]> git.cworth.org Git - kub/blobdiff - kub.c
Draw 2 digit numbers *closer* to center of tile
[kub] / kub.c
diff --git a/kub.c b/kub.c
index f2fe3b22746238219b22931ef13c621e9154495d..452175ef3dc135ca7c2afaa93fb4a4b0128a3434 100644 (file)
--- a/kub.c
+++ b/kub.c
@@ -92,10 +92,10 @@ typedef struct game {
     RsvgHandle *blanktile;
 
     int current_tile;
+    int diff_x, diff_y;
 } game_t;
 
-static void
-tile_init (tile_t *tile, color_t color, int number)
+static void tile_init (tile_t *tile, color_t color, int number)
 {
     tile->color = color;
     tile->number = number;
@@ -103,15 +103,29 @@ tile_init (tile_t *tile, color_t color, int number)
     tile->y = 0;
 }
 
+static void tile_set_x_y (tile_t *tile, int x, int y)
+{
+    tile->x = x;
+    tile->y = y;
+}
+
 static void tile_print(tile_t tile)
 {
     printf("%6s %2d\n", colors[tile.color], tile.number + 1);
 }
 
-static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr)
+static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, GdkRegion *region)
 {
     char number_string[3];
     int len;
+    GdkRectangle rectangle;
+
+    rectangle.x = tile->x - 1;
+    rectangle.y = tile->y - 1;
+    rectangle.width = TILE_WIDTH + 2;
+    rectangle.height = TILE_HEIGHT + 2;
+    if (gdk_region_rect_in (region, &rectangle) == GDK_OVERLAP_RECTANGLE_OUT)
+       return;
 
     len = snprintf (number_string, 3, "%d", tile->number + 1);
     if (len < 0 || len >= 3)
@@ -129,7 +143,10 @@ static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr)
         cairo_set_source_rgb (cr, 1.0, 0.0, 0.0);
     if (tile->color == YELLOW)
        cairo_set_source_rgb (cr, 1.0, .843, 0.0);
-    cairo_move_to (cr, 10, 25);
+       if (tile->number + 1 > 9)
+               cairo_move_to (cr, 1, 25);
+       else
+               cairo_move_to (cr, 10, 25);
     cairo_set_font_size(cr, 25);
     cairo_show_text (cr, number_string);
     
@@ -372,21 +389,38 @@ static void deck_spread(deck_t *deck)
     }
 }
 
-static void deck_draw(game_t *game, cairo_t *cr)
+static void deck_draw(game_t *game, cairo_t *cr, GdkRegion *region)
 {
     int i;
     for (i = 0; i < game->deck.num_tiles; i++)
     {
-           tile_draw(game, &game->deck.tiles[i], cr);
+           tile_draw(game, &game->deck.tiles[i], cr, region);
     }
 }   
 
-static void hand_print(game_t *game)
+static void hand_print(game_t *game, int player)
 {
     int i;
-    for (i = 0; i < game->players[0].hand.num_tiles; ++i)
+    for (i = 0; i < game->players[player].hand.num_tiles; i++)
     {
-       tile_print(game->players[0].hand.tiles[i]);
+       tile_print(game->players[player].hand.tiles[i]);
+    }
+}
+
+static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region)
+{
+    int i;
+    int gwdw = GAME_WINDOW_DEFAULT_WIDTH;
+    int gwdh = GAME_WINDOW_DEFAULT_HEIGHT;
+    for (i = 0; i < game->players[player].hand.num_tiles; i++)    
+    {
+       tile_set_x_y(&game->players[player].hand.tiles[i],  
+                    ((gwdw / game->players[player].hand.num_tiles)) * i,
+                    (gwdh - TILE_HEIGHT - 6) );
+    }
+    for (i = 0; i < game->players[player].hand.num_tiles; i++)
+    {
+       tile_draw(game, &game->players[player].hand.tiles[i], cr, region);
     }
 }
 
@@ -412,6 +446,7 @@ static void game_init(game_t *game)
        FATAL_ERROR (error->message);
 
     game->current_tile = game->deck.num_tiles - 1;
+    game->diff_x = game->diff_y = 0;
 }
 
 static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
@@ -420,7 +455,9 @@ static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_
 
     cr = gdk_cairo_create (widget->window);
 
-    deck_draw(game, cr);
+    deck_draw(game, cr, event->region);
+
+    hand_draw(game, 0, cr, event->region);
 
     cairo_destroy (cr);
 
@@ -437,22 +474,26 @@ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_
 static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
 {
     int i, tile_x, tile_y;
-
+    
     for (i = 0; i < game->deck.num_tiles; i++)
     {
-       tile_x = game->deck.tiles[i].x;
-       tile_y = game->deck.tiles[i].y;
+               tile_x = game->deck.tiles[i].x;
+               tile_y = game->deck.tiles[i].y;
        if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) &&
-           event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
-
-           game->current_tile = i;
+                       event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
+               {
+                       game->current_tile = i;
+                       game->diff_x = event->x - tile_x;
+                       game->diff_y = event->y - tile_y;
+               }
     }
-
+       
     return TRUE;
 }
 
 static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
 {
+    game->current_tile = -1;
     printf ("You released button %d\n", event->button);
 
     return TRUE;
@@ -462,19 +503,19 @@ static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event
                                        game_t *game, cairo_t *cr)
 {
     tile_t *tile;
-
+    
     tile = &game->deck.tiles[game->current_tile];
-
+    
     /* First, invalidate the region where the tile currently is. */
-    gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT);
-                       
+    gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+    
     /* Then, move the tile */
-    tile->x = event->x;
-    tile->y = event->y;
-
+    tile->x = event->x - game->diff_x;
+    tile->y = event->y - game->diff_y;
+    
     /* Finally, invalidate the region where the tile is now. */
-    gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT);
-
+    gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+    
     return TRUE;
 }
 
@@ -490,8 +531,8 @@ int main(int argc, char *argv[])
     game_init(&game);
     deck_print(&game.deck);
     deck_spread(&game.deck);
-    //deck_deal(&game, &game.deck);
-    //hand_print(&game);
+    deck_deal(&game, &game.deck);
+    //hand_print(&game, 0); //With Zero being passed, will print hand for player 1(players[0])
     //deck_print(&game.deck);
 
     /* Create a new window */