]> git.cworth.org Git - kub/blobdiff - kub.c
Revised deck_draw by removing obsolete for loops(now that tile_draw is handling the...
[kub] / kub.c
diff --git a/kub.c b/kub.c
index c15d850bc7c5c014e5b480364e4068f8c5ab3b79..a2e34a11924a99ae3f17af7c4826d9284bfd0957 100644 (file)
--- a/kub.c
+++ b/kub.c
@@ -90,6 +90,8 @@ typedef struct game {
     board_t board;
     deck_t deck;
     RsvgHandle *blanktile;
+
+    int current_tile;
 } game_t;
 
 static void
@@ -357,16 +359,13 @@ static void deck_print(deck_t *deck)
     printf ("There are %d tiles in the deck\n" , deck->num_tiles);
 }
 
+
 static void deck_draw(game_t *game, cairo_t *cr)
 {
-    int i, j;
-    
-    for (i = 0; i < 8; ++i)
+    int i;
+    for (i = 0; i < game->deck.num_tiles; i++)
     {
-       for (j = 0; j < 13; ++j)
-       {
-           tile_draw(game, &game->deck.tiles[j + (i * 13)], cr);
-       }
+           tile_draw(game, &game->deck.tiles[i], cr);
     }
 }   
 
@@ -399,6 +398,8 @@ static void game_init(game_t *game)
     game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error);
     if (error)
        FATAL_ERROR (error->message);
+
+    game->current_tile = game->deck.num_tiles - 1;
 }
 
 static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
@@ -423,7 +424,25 @@ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_
 
 static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
 {
-    printf ("You pressed button %d\n", event->button);
+    tile_t *tile;
+
+    tile = &game->deck.tiles[game->current_tile];
+
+    printf ("Placing tile #%d\n", game->current_tile);
+
+    /* First, invalidate the region where the tile currently is. */
+    gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT);
+                       
+    /* Then, move the tile */
+    tile->x = event->x;
+    tile->y = event->y;
+
+    /* Finally, invalidate the region where the tile is now. */
+    gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT);
+
+    game->current_tile--;
+    if (game->current_tile < 0)
+       game->current_tile = game->deck.num_tiles - 1;
 
     return TRUE;
 }