]> git.cworth.org Git - kub/blobdiff - kub.c
Click-n-drag to select multiple tiles
[kub] / kub.c
diff --git a/kub.c b/kub.c
index e879e8b1f5f86c5bbf52e8149806669f43392093..69be1d22e989480c196e2a3b1f708d0efdb89892 100644 (file)
--- a/kub.c
+++ b/kub.c
@@ -92,10 +92,12 @@ typedef struct game {
     RsvgHandle *blanktile;
 
     int current_tile;
+    int diff_x, diff_y;
+    int click_x, click_y;
+    int release_x, release_y;
 } game_t;
 
-static void
-tile_init (tile_t *tile, color_t color, int number)
+static void tile_init (tile_t *tile, color_t color, int number)
 {
     tile->color = color;
     tile->number = number;
@@ -103,15 +105,29 @@ tile_init (tile_t *tile, color_t color, int number)
     tile->y = 0;
 }
 
+static void tile_set_x_y (tile_t *tile, int x, int y)
+{
+    tile->x = x;
+    tile->y = y;
+}
+
 static void tile_print(tile_t tile)
 {
     printf("%6s %2d\n", colors[tile.color], tile.number + 1);
 }
 
-static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr)
+static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, GdkRegion *region)
 {
     char number_string[3];
     int len;
+    GdkRectangle rectangle;
+
+    rectangle.x = tile->x - 1;
+    rectangle.y = tile->y - 1;
+    rectangle.width = TILE_WIDTH + 2;
+    rectangle.height = TILE_HEIGHT + 2;
+    if (gdk_region_rect_in (region, &rectangle) == GDK_OVERLAP_RECTANGLE_OUT)
+       return;
 
     len = snprintf (number_string, 3, "%d", tile->number + 1);
     if (len < 0 || len >= 3)
@@ -128,8 +144,11 @@ static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr)
     if (tile->color == RED)
         cairo_set_source_rgb (cr, 1.0, 0.0, 0.0);
     if (tile->color == YELLOW)
-       cairo_set_source_rgb (cr, 1.0, .843, 0.0);
-    cairo_move_to (cr, 10, 25);
+    cairo_set_source_rgb (cr, 1.0, .843, 0.0);
+    if (tile->number + 1 > 9)
+        cairo_move_to (cr, 1, 25);
+    else
+        cairo_move_to (cr, 10, 25);
     cairo_set_font_size(cr, 25);
     cairo_show_text (cr, number_string);
     
@@ -372,21 +391,38 @@ static void deck_spread(deck_t *deck)
     }
 }
 
-static void deck_draw(game_t *game, cairo_t *cr)
+static void deck_draw(game_t *game, cairo_t *cr, GdkRegion *region)
 {
     int i;
     for (i = 0; i < game->deck.num_tiles; i++)
     {
-           tile_draw(game, &game->deck.tiles[i], cr);
+           tile_draw(game, &game->deck.tiles[i], cr, region);
     }
 }   
 
-static void hand_print(game_t *game)
+static void hand_print(game_t *game, int player)
 {
     int i;
-    for (i = 0; i < game->players[0].hand.num_tiles; ++i)
+    for (i = 0; i < game->players[player].hand.num_tiles; i++)
+    {
+       tile_print(game->players[player].hand.tiles[i]);
+    }
+}
+
+static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region)
+{
+    int i;
+    int gwdw = GAME_WINDOW_DEFAULT_WIDTH;
+    int gwdh = GAME_WINDOW_DEFAULT_HEIGHT;
+    for (i = 0; i < game->players[player].hand.num_tiles; i++)    
+    {
+       tile_set_x_y(&game->players[player].hand.tiles[i],  
+                    ((gwdw / game->players[player].hand.num_tiles)) * i,
+                    (gwdh - TILE_HEIGHT - 6) );
+    }
+    for (i = 0; i < game->players[player].hand.num_tiles; i++)
     {
-       tile_print(game->players[0].hand.tiles[i]);
+       tile_draw(game, &game->players[player].hand.tiles[i], cr, region);
     }
 }
 
@@ -411,7 +447,11 @@ static void game_init(game_t *game)
     if (error)
        FATAL_ERROR (error->message);
 
