
+ tile_draw(game, &game->players[player].hand.tiles[i], cr, region);
}
}
cr = gdk_cairo_create (widget->window);
- deck_draw(game, cr);
+ deck_draw(game, cr, event->region);
- hand_draw(game, 0, cr);
+ hand_draw(game, 0, cr, event->region);
cairo_destroy (cr);
for (i = 0; i < game->deck.num_tiles; i++)
{
- tile_x = game->deck.tiles[i].x;
- tile_y = game->deck.tiles[i].y;
+ tile_x = game->deck.tiles[i].x;
+ tile_y = game->deck.tiles[i].y;
if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) &&
- event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
- {
- game->current_tile = i;
- game->diff_x = event->x - tile_x;
- game->diff_y = event->y - tile_y;
- }
+ event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
+ {
+ game->current_tile = i;
+ game->diff_x = event->x - tile_x;
+ game->diff_y = event->y - tile_y;
+ }
}
-
+
return TRUE;
}