-    game->current_tile = game->deck.num_tiles - 1;
+    /*This line appears to be useless, has been replaced by line below*/
+    //game->current_tile = game->deck.num_tiles - 1;    
+    game->current_tile = -1;
+    
+    game->diff_x = game->diff_y = 0;
 }
 
 static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
@@ -420,7 +460,9 @@ static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_
 
     cr = gdk_cairo_create (widget->window);
 
-    deck_draw(game, cr);
+    deck_draw(game, cr, event->region);
+
+    hand_draw(game, 0, cr, event->region);
 
     cairo_destroy (cr);
 
@@ -437,42 +479,53 @@ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_
 static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
 {
     int i, tile_x, tile_y;
-
+    
     for (i = 0; i < game->deck.num_tiles; i++)
     {
-       tile_x = game->deck.tiles[i].x;
-       tile_y = game->deck.tiles[i].y;
-       if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) &&
-           event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
-
-           game->current_tile = i;
+        tile_x = game->deck.tiles[i].x;
+        tile_y = game->deck.tiles[i].y;
+        if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) &&
+            event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
+        {
+            game->current_tile = i;
+            game->diff_x = event->x - tile_x;
+            game->diff_y = event->y - tile_y;
+        }
+    }
+    if (game->current_tile == -1)
+    {            
+            game->click_x = event->x;
+            game->click_y = event->y;
     }
-    /*Carl's Code*/
-    tile_t *tile;
-
-    tile = &game->deck.tiles[game->current_tile];
-
-    printf ("Placing tile #%d\n", game->current_tile);
-
-    /* First, invalidate the region where the tile currently is. */
-    gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT);
-                       
-    /* Then, move the tile */
-    tile->x = event->x;
-    tile->y = event->y;
-
-    /* Finally, invalidate the region where the tile is now. */
-    gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT);
-
-    game->current_tile--;
-    if (game->current_tile < 0)
-       game->current_tile = game->deck.num_tiles - 1;
-
     return TRUE;
 }
 
 static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
 {
+    if (game->current_tile == -1)
+    {
+        tile_group_t group;
+        group.num_tiles = 0;
+        
+        int i, tile_x, tile_y;
+        for (i = 0; i < game->deck.num_tiles; i++)
+        {
+            tile_x = game->deck.tiles[i].x;
+            tile_y = game->deck.tiles[i].y;
+            if ( (event->x >= tile_x && game->click_x <= tile_x &&
+                 event->y >= tile_y && game->click_y <= tile_y) ||
+                 (event->x >= tile_x && game->click_x <= tile_x &&
+                 event->y <= (tile_y + TILE_HEIGHT) && game->click_y >= tile_y) )
+            {
+                group.tiles[group.num_tiles] = game->deck.tiles[i];
+                group.num_tiles++;
+            }
+        }
+        for (i = 0; i < group.num_tiles; i++)
+            tile_print(group.tiles[i]);
+    }
+    
+    game->current_tile = -1;
     printf ("You released button %d\n", event->button);
 
     return TRUE;
@@ -481,11 +534,20 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even
 static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event, 
                                        game_t *game, cairo_t *cr)
 {
-    game->deck.tiles[game->current_tile].x = event->x;
-    game->deck.tiles[game->current_tile].y = event->y;
-
-    tile_draw(game, &game->deck.tiles[game->current_tile], cr);    
-
+    tile_t *tile;
+    
+    tile = &game->deck.tiles[game->current_tile];
+    
+    /* First, invalidate the region where the tile currently is. */
+    gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+    
+    /* Then, move the tile */
+    tile->x = event->x - game->diff_x;
+    tile->y = event->y - game->diff_y;
+    
+    /* Finally, invalidate the region where the tile is now. */
+    gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+    
     return TRUE;
 }
 
@@ -501,8 +563,8 @@ int main(int argc, char *argv[])
     game_init(&game);
     deck_print(&game.deck);
     deck_spread(&game.deck);
-    //deck_deal(&game, &game.deck);
-    //hand_print(&game);
+    deck_deal(&game, &game.deck);
+    //hand_print(&game, 0); //With Zero being passed, will print hand for player 1(players[0])
     //deck_print(&game.deck);
 
     /* Create a new window */